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  1. Version 1.0.0

    4 downloads

    Small Train Station monument. Prevent building with loot barrels, crates, and foot crates. Add train tracks or add it next to existing train tracks
    $5.00
  2. Version 1.2.0

    26 downloads

    Video : https://streamable.com/b7vypr Features : - Randomized loot respawn intervals, configurable for each monument. Example: "launch site": "5-10" (in seconds) - Default respawn time is set between 30-60 minutes but can be fully adjusted through the configuration. - Automatically removes monuments that no longer exist after a server wipe, keeping the configuration clean and up-to-date. - Easy customization of allowed crates: You can add new crates to the configuration by modifying the AllowedCrates list in the config file For example : "allowed_crates": [ "crate_elite", "crate_normal", "crate_normal_2", "barrel", "card_green", "card_red", "card_blue" ], Additional Settings : "Direct container removal without dropping loot": false, "Enable When Player Dont Finish Looting Containers Will Drop Loot On Ground": true,
    $39.99
  3. Version 1.0.0

    8 downloads

    Compatable with MotorCross Madness #1 – A Custom Dirt Bike Track for Your Rust Server Bring something fresh to your server with MotorCross Madness #1, a completely custom-built dirt bike track designed for intense events and challenges. Track Highlights: Custom-Built Track: Every jump, turn, and obstacle has been carefully designed to create a unique riding experience for your players. Challenging Obstacles: This isn’t your average track. With tough jumps and obstacles, it’s perfect for players who enjoy a challenge. Event-Ready: Great for hosting server events, races, or just giving your players a new activity to enjoy. Custom Lighting: Enhanced with lighting that adds to the track’s aesthetic and gameplay experience. Elevate your server’s gameplay with MotorCross Madness #1 – a track built for thrill-seekers. Includes Topology, Splat, Height maps etc. For immediate installation. 914 Prefabs.
    $9.99
  4. Version 1.0.1

    43 downloads

    How Art Thou! May this message find you well my lords, for I have brought unto thee 5 bastions worthy of your kingdoms! Info Scroll Each tower comes with loot Fortified Tower without a keycard Fortified tower with a keycard Dual Gate towers Single tower Collapsed tower Prefabs Count Fortified Tower 1300 Dual tower 1800 Single Tower 900 Collapsed Tower 800 Necessities Requires Rust Edit plugin Flat ground and given splat maps are recommended
    $19.99
  5. Version 1.1

    4 downloads

    Bradley Factory large standalone monument featuring 3 working card rooms. Monument requires 3 fuses to complete. Features NPCS at entrances and around the compound and the buildings. Bradley patrols the compound. 2 hackable crates, plenty of military, elite and standard crates. This monument is made up of around 900 prefabs. Lighting and doors electrics all work. features: Green, Blue and Red card rooms Bradley APC NPCS Lots of loot crates Size: 225
    Free
  6. Version 1.0.0

    4 downloads

    Introducing The Abandoned Construction Site, an intense, high-stakes environment where loot and combat opportunities await! This desolate site is filled with valuable resources and guarded by scientists, creating the perfect mix of danger and reward. Players can engage in thrilling PvP battles as they scavenge for loot. Whether you're hunting for good loot or looking for a pulse-pounding firefight, the Abandoned Construction Site offers the ultimate looting and PvP experience for adventurous players. Prepare to explore, fight, and survive!
    $6.49
  7. IIIaKa

