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Everything posted by Kobani
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Great, that helped. Now it works. I will deactivate the Buyable Cooldowns Ui for now because, knowing my players, the display will annoy them if it is there all the time. I would be happy if it were possible for this to close with the Buyable Events Ui. Or it closes again on its own after a few seconds. Of course only if it is possible. Thank you for your help and the great plugin. Your support is really great.
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When you complete a base, there is a timer, 15 minutes by default. As long as this is running, another category can be spawned. Only when these 15 minutes have expired does the cooldown apply to everyone. Can you fix this? Another question. And I hope I'm not being annoying. There are just things I've noticed. "Cursor enabled": false, Does this mean that the gui's can no longer be moved? I ask because i can still do it
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Hello I have managed to get it working now. However, the Buyable Cooldowns display is no longer hidden When I close the Buyable Events UI.
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First of all, thank you very much for your feedback. - I do not use /rbe despawn to end a base, but do it the normal way. - If I have finished an easy base and the timer of this jumps to 15 minutes, I can not buy another easy base, but each of the 4 other categories. - The timer shown here is not displayed at all - to assign authorizations I use the AdminMenu of k1lly0u, I have not activated a single authorization for RB. I will load only the most necessary on the test server and try again. To rule out any conflicts. It can't be the settings in the data folder for the bases, can it?
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I tried as a normal player, but I can still spawn other bases when I finish one. I seem to be doing something wrong. Here is the configuration. I just don't know what to do. Been trying to get this to work for hours now. i've even tested it with other players. No permissions were assigned. I think they can see immediately what is wrong. RaidableBases.json
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- 185 comments
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- #jtedal
- #mad mappers
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Would that be these lines? Because even that won't stop me from buying another one when I've finished one. If that's not it either, I'd be grateful if you could send me an example. "Buyable Events": { "Max Amount Purchasable Per Difficulty (0 = infinite, -1 = disabled)": { "Easy": 0, "Medium": 0, "Hard": 0, "Expert": 0, "Nightmare": 0 }, "Cooldowns (0 = No Cooldown)": { "Reset Cooldown Costs": { "Custom Currency": { "Enabled": false, "Item Shortname": "scrap", "Item Name": null, "Amount": 0, "Skin": 0 }, "Economics Money": 0.0, "ServerRewards Points": 0 }, "Easy": { "VIP Permission: raidablebases.vipcooldown": 1800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 1800.0, "Normal Users": 1800.0 }, "Medium": { "VIP Permission: raidablebases.vipcooldown": 1800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 1800.0, "Normal Users": 1800.0 }, "Hard": { "VIP Permission: raidablebases.vipcooldown": 1800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 1800.0, "Normal Users": 1800.0 }, "Expert": { "VIP Permission: raidablebases.vipcooldown": 1800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 1800.0, "Normal Users": 1800.0 }, "Nightmare": { "VIP Permission: raidablebases.vipcooldown": 1800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 1800.0, "Normal Users": 1800.0 }, "Apply Cooldown To Entire Clan And Team": false, "Apply All Cooldowns": true },
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I don't know what I'm doing wrong and I'm getting desperate, I just can't find the right settings to prevent players from making base after base. I would be grateful if you could explain to me how to set this correctly. If that's what I need to change. "Player Lockouts (0 = ignore)": { "Apply Lockouts To PVE": true, "Apply Lockouts To PVP": true, "Apply All Lockouts Everytime": true, "Time Between Raids In Minutes (Easy)": 180.0, "Time Between Raids In Minutes (Medium)": 180.0, "Time Between Raids In Minutes (Hard)": 180.0, "Time Between Raids In Minutes (Expert)": 180.0, "Time Between Raids In Minutes (Nightmare)": 180.0, "Block Clans From Owning More Than One Raid": true, "Block Friends From Owning More Than One Raid": true, "Block Teams From Owning More Than One Raid": true, "Block Players From Joining A Clan/Team To Exploit Restrictions": false
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- 30 comments
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- #norddream
- #custom map
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I actually wanted to buy, but I had a look at the support area beforehand. and I see a lot of problems in progress and also outstanding ones. This is actually preventing me from doing so. I run a PvE server and use many well known event plugins which also include matching NPC plugins. Of course also PvE. What are your experiences with PvE servers with many plugins? I would be grateful for your feedback.
- 185 comments
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- #jtedal
- #mad mappers
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(and 7 more)
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- 91 comments
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Could you please also add the function Remove, from BuildTools of Mevent? I would be very grateful for that.
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Ok I'm sorry about that, although I looked yesterday I actually overlooked them. Works great. Many thanks for the help. And sorry for my blindness.
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Hi I informed imthenewguy that they are bringing an update to fix the bug, he wrote me the following, I think you should know. (se the Picture.) I hope they bring the update soon.
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Thank you very much, that sounds great, can you estimate when that will be.
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Can you prevent recyclers that are placed with crates from being stacked on top of crates? This causes problems. I have already informed the developer of the PersonalRecycler plugin about this.
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@imthenewguy Thank you for the update and for following my suggestion. However, there is a problem. If you are using a crate stacking plugin (Chest Stacks 1.4.0), you can bypass the following, "Maximum recyclers that a player can deploy [0 = no limit]": 1, by simply placing the recycler crate on top of the existing crate. And when you remove the boxes, the recycler remains in the air.