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Kobani

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Everything posted by Kobani

  1. Kobani

    Building Skins

    yes, you can. Only with the hammer it does not work. With older versions, without Gui it works.
  2. Kobani

    Building Skins

    I have removed the mod and then deleted all associated configs. Then I installed 1.1.1 and the menu appears, I select adobe skin but when I hit with the hammer stone is not changed to adobe. Permissions are given. I also tried it without all the other mods but it just doesn't work. Config is default. I'm getting desperate. Maybe you guys have another solution.
  3. Kobani

    Building Skins

    No longer works, no matter what I select it no longer works for us. Only the GUI is displayed, you can set everything but nothing more with the hammer upgrade.
  4. Kobani

    Spray Skins

    Misunderstanding, I can't add new Id's in the configuration. Since the update only this is in the config: { "command": "spray" } that's it.
  5. Kobani

    Spray Skins

    Since the update, the config is almost empty and the possibility to add custom items seems to be missing. Or am I missing something?
  6. Kobani

    Custom Buttons

    Each button has a permission. You can make them disappear with /custombuttonstoggle - in a selected button. Unfortunately, this function only exists once to date.
  7. Kobani

    Raidable Bases

    Tesla coils do not work even though set to true. anyone have any ideas?
  8. Kobani

    Simple Symmetry

    Does this also work with the Water Bases mod
  9. Kobani

    LSkins

    Hey, do you already know when you will fix the problem?
  10. Kobani

    Jet Event

    Unfortunately, that did not help.
  11. Kobani

    Jet Event

    No, on the contrary, I even released them. I also asked the creator and received the following answer. well it might be as simple as adding MLRSRocket to an entity group such as mlrs and creating a rule that says mlrs can hurt anything damage will be blocked if the rockets are not assigned an owner. i did put code in there to assign the owner even if they're not seated but if that doesn't work then you must tell them to remain seated in the MLRS until all MLRS rockets are fired. But unfortunately it does not help.
  12. Kobani

    Jet Event

    Perfect, thank you. Do you already have a solution for my other problem concerning True PvE?
  13. Kobani

    Jet Event

    Bought goes down well. Buildings don't take damage under TruePvE can you add an option that it works for targeted attacks on specific players? how far are you with the ch7 flying in fast and jumping out a few NPCs while the crates are burning.
  14. Kobani

    Welcome Panel

    I can't get my title image to work with v. 3.2.2. I have added the image address under title. Can someone please tell me what I am doing wrong or what I am missing? "Color": "0 0 0 1", "Material": "assets/icons/iconmaterial.mat", "Image": "https:/abcd/efg/hij.png", "Anchor Min": "0.03800001 0.725", "Anchor Max": "0.28 0.94", "Offset Min": "0 0", "Offset Max": "0 0", "Fade": 0.2, "Text (not for panels)": null, "Text Alignment (not for panels)": 3, "Text Font (not for panels)": "robotocondensed-bold.ttf"
  15. Kobani

    Building Skins

    Tell me if I'm wrong. Unsaleable items from the workshop will probably go, but ... Found on Facepunch Legals Community Server and Hosting Guidelines Extract from 3. (c) Don't be an a... . Be respectful of other players and our games and do not do or say anything that is illegal, circumvents paid content or could harm our games, Facepunch or other players.
  16. Kobani

    Jet Event

    Great idea, but something is missing for me personally. I think the players should do something for the loot during an event. Maybe have some NPCs guard the crash sites. Just an idea.
  17. Kobani

    Heli Signals

    On my PvE server, this mod is loved. Settings have made it possible that players and buildings that are not involved in the event do not take any damage. The different strengths give every player the opportunity to test their limits. The display of damage and rotor accuracy makes it very interesting for the players. They love to try again and again to improve. The cooldown, the maximum number of simultaneous helicopters and the shutdown of the vanilla helicopter can be adjusted, which made my purchase easier. I put it in a shop where players can buy it for scrap. So everything is perfect. 10 STARS This mod is just fun, the support alone makes it a very good mod, because almost always promptly helped and ideas are considered and implemented. Unfortunately, this is not the case with many. Positive: - The creator reacts promptly to problems. - 4 different difficulty levels - Cooldown and limitation of the number to keep the sky clean. - completely customisable loot. - No more danger for uninvolved people. And, and, and.... Negative:
  18. Kobani

    Heli Signals

    Hey, I'm very inexperienced when it comes to combat helicopters. My question, could someone possibly send me their personalised loot settings? I would be very grateful.
  19. Does it also work with fresh water on foundations?
  20. Suggestion There should be different rewards for the first three places. This makes it more interesting for the players. Experience with other plug-ins of this kind has shown that if only one place is rewarded, the first-placed player otherwise almost only continues to play alone.
  21. Kobani

    Heli Signals

    Thank you for the quick answer. Is the helicopter personal, or: - are other players also attacked? - can other players attack the helicopter?
  22. Kobani

    Heli Signals

    Hello is there a cooldown per helicopter signal and a maximum number of simultaneous combat helicopters
  23. Kobani

    TPMarker

    Please add... Automatic destruction of markers to which players teleport. We'll all go crazy otherwise. Already works for admins with raidable bases.
  24. Kobani

    Custom Buttons

    To be found here on page 3. I quote The problem only occurs when the aspect ratio is smaller than 16:9. The solution to this is to set the following "Base Position": { "Anchor Min": "0.5 0.0", "Anchor Max": "0.5 0.0" but then you also have to adjust your buttons again, as you have set them to default "0.5 0.2".

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