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SlayersRust

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Everything posted by SlayersRust

  1. SlayersRust

    Disappearing rugs

    Yeah it’s a very weird placement floating off of a triangle half wall height
  2. Awesome stoked you’re enjoying it mate! Feel free to leave an honest review after trying it more but no pressure at all. Currently working on my next map now every day hope to have it out in a day or two. Will be a 3050 battlefield style map with all monuments
  3. I just tested on my end and it seems to be working fine as a normal player so your players should have no issues. I recorded a video as well but I can’t share here for some reason
  4. Hello could you please have a regular player non admin test entering this without the use of no clip near the entrance? There is a common issue where if you are an admin who recently used no clip the terrain modifier in rust edit will block entering the cave. so have a regular player try entering first. If they cannot enter let me know and I’ll fix it as soon as I get home within a few hours
  5. SlayersRust

    Disappearing rugs

    I don't know if it was instantly after the restart. But sounds like he noticed after an hour I'll ask him to test again
  6. SlayersRust

    Disappearing rugs

    The player tested again and reported this. I know it prob doesn't help much. But the issue seems to only happen when the rug is placed hanging off of a triangle floor "oh yeah its only on a the triangle floor, that this is happening on, the foundation ones ive placed are still there. where as the ones on the raised floors disappear. i though ahead about this and placed a few others in different spots and square floors and foundations had no issues, and triangle foundations where also ok, just the hanging triangle floor rug sees to be the issue with removing. It seems to be a 48 hours from when i placed it. being there an hour after reset but then gone."
  7. Version 1.0.0

    18 downloads

    🏗 Buildable Monuments Pack Of 3 – Ultra Optimized A premium collection of three fully buildable custom monuments designed for performance, flexibility, and serious base potential. Includes: • Buildable Custom Supermarket • Bus Stop Base • Cobalt Gamers Military Style Base Each monument is optimized to stay lightweight while delivering detailed, high-quality environments players can fully build inside. Perfect for: • Custom takeover bases • PvP hot zones • Roleplay hubs • Clan headquarters • Strategic raid targets Great for 2x to 100x+ gather rate servers. Performance First ✔ Optimized prefab counts ✔ Fully buildable interiors ✔ Clean layouts ✔ High-pop server friendly ✔ Drop-in ready 🏗 Fully Buildable Structures Players can: • Add honeycomb and defenses • Create loot vault cores • Design trap systems • Build rooftop fortifications No restricted build zones inside the main structures. Full control. Full creativity. 🛠 Easy Installation Flatten terrain in RustEdit if needed, place the monuments, clean up terrain modifiers, and you’re set. Three monuments. Fully buildable. Instant server upgrade.
    $14.99
  8. They changed size upload requirements to only 26KB I cannot compresss the image under that size sorry
  9. Changed Status from Pending to Fixed Changed Fixed In to 2.0.0
  10. Have a great weekend! Always happy to help
  11. Hello I just patched the rock exploit, also V2 Version still includes the glass in case other server owners liked it. But I made a special version just for you where the glass is much much smaller and has 2 entrances from either side, let me know if you like this and or if you want the glass removed entirely. I'll DM you your version fixes Your version looks like the image I sent. Did you just mean the glass diamond ridge canyon or also the X spot next to it? https://i.ibb.co.com/cK6K7tQp/Screenshot-2026-02-20-074937.png
  12. Hello mate! Sorry I was asleep, I will jump into RustEdit and fix this bug right now and release a new version. I'll leave this in the updated version for Codefling but I'll send you a special version for yourself with the canyon glass removed.
  13. SlayersRust

    Custom Buttons

    Plugins buttons are just disappearing sometimes in the sense that they are not even visible at times. Definitely needs an update I cannot even use it anymore
  14. Spawning underwater drowning at 014 every spawn. Weird glitchy behavior with terrain can't even run forward, as soon as I loaded another map and tested it was gone then tested again on sunrise map and go the weird glitchy rubber banding. Adding NoRain.cs plugin did not help https://i.ibb.co.com/svkQYdxR/Screenshot-2026-02-19-095453.png
  15. Hello can you please fix this to ignore the Deep Sea Floating city Planters? Players pay then they cannot loot the planters. @Kaucsenta
  16. SlayersRust

