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SlayersRust

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Everything posted by SlayersRust

  1. SlayersRust

    Limit Entities

    What is the prefab for Powered Deluxe Christmas Lights? I feel like I"ve tried everything. This does not work "assets/prefabs/misc/xmas/poweredlights/xmas.advanced.lights.deployed.prefab" This works for regular christmas lights "assets/prefabs/misc/xmas/christmas_lights/xmas.lightstring.deployed.prefab" Also cannot seem to find correct items for these assets/prefabs/deployable/sofa/seats/sofaseat.prefab assets/prefabs/deployable/sofa/sofa.pattern.deployed.prefab assets/prefabs/misc/trophy/twitchtrophy.sitem.asset
  2. Can we have Skinned Weapons be allowed for Robbery? For some reason no skinned weapons can be used for robberies
  3. That is true I just disabled this feature and made sure to not allow non-owners to do anything else. No problems so far.
  4. SlayersRust

    Not a Valid Meal

    Seems fun I'll give it a try and report back how it works!
  5. SlayersRust

    Not a Valid Meal

    It ended up working once a player found it, I just couldn't give to myself. ONE MORE QUESTION! I want to add low medium and high quality weed cookies, Im curious if it's possible to use Low quality weed custom item from ganja plugin as a cooking ingredient??
  6. SlayersRust

    Not a Valid Meal

    Here is my Config, see attached, Cooking.json
  7. SlayersRust

    Not a Valid Meal

    Trying to add a new recipe card and meal but keeps saying not a valid meal and not showing up when unwrapping card. Anything look wrong here? I want to add low medium and high quality weed cookies, Also curious if it's possible to use Low quality weed custom item from ganja plugin as a cooking ingredient?? https://codefling.com/plugins/ganja "lowqualityweedcookie": { "enabled": true, "shortname": "fish.cooked", "skin": 2579285324, "description": "A Terrible Weed Cookie.", "duration": 60, "buffs": { "Madness": 0.5 }, "Commands to run when the player consumes the food [key = command, value = description]": null, "Commands to run when the food buff expires": null, "persistThroughDeath": false, "cookTime": 15.0, "useCooldown": 0.0, "permissionToCook": null, "dropWeight": 100, "Ingredients for meal": { "flour": 2, "sugar": 1, "spices": 1, "chocolate bar": 2
  8. SlayersRust

    XPerience

    I noticed no players get Experience from looting the crates in "Armored Train Event" Plugin but they get Experience from Crates in Convoy Event Plugin. Why is that? https://codefling.com/plugins/armored-train
  9. Possible to Block Stealing of Bradley Gibs for harvesting by non-event owners?
  10. SlayersRust

    Error but plugin working

    Getting this error and not sure what it means or how to fix. Any advice? Failed to call hook 'OnServerInitialized' on plugin 'MonumentOwner v1.3.8' (KeyNotFoundException: The given key 'Cargo' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.MonumentOwner.OnEntitySpawned (CargoShip cargo) [0x00081] in <9cbc5b1efce845b8acb3286b17cd2b66>:0 at Oxide.Plugins.MonumentOwner.OnServerInitialized () [0x00084] in <9cbc5b1efce845b8acb3286b17cd2b66>:0 at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d29] in <9cbc5b1efce845b8acb3286b17cd2b66>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 Loaded plugin MonumentOwner v1.3.8 by jtedal
  11. SlayersRust

    Limit Entities

    This fixed my issue thank you mate!
  12. It only seems to effect this "Can collectable items (diesel, cards) be pickup if not an owner:": true, so also hemp, ore and wood collectables. So I set this to true for now.
  13. It only seems to effect this "Can collectable items (diesel, cards) be pickup if not an owner:": true, so also hemp, ore and wood collectables. So I set this to true for now.
  14. When I opened a support ticket with the developer of this plugin they said they were willing to work on a solution which was good news. I really appreciate you helping because both XPerience and Monument Owner are the two key components of my PVE server.
  15. SlayersRust

