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Showing results for tags 'event'.
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Version 3.0.0
734 downloads
The event creates a locked container wagon in the Train Yard with valuable loot inside. It is protected by Npc's, turrets, a bardley. If someone hacks one of the locked crates a patrol helicopter will spawn for the event. No Permissions: Commands available for admins only. ChatCommands: - /tyestart - /tyestop ConsoleCommands: tyestart tyestop Before Install Version 3.0 delete old config file! Video: Config file: { "Version": { "Major": 3, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon": 0, "Locked crate hack time": 900.0, "Spawn PatrolHelicopter": true, "Spawn Snipers": true, "Bradley setting": { "Bradley health": 1000.0, "Number of crate to spawn when the bradley dies": 3 }, "AutoTurret setting": { "Health": 400.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "List of lootable crates": [ { "Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "Position": "(3.367, 1.883, 2.790)", "Rotation": "(0, 90, 0)" }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Position": "(3.371, 1.883, 6.078)", "Rotation": "(0, 90, 0)" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(3.371, 1.883, 7.570)", "Rotation": "(0, 90, 0)" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(3.367, 1.883, 0.885)", "Rotation": "(0, 90, 0)" }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(4.869, 1.883, 0.323)", "Rotation": "(0, 0, 0)" }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(3.562, 1.883, 4.424)", "Rotation": "(0, 0, 0)" } ], "Security Npcs settings inside": { "Minimum": 3, "Maximum": 3, "List of position": [ "(48.983, 30.250, 18.006)", "(99.561, 24.686, -50.799)", "(-43.882, 35.502, -40.902)" ], "NPCs setting": { "Name": "TrainYard Sniper", "Health": 200.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 3.0, "Sense Range": 100.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 0.6, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": true, "Wear items": [ { "ShortName": "metal.facemask", "SkinID (0 - default)": 3274815691 }, { "ShortName": "pants", "SkinID (0 - default)": 3318206106 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3318207180 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 3274816373 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 1192621630 } ], "Belt items": [ { "ShortName": "rifle.bolt", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.small.scope" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "Security Npcs settings outside": { "Minimum": 7, "Maximum": 10, "List of position": [ "(12.748, 0.240, -1.107)", "(-1.459, 0.045, 23.520)", "(-3.649, 0.185, -13.194)", "(25.142, 0.212, -13.717)", "(-13.920, 0.240, -17.067)", "(-14.434, 0.240, -5.740)", "(-11,194, 0.371, -51.076)" ], "NPCs setting": { "Name": "TrainYard Guard", "Health": 150.0, "Roam Range": 20.0, "Chase Range": 40.0, "Attack Range Multiplier": 2.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.6, "Aim Cone Scale": 1.5, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Wear items": [ { "ShortName": "metal.facemask", "SkinID (0 - default)": 2363112910 }, { "ShortName": "pants", "SkinID (0 - default)": 1987863036 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3067677165 }, { "ShortName": "jacket", "SkinID (0 - default)": 2361147547 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3323417128 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2833767826 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }$11.00- 28 comments
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Version 1.0.4
8 downloads
When the Christmas Outpost Event plugin is loaded, Christmas decorations will appear at the Outpost, featuring a decorated Christmas tree, a dancing Santa NPC, a boombox playing Christmas music, and lootable crates. In the config file, you can set the boombox radio link, the prefab, coordinates and respawn time for the lootable crates, and the name and outfit of the dancing NPC. Plugin Config: { "Version": { "Major": 1, "Minor": 0, "Patch": 1 }, "Activate radio in Outpost": true, "RadioLink": "https://christmasfm.cdnstream1.com/2547_128.mp3", "Crates respawn time (sec.)": 1800, "List of lootable crates inside the Outpost": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(-19.050, 0.241, 15.599)", "Rotation": "(0, 59.704, 0)" }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "Position": "(-17.354, 0.138, 14.583)", "Rotation": "(0, 0, 0)" }, { "Prefab": "assets/prefabs/misc/xmas/sleigh/presentdrop.prefab", "Position": "(-14.597, 0.129, 16.591)", "Rotation": "(0, 0, 0)" } ], "Dancing Npc name and outfit": { "Name": "Santa Claus", "Wear items": [ { "ShortName": "jacket.snow", "SkinID (0 - default)": 797164454 }, { "ShortName": "pants", "SkinID (0 - default)": 561429577 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2673890130 }, { "ShortName": "santahat", "SkinID (0 - default)": 0 } ] } }$9.00 -
Version 1.0.1
15 downloads
The plugin adds an event with dungeons to your server. Dungeons are bases with puzzles, NPC defenders, turrets and much more. You can create your own dungeons of varying complexity You can build your own bases or modify existing ones: The dungeons have moving NPC defenders: The dungeons have puzzles with security doors: The dungeons have secret notes with codes in boxes or NPCs: Commands: dungbase_start - force the event to start dungbase_stop - force the event to end Hooks: void DungeonBasesEventStarted() - // called when the event starts void DungeonBasesEventEnded() - // called when the event ends Config: { "Allow only the event owner (the one who entered the dungeon first) into the dungeon": true, "Allow owner's teammates to enter the dungeon": true, "Message that you cannot enter the dungeon without being the owner of the event or its teammate": "You cannot enter the dungeon without being the owner of the event or its teammate", "Event marker on the map": true, "Event marker name": "Dungeon Base", "Event marker transparency(0-1)": 0.55, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Display event owner name on marker": true, "Display the time remaining until the end of the event on the marker": true, "Autostart event(disable if you want to trigger the event only manually)": true, "Minimum time to event start(in seconds)": 3600, "Maximum time to event start(in seconds)": 7200, "Minimum event duration(in seconds)": 2000, "Maximum event duration(in seconds)": 3000, "Minimum number of online players to trigger an event": 1, "Event message": "The dungeon bases event has started, find the entrance to the base and get the loot", "End event message": "The dungeon bases event has ended", "Dungeons list": [ "#dung#base1", "#dung#base2", "#dung#base3" ], "Entrances list": [ "#dung#entrance1", "#dung#entrance2", "#dung#entrance3" ], "Random order of choosing a dungeon from the list (if false, will be selected in turn)": true, "Random order of choosing the entrance to the dungeon from the list (if false, will be selected in turn)": true, "Change the time of day when entering the dungeon(from 0 to 23, if -1 - do not change the time)": 0.0, "How long before the end of the event does radiation start to affect players inside the dungeon": 180, "How long after the event ends should the entrance be destroyed": 60, "Close the entrance and exit to the dungeon when the event time is over": true, "Message about closing the entrance and exit": "Time is up, the entrance and exit to the dungeon are closed forever!" } Note: the plugin is guaranteed to work correctly with the bases that are included. NPCs will not behave like default ones, as they use other algorithms. Only one dungeon can spawn on the map at a time$19.99 -
Version 1.0.4
17 downloads
The Balloon Bandits are trying to escape the island in hot air balloons after being spotted stealing treasure from the monuments. They’re heavily armed, so players need to plan carefully, taking out the ringleader first will make it harder, as the other bandits will scatter. When a bandit is killed or a balloon is destroyed, the electromagnet deactivates and releases the loot crate, causing it to fall to the ground. Once the main loot is secured, jets will be called in to eliminate the remaining bandits. Key Features: AutoLaunch: Set intervals for automatic event triggers. Dynamic Balloon Formation: Outer balloons follow the central balloon and scatter when the leader is killed. Dynamic Movement: Balloons adjust to changing wind speeds and directions, creating a realistic flight pattern. Customizable Loot & NPCs: Adjust items, health, and NPC equipment. High-Risk Airstrike Finale: Jets and rockets add a thrilling climax. Admin Commands: Quick control for starting and stopping the event. Compatible with Oxide & Carbon Servers Permissions: balloonheist.use — Grants admins permission to control event commands. Commands: Chat Command: /startballoon — Admin only Console Command: startballoon — Admin only { "AutoLaunch": { "AutoLaunchEvent": 5400.0, "EnableAutoLaunch": true }, "ChristmasSettings": { "EnableXmasLights": true, "EnableXmasPresentDrop": true, "DropInterval": 300.0, "CustomLootEnabled": true, "EnableRandomizedLoot": true, "MinItems": 1, "MaxItems": 5, "LootTables": [ { "ShortName": "santabeard", "Amount": 1, "SkinID": 0 }, { "ShortName": "supply.signal", "Amount": 1, "SkinID": 0 }, { "ShortName": "easter.goldegg", "Amount": 1, "SkinID": 0 }, { "ShortName": "easter.silveregg", "Amount": 1, "SkinID": 0 }, { "ShortName": "easter.bronzeegg", "Amount": 1, "SkinID": 0 }, { "ShortName": "xmas.present.large", "Amount": 1, "SkinID": 0 }, { "ShortName": "xmas.present.medium", "Amount": 1, "SkinID": 0 }, { "ShortName": "xmas.present.small", "Amount": 1, "SkinID": 0 } ] }, "Wind": { "WindSpeed": 4.0, "WindChangeIntervalMin": 120.0, "WindChangeIntervalMax": 240.0 }, "Dynamics": { "EnableDynamicMovement": true, "VerticalMovementAmplitude": 10.0, "VerticalMovementFrequency": 1.0 }, "Flight": { "FixedHeight": 150.0, "FlightPathRadius": 2000.0 }, "Samsites": { "TargetBalloons": false }, "CenterBalloon": { "BalloonHealth": 3000.0, "hackableCrateHackingTime": 900.0, "TurnOffBalloonOnNpcDeath": true, "RequireNpcKillForLoot": true, "EnableFlares": true, "NpcHealthMultiplier": 1.0, "RemoveCratesOnEventEnd": false, "CustomLootEnabled": false, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "LootTables": [ { "ShortName": "wood", "Amount": 1500, "SkinID": 0 }, { "ShortName": "supply.signal", "Amount": 1, "SkinID": 0 }, { "ShortName": "rifle.ak", "Amount": 1, "SkinID": 0 }, { "ShortName": "cloth", "Amount": 50, "SkinID": 0 } ] }, "OuterBalloons": { "BalloonHealth": 2000.0, "EnableBalloon": true, "FollowCenterBalloon": true, "BalloonCount": 6, "BalloonRadius": 100.0, "TurnOffBalloonOnNpcDeath": true, "RequireNpcKillForLoot": true, "EnableFlares": true, "NpcHealthMultiplier": 1.0, "RemoveCratesOnEventEnd": false, "CustomLootEnabled": false, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "LootTables": [ { "ShortName": "metal.refined", "Amount": 75, "SkinID": 0 }, { "ShortName": "hazmatsuit", "Amount": 1, "SkinID": 0 }, { "ShortName": "lowgradefuel", "Amount": 10, "SkinID": 0 } ] }, "CenterBalloonNpcLoadout": { "NpcNames": [ "Cpt.Bandit Bill" ], "Attire": [ { "ItemShortName": "santahat", "SkinID": 0 }, { "ItemShortName": "santabeard", "SkinID": 0 }, { "ItemShortName": "metal.plate.torso", "SkinID": 3106983511 }, { "ItemShortName": "hoodie", "SkinID": 1587744366 }, { "ItemShortName": "pants", "SkinID": 1587846022 }, { "ItemShortName": "roadsign.gloves", "SkinID": 2867945048 }, { "ItemShortName": "shoes.boots", "SkinID": 2490448596 } ], "Weapon": "minigun", "Ammo": "minigunammopack", "WeaponSkinID": 0, "NpcCustomLoot": { "EnableCustomLoot": false, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "CustomLoot": [ { "ShortName": "supply.signal", "Amount": 1, "SkinID": 0 }, { "ShortName": "rifle.ak", "Amount": 1, "SkinID": 0 }, { "ShortName": "ammo.rifle", "Amount": 30, "SkinID": 0 } ] } }, "OuterBalloonsNpcLoadout": { "NpcNames": [ "Scrappy Steve", "Stinky Pete", "Rusty Rick", "Breezy Bob", "Decay Dave", "Raider Ron" ], "Attire": [ { "ItemShortName": "attire.snowman.helmet", "SkinID": 0 }, { "ItemShortName": "metal.plate.torso", "SkinID": 2833391256 }, { "ItemShortName": "hoodie", "SkinID": 2899815283 }, { "ItemShortName": "pants", "SkinID": 2899814576 }, { "ItemShortName": "roadsign.gloves", "SkinID": 2867945048 }, { "ItemShortName": "shoes.boots", "SkinID": 2490448596 } ], "Weapon": "rifle.ak", "Ammo": "ammo.rifle", "WeaponSkinID": 0, "NpcCustomLoot": { "EnableCustomLoot": false, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "CustomLoot": [ { "ShortName": "supply.signal", "Amount": 1, "SkinID": 0 }, { "ShortName": "pistol.eoka", "Amount": 1, "SkinID": 0 }, { "ShortName": "ammo.handmade.shell", "Amount": 10, "SkinID": 0 } ] } }, "EventMessages": { "StartMessage": "<color=red>Warning!</color> The Balloon Bandits have been spotted near grid <color=red>{grid}</color>. They were stealing treasures from the monuments! Stop them and reclaim the loot before they escape!", "NpcDeathMessage": "<color=red>{playerName}</color> has eliminated the bandit leader at grid <color=red>{grid}</color>. Stop the remaining bandits before they escape with the loot!", "LootCompleteMessage": "<color=red>{playerName}</color> has recovered the main treasure at grid <color=red>{grid}</color> and called in air support to take down the remaining balloons! You have 5 minutes to retrieve the remaining loot before it is lost forever!", "JetsInboundMessage": "<color=red>Jets incoming!</color> T-minus 30 seconds. Take cover!", "AllBalloonsDestroyedMessage": "The balloon bandits are down!", "EndEventMessage": "The balloon bandits escaped! The stolen goods remain unaccounted for.", "JetsEndMessage": "<color=red>Targets have been eliminated!</color>" }, "JetSettings": { "AirStrikeTimer": 300.0, "JetsInboundMessageDelay": 270.0 }, "EndEvent": { "AutoEndEvent": 3600.0 } }$24.99- 4 comments
