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Everything posted by Kobani
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- 111 comments
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- #halloween
- #zombie
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(and 8 more)
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- 14 comments
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- #parachute
- #vehicle
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- 111 comments
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- #halloween
- #zombie
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(and 8 more)
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Once again really wonderful work from you Adam. I need some instructions on how to set the speed. Because I don't seem to understand something correctly. How exactly do I set the speed? When I increase the power it no longer flies horizontally and slowly flies upwards. Could someone send some examples. Many thanks in advance.
- 14 comments
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- #parachute
- #vehicle
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- 116 comments
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- #barricade
- #ch47
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- 116 comments
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- #barricade
- #ch47
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- 337 comments
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- 1
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- #eventmanager
- #manager
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(and 5 more)
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Occurs with version 2.9.0. Monitors Chinook arriving late at the oil platforms. Bradley Guards also has problems with the Chinook, it spawns outside the map and when it finally arrives it just flies against the building when the event manager is installed. With version 2..6.0 the Chinook works without problems.
- 337 comments
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- 1
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- #eventmanager
- #manager
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(and 5 more)
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- 51 comments
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- 1
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- #minicopter
- #attack heli
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(and 2 more)
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- 55 comments
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- #roamtasks
- #roam
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- 51 comments
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- #minicopter
- #attack heli
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(and 2 more)
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- 51 comments
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- #minicopter
- #attack heli
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(and 2 more)
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Hello, no, nothing has changed until yesterday. But I found the problem in my case. I wanted to wait until today if the problem occurs again with me before I contact you. The default settings of the FritzBox 7590 for IPv6 kept breaking the page load for me. I changed them from: - Use native IPv4 connection to: - Use IPv6 connection with tunnel protocol Since then it works again without problems. Maybe this will help those who have the same problem. Thank you very much for your effort.
- 18 replies
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- 51 comments
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- #minicopter
- #attack heli
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(and 2 more)
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@Sapnuyes Just flew a piece again, helicopter goes out and no longer starts. The command fix does nothing and the console says the following. Failed to call hook 'fixstart' on plugin 'AutoHover v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AutoHover.fixstart (BasePlayer player) [0x0001a] in <7e711084d3894ca9aeff6437b216fca6>:0 at Oxide.Plugins.AutoHover.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00351] in <7e711084d3894ca9aeff6437b216fca6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0 I just tested intensively and can narrow down the problem a bit. It happens in the minicopter when you fly two and the second player sits on the third extra seat, all the way in the back. then when the pilot changes seats and returns to the pilot seat, the helicopter goes out. Does not happen when flying alone. I use ExtraSeating from Pho3nix90
- 51 comments
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- #minicopter
- #attack heli
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(and 2 more)
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- 51 comments
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- #minicopter
- #attack heli
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(and 2 more)
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- 51 comments
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- #minicopter
- #attack heli
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(and 2 more)
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