    Real PvE

    Version 0.1.12

    697 downloads

    Plugin for Real PvE servers, featuring damage prevention, anti-griefing measures, customizable PvP zones, an automatic loot queue in radtowns and raid zones, and much more. The ability to set "server.pve" to "true", which allows the server to have a "PvE" flag; Damage from NPC's are enabled when server.pve is true; The ability to inflict damage to one's own structures with "server.pve true"; The ability to destroy(including external walls) or rotate one's structures without any time constraints; The ability to force the decay of building blocks with Twigs grade, even if there is wood in the Tool Cupboard; The ability to toggle the gather resource restriction in someone else's Building Privileges; No one, except the owner or their friends, will be able to open their loot containers (chests, storages, bodies, etc.); Administrators can bypass loot restrictions; The ability to schedule the killing of players if they disconnect within someone else's Building Privilege; Disabling backpack and active item drop upon death, even if backpack is full; The ability to disable 'Give' messages; The ability to modify the items given at spawn on the beach; The ability to create an unlimited number of custom permissions; The ability to allow players to bypass the queue; The ability to set limits on sleeping bags, shelters and auto turrets for each permission; The ability to set a multiplier for the prices of monuments and events for each permission; The ability to customize the price and amount of vehicles for each of your custom permissions; The ability to assign vehicles to each player; The ability to customize the assigned price and available amount of vehicles for each of your custom permissions; An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege; The ability to loot monuments through a queue system; The ability to configure monuments, setting their looting price and time, and adjusting status bars for each monument; The ability to acquire the privilege to loot events (helicopters, bradleys, and raidable bases) through a purchase; The ability to customize the price of each event types and loot attempts (lives); NPCs only aggress against players who are looting monuments, events or raidable bases; Only players who are looting monuments, events or raidable bases can inflict damage to NPCs; RaidableBases are protected from griefing(no damage, no loot and etc). Only the owner can interact with the raid; Neutral RaidableBases can be purchased; Prices for purchasing neutral raids are configurable for each difficulty level; Configurable raid limits (currently available) along with discount multipliers for purchases, for each permission. File location: *SERVER*\oxide\data\RealPVE\PermissionConfig.json Default: https://pastebin.com/5VtWZZVr All permissions are created and configured in the config file under the "List of permissions" section. You can create as many permissions as needed and customize them flexibly. It is recommended to use the prefix "realpve" in the permission's name, for example: "realpve.vip". NOTE: The first permission will serve as the default permission for those who do not have any permissions. { "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [ { "Permission Name": "realpve.default", "Bypass Queue": false, "Limit of beds": 15, "Limit of shelters": 1, "Limit of auto turrets": 12, "Seconds that will be skipped when opening HackableLockedCrate. Range from 0 to 900": 0.0, "Monuments price multiplier": 1.0, "Events price multiplier": 1.0, "Limit of RaidableBases(at the time)": 1, "RaidableBases price multiplier": 1.0, "Vehicles settings": { "Horse": { "Limit": 1, "Price": 10.0 }, "Bike": { "Limit": 1, "Price": 5.0 }, "MotorBike": { "Limit": 1, "Price": 20.0 }, "Car": { "Limit": 1, "Price": 25.0 }, ... } }, { "Permission Name": "realpve.vip", "Bypass Queue": true, "Limit of beds": 20, "Limit of shelters": 2, "Limit of auto turrets": 15, "Seconds that will be skipped when opening HackableLockedCrate. Range from 0 to 900": 450.0, "Monuments price multiplier": 0.9, "Events price multiplier": 0.9, "Limit of RaidableBases(at the time)": 2, "RaidableBases price multiplier": 0.9, "Vehicles settings": { "Horse": { "Limit": 5, "Price": 9.0 }, "Bike": { "Limit": 5, "Price": 4.5 }, "MotorBike": { "Limit": 5, "Price": 18.0 }, "Car": { "Limit": 5, "Price": 22.5 }, ... } } ], "Version": { "Major": 0, "Minor": 1, "Patch": 1 } } An example of a monument/event/rb multipliers using default permissions. For example, if you set the price for the Harbor at $1000, a player with the default permission(1.0) will pay $1000 * 1 = $1000. Meanwhile, a player with a VIP permission(0.9) will pay $1000 * 0.9 = $900. However, if a player possesses a misbehaving permission with a value of 1.1, they will need to pay $1000 * 1.1 = $1100. { "Chat admin command": "adminpve", "Chat command": "realpve", "Is it worth forcibly implementing PvE for a server?": true, "Is it worth enabling GameTips for messages?": true, "Is it worth preventing the sending of 'Give' messages?": true, "Is it worth preventing resource gathering in someone else's building privilege area?": false, "Is it worth preventing the pickup of plants spawned by the server in someone else's building privilege zone?": false, "Is it worth preventing players from handcuffing others?": true, "Is it worth preventing a backpack from dropping upon player death?": true, "Is it worth preventing damage to the laptop of the Hackable Crate?": true, "Is it worth removing the penalties for recyclers in safe zones?": true, "Which currency symbol and format will be utilized?": "${0}", "Vehicles - Time(in seconds) to display the marker when searching for a vehicle. A value of 0 disables the marker": 15.0, "Anti-Sleeper - Time in seconds after which a player will be killed if they disconnect while inside someone else's Building Privilege. Set to 0 to disable": 1200.0, "PatrolHelicopterAI - Monument Crash. If set to true, the helicopter will attempt to crash into the monument": false, "PatrolHelicopterAI - Use Danger Zones. If set to false, the helicopter will function as it did before the April update": false, "PatrolHelicopterAI - Flee Damage Percentage. A value of 1 or above will make the helicopter behave as it did before the April update": 1.0, "Is Npc Random Raids enabled?": true, "PvP - Is friendly fire enabled by default when creating a team?": false, "PvP - Is it worth adding map markers for PvP zones?": true, "PvP - Name of the map maker": "PvP Zone!", "PvP - Settings for the status bar": { "Order": 9, "Height": 26, "Main_Color(Hex or RGBA)": "1 1 1 1", "Main_Transparency": 0.15, "Main_Material": "", "Image_Url": "https://i.imgur.com/oi5vIkk.