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- #event
- #balloon heist
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(and 6 more)
Tagged with:
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Version 0.9.3
67 downloads
About Explosives Box Event Creates a random Explosives Box mini event with a chance for Patrol Helicopter to spawn and defend. Ability to select which monuments the event will spawn at. Great for both PVP and PVE Servers Dependencies Drop Vehicles - If you want to be able to use the preconfig values in loot to call air drop signals for vehicles Optional Dependencies Zone Manager TruePVE Zone Domes NoEscape Kits Custom Loot Features Random Event Timers Min & Max Times Minimum Required Players before event can start Set a chance for Patrol Heli to spawn when the event unlocks Set the Patrol Heli retire time to leave the map after Explosive Box unlocks (default 9 mins) Enable Loot to drop on being destroyed Set amount of Heli Crates to drop Option to use custom loot instead of default Display visual options when Explosive Box unlocks options Enable up to 8 different monuments to spawn at Dome Airfield Trainyard Launch Site Power Plant Water Treatment Plant Missile Silo Arctic Research Base Set the Radius check for each monument Enable Option for Raid Blocking if NoEscape if installed Enable Rule exclusion for TruePVE to all PVP if installed Enable a Zone Dome around Event if installed Create Temp Zones in Zone Manger if installed Set different flags for Zone Manager if installed Example Disable Trading or TPs in the event area Option for loot to have custom items with custom skins and custom names Option to have a CH47 to go to the event and deploy paratrooper NPCs at the location Commands /expo info - Shows the time remaining before the next event step and the position of the explosives box (if applicable) /expo start - Start the event, add the 'forced' argument to ignore player counts /expo starthere <opt:forced> - Start a new event on your position, add the 'forced' argument to ignore player counts /expo cancel - Cancels the current event /expo unlock - Pre-maturely unlock the explosives box Permissions NONE, only Admins/Owners can execute Commands. Configuration { "Event Timers": { "Minimum time between events (seconds)": 5400, "Maximum time between events (seconds)": 10800 }, "Event Options": { "Minimum players required online to trigger the event": 1, "Time to destroy Event Box after unlocked (total seconds)": 900, "Chance of Patrol Helicopter to spawn and protect the box once unlocked (x / 100)": 65.0, "Retire Heli after call (minutes)": 9, "Show a smoke signal on the box location": false, "Display A Rotating Red Siren Light Inside The Spawned Explosive Crate": true, "Enable A Siren Alarm Sound From The Spawned Explosive Crate": true, "NPC Options": { "Enable CH47 and NPCs at Event Box Location when unlocked": true, "Total NPCs": 6, "Total Time in seconds before NPC's despawn": 900, "Bodies of NPC's despawn (default is true, false will leave dead bodies)": true, "Event Site NPC Settings": [ { "Spawn Health for NPCs": 200.0, "Weapion Damage Scale Default 1.0": 1.0, "NPC aimConeScale default 2.0": 2.0, "Names of NPCs": [ "Col. Jones", "Col. Barnes", "Col. Sanders", "Maj. Higgins", "Maj. Davis", "Maj. Smith", "Capt. Willams", "Capt. Nguyen", "Capt. Mckenzie", "Lt. Richards", "Lt. Shaw", "Lt. Buchanan", "Sgt. Morris", "Sgt. Chapman", "Sgt. Schwartz", "Pfc. Garcia", "Pfc. Jones", "Pfc. Johnson", "Pvt. Sossaman", "Pvt. Anderson", "Pvt. Martinez", "Pvt. Rios", "Pvt. Murray", "Pvt. Stevens", "Pvt. Brooks" ], "NPCs Drop Loot": true, "Kits for NPCs": [], "CustomLoot Profile Name (requires CustomLoot Plugin)": [] } ] }, "Monument Options": { "Enable Dome": true, "Radius of the event zone at The Dome": 50.0, "Enable Airfield": true, "Radius of the event zone at AirField": 100.0, "Enable Trainyard": true, "Radius of the event zone at Trainyard": 100.0, "Enable LaunchSite": true, "Radius of the event zone at Launch Site": 100.0, "Enable Power Plant": true, "Radius of the event zone at Power Plant": 100.0, "Enable Water Treatment Plant": true, "Radius of the event zone at Water Treatment Plant": 100.0, "Enable Missile Silo": true, "Radius of the event zone at Missile Silo": 100.0, "Enable Arctic Research Base": true, "Radius of the event zone at Arctic Research Base": 100.0 }, "Event Zone Options": { "Disable building and deployable placement within the set radius of the box": true, "Radius of the event zone for No Building": 100.0, "Enable NoEscape Raid Blocking for event": true, "Enable TruePVE rule exclusion if installed to allow PVP": false, "Enable Zone Domes around Event if Zone Domes is installed": false, "Create a temporary zone around the box when it spawns using ZoneManager": true, "The amount of time the Zone Manager zone will remain active after the event is over (seconds)": 300, "Flags to be applied to the temporary Zone Manager zone": [ "notp", "true", "notrade", "true", "name", "ExplosiveBoxZone" ] } }, "Loot Container Options For Patrol Heli": { "Enable Patrol Helicopter loot when destroyed": true, "Amount of loot boxes to drop when Patrol Helicopter is destroyed": 4, "Replace default loot with custom loot?": false, "Loot container items": { "Minimum amount of items": 3, "Maximum amount of items": 10, "Items": [ { "Item shortname": "apple", "Item skin ID": 0, "Minimum amount of item": 2, "Maximum amount of item": 6, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Apple" }, { "Item shortname": "bearmeat.cooked", "Item skin ID": 0, "Minimum amount of item": 2, "Maximum amount of item": 4, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Cooked Bear Meat" }, { "Item shortname": "blueberries", "Item skin ID": 0, "Minimum amount of item": 4, "Maximum amount of item": 8, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Blueberries" }, { "Item shortname": "corn", "Item skin ID": 0, "Minimum amount of item": 4, "Maximum amount of item": 8, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Corn" }, { "Item shortname": "fish.raw", "Item skin ID": 0, "Minimum amount of item": 2, "Maximum amount of item": 4, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Raw Fish" }, { "Item shortname": "granolabar", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 4, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Granola Bar" }, { "Item shortname": "meat.pork.cooked", "Item skin ID": 0, "Minimum amount of item": 4, "Maximum amount of item": 8, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Cooked Pork" }, { "Item shortname": "syringe.medical", "Item skin ID": 0, "Minimum amount of item": 2, "Maximum amount of item": 6, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Medical Syringe" }, { "Item shortname": "largemedkit", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 2, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Large Medkit" }, { "Item shortname": "bandage", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 4, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Bandage" }, { "Item shortname": "antiradpills", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 3, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Anti-Radiation Pills" }, { "Item shortname": "ammo.rifle", "Item skin ID": 0, "Minimum amount of item": 10, "Maximum amount of item": 100, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "5.56 Rifle Ammo" }, { "Item shortname": "ammo.pistol", "Item skin ID": 0, "Minimum amount of item": 10, "Maximum amount of item": 100, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Pistol Bullet" }, { "Item shortname": "ammo.rocket.basic", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 10, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Rocket" }, { "Item shortname": "ammo.shotgun.slug", "Item skin ID": 0, "Minimum amount of item": 10, "Maximum amount of item": 20, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "12 Gauge Slug" }, { "Item shortname": "pistol.m92", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "M92 Pistol" }, { "Item shortname": "rifle.l96", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "L96 Rifle" }, { "Item shortname": "rifle.lr300", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "LR-300 Assault Rifle" }, { "Item shortname": "rifle.ak", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Assault Rifle" }, { "Item shortname": "rifle.bolt", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Bolt Action Rifle" }, { "Item shortname": "rocket.launcher", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Rocket Launcher" }, { "Item shortname": "pistol.revolver", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Revolver" } ] } }, "Loot Containers (Chosen at random)": [ { "Container skin ID": 798455489, "Minimum amount of items to spawn": 11, "Maximum amount of items to spawn": 11, "Loot list": [ { "Item shortname": "grenade.beancan", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "grenade.f1", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "surveycharge", "Minimum amount of item": 30, "Maximum amount of item": 30, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "ammo.rifle.explosive", "Minimum amount of item": 45, "Maximum amount of item": 45, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "ammo.rocket.basic", "Minimum amount of item": 9, "Maximum amount of item": 9, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosives", "Minimum amount of item": 45, "Maximum amount of item": 45, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosive.satchel", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosive.timed", "Minimum amount of item": 3, "Maximum amount of item": 3, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "supply.signal", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "electric.generator.small", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "supply.signal", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 1942898011, "Item Display Name": "Minicopter Supply Signal" } ] }, { "Container skin ID": 798455489, "Minimum amount of items to spawn": 11, "Maximum amount of items to spawn": 11, "Loot list": [ { "Item shortname": "grenade.beancan", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "grenade.f1", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "surveycharge", "Minimum amount of item": 30, "Maximum amount of item": 30, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "ammo.rifle.explosive", "Minimum amount of item": 45, "Maximum amount of item": 45, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "ammo.rocket.basic", "Minimum amount of item": 9, "Maximum amount of item": 9, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosives", "Minimum amount of item": 45, "Maximum amount of item": 45, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosive.satchel", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosive.timed", "Minimum amount of item": 3, "Maximum amount of item": 3, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "supply.signal", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "electric.generator.small", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "supply.signal", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 1942906150, "Item Display Name": "Scrap Heli Supply Signal" } ] }, { "Container skin ID": 798455489, "Minimum amount of items to spawn": 11, "Maximum amount of items to spawn": 11, "Loot list": [ { "Item shortname": "grenade.beancan", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "grenade.f1", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "surveycharge", "Minimum amount of item": 30, "Maximum amount of item": 30, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "ammo.rifle.explosive", "Minimum amount of item": 45, "Maximum amount of item": 45, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "ammo.rocket.basic", "Minimum amount of item": 9, "Maximum amount of item": 9, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosives", "Minimum amount of item": 45, "Maximum amount of item": 45, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosive.satchel", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosive.timed", "Minimum amount of item": 3, "Maximum amount of item": 3, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "supply.signal", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "electric.generator.small", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "supply.signal", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 1942896432, "Item Display Name": "RHIB Supply Signal" } ] } ], "Version": { "Major": 0, "Minor": 9, "Patch": 3 } } Localization { "Event.Start.Dome": "<color=#ffff00><size=12>There is an Explosives Box on top of Dome containing several Boom Boom materials and items, it will unlock in {0}, be sure to be there to defend it and get the loot!