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SlayersRust

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Everything posted by SlayersRust

  1. Height masks are not working for HDRP RustEdit with correct Staging Branch bundle selected
  2. Where do the .vprof files go?
  3. SlayersRust

    Durability of Bots Armor

    Is there a way to make it so the Armor the Bots are wearing have Unlimited Durability? We have 5000 HP Bosses and when players are done fighting them a lot of the time the bosses botsppawn armor armor is broken after the fight. Or is this something you could add?
  4. SlayersRust

    Transparency

    I am using your config you gave to us and it works great, however how do I adjust the transparency of the color of each button to make it a bit more see through and less distracting?
  5. SlayersRust

    Speed of Drop

    Can you add some code to your plugin, I'm trying to work with the Dev of VehicleAirdrops to make your plugin compatible with it. EquipAirdrop(SupplyDrop drop) { //do whatever you do to parent a flasher, check permissions etc, so I can call this through Interface.CallHook } add a hook to manually equip an airdrop with a light? then my plugin can just call that hook it has to be of type private, so I can call it through Interface Maybe add an option to NOT call the hook OnEntitySpawned(SupplyDrop drop) basically, an option to unsubscribe from that hook, in the config since you can't really have two plugins calling this hook at the same time, so it would only get called through VA, and then VA hook would call the newly added EquipAirdrop hook
  6. SlayersRust

    Speed of Drop

    I use a plugin called Vehicle Airdrops, but the speed is fine without the lights plugin. Could you make your plugin compatible with VehicleAirdrops plugin as it is a main part of my server.
  7. Airdrop Drop Speed is insanely fast, like shoots to the ground like a bullet. How do I adjust the Airdrop Drop Speed? At the moment this plugin is unusable until this is addressed. Seems like there is no way in the config to change the drop speed
  8. SlayersRust

    Speed of Drop

    Airdrop Drop Speed is insanely fast, like shoots to the ground like a bullet. How do I adjust the Airdrop Drop Speed? At the moment this plugin is unusable until this is addressed.
  9. I noticed one issue, if you fall down from the skull area onto the top of the door you can get stuck then glitch out. I just removed the door in Rust Edit to fix this. Also walking to close to the door from the left side towards it causes you to glitch out and your character spazzes back and forth.
  10. Okay I loaded this version testing now. I'll keep my console open on my second monitor to monitor this over the next few hours.
  11. We had about 20 players online when it crashed, and the only event I have on my server is DangerousTreasures. I did not notice any correlation between the spam and any particular event. I'll report back if I figure out why it happened, but for now I'll probably have to keep it unloaded.
  12. So my server has crashed twice now because of BotSpawn in the last 2 days. My console gets spammed with this and then the server basically lags out. I have to keep BotSpawn unloaded at the moment. Could we get an update for this Plugin or a fix for this? I've had multiple server owners tell me the same thing happened to them. "at Oxide.Plugins.BotSpawn.OnNpcTarget (NPCPlayerApex npcPlayer, BaseEntity entity) [0x001ab] in <a3c59f6d3b734aafb40c14a328dc8fb0>:0 at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a37] in <a3c59f6d3b734aafb40c14a328dc8fb0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 Failed to call hook 'OnNpcTarget' on plugin 'BotSpawn v2.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotSpawn.OnNpcTarget (NPCPlayerApex npcPlayer, BaseEntity entity) [0x001ab] in <a3c59f6d3b734aafb40c14a328dc8fb0>:0 at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a37] in <a3c59f6d3b734aafb40c14a328dc8fb0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 Failed to call hook 'OnNpcTarget' on plugin 'BotSpawn v2.1.0' (NullReferenceException: Object reference not set to an instance of an object)"
  13. BetterVanish 1.5.2 Latest Version conflict with Latest BotSpawn version I am getting spammed with this in my Console anytime I'm in Vanish using BetterVanish near a Botspawned AI NPC. Can we get a fix for this? "Calling hook OnNpcTarget resulted in a conflict between the following plugins: BetterVanish - Oxide.Plugins.BetterVanish (BetterVanish), BotSpawn (True (Boolean)) Calling hook OnNpcTarget resulted in a conflict between the following plugins: BetterVanish - Oxide.Plugins.BetterVanish (BetterVanish), BotSpawn (True (Boolean))" Reply from BetterVanish Plugin Developer Lucky LucianoToday at 2:48 PM botspawn issue [2:49 PM] if we would change the return value npcs would attack and see players while in vanish DARKOToday at 2:50 PM Gotcha, is this fixeable on the BotSpawn Developers end in any way? I don't get this message thrown up with the other developers Vanish plugin. Lucky LucianoToday at 2:51 PM hard to say but object hooks like OnNpcTarget should always return false or null [2:52 PM] if one returns false and other true you get such conflicts Could you let me know if there is a way we could fix this endless Console spam.
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