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_PvP", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "1 1 1 1", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75", "Progress_Reverse": true, "Progress_Color": "#FF6347", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" }, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 12 } } ENG: https://pastebin.com/ZMUL6pYL RUS: https://pastebin.com/Mx8cbMts Main commands(/realpve ) : vehicle: find - helps to find a player's vehicle; unlink - unlinks the vehicle without the need to approach it; clear - unlinks all vehicles. team: ff - Enable/Disable damage to teammates. Only the group leader can use this command. Admin commands(/adminpve). Permission "realpve.admin" required: loot - Toggle unrestricted looting. If a userID is added at the end, the command will apply to that player, otherwise, it will apply to the person who entered it. monument: pvp - Toggle the PvP flag for a monument. If a monumentID is added at the end, the command will apply to that monument, otherwise, it will apply to the monument the player is currently in. Example: /realpve team ff /realpve vehicle find *netID* /adminpve loot /adminpve loot *userID* /adminpve monument pvp /adminpve monument pvp *monumentID* This plugin provides the ability to claim vehicles, thereby preventing theft and griefing from other players. In permissions, you can set the price and quantity restrictions for each type of vehicle, ensuring flexible customization according to your preferences. An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege. File location: *SERVER*\oxide\data\RealPVE\MonumentConfig.json Default: https://pastebin.com/XY1d9YaM This plugin introduces queue system and loot purchases for monuments. You can customize the price and time for looting for each monument. Within monuments, only the "Looter" and his friends have the ability to loot, pick up items or damage entities. Additionally, NPCs and animals within monuments do not aggress against other players and do not receive damage from them. If a player dies within the monument, they will have a grace period to return. This allows players to safely loot monuments without fear of griefing. Example of monument configuration: "ferry_terminal_1": { "Type(This parameter is just a hint. Changes won’t have any effect)": "RadTown", "Time in seconds(1-15) given to respond for purchasing monument looting": 5.0, "ShowSuffix": true, "Broadcast": true, "PvP - Is PvP enabled at this monument? If so, players will be able to kill each other, and loot will be publicly accessible": false, "PvP - Sets the delay in seconds that a player remains in PvP mode after leaving a PvP monument. 0 disables the delay": 10, "PvP - Is it worth adding map markers for monuments if they are PvP zones?": true, "LootingTime": 900, "Price": 15.0, "Is it worth using a progress bar for bars with a counter?": true, "BarSettings": { "Order": 10, "Height": 26, "Main_Color(Hex or RGBA)": "#FFBF99", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/awUrIwA.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_ferry_terminal_1", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#FFDCB6", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75", "Progress_Reverse": true, "Progress_Color": "#FFBF99", "Progress_Transparency": 0.8, "Progress_OffsetMin": "", "Progress_OffsetMax": "" } } Type - This field serves only as an indicator for you. The changes won't have any impact; ShowSuffix - Suffix display. Some monuments (for example Warehouses) have suffixes in the name, like "Warehouse #12"; Broadcast - Enabling or disabling broadcasts when a monument is occupied or vacated; LootingTime - Time allocated for looting the monument; Price - The price for which you can start looting the monument. 0 means looting is free; BarSettings - Settings for the Advanced Status Bar. You can also choose the types of monuments by specifying them under the "List of tracked types of monuments" section. A list of all available types can be viewed on the MonumentsWatcher's page in the "Developer API" section. "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation", "Custom" ] Events, similar to monuments, offer the opportunity to claim events. All events are configured in the config file under the "Settings for the events" section. You can customize the price of looting and looting attempts(deaths, including friends). Just like in monuments, only the "Looter" and his friends have the ability to loot and damage entities. Additionally, in events, NPCs do not aggress against other players. If a player(including friends) exceeds the death limit, the event became free, thereby providing other players with the opportunity to claim the event. Example of event configuration: { "Settings for the PatrolHelicopter events": { "IsEnabled": true, "Time in seconds (1-15) given to respond for purchasing this event. Note: This is shown to everyone who deals damage, and the first person to buy it will claim it": 5.0, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Settings for the BradleyAPC events": { "IsEnabled": true, "Time in seconds (1-15) given to respond for purchasing this event. Note: This is shown to everyone who deals damage, and the first person to buy it will claim it": 5.0, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Version": { "Major": 0, "Minor": 1, "Patch": 0 } } Price - The price to claim the event. 0 means looting is free; DeathLimit - Limit of deaths after which the event becomes free. File location: *SERVER*\oxide\data\RealPVE\NewbieConfig.json Default: https://pastebin.com/QHZCqpji An example of an item list given for the main inventory: "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ] P.S. In the Text field, you need to specify the language key. Or, you can just write any text, but there won't be a translation of the text. File location: *SERVER*\oxide\data\RealPVE\RaidableBasesConfig.json Default: https://pastebin.com/rpDng7Fd Integration with the RaidableBases plugin does not restrict its functionality in any way. On the contrary, it adds an anti-grief system that protects bases from malicious players. In raid bases, NPCs and other entities can only receive damage from the raid owner or their friends; Turrets and traps do not aggress against outsiders; You can customize the price of claiming to each difficulty and set individual discounts for each permission. You can still purchase raid bases using the /buyraid command. Raid bases without owners(buyable, maintained, manual and scheduled) can be bought for a price set in the configuration file or assigned to the first player who enters its radius, if the final price(price * discount) less or equals to 0. Additionally, as a bonus, upon buying this plugin, you receive 5 free bases for 3 difficulty levels, along with configured loot for them.
    $39.99
  8. Version 0.1.6