</size></color>", "Event.Start.Trainyard": "<color=#ffff00><size=12>There is an Explosives Box inside the open Red Train Cart at the Trainyard containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Event.Start.Airfield": "<color=#ffff00><size=12>There is an Explosives Box inside of Hanger #2 containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Event.Start.LaunchSite": "<color=#ffff00><size=12>There is an Explosives Box on top of the Launch Site on the Helipad containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Event.Start.Powerplant": "<color=#ffff00><size=12>There is an Explosives Box inside the open Tan Train Cart at the Power Plant containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Event.Start.WaterTreatment": "<color=#ffff00><size=12>There is an Explosives Box on top of one of the broken water storage tanks located at the Water Treatment Plant containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Event.Start.MissileSilo": "<color=#ffff00><size=12>There is an Explosives Box on the back of the Truck inside the hanger located at the Missile Silo containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Event.Start.ArcticBase": "<color=#ffff00><size=12>There is an Explosives Box on the flatbed of the Pickup Truck located at the Arctic Research Base containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Notification.nextEvent": "<color=#ffff00>Time until next Explosive Box event : {0}</color>", "Notification.nextUnlock": "<color=#ffff00>Time until Explosive Box is unlocked : {0}</color>", "Notification.isUnlocked": "<color=#ffff00>Chest is currently unlocked!</color>", "Notification.EventWin": "<color=#0099CC><size=12>Someone is looting the Explosives Box! Stop them!</size></color>", "Notification.EventLose": "<color=#ffff00><size=12>The Explosives Box was not found in time, the ZTL Rusty Gods have reclaimed it in disappointment.</size></color>", "Event.Unlock.Dome": "<color=#ffff00><size=12>The Explosives box on top of Dome has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.Trainyard": "<color=#ffff00><size=12>The Explosives box inside the open Red Trian Cart at Trainyard has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.Airfield": "<color=#ffff00><size=12>The Explosives box inside Hanger #2 at Airfield has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.LaunchSite": "<color=#ffff00><size=12>The Explosives box on the Helipad on top of Launch Site has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.Powerplant": "<color=#ffff00><size=12>The Explosives box inside the open Tan Train Cart at the Power Plant has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.WaterTreatment": "<color=#ffff00><size=12>The Explosives box on top of one of the broken water storage tanks located at the Water Treatment Plant has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.MissileSilo": "<color=#ffff00><size=12>The Explosives box on the back of the Truck inside the hanger located at the Missile Silo has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.ArcticBase": "<color=#ffff00><size=12>The Explosives box on the flatbed of the Pickup Truck located at the Arctic Research Base has been UNLOCKED! hurry up!</size></color>", "Error.NoBuild": "<color=#ff0000>You can not build or deploy item near the explosives box!</color>", "Error.NoLockDeploy": "<color=#ff0000>You are not allowed to place a lock on the explosives box</color>", "Notification.Helicopter.Inbound": "<color=#ffff00><size=12>Be advised. A Patrol Helicopter is now on its way to protect and patrol the area around the Explosives Box.</size></color>", "Notification.Helicopter.Retire": "<color=#ffff00><size=12>The Patrol Helicopter has stopped its patrol for the Explosives Box and has decided to head back to HQ for debriefing.</size></color>" }$25.00- 7 comments
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- #event
- #unique events
- (and 8 more)
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Version 1.0.0
8 downloads
Compatable with MotorCross Madness #1 – A Custom Dirt Bike Track for Your Rust Server Bring something fresh to your server with MotorCross Madness #1, a completely custom-built dirt bike track designed for intense events and challenges. Track Highlights: Custom-Built Track: Every jump, turn, and obstacle has been carefully designed to create a unique riding experience for your players. Challenging Obstacles: This isn’t your average track. With tough jumps and obstacles, it’s perfect for players who enjoy a challenge. Event-Ready: Great for hosting server events, races, or just giving your players a new activity to enjoy. Custom Lighting: Enhanced with lighting that adds to the track’s aesthetic and gameplay experience. Elevate your server’s gameplay with MotorCross Madness #1 – a track built for thrill-seekers. Includes Topology, Splat, Height maps etc. For immediate installation. 914 Prefabs.$9.99 -
Version 1.37.20
759 downloads
Creates quests/missions for users to complete in order to get rewards (currency, items, etc.). Players can spend the currency they receive to open cases. This can become a major plugin for your server. Your players will not get bored! And a nice and user-friendly interface will surprise them even more Features: Beautiful user interface Logging purchases / replenishment of the balance (both to the console and to a file) Versatility (can work with various economy plugins) Performance (plugin is faster than existing competitors) Interesting idea The ability to customize absolutely any inscription Preview Commands addfirstcurrency {userid} {amount} (give the player the first currency) addsecondcurrency {userid} {amount} (give the player a second currency) battlepass.wipedata (clear player progress) pass (open interface) battlepass.migrate (migrate to PlayerDatabase) battlepass.convert.128 (convert from 1.28.0) Item Types Item Command Plugin Mission Types Gather Kill Craft Look Build Upgrade Fishing LootCrate Swipe RaidableBases RecycleItem HackCrate PurchaseFromNpc ArcticBaseEvent GasStationEvent SputnikEvent ShipwreckEvent HarborEvent JunkyardEvent SatDishEvent WaterEvent AirEvent PowerPlantEvent ArmoredTrainEvent ConvoyEvent SurvivalArena KillBoss FAQ How to use multiple NPCs in one mission Loot Hackable Crates (config example) Default Config$21.95 -
Version 2.2.14
1,820 downloads
Discover the EventManager plugin, a powerful and flexible tool crafted specifically for Rust game servers. Designed by senyaa & M&B-Studios, this plugin streamlines the management and scheduling of various in-game events, enhancing player engagement and server dynamics. Features of Event Manager Multi-Event Support: Seamlessly manage multiple events, each with customizable settings. Customizable Display: Assign distinct names, commands, and colors for UI buttons to each event. Scheduling Flexibility: Schedule events to run on specific days and at designated hours. Administrative Control: Utilize commands to launch events, providing server admins with ultimate flexibility. Enhanced Player Experience: Introduce regular events to boost player engagement within the Rust environment. Random Event Start: Introduce surprise elements by allowing the plugin to randomly select events from a pool. Integration of Facepunch Events: Enjoy a dynamic gameplay experience with popular Facepunch events now included in the plugin. Commands /em: Set up events, including start time and day. /newevent: Add new events tailored to your preferences, enhancing the versatility of the Event Manager. /newcreator: Easily add new creators to the event manager. Permissions eventmanager.use: This permission allows users to access the event management features and open the menu. Video Overview FAQ Q: Where can I see an example of a config? A: Config Thanks to @_senyaa for their contributions!$21.95- 166 comments
- 21 reviews
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- 11
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- #eventmanager
- #manager
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(and 3 more)
Tagged with:
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Version 1.7.1
1,155 downloads
Water Treatment Plant Showdown Overview The Water Treatment Event plugin transforms the Water Treatment Monument into a high-stakes adventure. This event introduces a series of challenges, including zombie hordes, military defenses, and a dramatic escape sequence Event Details Location: Water Treatment Monument Event Trigger: An explosion occurs following experimental activities within the monument, resulting in the infestation of zombies in the main building. Security Measures To add a layer of difficulty, the monument is secured by: Bradley APC Guards: Armed personnel stationed at key points. Snipers: Positioned to cover strategic locations. Player Objectives Acquire the Loot: Players must infiltrate the main building to retrieve valuable loot. Escape Before the Nuke: After securing the loot, an F15 jet will approach and drop a nuclear bomb, causing radiation to spread across the monument. Players must evacuate the area before the nuke detonates. Configuration Options Server owners can customize the event settings, such as: Zombie Density: Adjust the number of zombies in the main building. Guard Strength: Modify the health and equipment of the guards and snipers. Timing: Set the duration between loot acquisition and the nuke drop. Activation: The event can be triggered manually or set to run on a schedule. Sam Sites: On/Off And Several others see below for configuration example Integrations You can assign rewards using: Economics ServerRewards SkillTree You can also send message using GUI Announcements Dependencies Required NPC Spawn Console Commands wtestart This manually trigger the start of the event wtestop Force to stop the event Chat Commands /wtestart This manually trigger the start of the event /wtestop Force to stop the event Permissions to run the console commands watertreatmentevent.admin Hooks of the Event OnWaterTreatmentEventStart //Triggered when Event Start OnWaterTreatmentEventEnded //Triggered when Event Finished Backlog Animation scene when the event start Improve FX Animation scene when the event ends Trigger hooks for other developers Different Awards for the winners PVE Mode Configuration { "Event Start every [sec]": 7200.0, "Duration of the event [sec]": 2400.0, "Warning time before the Event Spawn [sec]": 120.0, "Warning time before the Event Ends [sec]": 400.0, "Time after player loot the hackable crate to end the event and drop the nukes, this need to be lower than Warning time before the event ends [sec]": 240.0, "Amount of Zombies around the crates": 8, "Guards Settings": { "Name": "Guardian", "Health": 150.0, "Roam Range": 8.0, "Kit, remember that this decrease the performance": "", "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 941172099 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 869007492 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 2803024010 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 2803024592 }, { "ShortName": "pants", "SkinID (0 - default)": 1313091292 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Snipers Settings": { "Name": "Silent Death", "Health": 150.0, "Roam Range": 20.0, "Kit, remember that this decrease the performance": "", "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 3031048156 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2511111623 }, { "ShortName": "jacket", "SkinID (0 - default)": 3023836945 }, { "ShortName": "pants", "SkinID (0 - default)": 3031050852 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 3037689021 } ], "Belt items": [ { "ShortName": "rifle.bolt", "Amount": 1, "SkinID (0 - default)": 562396268, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Discord Webhook URL": "", "Activate PVE Mode where only the event owner can access to the event": false, "Elite crate amount to spawn [0-3]": 3, "Hackable crate amount to spawn [0-2]": 2, "Activate verbose debug mode": false, "Spawn Bradley in the event": true, "Spawn