Jump to content

SlayersRust

Creator
  • Posts

    1,214
  • Joined

  • Last visited

Everything posted by SlayersRust

  1. Players not getting convoy ownership to block the looting of crates and its not stopping other players from entering the zone and not stopping them from damaging NPS, Bradley, Card etc. I run this on PVE Server and we want a player to be able to take ownership of event after 100 Damage then no one else can enter and take the loot or damage the event only they should be allowed. But it is allowing anyone to loot, damage and no one is getting ownership on map like I added in config as well. Here is my config hope that helps! I tried switching every possible option 100 times. { "Version": "2.4.2", "Prefix of chat messages": "<color=#9ab957>[Convoy]</color>", "Enable automatic event holding [true/false]": true, "Minimum time between events [sec.]": 3600, "Maximum time between events [sec.]": 7200, "Duration of the event [sec.]": 3600, "Use a chat? [true/false]": true, "Time before the starting of the event after receiving a chat message [sec.]": 120, "The time until the end of the event, when a message is displayed about the time until the end of the event [sec]": [ 300, 60, 30, 5 ], "If there is a ring road on the map, then the event will be held on it": true, "The minimum length of the road on which the event can be held": 200, "Custom route name": "", "The time for which the convoy stops moving after receiving damage [sec.]": 600, "Maximum distance for dealing damage to the convoy": 100.0, "The convoy attacks first [true/false]": false, "If an NPC has been killed, it will not spawn at the next stop of the convoy [true/false]": true, "It is necessary to stop the convoy to open the crate": true, "It is necessary to kill all vehicles to open the crate": true, "It is necessary to kill all NPC to open the crate": false, "Remove obstacles in front of the convoy [true/false]": true, "Destroy the convoy after opening all the crates or destroying all the trucks [true/false]": true, "The turrets of the players who attacked the convoy will shoot at the convoy? [true/false]": true, "Time to destroy the convoy after opening all the crates [sec]": 600, "When the truck is destroyed, the crate will remain [true/false]": true, "The event will not end if there are players nearby [true/false]": true, "Damage multiplier from Bradley to buildings (0 - do not change)": 1.0, "Enable logging of the start and end of the event? [true/false]": true, "Blocked roads (command /convoyroadblock)": [], "Convoy Presets": [ { "Name": "standart", "Name displayed on the map (For custom marker)": "Convoy", "Speed": 5.0, "Automatic startup": false, "Probability of a preset [0.0-100.0]": 0.0, "Order of vehicles": [ "bradley_1", "truck_1", "sedan_1", "truck_1", "truck_1", "sedan_1", "truck_1", "bradley_1" ], "Enable the helicopter": false, "Heli preset": "heli_1" }, { "Name": "hard", "Name displayed on the map (For custom marker)": "Reinforced convoy", "Speed": 5.0, "Automatic startup": true, "Probability of a preset [0.0-100.0]": 100.0, "Order of vehicles": [ "truck_1", "bradley_1", "truck_1", "sedan_1" ], "Enable the helicopter": false, "Heli preset": "heli_1" } ], "Marker Setting": { "Do you use the Marker? [true/false]": true, "Use a shop marker? [true/false]": true, "Use a circular marker? [true/false]": true, "Radius": 0.2, "Alpha": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 }, "Outline color": { "r": 0.0, "g": 0.0, "b": 0.0 } }, "Event zone": { "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false, "Use the dome? [true/false]": true, "Darkening the dome": 5, "Radius": 70.0, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": false }, "GUI": { "Use the Countdown GUI? [true/false]": false, "AnchorMin": "0 0.9", "AnchorMax": "1 0.95" }, "Bradley Configurations": [ { "Name": "bradley_1", "HP": 2000.0, "The viewing distance": 100.0, "Radius of search": 100.0, "The multiplier of Machine-gun aim cone": 1.1, "The multiplier of Machine-gun fire rate": 1.0, "Amount of Machine-gun burst shots": 12, "The time between shots of the main gun [sec.]": 8.0, "The time between shots of the main gun in a fire rate [sec.]": 0.25, "Numbers of crates": 6, "Distance to the vehicle in front": 10.0, "NPC preset": "Tankman", "Number of NPCs": 2, "Open crates after spawn [true/false]": false, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 2, "Own loot table": { "Minimum numbers of items": 1, "Maximum numbers of items": 2, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Sedan Configurations": [ { "Name": "sedan_1", "HP": 500.0, "Distance to the vehicle in front": 10.0, "NPC preset": "ConvoyNPC", "Number of NPCs": 2 } ], "Truck Configurations": [ { "Name": "truck_1", "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "Scale damage": 0.5, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.passengers.armored", "vehicle.1mod.flatbed" ], "Distance to the vehicle in front": 10.0, "NPC preset": "ConvoyNPC", "Number of NPCs": 2, "Change the hacking time of locked crate [true/false]": true, "Time to unlock the crates [sec.]": 60.0, "Location of the locked crate": { "Position": "(0, 0.65, -2.35)", "Rotation": "(0, 180, 0)" }, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 2, "Own loot table": { "Minimum numbers of items": 1, "Maximum numbers of items": 2, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Modular Configurations": [ { "Name": "modular_1", "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "Scale damage": 1.0, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.passengers.armored", "vehicle.1mod.passengers.armored" ], "Distance to the vehicle in front": 10.0, "NPC preset": "ConvoyNPC", "Number of NPCs": 3 } ], "Heli Configurations": [ { "Name": "heli_1", "HP": 10000.0, "HP of the main rotor": 750.0, "HP of tail rotor": 375.0, "Numbers of crates": 6, "Flying height": 50.0, "Bullet speed": 250.0, "Bullet Damage": 20.0, "The distance to which the helicopter can move away from the convoy": 350.0, "Open crates after spawn [true/false]": false, "The time for which the helicopter can leave the convoy to attack the target [sec.]": 30.0, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 2, "Own loot table": { "Minimum numbers of items": 1, "Maximum numbers of items": 2, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "NPC Configurations": [ { "Name": "ConvoyNPC", "Health": 350.0, "Should remove the corpse?": true, "Roam Range": 5.0, "Chase Range": 150.0, "Attack Range Multiplier": 1.0, "Sense Range": 60.0, "Memory duration [sec.]": 60.0, "Scale damage": 0.5, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 6.0, "Wear items": [ { "ShortName": "metal.plate.torso", "skinID (0 - default)": 1988476232 }, { "ShortName": "riot.helmet", "skinID (0 - default)": 1988478091 }, { "ShortName": "pants", "skinID (0 - default)": 1582399729 }, { "ShortName": "tshirt", "skinID (0 - default)": 1582403431 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "skinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 10, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Turret damage scale": 1.0, "Kit": "", "Disable radio effects? [true/false]": false, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0, "Own loot table": { "Minimum numbers of items": 2, "Maximum numbers of items": 4, "List of items": [ { "ShortName": "rifle.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.pump", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "largemedkit", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.2", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.python", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.thompson", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.waterpipe", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.double", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.explosive", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.revolver", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.incendiary", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.fire", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 1.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.slug", "Minimum": 4, "Maximum": 8, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.fire", "Minimum": 4, "Maximum": 14, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun", "Minimum": 6, "Maximum": 12, "Chance [0.0-100.0]": 8.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "bandage", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 17.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 34.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 12, "Maximum": 36, "Chance [0.0-100.0]": 51.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol", "Minimum": 15, "Maximum": 45, "Chance [0.0-100.0]": 52.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Name": "Tankman", "Health": 750.0, "Should remove the corpse?": true, "Roam Range": 5.0, "Chase Range": 150.0, "Attack Range Multiplier": 1.0, "Sense Range": 60.0, "Memory duration [sec.]": 60.0, "Scale damage": 0.5, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 6.0, "Wear items": [ { "ShortName": "metal.plate.torso", "skinID (0 - default)": 1988476232 }, { "ShortName": "riot.helmet", "skinID (0 - default)": 1988478091 }, { "ShortName": "pants", "skinID (0 - default)": 1582399729 }, { "ShortName": "tshirt", "skinID (0 - default)": 1582403431 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "skinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 10, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Turret damage scale": 1.0, "Kit": "", "Disable radio effects? [true/false]": false, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0, "Own loot table": { "Minimum numbers of items": 2, "Maximum numbers of items": 4, "List of items": [ { "ShortName": "rifle.