    521 downloads

    A plugin creating a trigger box around Monuments and CargoShips to track entry and exit of players, npcs and entities from it. The list of all monuments can be viewed in the: Vanilla - *SERVER*\oxide\data\MonumentsWatcher\MonumentsBounds.json Custom - *SERVER*\oxide\data\MonumentsWatcher\CustomMonumentsBounds.json Note: MonumentsWatcher is utilized as an API for other plugins. You won't obtain any functionality beyond displaying monument boundaries without an additional plugin. The ability to automatically generate boundaries for vanilla and custom monuments; The ability to automatically regenerate boundaries for monuments on wipe; The ability to automatically adding languages for custom monuments; The ability to manually configure boundaries for monuments; The ability to track the entrance and exit of players, npcs and entities in a Monument and CargoShip; The ability to display boundaries. monumentswatcher.admin - Provides the capability to recreate or display monument boundaries. { "Chat command": "monument", "Use GameTip for messages?": true, "Is it worth recreating boundaries(excluding custom monuments) upon detecting a wipe?": true, "List of tracked types of monuments. Leave blank to track all": [], "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 6 } } Monument bounds example: "airfield_1": { "Center": { "x": 335.881531, "y": 9.936, "z": 2096.53345 }, "CenterOffset": { "x": 0.0, "y": 15.0, "z": -25.0 }, "Size": { "x": 360.0, "y": 60.0, "z": 210.0 }, "Rotation": { "x": 0.0, "y": 44.06058, "z": 0.0 } }, ... Custom Monument bounds example: "exit69": { "MonumentType": 12, "Center": { "x": 336.676483, "y": 47.65218, "z": -39.02194 }, "CenterOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Size": { "x": 100.0, "y": 100.0, "z": 100.0 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, ... Note: MonumentType can be found in the Developer API section. ENG: https://pastebin.com/nsjBCqZe RUS: https://pastebin.com/ut2icv9T Note: After initialization, the names of custom monuments will also be added here. rotation - Sets the monument rotation based on the argument or the player's view direction; recreate - Recreating boundaries for all monuments; show - Displays the boundaries of the monument in which the player is located, either by specified ID or key. Example: Rotation: /monument rotation - Rotation of the monument towards the player's head direction, in which the player is located /monument rotation gas_station_1_0 256.5 - Monument rotation with specified arguments: monument ID and Y coordinate Display by monument key(Will display all monuments with such a key): /monument show gas_station_1 Display by monument ID(Will display one monument with the specified ID): /monument show gas_station_1_4 void OnMonumentsWatcherLoaded() Called when the MonumentsWatcher plugin has fully loaded. void OnCargoWatcherCreated(string monumentID, string type) Called when a watcher is created for a CargoShip. void OnCargoWatcherDeleted(string monumentID) Called when a watcher is removed for a CargoShip. void OnMonumentsWatcherLoaded() { Puts("MonumentsWatcher plugin is ready!"); } void OnCargoWatcherCreated(string monumentID, string type) { Puts($"Watcher for monument {monumentID}({type}) has been created!"); } void OnCargoWatcherDeleted(string monumentID) { Puts($"Watcher for monument {monumentID} has been deleted!"); } Entered hooks: void OnPlayerEnteredMonument(string monumentID, BasePlayer player, string type, string oldMonumentID) Called when a player enters any monument void OnNpcEnteredMonument(string monumentID, BasePlayer npcPlayer, string type, string oldMonumentID) Called when an NPC player enters any monument void OnEntityEnteredMonument(string monumentID, BaseEntity entity, string type, string oldMonumentID) Called when any other BaseEntity enters any monument void OnPlayerEnteredMonument(string monumentID, BasePlayer player, string type, string oldMonumentID) { Puts($"{player.displayName} entered to {monumentID}({type}). His previous monument was {oldMonumentID}"); } void OnNpcEnteredMonument(string monumentID, BasePlayer npcPlayer, string type, string oldMonumentID) { Puts($"Npc({npcPlayer.displayName}) entered to {monumentID}({type}). Previous monument was {oldMonumentID}"); } void OnEntityEnteredMonument(string monumentID, BaseEntity entity, string type, string oldMonumentID) { Puts($"Entity({entity.net.ID}) entered to {monumentID}({type}). Previous monument was {oldMonumentID}"); } Exited hooks: void OnPlayerExitedMonument(string monumentID, BasePlayer player, string type, string reason, string newMonumentID) Called when a player exits any monument void OnNpcExitedMonument(string monumentID, BasePlayer npcPlayer, string type, string reason, string newMonumentID) Called when an NPC player exits any monument void OnEntityExitedMonument(string monumentID, BaseEntity entity, string type, string reason, string newMonumentID) Called when any other BaseEntity exits any monument void OnPlayerExitedMonument(string monumentID, BasePlayer player, string type, string reason, string newMonumentID) { Puts($"{player.displayName} left from {monumentID}({type}). Reason: {reason}. They are now at '{newMonumentID}'."); } void OnNpcExitedMonument(string monumentID, BasePlayer npcPlayer, string type, string reason, string newMonumentID) { Puts($"Npc({npcPlayer.displayName}) left from {monumentID}({type}). Reason: {reason}. They are now in {newMonumentID}"); } void OnEntityExitedMonument(string monumentID, BaseEntity entity, string type, string reason, string newMonumentID) { Puts($"Entity({entity.net.ID}) left from {monumentID}({type}). Reason: {reason}. They are now in {newMonumentID}"); } [PluginReference] private Plugin MonumentsWatcher; There are 13 types of monuments: SafeZone(0): Bandit Camp, Outpost, Fishing Village, Ranch and Large Barn. RadTown(1): Airfield, Arctic Research Base, Abandoned Military Base, Giant Excavator Pit, Ferry Terminal, Harbor, Junkyard, Launch Site; Military Tunnel, Missile Silo, Power Plant, Sewer Branch, Satellite Dish, The Dome, Train Yard, Water Treatment Plant. RadTownWater(2): Oil Rig, Underwater Lab and CargoShip. RadTownSmall(3): Lighthouse, Oxum's Gas Station, Abandoned Supermarket and Mining Outpost. TunnelStation(4) MiningQuarry(5): Sulfur Quarry, Stone Quarry and HQM Quarry. BunkerEntrance(6) Cave(7) Swamp(8) IceLake(9) PowerSubstation(10) WaterWell(11) Custom(12) There are 22 api methods: GetMonumentDisplayName: Used to retrieve the nice name of the monument, considering the player's language. Returns an empty string on failure. To call the GetMonumentDisplayName method, you need to pass 3 parameters: monumentID as a string; userID as either a string or a ulong. You can provide 0 or empty string to get default(eng) language; displaySuffix() as a bool. Should the suffix be displayed in the name if there are multiple such monuments? This parameter is