Snipers in the event": true, "Spawn Guards in the event": true, "Spawn Zombies in the event": true, "Spawn Sam Sites in the event": true, "Add Radiation when the F15 drop the nuke": true, "Create explosion in the main building when the event start": true, "Rewards Settings, you can activate more than one at the same time": { "Economics": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 2000 }, "Reward Points (RP)": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 2000 }, "Skill Tree XP": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 1000 } }, "Vending Mark title for the event": "Water Treatment Plant Showdown", "Vending Mark title to show owner of the event": "Owner: {0}", "Vending Mark title to show the time left of the event": "{0} time left", "Notification Settings": { "Send missions details to the players?": true, "Message system to use? Please use one of the supported one [Chat|GUIAnnouncement]": "Chat", "Chat message configuration": { "Icon to use for messages": 76561199486270644, "Message Prefix Size": 13, "Message Prefix Color": "#d06c31", "Message Color": "#FFFFFF", "Message Size": 13 }, "GUIAnnouncement message configuration": { "banner Tint Color": "0.1 0.1 0.1 0.7", "text Color": "1 1 1" }, "Message Prefix Text": "[The Water Treatment Plant Showdown]" } } Spanish (Argentinian) Translations { "StartingEvent": "Actividad inusual detectada en la Planta de Tratamiento de Agua. Se aconseja reconocimiento para posibles oportunidades.", "StartedEvent": "Alerta máxima: Presencia de guardias confirmada en la Planta de Tratamiento de Agua. La inteligencia sugiere que están protegiendo activos críticos. Proceda con precaución.", "EndingEvent": "Actualización: Las fuerzas de Cobalt están iniciando la retirada de la Planta de Tratamiento de Agua. La ventana de oportunidad se está cerrando.", "EndEvent": "Operación completa: Planta de Tratamiento de Agua liberada de la ocupación de Cobalt. Área asegurada para la adquisición de recursos.", "PlayerEnteringTheZone": "{0}, la zona está amenazada debido a un incidente en los experimentos de Cobalt. La situación es volátil e impredecible. Ejerce extrema precaución en tu aproximación.", "KilledBradley": "{0} y su equipo destruyo a Bradley", "AlertOfNuke": "Advertencia Urgente: ¡Se detectó un jet F15 con amenaza nuclear en la Planta potabilizadora! Evacuar inmediatamente para evitar la exposición a radiación letal." } Icons for Server HUD Thank you @Dead Nasty for the designs$20.00 -
Version 1.5.20
1,270 downloads
Spawns custom bank hesits at specified locations. Optional Plugins Kits umod Part 1: Optional Bank Prefab Setup Part 2: Bank Plugin Setup Custom Prefabs: Prefab name should be labled as "bankheist" or "bankheist_1" for multiple banks. Permission bankheist.manage // Allow admins to setup bank events bankheist.worker // Stop guards attacking bank workers Commands 1. /bse <type>, spawn prefab entity of type for setup 2. /blp create|remove|update <profile-name>, manage bank loot profiles 3. /bgp create|remove|update|stationary <profile-name>, manage bank guard profiles 4. /bdp create|remove|update <profile-name>, manage bank door profiles 5. /bhm create|remove <bank-name>, create or remove a bank 6. /bhm parent <bank-name> <monument-name>, setup a parent monument for the bank 7. /bhm <guard|loot|door> profile <bank-name> <id> <profile-name>, setup profile for a door or loot to use 8. /bhm <guard|loot|door> remove <bank-name> <id>, remove entity from a specified bank 9. /bhm <guard|loot|door> create <bank-name>, create entity for the specified bank 10. /bhm mmr <bank-name> <radius>, map marker radius 11. /bhm pdr <bank-name> <radius>, player detection radius 12. /bhm tbr <bank-name> <seconds>, seconds before bank will reset 13. /bhm ato <bank-name> <seconds>, seconds before alarm will disable 0 = until bank reset 14. /bhm debug <bank-name> <option>, enable debug information options: loot, door, guard, info, everything 15. /bhm monuments Data { "BankEntries": [ { "bank display name": "Test Bank", "parent monument name": null, "time between resets": 1800.0, "alarm timeout seconds": 120.0, "alarm disable when all crates are looted": true, "spawn position": { "x": -668.1162, "y": 24.8576756, "z": 15.70411 }, "spawn rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection radius": 100.0, "map marker origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "map marker radius": 100.0, "map marker opacity": 0.6, "map marker ready color": "#2eff74", "map marker reset color": "#ff2e2e", "map marker outline color": "#ffffff", "loot spawn group entries": [ { "Id": 3177, "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Profile": "loot1", "Position": { "x": -0.04071045, "y": 0.04530716, "z": 0.196435928 }, "Rotation": { "x": -0.00194311875, "y": 283.140167, "z": 359.913574 } } ], "door spawn group entries": [ { "Id": 3593, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "door1", "Position": { "x": 1.49249268, "y": 0.166625977, "z": -6.467394 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } }, { "Id": 9537, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "door1", "Position": { "x": 4.67230225, "y": 0.354122162, "z": 5.18401432 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } } ], "npcs spawn group entries": [ { "Id": 1765, "Prefab": null, "Profile": "guard1", "Position": { "x": 3.79986572, "y": -0.289468765, "z": -7.350936 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 1227, "Prefab": null, "Profile": "guard1", "Position": { "x": 7.863037, "y": -0.0256900787, "z": 4.15430927 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 2957, "Prefab": null, "Profile": "guard1", "Position": { "x": 1.5680542, "y": 0.0291461945, "z": 4.185258 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 3914, "Prefab": null, "Profile": "guard1", "Position": { "x": -0.6699219, "y": 0.08488846, "z": -3.12963676 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] } ] } Loot Profiles Example { "ProfileEntries": { "loot1": { "MinItems": 2, "MaxItems": 5, "SkinId": 0, "HackableSeconds": 60.0, "LootItems": [ { "Shortname": "shotgun.m4", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.m39", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.semiauto", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "military flamethrower", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "weapon.mod.extendedmags", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.2", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.thompson", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "homingmissile.launcher", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.bolt", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.l96", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "ammo.rocket.basic", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rocket.hv", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rifle.explosive", "ItemName": null, "SkinID": 0, "MinAmount": 1000, "MaxAmount": 1000, "IsBlueprint": false }, { "Shortname": "ammo.rocket.mlrs", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rocket.fire", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "submarine.torpedo.straight", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "rifle.ak", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "hmlmg", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.mp5", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.sks", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rocket.launcher", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "lmg.m249", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false } ] } } } Door Profiles Example { "ProfileEntries": { "door1": { "Health": 10000.0, "SkinId": 0 } } } Guard Profiles Example { "ProfileEntries": { "guard1": { "Name": "Bank Guard", "WearItems": [ { "ShortName": "metal.facemask", "SkinID": 0 }, { "ShortName": "metal.plate.torso", "SkinID": 0 }, { "ShortName": "roadsign.kilt", "SkinID": 0 }, { "ShortName": "hoodie", "SkinID": 0 }, { "ShortName": "pants", "SkinID": 0 } ], "BeltItems": [ { "ShortName": "rifle.ak", "Amount": 1, "SkinID": 0, "Mods": [ "weapon.mod.holosight", "weapon.mod.lasersight" ], "Ammo": "ammo.rifle" } ], "Kit": "", "Health": 250.0, "RoamRange": 5.0, "ChaseRange": 25.0, "SenseRange": 75.0, "ListenRange": 37.5, "AttackRangeMultiplier": 8.0, "CheckVisionCone": false, "VisionCone": 180.0, "HostileTargetsOnly": false, "DamageScale": 1.0, "TurretDamageScale": 0.25, "AimConeScale": 0.35, "DisableRadio": false, "CanRunAwayWater": true, "CanSleep": false, "SleepDistance": 0.0, "Speed": 8.5, "HomePosition": "", "MemoryDuration": 30.0, "Stationary": true, "UseUnderGround": false } } } Configuration { "enable notifications": true, "enable visible bubble": true, "enable visible marker": true, "enable alarm trigger": true, "enable eliminate guards": true, "enable zone messages": true, "prevent worker looting bank": false, "prevent teleport from bank": false, "blocked zone commands": [], "spawnable prefabs": { "garage-door": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "vault-door": "assets/bundled/prefabs/modding/asset_store/bankheist_package/bankheist_vol03/prefabs/door.vault.static.prefab", "toptier-door": "assets/prefabs/building/door.hinged/door.hinged.toptier.prefab", "toptier-d-door": "assets/prefabs/building/door.double.hinged/door.double.hinged.toptier.prefab", "hackable-crate": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "elite-crate": "assets/bundled/prefabs/radtown/crate_elite.prefab", "crate-normal": "assets/bundled/prefabs/radtown/crate_normal.prefab", "crate-normal_2": "assets/bundled/prefabs/radtown/crate_normal_2.prefab" } }$10.00 -
Version 1.0.6
196 downloads
Adds a Genie Lamp to the game, which you can unwrap and receive an award. This will greatly diversify the game on your server. My advice is to add them to your underwater crates and use Dynamic Config to set up rewards over the course of the wipe Commands genie.give [targetId] (give a lamp) Permissions You can set permission in config, for example: "Permission to rub the lamp": "genie.use", Config { "Genie Image": "https://i.imgur.com/aNIcQzk.png", "Enable opening progress?": true, "Work with Notify?": true, "Delay to receive": 5.0, "Update Frequency": 0.1, "Opening effect (empty - disable)": "assets/bundled/prefabs/fx/gestures/lick.prefab", "Progress effect (empty - disable)": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", "Finish effect (empty - disable)": "assets/prefabs/misc/xmas/presents/effects/wrap.prefab", "Permission to rub the lamp": "", "Genie lamp Settings": { "Display Name": "Lamp", "ShortName": "xmas.present.small", "Skin": 2540200362 }, "Awards": [ { "Type": "Item", "ID": 1, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "wood", "Skin": 0, "Amount": 3500, "Chance": 70.0 }, { "Type": "Item", "ID": 2, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "stones", "Skin": 0, "Amount": 2500, "Chance": 70.0 }, { "Type": "Item", "ID": 3, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "leather", "Skin": 0, "Amount": 1000, "Chance": 55.0 }, { "Type": "Item", "ID": 4, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "cloth", "Skin": 0, "Amount": 1000, "Chance": 55.0 }, { "Type": "Item", "ID": 5, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "lowgradefuel", "Skin": 0, "Amount": 500, "Chance": 50.0 }, { "Type": "Item", "ID": 6, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "metal.fragments", "Skin": 0, "Amount": 1500, "Chance": 65.0 }, { "Type": "Item", "ID": 7, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "metal.refined", "Skin": 0, "Amount": 150, "Chance": 65.0 } ], "Drop Settings": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 50 }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5 }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5 } ] } VIDEO$19.95- 27 comments
- 3 reviews
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- 3
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- #genie
- #genie lamp
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Version 1.7.2
2,850 downloads
