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SlayersRust

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Everything posted by SlayersRust

  1. Thank you! I was looking for ones that didn't roam so far from the lockable crates until they spotted enemies. I'll try 8!
    This plugin is absolutely flawless!! It replaced 3 plugins on my server in 1 single plugin and does their job so well in such a perfect GUI. I couldn't be more happy with this. Everything works so smooth and almost looks part of the game. Love the ability to reskin to all the same color. I would recommend this 10/10, well worth the money.
  2. How do I make this the color of my Map Marker?? #cd4632 I don't understand what to put in here for this because it isn't a single input for a hex code? Any ideas?
  3. Whats everyones favorite NPC Type to use in the config? "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 0,
  4. SlayersRust

    Ganja

    So 1 doesn't equal 100%, 1 would equal 100.0 correct? "Drop chance when harvesting (1 = 100%) I understand more now thank you! Great plugin by the way
  5. SlayersRust

    Ganja

    Quick question. Is 0.5 50% drop chance or 5 % drop chance? "Drop chance when harvesting (1 = 100%)": 0.5,
  6. SlayersRust

    Skulls Stacking

    I think I just realized that my Category stack modifiers for FUN is overwriting the single item modifiers in StackModifers at 1000 for Skull Trophy. Any way to fix this for Stack Modifier? I'll try to contact their developer as well if you don't know. "Category Stack Multipliers": { "Attire": 1, "Misc": 5000, "Items": 5000, "Component": 5000, "Ammunition": 5000, "Construction": 1000, "Traps": 1000, "Electrical": 1000, "Fun": 1000,
  7. Would it be possible to add floating txt about the Store Clerks head saying something like Store Clerk - Hold E to Rob. It's very unclear what players have to do when seeing these things if they don't know about the plugin and are new to the server.
  8. SlayersRust

    Skulls Stacking

    I use StackModifier Plugin and in my Config Humans Skulls and Skull item are all set to only stack to 1. But for some reason with this plugin it allows skulls to stack, the reason this is bad is two enemy skulls will be combined then have the same name. "skull.human": { "ShortName": "skull.human", "ItemId": 996293980, "DisplayName": "Human Skull", "Modified": 1, "Disable": false "skull": { "ShortName": "skull", "ItemId": 1312843609, "DisplayName": "Skull", "Modified": 1, "Disable": false }, This could be an issue with Stack Modifier as without the plugin now the skulls stack again but they didn't before. My wolf skulls still stack how they should.
  9. Is this plugin still working @Death? Only thing I noticed when searching the convars it utilizes the website says they are at -1 as default here. https://www.corrosionhour.com/rust-admin-commands/
  10. Is this plugin still active and working after all he changes to Rust lately?
  11. How many entities is this Monument?
  12. How many entities total is this Monument?
  13. What plugin is better on Performance this one or XPerience on Codefling? I've been having many performance related issues on my server with XPerience where it seems to drag server fps down pretty hard. How is this Plugin in comparison?
  14. Is it possible to adjust the damage of the rocket?
  15. Okay I will try create a video and do ticket in Discord
  16. Players can damage and loot barrels to monuments they don't own. In chat it says you cannot damage barrels but you still can and take the loot to barrels and diesel. This only seems to effect barrels, everything else is locked like crates etc.
  17. How can I make twig breakable or removable? If a bad intentioned player comes along they can cover a players base in twig and they cannot remove it.
  18. Could you please make SimplePVE work with HeliSignals Plugin? Currently players cannot damage the HeliSignals Attack Helicopter. I updated to the latest version and players can damage regular Attack Heli but not the one spawned through HeliSignals Plugin. Love your plugin and hope to see this functionality https://codefling.com/plugins/heli-signals
  19. I don't understand coordinates at all, what would be the coordinates to place in config to place it in the exact same spot but left side of the weapons bar?
  20. SlayersRust

    Convoy

    I sent in a support request to this Plugin Author and will see what they say. Thank you very much
  21. Could you make this Plugin compatible with Convoy Plugin? https://codefling.com/plugins/convoy I would like players to be able to destroy the cars within this plugin event, but not be able to damage other players cars on the server as I want to leave this line in the config at false. "Player can damage Minicopter, TCopter, Vehicles)": false, Could you add this functionality? The Convoy Dev said he can't find your API to make it work but said he could if you provided to him. Thank you love your plugin!
  22. SlayersRust

    Convoy

    Does this Plugin work with "SimplePVE" ? I need to have this Option set to false for my server "Player can damage Minicopter, TCopter, Vehicles)": false," but how can I make it so players can still damage the cars carrying the LockedCrates in the Convoy plugin? https://codefling.com/plugins/simplepve
  23. Is there was to allow destroying of Traps during Offline Raid Protection? Players often lose their body bags due to turrets and traps and are unable to destroy them to get them back. I'm wondering if it's possible for the Offline Raid Protection to exclude Traps like Turrets/Shotgun traps/flame traps? So players bases are still protected but their traps like turrets are not?
  24. SlayersRust

    SimplePVE

    I opened a Support Ticket including all the relevant information, my configuration and a screenshot showing I can damage Tool Cupboards. I cannot damage any other entities on the building I have tested.
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