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Everything posted by Kobani
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Hello, is it possible to switch off the red bubbles? I can't find anything in the configuration.
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Hey, could you please help me to prevent items that are not available in the game. These are dropped when smashing barrels when using the chilli buff, Because when players try to use some of these items, they get kicked out of the game with warning messages like RPC Error. I have no idea how and where exactly I can prevent or block them. I would be very grateful if you could find a solution to this problem, as players are driving me crazy with these messages.
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@IIIaKa Hello, first of all, thank you very much for your efforts and the first-class support. I have one last small request. It would be good if the message: ‘Repairing blocks with the Twigs type is prohibited’ is not deactivated. (Or that you can decide for yourself in the config which messages remain active). Reason: 1. it's not annoying, because nobody is constantly hitt a wall unless they're sick. 2. it has the advantage that if you try to repair a Twig brick, you will be reminded that Twig always decays. If you don't want to change this, I would be grateful if you could send me a solution via PN that I might be able to change. Thank you very much for your effort.
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I find the implementation as it is now better I have included the command to deactivate in the message. Because experience has shown that if a message only appears once, it is simply overlooked. Most players don't even read the welcome panel or the rules. But this message, as it is now, seems to be the first that everyone really reads. So far no one has complained that their Twig is falling apart. Good work @IIIaKa
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Ok, thank you very much, then I know.
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I agree with that. @IIIaKa First of all, hello 1. it would be fantastic if you could give players the option to disable or enable this message themselves, for example with a command like /twig warning It's quite annoying because players get annoyed when the message appears all the time. Because when it's on, it's annoying all the time, and when it's off, new players don't know about it and complain that their building is falling apart. Some players are bothered by it whether it's on or off, so it would be good if players could decide for themselves. At the moment the plugin only makes annoyed players. That's why a command is essential. 2. there is also a small plugin conflict. When players build with BuildTools from Mevent directly in a better material than Twig, the message still appears. Would it be possible for you to prevent this?
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Perfect, that was my mistake. Everything works.
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Ouch shame on my head... I'll give it a try later, thanks for the tip.
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/bar - Enabling and disabling personal bar display. unfortunately does not work. nothing happens
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The raids do not want to use the spawn points we have set after the update. The message could not find a random position appears
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Hello, can you say when the update will be available to solve the problem?
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- 43 comments
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The hotbar cannot be opened and the following error appears in the console Failed to call hook 'CreateListGUI' on plugin 'Hotbars v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Hotbars.CreateListGUI (ConsoleSystem+Arg arg) [0x00053] in <d17d812a10924effa7a6e78c006a6fcc>:0 at Oxide.Plugins.Hotbars.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004ad] in <d17d812a10924effa7a6e78c006a6fcc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 43 comments
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Update I have now carried out a few more tests and have been able to narrow down the error. It is actually due to the fact that the map has no standard monuments. After I added a standard Monument, your plugin worked. So your plugin does not work with custom maps without default monuments. I hope they can release an update for this issue.
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@ZEODE Do you have an idea or solution to the problem? I have set everything related to monuments to false. But it still doesn't work with the map. I only have your plugin on the server. So there is no plugin conflict.
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I have now written to RobJ and he has asked me to speak to you again. Maybe it will help us to solve the problem together. I have attached the chat history. Addendum RobJ2210: Technically speaking, the only thing that Mapdoesn’t have that any other map normally does is road mesh and fp monuments maybe that’s it ?? but I really dont know what it uses. Let me know and I will do as much as I can to help.