Random jets that fly around the map shooting off nukes and crash with some loot. Permissions jetevent.admin Commands jet - Displays command usage You can use Custom Loot from here to populate the heli_crates { "Jet Settings": { "Chat Command": "jet", "Use Random Timer": false, "Random Timer In Minutes": 60, "Random Timer chance 1-100": 20, "Total Jets To Spawn": 15, "Jet Lifetime In Minutes": 5, "Total Nukes The Jet Can Fire": 3, "Jet Altitude (Recommended 360.0 or above)": 360.0, "Allow nuke damage to BuildingBlocks": true, "Disable Map Marker": false, "Use nuke fog effect on close by players": false }, "Radiation Settings": { "Use Radiation": true, "Radiation Radius": 50.0, "Radiation Amount": 10.0, "The Lifetime Of The Radiation Pocket In Minutes": 5 }, "Crash Settings": { "Use Jet Crashes": true, "Total Plains To Crash": 2, "Spawn Dead Pilot": true, "How Many Loot Crates On Crash": 3, "Crates On Fire For x Seconds": 180, "Crate Loot From CustomLoot Profile Name": [], "Crate Loot Table File Name And Total Item Slots To Use": { "CrateLoot": 5 } }, "TruePVE Settings": { "Create PVP Zone Around Crash Site Using ZoneManager And TruePVE Mapping Name": "", "Create Visual Dome Around Zone": false, "Zone Radius - 0.0 Disables Zone And Dome": 50.0, "LifeTime Of The Zone In Minutes": 60, "Zone Enter Message": "You have Entered A PVP Zone", "Zone Exit Message": "You have Left A PVP Zone" }, "Nuke Player Settings": { "Jet Altitude (Recommended 360.0 or above)": 360.0, "Use Radiation": false, "Radiation Radius": 50.0, "Radiation Amount": 10.0, "The Lifetime Of The Radiation Pocket In Minutes": 5, "Allow nuke damage to BuildingBlocks": true, "Use Explosion effect (Calling in more then 10 planes to one location this may cause fps lag if enabled)": false, "Use nuke fog effect on close by players": false }, "Send In Npc BackUp Settings": { "Total Defenders": 6, "Total Time In Minutes Defender Will Stay": 60, "Crash Site Npc Configs": [ { "Spawn Health Of The Defender": 100.0, "Weapon Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Pvt. Harris", "Pvt. Hobbs", "Pvt. Fiske", "Pvt. Carter", "Pvt. Mackenzie", "Pvt. Quinn", "Pvt. Wright", "Pvt. Baird", "Pvt. Marshall", "Pvt. O�Malley", "Pvt. McElroy", "Pvt. Grimes", "Pvt. McGovern", "Pvt. McGinnis", "Pvt. Foley", "Pvt. Morgan", "Pvt. McEvoy", "Pvt. Gunderson", "Pvt. Hammarsten", "Pvt. Jenkins", "SGT. Tosh", "SGT. Waugh", "SGT. Stoughton", "SGT. Cooper", "SGT. Crockett", "SGT. Jackson", "SGT. Hamilton", "SGT. Jefferson", "SGT. Wilson", "SGT. Lane", "SGT. Jameson", "SGT. Nuttall", "SGT. Gentry", "SGT. Gillespie", "SGT. Pike" ], "Defenders Drop Loot": false, "Spawn Kits For The Defenders": [], "Keep Kit Items On Defender Corpse": false, "Remove Kit Weapon On Defender Corpse Spawn": false, "Lock Wear Slots On Defender Corpse Spawn": false, "Loot From CustomLoot Profile Name": [], "Loot Table Data File Name And Total Item Slots To Use": { "Default": 5 } }, { "Spawn Health Of The Defender": 110.0, "Weapon Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Pvt. Harris", "Pvt. Hobbs", "Pvt. Fiske", "Pvt. Carter", "Pvt. Mackenzie", "Pvt. Quinn", "Pvt. Wright", "Pvt. Baird", "Pvt. Marshall", "Pvt. O�Malley", "Pvt. McElroy", "Pvt. Grimes", "Pvt. McGovern", "Pvt. McGinnis", "Pvt. Foley", "Pvt. Morgan", "Pvt. McEvoy", "Pvt. Gunderson", "Pvt. Hammarsten", "Pvt. Jenkins", "SGT. Tosh", "SGT. Waugh", "SGT. Stoughton", "SGT. Cooper", "SGT. Crockett", "SGT. Jackson", "SGT. Hamilton", "SGT. Jefferson", "SGT. Wilson", "SGT. Lane", "SGT. Jameson", "SGT. Nuttall", "SGT. Gentry", "SGT. Gillespie", "SGT. Pike" ], "Defenders Drop Loot": false, "Spawn Kits For The Defenders": [], "Keep Kit Items On Defender Corpse": false, "Remove Kit Weapon On Defender Corpse Spawn": false, "Lock Wear Slots On Defender Corpse Spawn": false, "Loot From CustomLoot Profile Name": [], "Loot Table Data File Name And Total Item Slots To Use": { "Default": 5 } } ] }, "Version": { "Major": 1, "Minor": 7, "Patch": 2 } }$22.00 -
Version 1.0.0
8 downloads
The Rescue Mission event offers a unique and immersive event where players must strategically navigate the Arctic Research Base to rescue a hostage, battling kidnappers and additional NPCs. Successful completion of the mission rewards players with rare and valuable loot, making it a standout event from typical Rust experiences, with heightened challenge and dynamic gameplay. Features: Hostage Rescue: Players must rescue a captured hostage who spawns at a fixed position in the Arctic Research Base. Additional NPCs: Kidnapper NPCs are spawned near the hostage, making life difficult for the players. Loot boxes: After rescuing the hostage, a loot box will spawn at the hostage's location containing random valuable items. Event timer: The rescue mission lasts 90 minutes by default, but can be adjusted via the configuration. Random rewards: A comprehensive loot table with a variety of items including scrap metal, weapons, ammunition and rare items such as rocket launchers and M249s. Commands: Chat-Befehle: /flashrescue - Startet die Rettungsmission (Berechtigung erforderlich). /stoprescue - Beendet die laufende Rettungsmission (Berechtigung erforderlich). Konsolen-Befehle: flashrescue - Startet die Rettungsmission über die Konsole. stoprescue - Beendet die laufende Rettungsmission über die Konsole. Permissions: rescuemission.use - Allows players to start and stop the rescue mission. Config: { "Event Duration (minutes)": 90.0, "Min Loot Items": 3, "Max Loot Items": 6, "Loot Table": { "scrap": { "Chance": 1.0, "MinAmount": 125, "MaxAmount": 546, "SkinID": 3239303050 }, "rifle.ak": { "Chance": 0.3, "MinAmount": 1, "MaxAmount": 1, "SkinID": 0 }, "rifle.lr300": { "Chance": 0.3, "MinAmount": 1, "MaxAmount": 1, "SkinID": 0 }, "smg.mp5": { "Chance": 0.5, "MinAmount": 1, "MaxAmount": 1, "SkinID": 0 }, "pistol.python": { "Chance": 0.8, "MinAmount": 1, "MaxAmount": 1, "SkinID": 0 }, "ammo.rifle": { "Chance": 0.9, "MinAmount": 112, "MaxAmount": 395, "SkinID": 0 }, "ammo.pistol": { "Chance": 0.9, "MinAmount": 156, "MaxAmount": 425, "SkinID": 0 }, "explosive.timed": { "Chance": 0.1, "MinAmount": 1, "MaxAmount": 5, "SkinID": 0 }, "grenade.f1": { "Chance": 0.7, "MinAmount": 1, "MaxAmount": 5, "SkinID": 0 }, "hq.metal.ore": { "Chance": 0.6, "MinAmount": 10, "MaxAmount": 150, "SkinID": 0 }, "metal.ore": { "Chance": 0.8, "MinAmount": 100, "MaxAmount": 1500, "SkinID": 0 }, "sulfur.ore": { "Chance": 0.6, "MinAmount": 726, "MaxAmount": 1959, "SkinID": 0 }, "cloth": { "Chance": 0.8, "MinAmount": 50, "MaxAmount": 200, "SkinID": 0 }, "medicine.syringe.medical": { "Chance": 0.9, "MinAmount": 1, "MaxAmount": 16, "SkinID": 0 }, "rocket.launcher": { "Chance": 0.2, "MinAmount": 1, "MaxAmount": 1, "SkinID": 0 }, "crude.oil": { "Chance": 0.7, "MinAmount": 12, "MaxAmount": 56, "SkinID": 0 }, "rifle.bolt": { "Chance": 0.2, "MinAmount": 1, "MaxAmount": 1, "SkinID": 0 }, "lmg.m249": { "Chance": 0.1, "MinAmount": 1, "MaxAmount": 1, "SkinID": 0 }, "metal.facemask": { "Chance": 0.4, "MinAmount": 1, "MaxAmount": 1, "SkinID": 0 }, "metal.plate.torso": { "Chance": 0.4, "MinAmount": 1, "MaxAmount": 1, "SkinID": 0 } } } load, run, enjoy$24.99 -
Version 1.3.8
2,794 downloads
The plugin allows players to visit a cold atmospheric Space void of gravity and oxygen, and visit an International Space Station! A Space Station appears high in the sky, and is surrounded by Meteorites, Spaceships, and Balloons. There is no gravity in Space, the temperature is very low and there is no oxygen. You can get to Space by a Spaceship or by a Balloon which also spawn near roads or in loot tables. The Space Station is guarded by customizable NPCs and a Space Bradley. Outer Space Meteorites, Crates, NPCs, Balloons and Spaceships will spawn in Outer Space near the Space Station, the number of each can be configured and customized. In order to survive in Outer Space, the player will need a Spacesuit. A Spacesuit can be customized to be any piece of clothing. In the config you can customize items that will perform the functions of the Spacesuit in whole or in part. To make space dark for players at any time of the day, use the NightVision plugin Space Station The Space Station consists of several compartments that are separated from each other by doors. Optionally, the doors can be locked and they will need to be raided. Inside the station there are crates with loot, NPCs, turrets, and fire turrets. At the end of the corridor there are two doors that open with blue cards and one door that opens with red. The spawn of the space station can be disabled. All objects on the space station are configured in the Data file of this station Spaceship The plugin includes spaceships that can spawn near roads, in Space, or can be added to loot tables. The ship has separate settings for flying in the normal atmosphere and in zero gravity in Space. It can shoot torpedoes, which will help the player in capturing the space station. There are two seats in each spaceship. Shuttle Control Guide: Balloon A balloon is an ordinary balloon with which you can ride into outer space. The balloon can spawn near roads, in Space, or can be added to loot tables. Also, this function can be applied to all balloons on the server. If the balloon is in zero gravity, it can be used as an escape capsule! If necessary, the player can enter, press a button, and be taken out of Space into the normal atmosphere. Dependencies Required NpcSpawn Chat commands (only for administrators) /spacestart – launches the event in a random configuration /spacestart <eventPresetName> – launches the event in the <eventPresetName> configuration /spacestop – stops the event /spawnshuttle – spawn the shuttle in your position /spawnaerostat – spawn the aerostat in your position /spacepoint – creates a custom spawn point of the event in your position (after that, you need to enable custom spawn points in the config) Console commands (RCON only) spacestart – launches the event in a random configuration spacestart <eventPresetName> – launches the event in the <eventPresetName> configuration spacestop – stops the event givepurplecard <userId> <amount> – gives a space card to a player giveshuttle <userId> <amount> – gives a shuttle to a player giveaerostat <userId> <amount> – gives a shuttle to a player givespacesuit <space_suit_preset> <userId> <amount> – gives <space_suit_preset> to a player Config plugin_en – example of plugin configuration in English station_en – example of station configuration in English plugin_ru – example of plugin configuration in Russian station_ru – example of station configuration in Russian Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Hooks void OnSpaceEventStop() void OnSpaceEventStart() API bool IsPositionInSpace(Vector3 position) float GetMinSpaceAltitude() bool IsEventActive() My Discord: adem9554 Join the Mad Mappers Discord here! Check out more of my work here!$49.99 -
Version 1.1.4
1,205 downloads
This plugin will add Caravans to your server that will attempt to transport valuable loot along the roads. Carriages are used to transport goods along the roads as configured, pulled by Horses. These convoys are accompanied by NPCs, Riders, and Balloons! By default, the plugin comes with 3 different caravan presets. The easiest caravan will be fun for early wipe and allows some basic loot for low effort Caravan raids. In order to rob the most difficult caravan, players will need to be tactical about their ambush and it will be much more challenging! The road selection system can make the Caravan less predictable as the NPCs try to find a safe route. The Caravan can traverse any road type, including good old country dirty roads. You can set up timers for each preset in the config file, to keep the more difficult Caravan from showing up until later in a wipe! Riders These can be very dangerous opponents! Unlike regular NPCs, they will quickly close the gap continually shooting at the players as they ride! Riders can be especially effective using short ranged weapons, they are deadly with a shotgun! Balloons These are mobile sniper towers on which several NPCs can be placed. In the config, armor can be added to the balloon, greatly increasing the protection for the Caravan snipers.When the caravan stops, Balloons will start moving around randomly, making it more difficult for players to hide! After defeating all of the snipers, Balloons will fall to the ground and explode. Required Dependency (must install this free plugin) NpcSpawn – link is included and can be found in the ReadMe file included with download Chat commands (admin only) /caravanstart - launches the event using a random preset based on your configuration /caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset /caravanstop - stops the event /caravanroadblock - the event will not be held on the road where you are standing (clear the Blocked roads section of config when you change maps) /caravanpathstart - stand at starting point and enter command to start recording a custom route /caravanpathsave RoutePresetName - to save a custom route (enter anything you'd like in place of RoutePresetName) /caravanpathcancel - to reset the route Console commands (RCON only) caravanstart - launches the event using a random preset based on your configuration caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset caravanstop - stops the event Plugin Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Hooks void OnCaravanStart() - сalled when a caravan appears void OnCaravanStop() - сalled when a caravan disappears void OnCaravanEventWin(ulong userId) Check out the rest of my work: Adem's Codefling Library You can reach out to me in Discord: Adem's Discord Profile Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile Join the Mad Mappers Discord!$29.99 -
Version 1.7.0
10,511 downloads
