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Everything posted by Kobani
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- 54 comments
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- 1
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- #wipe
- #countdown
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My English. 😅 I mean the ability to reposition the bars on the right side so that we have the option to adjust them to the position. To prevent that if we use more bars on the right side, they don't fill the right side completely. Because that just wouldn't look good anymore. I would even pay for new plugins with freely placeable bars that look like the current ones. If it was easier for them. Example:
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I love these bars, but they are starting to overcrowd the right side. Especially when you are in the TC area. Would it be possible to make the bars, e.g. WipeStatus, freely placeable, so that I can determine the position for them myself? I would like to have them under the hotbar. Or would you create a standalone plugin so I can detach individual bars to position them myself. I would buy it. That would also be interesting for Zonestatus. Actually, it would be good for all bars. 😅 That way we admins could customise them. I think several people here have already had this idea I think that would also be interesting for other admins. Because this way the right side wouldn't be cluttered with bars if you use several of them (I'm thinking of buying more of these bars from you, but that would clutter the right side), so a way to place them freely would be really great. and we admins could distribute them and also customise them to the positions of the other gui's we use. I hope there will be a solution for this. 🙠Despite everything, great work.
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All right, then I know, thanks. ðŸ‘
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Sorry to bother you again. 🫣 my players have found something else, they can access the back shield, and when they do, the image in the front shield disappears, it's even enough if they just look at the pillar of the back shield.
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Ok, now I'm confused. I unload the plugin, delete the data and after loading the plugin the button that was set still appears again. And in the new Button_Data it is the same as the one I deleted. How is that possible? 🤯
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Button_Data.json
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When is Wipe. WHEN IS WIPE .... When... Thank you, IIIaka Finally, no more questions about when to wipe. This indicator is the best thing ever created. Peace of mind at last. It integrates perfectly into the status bar on the right side. It also adapts to the swipe status itself. I particularly like the fact that the indicator is only displayed when the player is in a safe zone or a zone with building rights. The option to change the colour of everything is also great. Many thanks for that. Wonderful this silence...😠Great support.
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Ok thanks here is the same time. Don't stress yourself. Real live comes first.
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Unload plugin. Button_Data.json removed Plugin loaded. Button repositioned. Button works. Plugin unloaded, but only the button remains as in the picture above. So deleting the data did not help.
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The button remains after every reload and unload. Even after a restart, the buttons become more and cause the button to stop working. In the second picture you can see that there are several when someone presses the button.
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This is a great indicator as a status display on the right-hand side that adapts to the other status displays as if it had always been there. ‘I'm in a fight and I'm not dying? Aah there it is, I'm still in god mode.’ 😅 In addition, this plugin also indicates that you are still flying when using FauxAdmin or Vanish. You can adjust the colour of the indicators so that they really stand out. So you don't forget to switch them off when you need´t to. This is also a great indicator. As always the support is great. 🥇
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I have been looking for a plugin for the fuel gauge of vehicles for a long time, I already had a few, but I didn't like them. Then I found this one and I have to say, really great implementation, a great indicator that fits into the right side of the game as a status bar, as if it had always been there. The great thing about this indicator is that it shows the contents of the tank in 3 sections, for which you can adjust the colours, you can even determine the icon yourself. I can recommend this plugin to everyone. The support is first class.
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Even if this plugin seems to be rather simple, it is great in several ways. I run a PvE server, but I think the plugin could also be helpful for PvP. - For one, it prevents buildings from being left in Twig because they always fall apart and finally gets players to do solid building practices. And secondly, on a PvE server, raiders and toxic players will find it much more difficult to steal from other players. This also gives players a better feeling of security. And less work for us admins to search for perpetrators. At first I thought it would annoy my players, but on the contrary I get a lot of positive feedback. Players are warned as soon as they build building parts in Twig. The message appears every time, but every player can now switch this message off or on again. Which brings us to the last point, support. The support from IIIaKa is more than first class, there is always an answer and requests, if they are possible and sensible, are implemented promptly, which in my case was the wish that each player can switch the message off himself. Thanks again for that IIIaka. I'm already looking forward to your next plugins. Great work. 10 stars.
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There is a small problem. if you unload the plugin, the sign disappears, but the button remains. Even if you do a reload. and the buttons become more and overlap, which means that it no longer works properly.
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My configuration was incorrect. After I deleted it, everything works again. Sorry
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I have installed the new version and get the following message in the console when loading the plugin Failed to call hook 'OnServerInitialized' on plugin 'TheRedButton v1.8.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TheRedButton.LoadPuns () [0x00015] in <aebb329f698c49209df873bae7fe6182>:0 at Oxide.Plugins.TheRedButton.OnServerInitialized () [0x00028] in <aebb329f698c49209df873bae7fe6182>:0 at Oxide.Plugins.TheRedButton.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <aebb329f698c49209df873bae7fe6182>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 I can give myself the sign, but when I place it, it has no function and the following appears in the console Failed to call hook 'OnEntityBuilt' on plugin 'TheRedButton v1.8.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TheRedButton.SpawnButton (System.UInt64 playerid, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.UInt64 ownerID, System.Boolean light) [0x00140] in <aebb329f698c49209df873bae7fe6182>:0 at Oxide.Plugins.TheRedButton.CheckDeployButton (BasePlayer player, BaseEntity entity) [0x00054] in <aebb329f698c49209df873bae7fe6182>:0 at Oxide.Plugins.TheRedButton.RunChecks (BasePlayer player, BaseEntity baseEntity) [0x00000] in <aebb329f698c49209df873bae7fe6182>:0 at Oxide.Plugins.TheRedButton.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x00018] in <aebb329f698c49209df873bae7fe6182>:0 at Oxide.Plugins.TheRedButton.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0024f] in <aebb329f698c49209df873bae7fe6182>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Enter your Steam API key in the config of Image Library. Here you will receive a https://steamcommunity.com/dev/apikey)": This is required to download skin images from the workshop. If this did not help. Enter “refreshallimages†in the console and then “yesâ€. Wait for the download process to complete. Then reload LSkins. Then it should work. addendum: Depending on server performance, it can take quite a while until all skins are available for the first time. After that, however, it works almost flawlessly.
- 217 comments
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- 217 comments
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- #rust
- #rust plugin
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