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Everything posted by SlayersRust
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- 193 comments
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- #stacks
- #rust stacks
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- 5 comments
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Could you make it so we can change the Icon next to the Messages? I use different icons for different plugins to differentiate between each so a plugin to just give an icon for all doesn't work for me. Other plugins like RaidAnnouncer do something like this: "Chat Settings": { "Message Icon (Steam64 ID)": 76561198077847390, "Message Prefix": "<color=#9ab957>[Raid Alert]</color>", "Message Color": "#d5d5d5"
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On my Battlefield Server we use this Plugin to have fast Tugboats and have crash derbies with them. There needs to be a way so players can respawn their Tugboat once its destroyed and still have the limit of one out at a time like all other Vehicle Plugins have. Can we add this feature so a player can respawn their Tugboat once its destroyed without waiting an entire day?
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- 210 comments
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Bug not limiting protection to 24 hours. Players can get unlimited protection even though in the configuration it is set to only allow 24 Hours Max protection. See screenshot Here is my config: { "Enable Logging": false, "Enable Console Messages": true, "Chat Message Icon ID": 76561198059348841, "Commands": { "Admin": "tc", "Protection": "pro", "Levels": "lev" }, "Protection Settings": { "Protected entities": { "Buildings": true, "Deployables": true, "Loot Nodes": false, "Authed Players": false, "Unauthed Players": false, "NPCs": false, "Animals": false, "Vehicles": false, "Horses": false, "Electrical": true }, "Protected from": { "Authorized Players": false, "Unauthorized Players": true, "Attack Heli": true }, "Protection levels": [ { "Rank": 1, "Online protection percentage (0-100)": 0.0, "Offline protection percentage (0-100)": 100.0, "Hourly cost per authorized player": 5.0, "Hourly cost per floor": 0.0, "Hourly base cost": 10.0, "Cost per damage protected": 0.0, "Max protection time (hours)": 24, "Delay for offline protection (seconds)": 600, "Delay after taking damage (seconds)": 600 }, { "Rank": 2, "Online protection percentage (0-100)": 0.0, "Offline protection percentage (0-100)": 100.0, "Hourly cost per authorized player": 0.0, "Hourly cost per floor": 0.0, "Hourly base cost": 0.0, "Cost per damage protected": 0.0, "Max protection time (hours)": 24, "Delay for offline protection (seconds)": 600, "Delay after taking damage (seconds)": 600 } ], "Admin owners removed when deauthorized": false, "Award remaining balance when cupboard destroyed": true, "Allow max deposit": true, "Allow balance withdraw": true, "Allow protection pause": true, "Currency item (if not using ServerRewards or Economics)": "scrap" }, "Image Settings": { "Status Protected": "https://i.imgur.com/yRpwabu.png", "Status Unprotected": "https://i.imgur.com/CVhQIOa.png", "Status Info": "https://i.imgur.com/WT3LEWe.png", "Status Toggle": "https://i.imgur.com/efiNWBE.png", "Status Refresh": "https://i.imgur.com/ZHvH2L8.png", "Info Owners": "https://i.imgur.com/3tKTjEU.png", "Info Costs": "https://i.imgur.com/Z45c9qB.png", "Info Check": "https://imgur.com/d4TZqSJ.png", "Info Cross": "https://i.imgur.com/vwdhgUb.png" }, "Indicator Settings": { "Enabled": true, "ShowBalanceDeducted": true, "FontSize": 18, "AnchorMin": "0.94 0.9", "AnchorMax": "0.94 0.9", "OffsetMin": "0 0", "OffsetMax": "64 64" }, "Plugin Integration": { "Economics": false, "Server Rewards": false, "Custom Status Framework": true, "Notify": false, "Clans": true }, "Version": { "Major": 3, "Minor": 1, "Patch": 0 } }
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- 276 comments
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- #protection
- #base
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RaidProtection.json Why does it say "Protected by 100% forever when players Offline"? I have it set to 48 Hour Offline protection in the configuration as seen here. "Max protection time (hours)": 48, I also granted my Default group only the Level 1 Config permission. Also the second txt seen in the image is blocked "Maintain the required amount of resources to prevent your etc." and I cant scroll down with mouse wheel or anything. How do I make the protection only last for 48 Hours after last person went Offline?
- 276 comments
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- #protection
- #base
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Could the developer of this plugin please add daily raid limits!!!?? It is literally the only thing that stops me from buying this plugin and recommending it to people. I have a network of 5 Rust Servers I've been running for 5 years now and we really need a way to limit raid on a daily 24 hour basis. This is literally the very best solution to raiders and grievers trying to kill your servers population. If this is added, this plugin would hands down save endless amount of Rust Servers!
- 276 comments
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- #protection
- #base
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- 276 comments
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- #protection
- #base
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- 39 comments
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- 2
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- #rust
- #sleepingbag
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(and 3 more)
Tagged with:
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- 39 comments
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- #wipe protect
- #new player protect
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- 39 comments
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- 2
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- #wipe protect
- #new player protect
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I really need a way for the GUI to be off by default for all players that join the server. Then only turned on with the command by those who would like to participate. This would allow me to continue using this plugin on my server thank you! We don't need the constant UI on the screen for non-participants.
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Found an issue where players can spawn the Police vehicles even while in Building Blocked Zones to grief players bases etc. Could you make a true/false config option to make it so players cannot spawn a vehicle if they are "Building Blocked" ? SpawnModulecar also has these options so you cannot fetch while occupied, these are all huge helps. Thank you! Would be amazing if this was fixed! this is a very important plugin for my server network, we have been around for 4 years now and this would be a huge help thank you! { "CanSpawnWhileBuildingBlocked": false, "CanFetchWhileBuildingBlocked": false, "CanFetchWhileOccupied": false, "CanDespawnWhileOccupied": false,
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Found an issue where players can spawn the Police vehicles even while in Building Blocked Zones to grief players bases etc. Could you make a true/false config option to make it so players cannot spawn a vehicle if they are "Building Blocked" ? SpawnModulecar also has these options so you cannot fetch while occupied, these are all huge helps. Thank you! { "CanSpawnWhileBuildingBlocked": false, "CanFetchWhileBuildingBlocked": false, "CanFetchWhileOccupied": false, "CanDespawnWhileOccupied": false,