Halloween Update Have you already prepared your server for Halloween? On the eve of the Halloween Rust update, I have prepared for customization of all armored train cars. After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config. New Year Update The New Year is coming and I have prepared for you a new preset customization for the train!After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config. You can also disable the customization of certain wagons or change the customization of the NPCs in the file oxide/data/ArmoredTrain/NewYear New Year's map from the video: This plugin will add an armored train to your server, which can travel both in the subway and by rail. It can consist of any number of wagons. A helicopter can accompany it. Bradley, npc, turrets, simsites can be installed on the train. The plugin allows you to create any number of train presets, for which the order of wagons, the helicopter preset, the probability of spawn and the duration of patrolling can be specified. Each wagon or locomotive can be configured separately. Any speed can be set by the locomotive.If there is no spawn of trains on the surface on your custom map, read the section “Custom spawn points” Custom spawn points If you are using a custom map in which there are no spawn trains on the surface, but there is a railway, then for the train to work on the surface, you need to add custom spawn points of the train. Instruction: Stand at the point where you want the train to spawn Enter the command /atrainpoint If you receive a message that a point has been created, enable “Use custom spawn coordinates [true/false]” in config For correct operation, it is recommended to create several spawn points of the train Chat commands (only for administrators) /atrainstart– launches the event in a random configuration /atrainstartunderground - forcibly launches an event underground /atrainstartaboveground - forcibly launches an event aboveground /atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration /atrainstartunderground <trainPresetName> /atrainstartaboveground <trainPresetName> /atrainstop– stops the event /atrainpoint– creates a custom spawn point of the train in your position Console commands (RCON only) atrainstart– launches the event in a random configuration atrainstartunderground - forcibly launches an event underground atrainstartaboveground - forcibly launches an event aboveground atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration atrainstartunderground <trainPresetName> atrainstartaboveground <trainPresetName> atrainstop – stops the event Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Api bool IsArmoredTrainActive() bool StopArmoredTrain() bool StartArmoredTrainEvent() bool EndArmoredTrainEvent() bool IsTrainBradley(uint netID) bool IsTrainHeli(uint netID) bool IsTrainCrate(uint netID) bool IsTrainSamSite(uint netID) bool IsTrainWagon(uint netID) bool IsTrainTurret(uint netID) Vector3 ArmoredTrainLocomotivePosition() Hooks OnArmoredTrainEventStart OnArmoredTrainEventStop Contact me in Discord: Adem#955$29.99 -
Version 1.4.6
6,493 downloads
Sputnik is a server event that allows players to contest fallen sputnik satellite fragments that fall around the map. Players will need to battle their way past patrol helicopters, NPCs, turrets, and mines to gain access to loot locked behind keycards that require 'Space Cards,' which can be added to loot tables or sold in a shop! Alternatively, you can use standard keycards. Overview By default, there are five types of debris that can fall in any quantity and combination. The fragment can be guarded by a helicopter, NPCs, turrets, and mines. For each preset, you can configure the location and number of crates. A radiation zone can be created around the fragment. By default, there is a card reader in one of the locations that open a locked crate. It is activated using the “Space card.” For more information, see the “Space card” section. Space Card A card reader can be placed on any type of sputnik debris. By default, it is activated using a purple "Space Card." This card reader opens the crates specified in a special section of the config. A custom card can be added to the loot tables of standard crates and crates of this event. It can also be given with the help of a command or sold in the server store. If necessary, the card reader can be removed, and the card can be replaced with any type of standard card. Location presets The location preset is specified for each wreckage preset separately. By default, a data file with five types of prefabs is included: sputnik_1 debris_1 debris_2 debris_3 debris_4 They are shown in pictures 6 - 10. The first location includes a locked crate that opens with the help of a "Space Map." Chat commands (only for administrators) /sputnikstart– launches the event in a random configuration /sputnikstart <eventPresetName> – launches the event in the <eventPresetName> configuration /sputnikstop – stops the event /givespacecard – give yourself a "Space Card". Console commands (RCON only) sputnikstart– launches the event in a random configuration sputnikstart <eventPresetName> – launches the event in the <eventPresetName> configuration givespacecard <userID> – give a "Space Card" to player Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Hooks OnSputnikEventStart () OnSputnikEventStop () OnSputnikEventWin (ulong userID) OnPlayerEnterSputnik{BasePlayer player} OnPlayerExitSputnik{BasePlayer player} My Discord: Adem#9554 Join the Mad Mappers Discord here! Check out more of my work here!$29.99 -
Version v1.3
44 downloads
Mega Pack Include 200+ bases : Resort Base design (include Raidable ) https://codefling.com/bases/raidable-premium-resort Raidable Base Pack 1 https://codefling.com/bases/pack-1-40-raidablebases Raidable Base Pack 2 https://codefling.com/bases/pack-2-35-raidablebases Raidable Base Pack 3 https://codefling.com/bases/pack-3-35-raidable-bases-adobecontainer-bases Raidable Sky Base https://codefling.com/bases/sky-bases-raidablebases Raidable Shelters https://codefling.com/bases/raidable-shelters-40 Raidable Ships https://codefling.com/bases/pack-4-raidable-ships-20 Raidable Halloween Bases codefling.com/bases/raidable-halloween-bases$144.98- 1 comment
- 1 review
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- 6
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- #blackfriday
- #bases raideables
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Tagged with:
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Version v2
66 downloads
This bundle of raidable bases is perfect to brighten up your server for the Christmas season around the corner and offer some unique bases that your players can raid themed around the holidays! Celebrate the Christmas season in Rust with our special holiday-themed raidable bases! We have 48 raidable bases with traps all over the place! all adorned with festive decorations and designed to immerse you in the true spirit of Christmas Pack Includes 40+ bases: - 14 easy bases - 23 medium bases - 7 hard bases - 3 expert base ! ReadMe.txt file for help/Discord ! Base designs Shelter design Normal base designs Ship design Tree designs Balloon design Raidable Towns Copy and paste these commands in F1 for easy setup rb.config add "Easy Bases" "santa13" "santa14" "santa18" "santa20" "santa26" "santa27" "santa28" "santa29" "santa30" "xmas-balloon" "santa38" "santa36" "santa35" "santa32" rb.config add "Medium Bases" "santa1" "santa2" "santa3" "santa4" "santa5" "santa6" "santa7" "santa8" "santa9" "santa10" "santa11" "santa12" "santa15" "santa16" "santa17" "santa19" "santa21" "santa22" "santa31" "santa32" "santa33" "santa34" "tree1" rb.config add "Hard Bases" "santa25" "santa24" "santa23" "tree2" "santa40" "santa42" "santa43" rb.config add "Expert Bases" "xmas-town-expert" "santa39" "santa41" rb.config add "Nightmare Bases" resort-nightmare$35.00- 2 reviews
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- #christmas
- #bases raideables
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Version 1.0.1
7 downloads
Boost engagement on your Rust server with a fully customizable Prize Wheel at Outpost, inviting players to spin daily for exciting rewards and adding a unique touch to your server. Players spin by pressing a button, and you can configure the location of all signs, the button, and the wheel itself, plus add custom branding with ImageUrls. The highly configurable reward system supports item spawns with custom skin IDs and commands, which is ideal for special rewards like VIP access or grand prizes on lucky spins. Default Plugin Config: LuckyWheel.mp4$9.99 -
Version 0.1.12
697 downloads
Plugin for Real PvE servers, featuring damage prevention, anti-griefing measures, customizable PvP zones, an automatic loot queue in radtowns and raid zones, and much more. The ability to set "server.pve" to "true", which allows the server to have a "PvE" flag; Damage from NPC's are enabled when server.pve is true; The ability to inflict damage to one's own structures with "server.pve true"; The ability to destroy(including external walls) or rotate one's structures without any time constraints; The ability to force the decay of building blocks with Twigs grade, even if there is wood in the Tool Cupboard; The ability to toggle the gather resource restriction in someone else's Building Privileges; No one, except the owner or their friends, will be able to open their loot containers (chests, storages, bodies, etc.); Administrators can bypass loot restrictions; The ability to schedule the killing of players if they disconnect within someone else's Building Privilege; Disabling backpack and active item drop upon death, even if backpack is full; The ability to disable 'Give' messages; The ability to modify the items given at spawn on the beach; The ability to create an unlimited number of custom permissions; The ability to allow players to bypass the queue; The ability to set limits on sleeping bags, shelters and auto turrets for each permission; The ability to set a multiplier for the prices of monuments and events for each permission; The ability to customize the price and amount of vehicles for each of your custom permissions; The ability to assign vehicles to each player; The ability to customize the assigned price and available amount of vehicles for each of your custom permissions; An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege; The ability to loot monuments through a queue system; The ability to configure monuments, setting their looting price and time, and adjusting status bars for each monument; The ability to acquire the privilege to loot events (helicopters, bradleys, and raidable bases) through a purchase; The ability to customize the price of each event types and loot attempts (lives); NPCs only aggress against players who are looting monuments, events or raidable bases; Only players who are looting monuments, events or raidable bases can inflict damage to NPCs; RaidableBases are protected from griefing(no damage, no loot and etc). Only the owner can interact with the raid; Neutral RaidableBases can be purchased; Prices for purchasing neutral raids are configurable for each difficulty level; Configurable raid limits (currently available) along with discount multipliers for purchases, for each permission. File location: *SERVER*\oxide\data\RealPVE\PermissionConfig.json Default: https://pastebin.com/5VtWZZVr All permissions are created and configured in the config file under the "List of permissions" section. You can create as many permissions as needed and customize them flexibly. It is recommended to use the prefix "realpve" in the permission's name, for example: "realpve.vip". NOTE: The first permission will serve as the default permission for those who do not have any permissions. { "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [ { "Permission Name": "realpve.default", "Bypass Queue": false, "Limit of beds": 15, "Limit of shelters": 1, "Limit of auto turrets": 12, "Seconds that will be skipped when opening HackableLockedCrate. Range from 0 to 900": 0.0, "Monuments price multiplier": 1.0, "Events price multiplier": 1.0, "Limit of RaidableBases(at the time)": 1, "RaidableBases price multiplier": 1.0, "Vehicles settings": { "Horse": { "Limit": 1, "Price": 10.0 }, "Bike": { "Limit": 1, "Price": 5.0 }, "MotorBike": { "Limit": 1, "Price": 20.0 }, "Car": { "Limit": 1, "Price": 25.0 }, ... } }, { "Permission Name": "realpve.vip", "Bypass Queue": true, "Limit of beds": 20, "Limit of shelters": 2, "Limit of auto turrets": 15, "Seconds that will be skipped when opening HackableLockedCrate. Range from 0 to 900": 450.0, "Monuments price multiplier": 0.9, "Events price multiplier": 0.9, "Limit of RaidableBases(at the time)": 2, "RaidableBases price multiplier": 0.9, "Vehicles settings": { "Horse": { "Limit": 5, "Price": 9.0 }, "Bike": { "Limit": 5, "Price": 4.5 }, "MotorBike": { "Limit": 5, "Price": 18.0 }, "Car": { "Limit": 5, "Price": 22.5 }, ... } } ], "Version": { "Major": 0, "Minor": 1, "Patch": 1 } } An