    Floating City planters

    Yeah its blocking access for me as well have you found a fix @Bad Cop?
  17. Version 1.0.0

    28 downloads

    Underwater Buildable Base Area – Ultra Optimized A well-crafted underwater build area designed for performance, creativity, and hidden ocean gameplay. Built with only 77 prefabs total, this structure is extremely lightweight and server-friendly. If performance matters to you, this prefab delivers. Perfectly sized (Medium) for players to create: • Hidden underwater bases • Full honeycomb defenses • Secret loot vaults • Roleplay labs or ocean bunkers Great for 2x to 100x+ gather rate servers. Performance First ✔ Only 50 prefabs ✔ Clean geometry ✔ No unnecessary entities ✔ Designed for high-pop servers ✔ No need for any terrain modifiers ✔ Place in flat ocean and good to go Clean Lighting & Full Water Triggers Includes all water triggers and balanced underwater lighting so players can build and fight comfortably. 🛠 Easy Installation Just place it on any flat ocean location in your map grid. Lower it until the flooring slightly clips the terrain, then raise it so the concrete sits about a foot above the ocean floor. Face the entrance towards the deep sea. Done. Give your players a reason to dive. Hidden bases. Ocean defense. Next-level gameplay.
    $9.99
  18. SlayersRust

    Disappearing rugs

    If I get more reports I'll do my best to get as much info as possible
  19. SlayersRust

    Disappearing rugs

    This player only reported issues so far with the rug, I closed the other tickets so I forget what the others reported a few days ago.
  20. SlayersRust

    Disappearing rugs

    Yeah I'm not really sure why it happens but I've received some other reports of it happening with PlaceryExtended this wipe but I just thought it was a random case. Was waiting until more reported such things happening
  21. SlayersRust

    Disappearing rugs

    Here is a report I received from my player, they placed a rug on the triangle as shown in the photos and after a while they said about 2 days they just disappear on them. “so ive had two rugs delete themselves after 48 hours of placement, I did use the creative right click to make them place“ https://imgur.com/a/EA0jOQW
  22. Version 1.0.0

    21 downloads

    Buildable Cave Base Vault – Ultra Optimized A well-crafted underground buildable cave vault designed for performance, security, and serious base potential. Built with only 103 prefabs total, this monument is optimized to stay lightweight while delivering a powerful underground base experience. If performance matters to you, this prefab delivers. Perfectly designed for players to create: • Hidden underground bases • Multi-layer honeycomb bunkers • Secure vault core rooms • Roleplay compounds • Clan strongholds • Trap bases and defense grids Great for 2x to 100x+ gather rate servers. Performance First ✔ Only 103 prefabs ✔ Clean concrete bunker layout ✔ Fully buildable interior space ✔ No unnecessary clutter ✔ Designed for high-pop servers ✔ Drop-in ready 🏗 3 Underground Rooms Includes three separate underground rooms connected within the cave system. The entire interior area is fully buildable, giving players full freedom to: • Create core loot vaults • Layer doors and bunkers • Design custom layouts • Build external cave defenses No restricted zones inside the cave. Full control. Full build potential. Clean Structure & Atmosphere Balanced industrial bunker lighting throughout the cave system. Clear visibility for building and combat without dark, unplayable areas. Concrete walls, underground vault feel, and strong bunker atmosphere. 🛠 Easy Installation Use the Flatten Tool in RustEdit to flatten the terrain and then just place it on flat terrain until no Blue Terrain Modifiers are sticking above the terrain. Then use alpha tool to remove alpha just over the stairs entrance and you are all set! Drop it into your map like any standard prefab.
    $9.99
  23. Is @Mihoaround anymore @Death?
  24. Done glad you liked the idea. I'd probably just do like a 15 Minutes cooldown just so at least there isn't a way to loop npcs but shutting on and off the escavator
  25. Quick question can players spawn the npcs using mine HQM, kill them all and gain tons of RP, then turn the excavator off, then switch it back on again to create an infinite loop of NPC killing? If so can you make it so their is some sort of cooldown on the NPCs spawning? Otherwise players will exploit this and endlessly spawn npc waves on my 100x server to get insane RP amounts. Thanks so much for any help this is a very cool plugin! Other plugins do too much, I just wanted defensive npcs wihout all the other things devs add so this plugin is perfect for our server.

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