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Everything posted by Kobani
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Problem solved. It was a configuration error on my side.
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- 60 comments
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When I install Welcome Panel 3.2.21 and open the panel, all players are kicked from the server. I am using Carbon 0.24.4234 I hope there is a solution for this problem. To rule out errors from my side, I have removed all other plugins. deleted the Welcome Panel Configs and regenerated them. unfortunately the problem persists. I would appreciate an answer.
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- 217 comments
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- 1
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A change that keeps the sea state permanently calm, even if the weather changes, would be good. so that weather.ocean_scale 0 or 1 remains the same even during storms. Would this be possible? Or is there already a solution for the heavy swell. 😅
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- 48 comments
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- #performance
- #admintool
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(and 3 more)
Tagged with:
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- 201 comments
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- #eventmanager
- #manager
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(and 5 more)
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- 40 comments
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- #supermarket
- #crates
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- 40 comments
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- #supermarket
- #crates
- (and 20 more)
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- 297 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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There is no conflict with another plugin. I now know what the problem is. If 2 players build on the same building, then downgrade all no longer works because the components were set by 2 different people.
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Hello, is it possible to sell an item only once per vipe? If so, what would the configuration look like? Hi I know I've asked this before and I'm sure many others would be happy about this function. If they would add the possibility to hide more buttons. custombuttonstoggle custombuttonstoggle1 custombuttonstoggle2 ... and possibly the possibility - to hide the buttons when you close the inventory. - and that the inventory and the button closes when a button is pressed. This would actually be worth a donation of at least 20 euros to me. Or make a suggestion. I would be very grateful. 😉
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Hello, is it possible to sell an item only once per vipe? If so, what would the configuration look like?
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[IQSphereEvent] ERROR #8573 An error occurred while connecting, please inform the developer Discord - @mercury.official Error : System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.IQSphereEvent.GetInformation () [0x00000] in <c8d2cc83ba5349528c40b9b9bfb5c575>:0
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This error occurs sporadically, I am trying to observe the context in which this happens. Failed to call hook 'OnPlayerConnected' on plugin 'TutorialDisplay v2.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TutorialDisplay.UpdateTutorialDisplayUI (BasePlayer player) [0x00050] in <c02873fc75a243cb89a8ee81f42cefdd>:0 at Oxide.Plugins.TutorialDisplay.OnPlayerConnected (BasePlayer player) [0x00000] in <c02873fc75a243cb89a8ee81f42cefdd>:0 at Oxide.Plugins.TutorialDisplay.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a40] in <c02873fc75a243cb89a8ee81f42cefdd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Moved here from the discussions
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Really a great plugin, the displays in the center of the screen above the belt and then in the overlay with great graphics are very appealing. You really don't miss any more important information. Also the cooperation with ZoneManager is simply fantastic. At the moment there are 4 stars as we still have to wait for an update, there are certainly reasons for that. As soon as everything is working, I will be happy to adjust my rating. Many thanks for this great plugin. Addendum: Unfortunately, there are still no responses to problems and the promised updates are still a long time coming. In the meantime, another 2 months have passed, which is why I am deducting more stars, as it is still not fully usable. What a pity.
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- 24 comments
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- #sorting
- #filtering
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(and 6 more)
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When players run over the mines, they are not injured and the following error occurs (I use TruePvE) Failed to call hook 'CanEntityTakeDamage' on plugin 'Sputnik v1.2.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Sputnik.CanEntityTakeDamage (BasePlayer victim, HitInfo hitinfo) [0x00137] in <90b3529a5ccb4178889e6815c35fc8d4>:0 at Oxide.Plugins.Sputnik.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ccf] in <90b3529a5ccb4178889e6815c35fc8d4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
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The map is beautiful, there are many places to explore, my players love it, and with BetterNpc I'm utilizing the full potential of the map and creating a mix of Water Bases, Raidable Bases and Defendable Bases... A wonderful mix. I love all of Wonder Fox's work... Thank you for making the best Rust maps. 10 stars. Keep up the good work. 🥇ðŸ†
- 30 comments
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- 1
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- #norddream
- #custom map
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As expected, a wonderful map. Simple and clean detailed landscape, good mix of all biomes and the best as always you can edit the map, which gives you the opportunity to implement your own ideas on the map. All I can say is, really great work. We love the maps from WF. 10 stars. I'm already looking forward to the next maps.
- 23 comments
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- 1
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- #island
- #custom map
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(and 3 more)
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The pilot's parachute is sometimes not visible to other players and you can then see it on other players or Npc's. It bounces back and forth sporadically. but the pilot himself always sees it.