example of a monument/event/rb multipliers using default permissions. For example, if you set the price for the Harbor at $1000, a player with the default permission(1.0) will pay $1000 * 1 = $1000. Meanwhile, a player with a VIP permission(0.9) will pay $1000 * 0.9 = $900. However, if a player possesses a misbehaving permission with a value of 1.1, they will need to pay $1000 * 1.1 = $1100. { "Chat admin command": "adminpve", "Chat command": "realpve", "Is it worth forcibly implementing PvE for a server?": true, "Is it worth enabling GameTips for messages?": true, "Is it worth preventing the sending of 'Give' messages?": true, "Is it worth preventing resource gathering in someone else's building privilege area?": false, "Is it worth preventing the pickup of plants spawned by the server in someone else's building privilege zone?": false, "Is it worth preventing players from handcuffing others?": true, "Is it worth preventing a backpack from dropping upon player death?": true, "Is it worth preventing damage to the laptop of the Hackable Crate?": true, "Is it worth removing the penalties for recyclers in safe zones?": true, "Which currency symbol and format will be utilized?": "${0}", "Vehicles - Time(in seconds) to display the marker when searching for a vehicle. A value of 0 disables the marker": 15.0, "Anti-Sleeper - Time in seconds after which a player will be killed if they disconnect while inside someone else's Building Privilege. Set to 0 to disable": 1200.0, "PatrolHelicopterAI - Monument Crash. If set to true, the helicopter will attempt to crash into the monument": false, "PatrolHelicopterAI - Use Danger Zones. If set to false, the helicopter will function as it did before the April update": false, "PatrolHelicopterAI - Flee Damage Percentage. A value of 1 or above will make the helicopter behave as it did before the April update": 1.0, "Is Npc Random Raids enabled?": true, "PvP - Is friendly fire enabled by default when creating a team?": false, "PvP - Is it worth adding map markers for PvP zones?": true, "PvP - Name of the map maker": "PvP Zone!", "PvP - Settings for the status bar": { "Order": 9, "Height": 26, "Main_Color(Hex or RGBA)": "1 1 1 1", "Main_Transparency": 0.15, "Main_Material": "", "Image_Url": "https://i.imgur.com/oi5vIkk.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_PvP", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "1 1 1 1", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75", "Progress_Reverse": true, "Progress_Color": "#FF6347", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" }, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 12 } } ENG: https://pastebin.com/ZMUL6pYL RUS: https://pastebin.com/Mx8cbMts Main commands(/realpve ) : vehicle: find - helps to find a player's vehicle; unlink - unlinks the vehicle without the need to approach it; clear - unlinks all vehicles. team: ff - Enable/Disable damage to teammates. Only the group leader can use this command. Admin commands(/adminpve). Permission "realpve.admin" required: loot - Toggle unrestricted looting. If a userID is added at the end, the command will apply to that player, otherwise, it will apply to the person who entered it. monument: pvp - Toggle the PvP flag for a monument. If a monumentID is added at the end, the command will apply to that monument, otherwise, it will apply to the monument the player is currently in. Example: /realpve team ff /realpve vehicle find *netID* /adminpve loot /adminpve loot *userID* /adminpve monument pvp /adminpve monument pvp *monumentID* This plugin provides the ability to claim vehicles, thereby preventing theft and griefing from other players. In permissions, you can set the price and quantity restrictions for each type of vehicle, ensuring flexible customization according to your preferences. An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege. File location: *SERVER*\oxide\data\RealPVE\MonumentConfig.json Default: https://pastebin.com/XY1d9YaM This plugin introduces queue system and loot purchases for monuments. You can customize the price and time for looting for each monument. Within monuments, only the "Looter" and his friends have the ability to loot, pick up items or damage entities. Additionally, NPCs and animals within monuments do not aggress against other players and do not receive damage from them. If a player dies within the monument, they will have a grace period to return. This allows players to safely loot monuments without fear of griefing. Example of monument configuration: "ferry_terminal_1": { "Type(This parameter is just a hint. Changes won’t have any effect)": "RadTown", "Time in seconds(1-15) given to respond for purchasing monument looting": 5.0, "ShowSuffix": true, "Broadcast": true, "PvP - Is PvP enabled at this monument? If so, players will be able to kill each other, and loot will be publicly accessible": false, "PvP - Sets the delay in seconds that a player remains in PvP mode after leaving a PvP monument. 0 disables the delay": 10, "PvP - Is it worth adding map markers for monuments if they are PvP zones?": true, "LootingTime": 900, "Price": 15.0, "Is it worth using a progress bar for bars with a counter?": true, "BarSettings": { "Order": 10, "Height": 26, "Main_Color(Hex or RGBA)": "#FFBF99", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/awUrIwA.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_ferry_terminal_1", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#FFDCB6", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75", "Progress_Reverse": true, "Progress_Color": "#FFBF99", "Progress_Transparency": 0.8, "Progress_OffsetMin": "", "Progress_OffsetMax": "" } } Type - This field serves only as an indicator for you. The changes won't have any impact; ShowSuffix - Suffix display. Some monuments (for example Warehouses) have suffixes in the name, like "Warehouse #12"; Broadcast - Enabling or disabling broadcasts when a monument is occupied or vacated; LootingTime - Time allocated for looting the monument; Price - The price for which you can start looting the monument. 0 means looting is free; BarSettings - Settings for the Advanced Status Bar. You can also choose the types of monuments by specifying them under the "List of tracked types of monuments" section. A list of all available types can be viewed on the MonumentsWatcher's page in the "Developer API" section. "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation", "Custom" ] Events, similar to monuments, offer the opportunity to claim events. All events are configured in the config file under the "Settings for the events" section. You can customize the price of looting and looting attempts(deaths, including friends). Just like in monuments, only the "Looter" and his friends have the ability to loot and damage entities. Additionally, in events, NPCs do not aggress against other players. If a player(including friends) exceeds the death limit, the event became free, thereby providing other players with the opportunity to claim the event. Example of event configuration: { "Settings for the PatrolHelicopter events": { "IsEnabled": true, "Time in seconds (1-15) given to respond for purchasing this event. Note: This is shown to everyone who deals damage, and the first person to buy it will claim it": 5.0, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Settings for the BradleyAPC events": { "IsEnabled": true, "Time in seconds (1-15) given to respond for purchasing this event. Note: This is shown to everyone who deals damage, and the first person to buy it will claim it": 5.0, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Version": { "Major": 0, "Minor": 1, "Patch": 0 } } Price - The price to claim the event. 0 means looting is free; DeathLimit - Limit of deaths after which the event becomes free. File location: *SERVER*\oxide\data\RealPVE\NewbieConfig.json Default: https://pastebin.com/QHZCqpji An example of an item list given for the main inventory: "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ] P.S. In the Text field, you need to specify the language key. Or, you can just write any text, but there won't be a translation of the text. File location: *SERVER*\oxide\data\RealPVE\RaidableBasesConfig.json Default: https://pastebin.com/rpDng7Fd Integration with the RaidableBases plugin does not restrict its functionality in any way. On the contrary, it adds an anti-grief system that protects bases from malicious players. In raid bases, NPCs and other entities can only receive damage from the raid owner or their friends; Turrets and traps do not aggress against outsiders; You can customize the price of claiming to each difficulty and set individual discounts for each permission. You can still purchase raid bases using the /buyraid command. Raid bases without owners(buyable, maintained, manual and scheduled) can be bought for a price set in the configuration file or assigned to the first player who enters its radius, if the final price(price * discount) less or equals to 0. Additionally, as a bonus, upon buying this plugin, you receive 5 free bases for 3 difficulty levels, along with configured loot for them.$39.99- 24 comments
- 1 review
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- 3
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Version 1.1.12
40 downloads
HeliWars is a Death Race style Event for your Server with race catchup speed boost and rockets or c4 to fight other players TruePVE supported Commands heliwars - manualy starting event (admin only) hwtop - view leaderboard of wipe jhw - join event lhw - leave event heliwarsconfig - ingame config settings (admin only) Player Inputs primary Fire - Shoots rockets (only active after reaching first waypoint) secondary Fire - Drops suspended C4 behing you (only active after first waypoint) reload - Detonates droped c4's ( if setting is on) Permission HeliWars.use - gives player ability to use open event command Video Demo Config { "1. Event Settings": { "Auto Spawn Event (false will disable spawn commands)": true, "Min Players requered to start Event": 2, "Time to enter Event in minutes": 1, "Auto Spawn Timer Minimum (in minutes)": 120, "Auto Spawn Timer Maximum(in minutes)": 180, "Ping System - use on event players": true, "Ping System - min amount of players to start ping": 3, "List of Monuments to Exclude (Prefab Name ex. assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_a.prefab or fishing_village)": [ "assets/bundled/prefabs/autospawn/monument/cave/cave_small_medium.prefab", "cave", "underwater", "bunker", "power_sub", "launch_site", "radtown", "tiny", "ice" ] }, "2. Heli Settings": { "Use Set amount of ammo (if false - ammo will refill on a player elimination)": true, "Start Ammo ammount": 500, "Use Remote controlled C4 (Detonate with Reload Button)": true }, "3. Prize Settings": { "Give Random Item in list (false will give all)": true, "Give Random Command in list (false will give all)": true, "All Custom Commands": [ "GiveRank {playerid} VIP", "GiveRank {playerid} VIP+" ], "All Prize Items": [ { "Item Amount": 2000, "Item Short Prefab Name": "scrap", "Item Skin ID (0 = Default)": 0, "Item Display Name (empty = Default)": "" } ], "Winner Prize : 0 None , 1 = Item , 2 = Customcommand , 3 = Item + Customcommand": 1 }, "4. External Plugin Settings": { "Chat commands to block in event": [ "shop", "shops", "tp", "tpa", "home" ], "Console commands to block in event": [ "god" ] }, "5 HeliWars Chat Commands": { "Chat command to start HeliWars": "heliwars", "Chat command to enter HeliWars": "jhw", "Chat command to leave HeliWars": "lhw", "Chat command to see HeliWars LearderBoard": "hwtop" }, "6. Debug Settings": { "Enable Debug? (enabled will start event without notify and no limit on entry)": false } } Lang File { "alreadyenteredMessage": "You have already Entered, please wait for admin to start event", "notinlistMessage": "You have not entered the Event to leave sed Event", "enteredeventMessage": "You are now entered the HeliWars event , Wait for Admin to start", "lefteventMessage": "You now left the HeliWars event", "capreachedMessage": "Event is full!", "WinnerMessage": "<size=14>Congratz to <color=green>{playername}</color> for winning the HeliWars!!</size>", "EventOpenTooltip": "HeliWars Now Active!!!!", "EventopenMessage": "<size=20>HeliWars Event is now open to join . use <color=green>{commandjoin}</color> to enter and ,<color=green>{commandleave}</color> to leave..And to see LeaderBoard <color=green>{commandleaderboard}</color> .You got {timetoevent} min's</size>", "GoGoMessage": "<color=green><size=20> Go! Go! Go!</color></size>", "jointimerMessage": "<color=green><size=18> The Admin started the Event</color></size>", "eventalreadystartedMessage": "Event already started, you cant join in , Sorry!", "MINPlayersEnterd": "Min Requered Players to Enter not met ", "QuePlayersText": "Queuing Players!!", "EventActiveText": "Active!!", "EventStatusText": "Event Status :", "PlayercountText": "Player Count :", "YouKilled": "You killed <color=#FFD700>{playername}</color>", "KilledBy": "You Got Killed by <color=#FFD700>{playername}</color>", "Joinbutton": "Join HeliWars", "Rejectbutton": "Reject HeliWars" } Players with sleeping bags in there building prev will be teleported to one after event . Naming a bag yo heliwars . Will then use only that bag . If no bags will return to original pos . All inv does get saved Credits We would like to thank Noobhub & Meinrust Community's for the help in testing$10.00 -