optional. (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.userID, true); (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.UserIDString, true); GetMonumentType: Used to retrieve the monument type. Returns an empty string on failure. To call the GetMonumentType method, you need to pass 1 parameter: monumentID as a string. (string)MonumentsWatcher?.Call("GetMonumentType", monumentID); GetMonumentPosition: Used to retrieve the position of the monument. Returns Vector3.zero on failure. To call the GetMonumentPosition method, you need to pass 1 parameter: monumentID as a string. (Vector3)MonumentsWatcher?.Call("GetMonumentPosition", monumentID); GetMonumentsList: Used to retrieve an array of monumentIDs for all available monuments. (string[])MonumentsWatcher?.Call("GetMonumentsList"); GetMonumentsTypeDictionary: Used to retrieve a dictionary of all available monuments with their types. (Dictionary<string, string>)MonumentsWatcher?.Call("GetMonumentsTypeDictionary"); GetMonumentsByType: Used to retrieve an array of all available monuments by type. To call the GetMonumentsByType method, you need to pass 1 parameter: monument type as a string. (string[])MonumentsWatcher?.Call("GetMonumentsByType", "SafeZone"); GetMonumentPlayers: Used to retrieve a list of players in the monument. Returns null on failure. To call the GetMonumentPlayers method, you need to pass 1 parameter: monumentID as a string. (HashSet<BasePlayer>)MonumentsWatcher?.Call("GetMonumentPlayers", monumentID); GetMonumentNpcs: Used to retrieve a list of npc players in the monument. Returns null on failure. To call the GetMonumentNpcs method, you need to pass 1 parameter: monumentID as a string. (HashSet<BasePlayer>)MonumentsWatcher?.Call("GetMonumentNpcs", monumentID); GetMonumentEntities: Used to retrieve a list of entities in the monument. Returns null on failure. To call the GetMonumentEntities method, you need to pass 1 parameter: monumentID as a string. (HashSet<BaseEntity>)MonumentsWatcher?.Call("GetMonumentEntities", monumentID); GetPlayerMonument: Used to retrieve the monumentID of the monument in which the player is located. Returns an empty string on failure. To call the GetPlayerMonument method, you need to pass 1 parameter: player as BasePlayer or userID as a ulong. (string)MonumentsWatcher?.Call("GetPlayerMonument", player); (string)MonumentsWatcher?.Call("GetPlayerMonument", player.userID); GetNpcMonument: Used to retrieve the monumentID of the monument in which the npc player is located. Returns an empty string on failure. To call the GetNpcMonument method, you need to pass 1 parameter: npcPlayer as BasePlayer or NetworkableId. (string)MonumentsWatcher?.Call("GetNpcMonument", npcPlayer); (string)MonumentsWatcher?.Call("GetNpcMonument", npcPlayer.net.ID); GetEntityMonument: Used to retrieve the monumentID of the monument in which the entity is located. Returns an empty string on failure. To call the GetEntityMonument method, you need to pass 1 parameter: entity as a BaseEntity or NetworkableId. (string)MonumentsWatcher?.Call("GetEntityMonument", entity); (string)MonumentsWatcher?.Call("GetEntityMonument", entity.net.ID); GetPlayerMonuments: Used to retrieve an array of monumentIDs for the monuments in which the player is located. Returns null on failure. To call the GetPlayerMonuments method, you need to pass 1 parameter: player as BasePlayer or userID as a ulong. (string[])MonumentsWatcher?.Call("GetPlayerMonuments", player); (string[])MonumentsWatcher?.Call("GetPlayerMonuments", player.userID); GetNpcMonuments: Used to retrieve an array of monumentIDs for the monuments in which the npc player is located. Returns an null on failure. To call the GetNpcMonuments method, you need to pass 1 parameter: npcPlayer as BasePlayer or NetworkableId. (string[])MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer); (string[])MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer.net.ID); GetEntityMonuments: Used to retrieve an array of monumentID for the monuments in which the entity is located. Returns an null on failure. To call the GetEntityMonuments method, you need to pass 1 parameter: entity as a BaseEntity or NetworkableId. (string[])MonumentsWatcher?.Call("GetEntityMonuments", entity); (string[])MonumentsWatcher?.Call("GetEntityMonuments", entity.net.ID); GetMonumentByPos: Used to obtain the monumentID based on coordinates. Returns an empty string on failure. To call the GetMonumentByPos method, you need to pass 1 parameter: position as a Vector3. (string)MonumentsWatcher?.Call("GetMonumentByPos", pos); Note: This method returns the first encountered monument. Occasionally, there may be multiple monuments at a single point. Therefore, it is recommended to use the GetMonumentsByPos method. GetMonumentsByPos: Used to obtain a string array of monumentIDs based on coordinates. Returns null on failure. To call the GetMonumentsByPos method, you need to pass 1 parameter: position as a Vector3. (string[])MonumentsWatcher?.Call("GetMonumentsByPos", pos); IsPosInMonument: Used to check if the specified position is within the monument. Returns a false on failure. To call the IsPosInMonument method, you need to pass 2 parameters: monumentID as a string; position as a Vector3. (bool)MonumentsWatcher?.Call("IsPosInMonument", monumentID, pos); IsPlayerInMonument: Used to check if the player is in the monument. Returns a false on failure. To call the IsPlayerInMonument method, you need to pass 2 parameters: monumentID as a string; player as a BasePlayer or userID as a ulong. (bool)MonumentsWatcher?.Call("IsPlayerInMonument", monumentID, player); (bool)MonumentsWatcher?.Call("IsPlayerInMonument", monumentID, player.userID); IsNpcInMonument: Used to check if the npc player is in the monument. Returns a false on failure. To call the IsNpcInMonument method, you need to pass 2 parameters: monumentID as a string; npcPlayer as a BasePlayer or NetworkableId. (bool)MonumentsWatcher?.Call("IsNpcInMonument", monumentID, npcPlayer); (bool)MonumentsWatcher?.Call("IsNpcInMonument", monumentID, npcPlayer.net.ID); IsEntityInMonument: Used to check if the entity is in the monument. Returns a false on failure. To call the IsEntityInMonument method, you need to pass 2 parameters: monumentID as a string; entity as a BaseEntity or NetworkableId. (bool)MonumentsWatcher?.Call("IsEntityInMonument", monumentID, entity); (bool)MonumentsWatcher?.Call("IsEntityInMonument", monumentID, entity.net.ID); ShowBounds: Used to display the monument boundaries to the player. Note: Since an Admin flag is required for rendering, players without it will be temporarily granted an Admin flag and promptly revoked. To call the ShowBounds method, you need to pass 3 parameters: monumentID as a string; player as a BasePlayer; displayDuration as a float. Duration of displaying the monument boundaries in seconds. This parameter is optional. MonumentsWatcher?.Call("ShowBounds", monumentID, player, 20f);
    $1.99
  9. Niko