    Limit Entities

    What is the correct Prefab for the Windmill? I feel like I have tried them all now and keep getting error. Wind Turbinegenerator.wind.scrap-1819763926Converts kinetic energy harvested from the wind into electricity. Amount generated will vary depending on wind speed. Higher altitudes will yield stronger winds. https://rust.fandom.com/wiki/Wind_Turbine
  16. SlayersRust

    Players kicked from bases

    I have the option turned on that removes players who are not owners of the Convoy event Dome to be removed from the event zone and players are being kicked from their bases during the event if it stops near them. How can I fix this? I need to not allow anyone who is not an owner into the Convoy Zone because XPerience plugin can be exploited for endless XP on crates if players can get to the unlootable PVE crates we have there.
  17. SlayersRust

    Limit Entities

    Are there any known issues around item removal? I'm only admin on my PVE server and randomly I witness players losing tool cupboards, boxes most notably coffins and other items. I also use AutoDecay Plugin so I'm trying to find what problem plugins to start removing. Could this be caused by LimitEntities or do you think it's more likely AutoDecay plugin? These are my only plugins controlling removal of items as a main feature.
  18. If you allow non-owners into the Monument Owner Zones they can endlessly fake spam loot items to get endless XPerience with the XPerience plugin to exploit and cap their XP in a very short time. Through fake attempts at picking up of collectables and fake looting of crates. Is there any way we can stop players from getting XPerience by fake attempts at looting crates, collectables etc within the Monument Owner Zone? This would squash that issue. I will leave a link to the plugin. Would love to see a fix for this!
  19. If you allow non-owners into the Monument Owner Zones they can endlessly fake spam loot items to get endless XPerience with the XPerience plugin to exploit and cap their XP in a very short time. Through fake attempts at picking up of collectables and fake looting of crates. So I added the config option "Can a non owner enter or stay in the zone:": false," and set to false to fix this. Then I ran into a NEW issue! Anyone driving trains in the underground train tunnels will get teleported all the way up to the surface because it says "You cannot enter the monument zone." because the above ground Monument owner Zones reach the Underground tunnels. This would cause issues for players also not using the XPerience plugin and ruin their gameplay experience. Is there any way we can stop players from getting XPerience by fake attempts at looting crates, collectables etc within the Monument Owner Zone? This would squash that issue. I will leave a link to the plugin and I'm sure he also includes his hooks and he is a very helpful dev. For the underground train tunnels its a terrible bug I have dozens of players complaining they cnanot traverse the tunnels as they keep getting kicked and cannot follow the Cargo Train Events under ground anymore because of this. We love this plugin so much and wouldn't want to have to remove it. But Plugins like XPerience are the backbone of any PVE Server.
  20. SlayersRust

    Longshot

    Ya very often would be annoying, was just a random idea. Maybe Only triggers every minute or something
  21. SlayersRust

    Longshot

    I'm a longtime huge Halo fan! I was curious if it's possible to have an audio say "HEADSHOT" and "LONGSHOT" the same as the Halo game when getting longshots or headshots?
  22. Thank you for all the information, I just noticed it was by another developer now. Sorry about that. Thank you for all your work. Purchased the plugin and will test it out. I really like available PVE functionality in plugins.
  23. Smart marketing, as long as you keep developing the plugins I'll buy it and test now.
  24. So to understand more clearly, I need to buy PVE MODE to enable these config options?
  25. Why do these config options exist then in your plugin? They clearly state that you can "Can the non-owner of the event loot the crates? [true/false]": false, This means if I set it to false no one else but the event owner who does 100 damage first should be able to loot the crates. Why this option? "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can Helicopter attack a non-owner of the event? [true/false]": false, "Can the non-owner of the event do damage to Helicopter? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 600, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": false, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 30.0, "Darkening the dome (0 - disables the dome)": 5
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