Version 1.2.2
1,912 downloads
This plugin does not have its own functionality This plugin is only used as an API for other plugins Creates a configurable PVE mode out of compatible events and plugins Supported Plugins AirEvent HarborEvent WaterEvent Satellite Dish Event Power Plant Event JunkyardEvent Defendable Bases BossMonster BetterNpc Convoy API void EventAddPveMode(string shortname, JObject configJson, Vector3 position, float radius, HashSet<uint> crates, HashSet<uint> scientists, HashSet<uint> tanks, HashSet<ulong> owners, BasePlayer owner) Creates a PVE event mode shortname – name of event configJson – PVE mode configuration (more details below in the description) position – event position on the map radius – radius of the event zone crates – list of all event crates (including locked crates) scientists – list of all NPCs active during event tanks – list of all Bradley events owners – list of all event owners (this parameter is necessary if you need to create an event zone several times) owner – event owner (this parameter is required if you need to run an event with the owner) void EventRemovePveMode(string shortname, bool addCooldownOwners) Removes PVE mode for the event shortname – name of event addCooldownOwners – should there be a cooldown for all event owners if this parameter is active in the PVE mode configuration? (this parameter is necessary if you need to create an event zone several times and issue a cooldown only in the last iteration) void EventAddCrates(string shortname, HashSet<uint> crates) Adds crates to the event if active in PVE mode shortname – name of event crates – list of event crates to be added (including locked crates) void EventAddScientists(string shortname, HashSet<uint> scientists) Adds NPCs to the event if active in PVE mode shortname – name of event scientists – list of added event NPCs to be added void EventAddTanks(string shortname, HashSet<uint> tanks) Adds Bradley to the event if active in PVE mode shortname – name of event tanks – list of added Bradleys event to be added HashSet<ulong> GetEventOwners(string shortname) Returns a list of SteamID for all of the Event Owners during the operation of an event shortname – name of event ulong GetEventOwner(string shortname) Returns the SteamID of the current Event Owner (if there is no Event Owner, it returns 0) shortname – name of event void SetEventOwner(string shortname, ulong owner) Sets the current Event Owner shortname – name of event owner – SteamID of the player HashSet<string> GetEventsPlayer(ulong id) Returns a list of event zones where the player is located id - SteamID of the player Dictionary<string, double> GetTimesPlayer(ulong id) Returns a list of events and the time when the player participated in the event the last time id - SteamID of the player PVE Mode Configuration float Damage – The amount of damage that the player has to do to become the Event Owner HashSet<ScaleDamageConfig> ScaleDamage – Damage coefficients for calculation to become the Event Owner bool LootCrate – Can other players and teams loot the crates if not Event Owner or their team? [true/false] bool HackCrate – Can other players and teams hack locked crates if not Event Owner or their team? [true/false] bool LootNpc – Can other players and teams loot NPC corpses if not Event Owner or their team? [true/false] bool DamageNpc – Can other players and teams deal damage to the NPC if not Event Owner or their team? [true/false] bool DamageTank – Can other players and teams do damage to Bradley if not Event Owner or their team? [true/false] bool TargetNpc – Can an Npc attack other players and teams if not Event Owner or their team? [true/false] bool TargetTank – Can Bradley attack other players and teams if not Event Owner or their team? [true/false] bool CanEnter – Allow other players and teams to enter the Event Zone if not Event Owner or their team? [true/false] bool CanEnterCooldownPlayer – Allow a player who has an active cooldown as the Event Owner to enter the event zone? [true/false] int TimeExitOwner – The time that the Event Owner can leave the Event Zone and retain title [sec.] int AlertTime – The Warning time until Event Owner status will end [sec.] bool RestoreUponDeath – Prevent RestoreUponDeath plugin from functioning in the Event Zone? (Player will drop gun and inventory when in Event Zone) [true/false] double CooldownOwner – Cooldown timer for Event Owner until they can achieve the title again, after the end of an event where the player was its owner [sec.] int Darkening – Darkening of the dome (0 – disables the dome) Example: JObject config = new JObject { ["Damage"] = 500f, ["ScaleDamage"] = new JArray { new JObject { ["Type"] = "NPC", ["Scale"] = 1f }, new JObject { ["Type"] = "Bradley", ["Scale"] = 2f } }, ["LootCrate"] = false, ["HackCrate"] = false, ["LootNpc"] = false, ["DamageNpc"] = false, ["DamageTank"] = false, ["TargetNpc"] = false, ["TargetTank"] = false, ["CanEnter"] = false, ["CanEnterCooldownPlayer"] = true, ["TimeExitOwner"] = 300, ["AlertTime"] = 60, ["RestoreUponDeath"] = true, ["CooldownOwner"] = 86400, ["Darkening"] = 12 }; Chat commands EventsTime - shows the player a list of how much time has passed since participating in the event the last time Console commands (RCON only) ClearTimePveMode {steamid} - clears the list of the time when the player with SteamID ({steamid}) participated in the event the last time My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!$15.00 -
Version 1.0.8
1,219 downloads
A plugin that spawns in NPC controlled RHIBS which act as stationary patrols in the ocean and along the coastline waiting and looking for players. Once engaged, players have the choice to attack them for loot or flee for their lives! Description This plugin will spawn RHIBs with NPCs on your server that will act as stationary patrols, they will remain in place and search for players that enter their sight, at which point they will pursue the player. The player has the option of escaping the patrol, or they can fight the NPCs and if successful and victorious, you can take the loot they hold in their boat! Should the player have a base on the beach, or decide to hide inside anywhere near the waters edge, the NPCs will not hesitate to pull out their rocket launchers and go to work trying to raid their defensive positions! In the configuration for the plugin you can create several patrol presets, each having their own population on the map. Adjust also the amount of NPCs in the boat, their clothing and weapons, all of their parameters for difficulty and challenge, as well as adjust and customize the loot table for each preset, including custom spawn locations for the stationary patrols. The best map for the plugin to work is a map with a lot of sea. I can recommend the maps of the Mad Mappers team developers.: Land Of Enmity Arhipelago Dependencies Required NpcSpawn Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!$30.00- 177 comments
- 4 reviews
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- 6
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- #boat
- #facepunch
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Version 1.3.0
4,094 downloads
Bradleys now spawn in Tiers with small config and lootcrate spawn options. Features : Spawns as Easy,Medium,Hard or Nightmare Tiers Easy configuration and setup BradleyGuards and BradleyOptions will disable their HP and Cratedrop settings automaticly (Krungh Crow versions). Works on any Bradley no exceptions Spawn and Kill Messages Option to make a vanilla bradley spawn instead of a Tiered one at random. Set a extra reward in the form of Economics or ServerRewards Support for Tiered loot systems (using it set to false by default) v1.0.3 Showing Bradley tier on 1st damage then after each 2 minutes will show it again. API for other developers is made available Permissions : bradleytiers.use : To be able to use the /bt info chatcommand Commands : /bt info : Just prints plugin info version and author to chat Configuration : Want a certain item to spawn as a blue print just add .bp behind its shortname ! Example of custom items like the ExtendedRecycler plugins recycler item. { "probability": 0.6, "shortname": "box.repair.bench", "name": "Recycler", "skin": 1594245394, "amountMin": 1, "amount": 1 }, { "Main config": { "Debug": false, "Chat Prefix": "[<color=yellow>Bradley Tiers</color>] ", "Use GUIAnnouncement": false, "Reply to player in chat on attack": true, "Reply to player in chat on reward": true, "Show kills/spawns in Global chat": true, "Use Notify": false, "Notify profile ID": 0, "Include Vanilla Bradley": false, "Include ArmoredTrain Bradley": false, "Include Convoy Bradley": false, "Include SatDish/Harbor Event Bradley": false, "Bradley Tiers can interact with NPC": false }, "Tier Names": { "Vanilla": "Vanilla", "Easy": "Easy", "Medium": "Medium", "Hard": "Hard", "Nightmare": "Nightmare" }, "Kill Rewards": { "Use Economics?": true, "Use ServerRewards?": false, "Vanilla amount": 500, "Easy amount": 1000, "Medium amount": 1500, "Hard amount": 2000, "Nightmare amount": 2500 }, "Loot Tables": { "Use lootsystem": true, "Use Random Skins": false }, "Easy Bradley": { "Bradley Health": 1500, "Bradley Max Fire Range": 100, "Bradley Bulletdamage (15 is vanilla)": 15.0, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.6, "Bradley Damage scale (0-1)": 0.6, "Add Custom Loot": true, "Bradley Max crates after kill": 4, "Spawn Min Amount Items": 2, "Spawn Max Amount Items": 6, "Loot Table": [ { "probability": 1.0, "shortname": "ammo.pistol", "name": "", "skin": 0, "amountMin": 5, "amount": 5 } ] }, "Medium Bradley": { "Bradley Health": 1800, "Bradley Max Fire Range": 100, "Bradley Bulletdamage (15 is vanilla)": 15.0, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.75, "Bradley Damage scale (0-1)": 0.7, "Add Custom Loot": true, "Bradley Max crates after kill": 5, "Spawn Min Amount Items": 2, "Spawn Max Amount Items": 6, "Loot Table": [] }, "Hard Bradley": { "Bradley Health": 2000, "Bradley Max Fire Range": 100, "Bradley Bulletdamage (15 is vanilla)": 15.0, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.8, "Bradley Damage scale (0-1)": 0.85, "Add Custom Loot": true, "Bradley Max crates after kill": 8, "Spawn Min Amount Items": 2, "Spawn Max Amount Items": 6, "Loot Table": [] }, "Nightmare Bradley": { "Bradley Health": 2500, "Bradley Max Fire Range": 100, "Bradley Bulletdamage (15 is vanilla)": 15.0, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.85, "Bradley Damage scale (0-1)": 1.0, "Add Custom Loot": true, "Bradley Max crates after kill": 12, "Spawn Min Amount Items": 2, "Spawn Max Amount Items": 6, "Loot Table": [] } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Bradley": "Bradley", "Destroyed": "finally destroyed the", "Info": "\n<color=green>Available Commands</color>\n<color=green>/bt info</color> : Shows info on version/author and commands", "InvalidInput": "<color=red>Please enter a valid command!</color>", "KillRewardMessage": "You recieved {0}$ for Destroying the {1} BradleyApc", "AttackMessage": "You are taking on a {0} Bradleyapc", "Version": "Version : V", "NoPermission": "<color=green>You do not have permission to use that command!</color>", "KillNotification": "<color=orange>{0}</color> Destroyed a {1} BradleyApc", "SpawnMessage": "A {0} Bradley has spawned around {1}" } API : When a Bradley has been updated to a Bradley Tier OnBradleyTiersVanillaSpawned(BradleyAPC bradley) OnBradleyTiersEasySpawned(BradleyAPC bradley) OnBradleyTiersMediumSpawned(BradleyAPC bradley) OnBradleyTiersHardSpawned(BradleyAPC bradley) OnBradleyTiersNightmareSpawned(BradleyAPC bradley) When a Bradley Tier has been destroyed OnDestroyBradleyTiersVanilla(BradleyAPC apc, HitInfo info) OnDestroyBradleyTiersEasy(BradleyAPC apc, HitInfo info) OnDestroyBradleyTiersMedium(BradleyAPC apc, HitInfo info) OnDestroyBradleyTiersHard(BradleyAPC apc, HitInfo info) OnDestroyBradleyTiersNightmare(BradleyAPC apc, HitInfo info) When a Bradley Tier is taking damage OnBradleyTiersHitVanilla(BradleyAPC bradley, HitInfo info) OnBradleyTiersHitEasy(BradleyAPC bradley, HitInfo info) OnBradleyTiersHitMedium(BradleyAPC bradley, HitInfo info) OnBradleyTiersHitHard(BradleyAPC bradley, HitInfo info) OnBradleyTiersHitNightmare(BradleyAPC bradley, HitInfo info)Free- 188 comments
- 11 reviews
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- 12
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- #bradley
- #krunghcrow
- (and 4 more)