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.pump", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "largemedkit", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.2", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.python", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.thompson", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.waterpipe", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.double", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.explosive", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.revolver", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.incendiary", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.fire", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 1.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.slug", "Minimum": 4, "Maximum": 8, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.fire", "Minimum": 4, "Maximum": 14, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun", "Minimum": 6, "Maximum": 12, "Chance [0.0-100.0]": 8.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "bandage", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 17.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 34.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 12, "Maximum": 36, "Chance [0.0-100.0]": 51.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol", "Minimum": 15, "Maximum": 45, "Chance [0.0-100.0]": 52.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "List of obstacles": [ "minicopter.entity", "scraptransporthelicopter", "rowboat", "rhib", "1module_passengers_armored", "2module_car_spawned.entity", "3module_car_spawned.entity", "4module_car_spawned.entity", "hotairballoon", "saddletest", "testridablehorse", "servergibs_bradley", "loot_barrel_1", "loot_barrel_2", "loot-barrel-2", "loot-barrel-1", "oil_barrel", "snowmobile", "tomahasnowmobile", "trainwagona.entity", "trainwagonb.entity", "trainwagonc.entity", "trainwagond.entity", "workcart_aboveground.entity", "workcart_aboveground2.entity", "locomotive.entity", "trainwagonunloadable.entity", "trainwagonunloadablefuel.entity", "trainwagonunloadableloot.entity", "xmasportalentry", "stone-ore", "sulfur-ore", "metal-ore" ], "Discord setting (only for DiscordMessages)": { "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Do you use the Discord? [true/false]": false, "Embed Color (DECIMAL)": 13516583, "Keys of required messages": [ "PreStart", "EventStart", "PreFinish", "Finish", "StartHackCrate" ] }, "Notify setting": { "Do you use the Notify? [true/false]": false, "Type": "0" }, "GUI Announcements setting": { "Do you use the GUI Announcements? [true/false]": false, "Banner color": "Grey", "Text color": "White", "Adjust Vertical Position": 0.03 }, "BetterNpc Setting": { "Allow Npc spawn after destroying Bradley": false, "Allow Npc spawn after destroying Heli": false }, "Setting Up the economy": { "Enable economy": false, "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [ "Economics", "Server Rewards", "IQEconomic" ], "The minimum value that a player must collect to get points for the economy": 0.0, "The minimum value that a winner must collect to make the commands work": 0.0, "Killing an NPC": 0.3, "Killing an Bradley": 1.0, "Killing an Heli": 1.0, "Killing an sedan": 0.3, "Killing an mpdular Car": 0.3, "Hacking a locked crate": 0.5, "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] }, "PVE Mode Setting (only for users PveMode plugin)": { "Use the PVE mode of the plugin? [true/false]": true, "Display the name of the event owner on a marker on the map? [true/false]": true, "The amount of damage that the player has to do to become the Event Owner": 100.0, "Damage coefficients for calculate to become the Event Owner": [ { "Type of target": "NPC", "Damage Multiplier": 1.0 }, { "Type of target": "Bradley", "Damage Multiplier": 1.0 }, { "Type of target": "Helicopter", "Damage Multiplier": 1.0 } ], "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can Helicopter attack a non-owner of the event? [true/false]": false, "Can the non-owner of the event do damage to Helicopter? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 600, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": false, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 30.0, "Darkening the dome (0 - disables the dome)": 5 } }
  2. SlayersRust