    Colony

    Version 125 061024a

    109 downloads

    Colony is a Map on and Alien World with unique mechanics and play techniques Survival does not get much harder than this. Oxygen required outside, Unique settler buildings and Habitat Domes, Aliens to discover, Unique Monuments. A World under constant bombardment from Meteors either destroying your base or supplying much needed ore. There are no standard monuments on this map, it has been designed to be as unique as possible within the constraints of Rust, to this effect there are a number of unique plugins that are required to play this map and additional server configs - All instructions are provided within the ReadMe file and are all included. UNIQUE LOCATIONS CENTRAL COLONY BASE - many rooms to explore, safe zones, air transport, rail transport, ground transport, bandit and outpost in one. You can even live within your own base in the Colony LASER MINES - Replacement for Quarries, Lasers blast the ground producing ore to collect DOMES - Alpha, Beta, Delta, Epsilon & Gamma. The only source of wood and limited water supplies UFO - Crashed and damaged, enter, explore, escape NUCLEAR WASTE & REPROCESSING - Irradiated but what broke through the floor TRANSPORT HUB - The place to pick up a cool ride OBSERVATION POST - Simple monument SPACE TELESCOPE - Take a look into deep space UNDERGROUND ACCESS - Allows access to the train tunnels LANDER - Where the first explorers landed ROCKET - Crashed, exposing a satellite, guarded M577 APC - Giant rover, guarded Mt SHART VOLCANO - It can get hot but a great place for ore SATELLITE GRAVYARD - Old wrecks and guarded ATOM SMASHER - Underground collider ALIEN TOMB - Find who lived here before you ALIEN CUBE - They have come back, high in the sky, only one way in - Teleport AGRIFARM - Large dome for growing the Colonists food FEATURES PLAYER BUILT BASES - Build inside Tugs encased in an outer shell, build in smaller domes, build your own limited to 6 foundations and 2 levels, perfectly balanced SOLAR POWER PLANTS - If they are close enough then you can tap into the free power METEOR BOMBARDMENT - These rain down constantly, leaving behind ore to collect, just pray they don't hit your base - They arrive every few minuets SPACEDROPS - Rapid decent from Space. Marked with trails - Every 1-2 hours OXYGEN SYSTEM - All white buildings will have Oxygen, very specific to the shape and size. Outside you will need Oxygen tanks and Spacesuits FORCE FIELDS - Certain areas are separated by force fields allows the smooth transition to oxygenated areas and those without
    $49.95
  10. Version 2,0,0

    18 downloads

    I would like to offer you my version of the popular map from the game Counter-Strike: Global Offensive (2) - CS_ASSAULT. This monument is perfect for any server as I have meticulously worked on it and included everything just like in the original version. ABOUT THE MONUMENT: It consists of a train stop, residential buildings, and the main hangar with 4 entrances: The first entrance, which is also the main one, is the main gate. The second entrance is a black exit on the opposite side of the hangar. The third entrance is on the opposite side of the hangar on the second floor. And the fourth exit is through the ventilation shaft connecting the parapet of the second floor and the guardroom. Loot: On the outside, you can find regular crates, while military crates are located inside. The monument will be constantly updated.
    $10.00
  11. Version 1.0.4

    16 downloads

    Come and visit Santa's lovely detailed home and workstation! See where Santa lives and how he produce all the gifts for christmas! The monument comes with a red card puzzle. Repair Santa's workstation to get access to his home! Happy Xmas! Need more christmas stuff? Look here:
    $12.99
  12. Version 2.0.0

    123 downloads

    Discover the ULTIMATE RUST ONE GRID MAP, featuring a breathtaking landscape perfect for high-FPS and fast-paced PVP. The dynamic terrain utilizes many hills and valleys to minimizes sight lines making the Map feel much larger. While having custom underwater caves offers strategic building and hiding spots. At the center, the iconic Dome dominates, surrounded by HQM and Sulfur Quarries to entice players to the middle of the map to fight over loot and ore. NEW FLOATING ISLANDS expands buildable terrain, offering unparalleled fun and creativity for players who LOVE TO BUILD. Explore 12 unique buildable monuments marked with "X" on the map, each providing more unique base-building opportunities. This map promises thrilling PVP action and immersive gameplay, making it the BEST One Grid Rust Server Map ever created! FEATURES: • Size: 1000 • Prefab Count: 2285 • Map Optimized for Performance! • Map Password Included. • Vast array of 12 EPIC Custom Buildable Monuments! Caves, Underwater Bunkers, Floating Sky Platforms, Bus Stops, Warehouses and more! • Designated Building Zones (marked X on the minimap) • 3 Floating Islands in the sky to build on to add more buildable terrain for a small map. • 3 Majestic Underwater Buildable Cave Bunkers! • Monuments crafted for peak performance with minimal entities! • The terrain features varied elevations to reduce sight lines, making the smaller map feel much larger! • Everything crafted with One Grid players in mind to have lots of loot and many places to build! • Underground railway. • Custom Combined Outpost/Bandit Camp/Fishing Village Safe Zone! Gambling, Vending Machines, Vehicle Vendors and more! CUSTOM BUILDABLE MONUMENTS: • Amount: 12 Total! • 3 Buildable Underwater Bunkers • 3 Buildable Floating Islands • Custom Large Size Bus Stop Base • 2 EPIC Scale Rock Formation Caves • Medium Sized Glass Roof Cave • + MANY MORE! Facepunch Monuments: Dome 2x Lighthouse Supermarket Oxum's Gas Station Mining Outpost HQM Quarry Sulfur Quarry Bandit Town/Outpost/Fishing Village Combined Underwater Labs 5x Large Power Substations 4x Small Power Substations 4x Bus Stops To Enable the Travelling Vendor on Custom Maps its optional to use this Oxide Plugin: https://codefling.com/plugins/anymapvendor Help Discord: @DarkoRust
    $14.99
  13. Version 1.0.1

