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Everything posted by Kobani
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I have now written to RobJ and he has asked me to speak to you again. Maybe it will help us to solve the problem together. I have attached the chat history. Addendum RobJ2210: Technically speaking, the only thing that Mapdoesn’t have that any other map normally does is road mesh and fp monuments maybe that’s it ?? but I really dont know what it uses. Let me know and I will do as much as I can to help.
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Ok I have now reinstalled my test server to exclude my plugins. And only installed your plugin. And I still get the same problem. Could it be due to a custom map? Does your plugin require certain topologies? Addendum I am using the Timelines map from RobJ and the problem only seems to occur with this map. Yes, I only test it with your plugin and no other
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Hello Do you have a solution for this, it happens after I have thrown a signal. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliSignalComponent.SignalAborted () [0x001f8] in <d4b06d769f884e548a109c333ca210c4>:0 at Oxide.Plugins.HeliSignals+HeliSignalComponent.CustomExplode () [0x00034] in <d4b06d769f884e548a109c333ca210c4>:0
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Failed to call hook 'ConsoleCommand' on plugin 'LSkins v1.7.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LSkins.ConsoleCommand (ConsoleSystem+Arg arg) [0x004f5] in <22246a7eed06433abed864ea48267fc2>:0 at Oxide.Plugins.LSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002d3] in <22246a7eed06433abed864ea48267fc2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Thank you, the update has fixed the error.
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We use a helitower with landing pad on a PvE server. Is there a way to prevent players' vehicles and helicopters from being damaged by the patrol helicopter?
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- 91 comments
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@Mevent It affects all my servers. And since I haven't changed anything, I'm assuming it has something to do with the last wipe. I would be grateful if you would check this out.
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And do you have a solution
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Yours Statistics 1.1.4 We only noticed it today. It seems that it no longer works since the wipe.
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Hello do you have an idea why suddenly only none is displayed in the playerlist statistics? see photo Everything is ok in the plugin statistics. I can't find the error. Or is it the player list?
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- 35 comments
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- #rust
- #supply drop
- (and 15 more)
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- 35 comments
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- #rust
- #supply drop
- (and 15 more)
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The display is no longer hidden since the last Oxide and Rust update.
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@IIIaKa I have now tried it again on my test server. I can't explain why this is the case. Current Rustupdate from today is installed Oxide version: 2.0.6241 Plugins: 01 "Advanced Status" (0.1.14) by IIIaKa (0.00s / 72 KB) - AdvancedStatus.cs 02 "Zone Manager" (3.1.4) by k1lly0u (0.03s / 460 KB) - ZoneManager.cs 03 "Vanish" (1.8.0) by Whispers88 (0.01s / 8 KB) - Vanish.cs 04 "Vanish Status" (0.1.3) by IIIaKa (0.00s / 64 KB) - VanishStatus.cs 05 "Godmode" (4.2.14) by Wulf (0.02s / 48 KB) - Godmode.cs 06 "Flying God Status" (0.1.2) by IIIaKa (0.00s / 20 KB) - FlyingGodStatus.cs 07 "Whitelist" (3.3.0) by Wulf/lukespragg (0.00s / 100 KB) - Whitelist.cs 08 "Image Library" (2.0.62) by Absolut & K1lly0u (0.01s / 5 MB) - ImageLibrary.cs 09 "Wipe Status" (0.1.5) by IIIaKa (0.00s / 12 KB) - WipeStatus.cs 10 "ZoneStatus" (0.1.4) by IIIaKa (0.00s / 56 KB) - ZoneStatus.cs Only the Vanish status display works. Wipe Status, Zone Status, and Flying God Status are not displayed. There is no message in the console. before the Rust and Oxide updates everything worked.
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Failed to call hook 'OnWelcomePanelPageOpen' on plugin 'WPKits v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WPKits.ShowKits (BasePlayer player, System.Int32 page) [0x001e4] in <655106a164c6479a9dfc405ee7f43741>:0 at Oxide.Plugins.WPKits.OnWelcomePanelPageOpen (BasePlayer player, System.Int32 tab, System.Int32 page, System.String addon) [0x00017] in <655106a164c6479a9dfc405ee7f43741>:0 at Oxide.Plugins.WPKits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <655106a164c6479a9dfc405ee7f43741>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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No longer displayed since the last Rust and Oxide update.
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- 127 comments
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- #jtedal
- #mad mappers
- (and 10 more)
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- 48 comments
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- #statistics
- #leaderboard
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(and 12 more)
Tagged with:
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- 50 comments
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- #minicopter
- #attack heli
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(and 2 more)
Tagged with:
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Hi, it's been a while since I asked: Could you guys consider allowing admins to put free wagons on rails. Or to set fixed spawn points. I'd like to use this for custom maps with laid rail networks. and someone else mentioned the radio transmitters that other players can access. They said it might be added with one of the next updates or that it will be fixed. I wanted to ask if the update is still coming or not since it's been 3 months. Thanks
- 127 comments
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- #jtedal
- #mad mappers
- (and 10 more)
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I didn't mean to rush was just a question. I joined your Discord. Should I create a tiket or will you contact me about the earlier access?
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Sorry. Do they still need a long time for the update? because my players are annoying me because of the display.