    Question

    My previous Building Skins Plugin allowed me to only allow reskinning if you were already a certain building grade, you could not upgrade to the next tier automatically. Would it be possible to only allow players to reskin if they have already built in the stone/metal material etc? I don't want to allow the auto upgrade for certain tiers of VIP. I have a very low tier of VIP where I only wanna allow them to reskin if their base is already that stone building grade. But higher Tier VIPS I give them Auto Upgrade and Auto Upgrade Skinning etc. Is this possible? I thought it was by just giving perm reskin but its not.
  3. Thank you! I was looking for ones that didn't roam so far from the lockable crates until they spotted enemies. I'll try 8!
    This plugin is absolutely flawless!! It replaced 3 plugins on my server in 1 single plugin and does their job so well in such a perfect GUI. I couldn't be more happy with this. Everything works so smooth and almost looks part of the game. Love the ability to reskin to all the same color. I would recommend this 10/10, well worth the money.
  4. How do I make this the color of my Map Marker?? #cd4632 I don't understand what to put in here for this because it isn't a single input for a hex code? Any ideas?
  5. Whats everyones favorite NPC Type to use in the config? "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 0,
  6. SlayersRust

    Ganja

    So 1 doesn't equal 100%, 1 would equal 100.0 correct? "Drop chance when harvesting (1 = 100%) I understand more now thank you! Great plugin by the way
  7. SlayersRust

    Ganja

    Quick question. Is 0.5 50% drop chance or 5 % drop chance? "Drop chance when harvesting (1 = 100%)": 0.5,
  8. SlayersRust

    Skulls Stacking

    I think I just realized that my Category stack modifiers for FUN is overwriting the single item modifiers in StackModifers at 1000 for Skull Trophy. Any way to fix this for Stack Modifier? I'll try to contact their developer as well if you don't know. "Category Stack Multipliers": { "Attire": 1, "Misc": 5000, "Items": 5000, "Component": 5000, "Ammunition": 5000, "Construction": 1000, "Traps": 1000, "Electrical": 1000, "Fun": 1000,
  9. Would it be possible to add floating txt about the Store Clerks head saying something like Store Clerk - Hold E to Rob. It's very unclear what players have to do when seeing these things if they don't know about the plugin and are new to the server.
  10. SlayersRust

    Skulls Stacking

    I use StackModifier Plugin and in my Config Humans Skulls and Skull item are all set to only stack to 1. But for some reason with this plugin it allows skulls to stack, the reason this is bad is two enemy skulls will be combined then have the same name. "skull.human": { "ShortName": "skull.human", "ItemId": 996293980, "DisplayName": "Human Skull", "Modified": 1, "Disable": false "skull": { "ShortName": "skull", "ItemId": 1312843609, "DisplayName": "Skull", "Modified": 1, "Disable": false }, This could be an issue with Stack Modifier as without the plugin now the skulls stack again but they didn't before. My wolf skulls still stack how they should.
  11. Is this plugin still working @Death? Only thing I noticed when searching the convars it utilizes the website says they are at -1 as default here. https://www.corrosionhour.com/rust-admin-commands/
  12. Is this plugin still active and working after all he changes to Rust lately?
  13. How many entities is this Monument?
  14. How many entities total is this Monument?
  15. What plugin is better on Performance this one or XPerience on Codefling? I've been having many performance related issues on my server with XPerience where it seems to drag server fps down pretty hard. How is this Plugin in comparison?
  16. Is it possible to adjust the damage of the rocket?
  17. Okay I will try create a video and do ticket in Discord
  18. Players can damage and loot barrels to monuments they don't own. In chat it says you cannot damage barrels but you still can and take the loot to barrels and diesel. This only seems to effect barrels, everything else is locked like crates etc.
  19. How can I make twig breakable or removable? If a bad intentioned player comes along they can cover a players base in twig and they cannot remove it.
  20. Could you please make SimplePVE work with HeliSignals Plugin? Currently players cannot damage the HeliSignals Attack Helicopter. I updated to the latest version and players can damage regular Attack Heli but not the one spawned through HeliSignals Plugin. Love your plugin and hope to see this functionality https://codefling.com/plugins/heli-signals
  21. I don't understand coordinates at all, what would be the coordinates to place in config to place it in the exact same spot but left side of the weapons bar?
  22. SlayersRust

    Convoy Reforged

    I sent in a support request to this Plugin Author and will see what they say. Thank you very much
  23. Could you make this Plugin compatible with Convoy Plugin? https://codefling.com/plugins/convoy I would like players to be able to destroy the cars within this plugin event, but not be able to damage other players cars on the server as I want to leave this line in the config at false. "Player can damage Minicopter, TCopter, Vehicles)": false, Could you add this functionality? The Convoy Dev said he can't find your API to make it work but said he could if you provided to him. Thank you love your plugin!
  24. SlayersRust

    Convoy Reforged

    Does this Plugin work with "SimplePVE" ? I need to have this Option set to false for my server "Player can damage Minicopter, TCopter, Vehicles)": false," but how can I make it so players can still damage the cars carrying the LockedCrates in the Convoy plugin? https://codefling.com/plugins/simplepve
1.8m

Downloads

Total number of downloads.

8.5k

Customers

Total customers served.

127.7k

Files Sold

Total number of files sold.

2.7m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.