    16 downloads

    I introduce the Bog Water Fortress a highly detailed RPG monument and red card puzzle including custom old locked doors (Plugin Included) great attention is taken to get the little details right and help bring it alive and would suit many themes that you may have going on in your server. Loot is included but you can boost it up or down if you like. Guards The monument comes unguarded for you to use either BotReSpawn or BetterNPC to add your own guards at this point the amount of guards and skill sets the difficulty for your players. Old Style Puzzle Doors Oxide is required to run the included plugin. Quick Start Extract the zip file into your RustEdit install folder. Click on Prefabs at the top & open up your Prefab List. Under the Custom category, you will now find RobJs Premium Prefabs. Double-click on the prefab file, which will spawn it into the map for you. Drag it to the general area you want to place it Apply the Splat Mask, Height Mask & Topology Mask Add Your bots Done Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RustMaps By RobJ Discord Credits Designed by Cobalt & RobJ In a collaboration and featured in Timelines & Clockworks Maps.
    $18.99
  14. Version 1.3.7

    160 downloads

    Apocalypse Spain, Map of Spain, contains a great variety of custom prefabs and the real terrain of Spain. • Apocalypse Spain is a map with all the main rivers of Spain. • It contains the terrain, topology and real biome of Spain. • Size: 4500. • Objects: 47898. • Map protection plugin included. • The map can be edited: Yes. - Contains all Official Monuments: • Ferry Terminal • Nuclear missile silo • Large oil platform • Small oil platform • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site • Satellite dish • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield (with Bradley tank) • Giant excavation pit • Outpost • Lighthouse - Prefabs and custom monuments: • The Spanish Zeppelin (puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Event Zone, an area with flat terrain where you can use any plugin to generate events, for example: Raidable Bases, Defendable Bases, Event Manager. There is a great variety of plugins to generate events, use your imagination. • Arena, zone with loots, defenses, towers, barricades and crate with code, everything you need for your server to contain a PVP zone. You can also use this zone for other things. • Bank, a monument created for the Bank Heist plugin. If you do not have this plugin, you can use this monument for the player to search for resources. • Two aircraft carriers, these aircraft carriers have been created especially for the Biplane plugin, you can also use them as monuments, they contain helicopters, loot and NPCs. • Inferno Arena, is a battlefield with traps, death and fire. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Aerial platforms, each aerial platform contains several platforms connected to each other. • Cumbre Vieja, volcano with puzzle, NPC and loots. • Epic Tower Construction Zone for players. • Meteorite, with resources: iron, sulfur and stone, radiation, NPC and lotts. • Monorails, scattered around the map, monorails and underwater monorails. • Train tracks scattered all over the map, carefully designed. • The great bullshit, a Christmas hero, contains NPCs and boxes with codes. • City (Simulating Madrid), with collapsed skyscrapers, buildings in ruins and emblematic building of Madrid (Realia Tower - The Icon). - Monuments will be added to recreate-simulate Spain.
    $39.90
  15. badgyver

    RATS

    Version 1.1.4

    89 downloads

    Check out RATS, a custom Rust map that brings a whole new gameplay vibe. Dive into an epic adventure in miniature and discover fun, fresh challenges around every corner. It's Rust, but with a cool, unique twist! - FEATURES • Size: 3000. • Objects: 101245. • Map protection plugin included. • The map can be edited: Yes. - CONTAINS ALL OFFICIAL MONUMENTS • Ferry Terminal • Nuclear missile silo • Large oil platform • Small oil platform • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site • Satellite dish • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield • Giant excavation • Outpost • Lighthouse - PREFABS AND CUSTOM MONUMENTS • Zeppelin (Puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Camping, it contains tents and inside you will find loot, the land is surrounded by a kind of Creepers. • Snowball, this large glass dome contains two floors to build, plus on the top floor you will find resources. • Cargo Ship model, full of loot, but watch your step sailor because you will find enemies on board. • Zone for events, a huge space rocket with two floors, on the second floor you can use the Zone Manager plugin to place an event or if you prefer you can use this area for the Raideable Bases plugin. On the second floor players can build, also on this second floor you will find several helicopter respawns. • Crafting areas, these areas are scattered throughout the map, you will find these areas easily, they are marked with a star. • Cake, a huge and delicious chocolate cake, inside you will find a not very pleasant surprise. • Lamps, there are 4 lamps on the map, two are located on the roof (one you will find on the roof, in the center of the map, it contains: Loots, NPCS and a tank), the other lamps you will have to find them, in these three remaining lamps you will be able to build your house. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Mars Attack Arena, an impressive flying saucer, inspired by the movie Mars Attacks, this huge monument is surrounded by multiple fighter planes, inside you will find two floors with a sci-fi style. Use this monument to create an Arena for your players to fight each other. • Fishbowl, a huge aquatic area, contains a great variety of fish, in this area you will find the laboratory among other things. • Pots, in the upper part you will find resources, in the lower part you can build your house. • Trash garbage can, if you need resources this will be a good place to collect them. • Zeppelin with dish, if you need a place far away from your enemies this is a good option to build your house, besides it is located in the air. • Underwater Domes, large spheres located in various places on the map, use these cupolas to build your house. "In RATS you will find many hidden areas that have not been mentioned, so equip yourself and explore this great miniature adventure" - TIPS • Climb through walls, furniture and ceilings. • Take advantage of any area with total freedom to build your home. • Have fun
    $42.90
  16. Version 1.0.1

