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Everything posted by SlayersRust
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This plugin is absolutely flawless!! It replaced 3 plugins on my server in 1 single plugin and does their job so well in such a perfect GUI. I couldn't be more happy with this. Everything works so smooth and almost looks part of the game. Love the ability to reskin to all the same color. I would recommend this 10/10, well worth the money.
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- #builder
- #automation
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Whats everyones favorite NPC Type to use in the config? "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 0,
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I think I just realized that my Category stack modifiers for FUN is overwriting the single item modifiers in StackModifers at 1000 for Skull Trophy. Any way to fix this for Stack Modifier? I'll try to contact their developer as well if you don't know. "Category Stack Multipliers": { "Attire": 1, "Misc": 5000, "Items": 5000, "Component": 5000, "Ammunition": 5000, "Construction": 1000, "Traps": 1000, "Electrical": 1000, "Fun": 1000,
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I use StackModifier Plugin and in my Config Humans Skulls and Skull item are all set to only stack to 1. But for some reason with this plugin it allows skulls to stack, the reason this is bad is two enemy skulls will be combined then have the same name. "skull.human": { "ShortName": "skull.human", "ItemId": 996293980, "DisplayName": "Human Skull", "Modified": 1, "Disable": false "skull": { "ShortName": "skull", "ItemId": 1312843609, "DisplayName": "Skull", "Modified": 1, "Disable": false }, This could be an issue with Stack Modifier as without the plugin now the skulls stack again but they didn't before. My wolf skulls still stack how they should.
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- 49 comments
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- #performance
- #admintool
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- 49 comments
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- #performance
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- 1,407 comments
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- #leveling
- #progression
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Players can damage and loot barrels to monuments they don't own
SlayersRust replied to SlayersRust's Support Request in Support
Okay I will try create a video and do ticket in Discord -
Players can damage and loot barrels to monuments they don't own
SlayersRust posted A Support Request in Support
Players can damage and loot barrels to monuments they don't own. In chat it says you cannot damage barrels but you still can and take the loot to barrels and diesel. This only seems to effect barrels, everything else is locked like crates etc. -
How can I make twig breakable or removable? If a bad intentioned player comes along they can cover a players base in twig and they cannot remove it.
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Could you please make SimplePVE work with HeliSignals Plugin? Currently players cannot damage the HeliSignals Attack Helicopter. I updated to the latest version and players can damage regular Attack Heli but not the one spawned through HeliSignals Plugin. Love your plugin and hope to see this functionality https://codefling.com/plugins/heli-signals
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Move PVE Icon to left of Weapons Bar
SlayersRust replied to SlayersRust's Support Request in Support
I don't understand coordinates at all, what would be the coordinates to place in config to place it in the exact same spot but left side of the weapons bar? -
Could you make this Plugin compatible with Convoy Plugin?
SlayersRust posted A Support Request in Support
Could you make this Plugin compatible with Convoy Plugin? https://codefling.com/plugins/convoy I would like players to be able to destroy the cars within this plugin event, but not be able to damage other players cars on the server as I want to leave this line in the config at false. "Player can damage Minicopter, TCopter, Vehicles)": false, Could you add this functionality? The Convoy Dev said he can't find your API to make it work but said he could if you provided to him. Thank you love your plugin! -
Does this Plugin work with "SimplePVE" ? I need to have this Option set to false for my server "Player can damage Minicopter, TCopter, Vehicles)": false," but how can I make it so players can still damage the cars carrying the LockedCrates in the Convoy plugin? https://codefling.com/plugins/simplepve
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Is there was to allow destroying of Traps during Offline raid protection?
SlayersRust posted A Support Request in Support
Is there was to allow destroying of Traps during Offline Raid Protection? Players often lose their body bags due to turrets and traps and are unable to destroy them to get them back. I'm wondering if it's possible for the Offline Raid Protection to exclude Traps like Turrets/Shotgun traps/flame traps? So players bases are still protected but their traps like turrets are not?
