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Everything posted by SlayersRust
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{ "BatchSize": 1, "UpgradeFrequency": 0.025, "AllowUpgradeFromTc": true, "AllowUpgradeFromStorages": true, "HidePrefixWithPluginNameInMessages": false } My config and tested and it is a Valid .json file. Deleting the Data file fixed the problem. Not sure why but it did!
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What? he was having the exact same issue as me so I thought it would be helpful to add this on here? Is that now how this works?
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Plugin no longer works tried reloading it multiple times, server restarts etc. Failed to initialize plugin 'StructureUpgrade v0.5.0' (NullReferenceException: Object reference not set to an instance of an object) Please fix
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Cannot get the plugin to load at all now Failed to initialize plugin 'StructureUpgrade v0.5.0' (NullReferenceException: Object reference not set to an instance of an object)
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- 1 comment
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- #warhouse
- #small prefab
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It seems to have been an issue with my Test Server, after a fresh install it seems to work great now. Thank you
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I keep getting this error and getting disconnected from my test server whenever I have this prefab. Any ideas why this is happening? Server Exception: Player Update MissingFieldException: Field 'ProtoBuf.CardTable/TexasHoldEm.flopCards' not found. **************/7656119*********/Darko disconnecting: Entities Out Of Order: expected 5170, received 5171 Darko[7************] was killed by fall! I have verified all my game files and connect to all other servers just fine. I have updated my oxide and rustedit extension etc.
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- 9 comments
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- #all in one
- #bandit
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(and 7 more)
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- 9 comments
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- #all in one
- #bandit
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(and 7 more)
Tagged with:
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- 9 comments
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- #all in one
- #bandit
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(and 7 more)
Tagged with:
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- 9 comments
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- #all in one
- #bandit
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(and 7 more)
Tagged with:
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Is there a way to make it so the Armor the Bots are wearing have Unlimited Durability? We have 5000 HP Bosses and when players are done fighting them a lot of the time the bosses botsppawn armor armor is broken after the fight. Or is this something you could add?
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I am using your config you gave to us and it works great, however how do I adjust the transparency of the color of each button to make it a bit more see through and less distracting?
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Can you add some code to your plugin, I'm trying to work with the Dev of VehicleAirdrops to make your plugin compatible with it. EquipAirdrop(SupplyDrop drop) { //do whatever you do to parent a flasher, check permissions etc, so I can call this through Interface.CallHook } add a hook to manually equip an airdrop with a light? then my plugin can just call that hook it has to be of type private, so I can call it through Interface Maybe add an option to NOT call the hook OnEntitySpawned(SupplyDrop drop) basically, an option to unsubscribe from that hook, in the config since you can't really have two plugins calling this hook at the same time, so it would only get called through VA, and then VA hook would call the newly added EquipAirdrop hook