    12 downloads

    Bottletown is a custom rt for the Arctic biome. Inside the bottle is a ship filled with loot. The monument is easily installed on the map, for this you just need to install it in a suitable place and press all the buttons "Hight Mask", "SplatMask", "Topology Mask" and so on. The monument has a name and players will easily find it on the map. There are 480 objects in total
    $3.00
  17. Version 1.0.3

    11 downloads

    RT medium size An ancient magic sword stuck in the ground and formed a crack in it The uniqueness of this Rad Town is that in order to patch up the main places with loot, you need friends, bots or neighbors. There are 2 houses with loot in the monument, which open depending on the number of people next to them. 1 house requires 2 players 2 house requires 4 players There is also a place for parkour in this Red Town If a person falls into a crack, then after half a way he automatically dies. Red Town cannot be built up or built inside deep below. On the territory of Red Town, barrels, boxes and cars will spawn, in other words, everything is the same as near the road. Houses that are opened only with the help of 2-4 players will be open for 30 seconds, after that the doors will close and the player will have to turn the wheel inside the house.(the player can't get stuck inside the house forever!) Loot Crate Normal x3 Crate Elite x2 Crate Basic x3 Crate Fuel x1 Crate Ammunition x1 Crate Normal x5 Crate Food x1 Crate Med x1 Crate Tools x1 Crate Food 2 x2 More detailed Building Radiation Loot Spawn Player Spawn Balance Parcour Pazzle Lags Total prefabs -
    $10.00
  18. Version 1.0.1

    15 downloads

    This monument is perfect for solo players. It has a door that opens from the outside using a kinetic wheel and a button that opens the door from the inside The monument is perfectly lit and looks great in the dark. It is very easy to install the monument Monument does not load weak computers
    $2.00
  19. Version 1.0.0

    9 downloads

    What is in the archive? Train station for PvP (Loot, spawn point workcart) Train station for PvE (Loot, vending machine, save zone, marketplace, minicopter/helicopter shop, spawn point workcart) Small stations for intermediate stops Track Fork Workcarts Spawn Plugin p.s. For more information, see the photos Description: RT large size Backlight Build zone: Loot: Custom IO: Cameras: ~ 30K objects Modifications Splat mask Height mask Topology mas
    $14.99
  20. Version 1.0.0

    8 downloads

    Description: Monument from the pack "Wayside monuments" RT small size Backlight Build zone: Loot: ~ 350 objects Modifications Splat mask Height mask Topology mask 1P.S. If you want to change the prefab for yourself / your needs, please contact the author. 2P.S.All roadside monuments can be purchased at the link.
    $6.99
  21. Version 1.0.0

    1 download

    Description: Monument from the pack "Wayside monuments" RT small size Backlight Build zone: Loot: ~ 1400 objects Modifications Splat mask Height mask Topology mask 1P.S. If you want to change the prefab for yourself / your needs, please contact the author. 2P.S.All roadside monuments can be purchased at the link.
    $6.99
  22. Version 1.0.0

    8 downloads

    The monument was created to replace the standard supermarket. A fresh and new look at roadside monuments. P.S. Included in the pack of wayside monuments (Pack-2). Description 1154 Prefabs for this build There are all the necessary modification masks for easy installation on the map Triggers, crates and green card Lighting Recycler Modification masks Height Mask Splat Mask Topology Mask Triggers Building Sphere Environment volume building (Light shading of the screen when the player is in the building) Check out more of my work here! Join the Mad Mappers Discord Here! https://discord.gg/UpUXuxs4Vx
    $6.99
  23. Version 1.0.0

    9 downloads

    Wayside Car Service The monument was created to replace the standard gas station. A fresh and new look at roadside monuments. P.S. Included in the pack of wayside monuments (Pack-2). Description 2238 Prefabs for this build There are all the necessary modification masks for easy installation on the map Triggers, crates and green card Lighting Recycler Modification masks Height Mask Splat Mask Topology Mask Alpha Mask Triggers Building Sphere Environment volume building (Light shading of the screen when the player is in the building) Check out more of my work here! Join the Mad Mappers Discord Here! https://discord.gg/UpUXuxs4Vx
    $6.99
  24. Version 1.0.5

    85 downloads

    An incredibly beautiful city, which matches the aesthetics of the game's monuments. In the city you can find shops, garages, a ruined store, roofs with parkour and loot, tram lines and trams, narrow streets between houses, atmospheric decorations, houses that you can loot by stealing parcels at the doors, houses that can be built up. The houses are made in such a way that you can build the first floor with foundations,walls and floors, and the second floor of your apartments will pleasantly surprise you with its interior! The city occupies about 5-6 squares, tram lines run through the entire city, has a lot to explore, it is very detailed, but at the same time very optimized, the players really liked it, they love to move on the roofs and loot them (simple parkour). The building places are divided by building cubes, so that there are no conflicts with building privileges. This city is larger than type A, it has more houses available for development, there is also a small rad town The installation is very simple, you can place it in less than a minute without spoiling the relief of the map.
    $15.00
  25. Version 1.0.0

    7 downloads

    Restyled Compound monument will bring your server xmas vibe. You can easily install this prefab on your map. If you want to add this style to your existing Compound, simply copy the Transform values from the compound and paste them into the Gingerbread Compound prefab. If you want to use it on a new map, add the default compound first, snap to the tunnel grid and accept the monument heights. Then do things as above. prefab count: 1660
    $8.00
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