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Everything posted by Kobani
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"Hey Scalbox, sorry to bother you again , but some players have reported that the UI in your plugin looks distorted or blurry on different monitors, especially on widescreens. Most UIs from other developers adjust dynamically to different resolutions, similar to the Rust inventory: the size stays proportional and texts/elements remain sharp. Could you check if your UI can be implemented the same way? Thanks a lot!"
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- 192 comments
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- #carbon
- #oxide
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(and 60 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
- #naval deep sea
- #drawing
- #signs
- #storage box pack dlc
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Hello, No, the spray can was just another mistake I noticed. What is important for me is the ability to attach the pilot lock to objects, just like the standard code lock shown in the video. Currently, this is not possible with update 1.4.9. You mentioned that this should be possible with the update. However, it cannot be attached when holding it in hand. Which language do you usually speak? Maybe I need a different translator to express myself more clearly. Thank you.
- 192 comments
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- #carbon
- #oxide
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(and 60 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
- #naval deep sea
- #drawing
- #signs
- #storage box pack dlc
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- 192 comments
-
- #carbon
- #oxide
-
(and 60 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
- #naval deep sea
- #drawing
- #signs
- #storage box pack dlc
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- 192 comments
-
- #carbon
- #oxide
-
(and 60 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
- #naval deep sea
- #drawing
- #signs
- #storage box pack dlc
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- 192 comments
-
- #carbon
- #oxide
-
(and 60 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
- #naval deep sea
- #drawing
- #signs
- #storage box pack dlc
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- 192 comments
-
- #carbon
- #oxide
-
(and 60 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
- #naval deep sea
- #drawing
- #signs
- #storage box pack dlc
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Could you possibly add the option to lay industrial pipes in basements as well? One idea could be to spawn storage adapters as connection points, which we could then use to connect the pipes. I’ve seen this implemented on other servers, where storage adapters served as connectors and were linked to other components. Perhaps you might have an idea on how this could be realized. Many players have already asked me about this repeatedly.
- 10 comments
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Works, thanks!
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Since the last update, I have been having an issue where my raidbases no longer spawn in the predefined spawn zones that I created with Spawns and Zone Manager. I always get the message: Could not find a random position. This has been working perfectly for months without any issues. - Here’s what I’ve already checked: - The spawns file has exactly the same name as before. - Zone names are unchanged. - No settings have been modified. Despite this, it hasn’t worked since the update. Does anyone have an idea what could be causing this, or what else I can test?
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- 192 comments
-
- #carbon
- #oxide
-
(and 60 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
- #naval deep sea
- #drawing
- #signs
- #storage box pack dlc
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First of all, thanks from my side as well to Whispers88 for all the work! I found a small issue: Note: The Item Blacklist ("Blacklisted Items (itemID)") currently does not prevent skinning deployables using the /si command. At the moment, the item blacklist only applies when skinning items in the inventory.
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- 248 comments
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Hello, I’ve already spoken with you privately and wanted to kindly follow up here in the discussions. I’m a bit disappointed about the new ToS, as they limit what players can see — but I completely understand why this is necessary. Will there be a feature by August 7th that allows players to at least see their purchased skins in the plugin? I truly appreciate all the hard work you put into this and would be very grateful if this could be implemented. Thank you so much for your time and effort!
- 248 comments
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- 69 comments
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- 1
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- #recycler
- #industrial
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(and 2 more)
Tagged with:
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I just received the test version, and the issue has been resolved. Thank you anyway for your support.
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@adam Just a quick update from my side: I’ve now also noticed that the issue affects not only Armored Train, but also the Convoy event. When HeliSignals is loaded, the locked crate in Convoy doesn’t appear at all. I'm using the latest plugin versions as of July 29, 6:00 p.m. I've also informed the developer of HeliSignals Just wanted to clarify that so it can be taken into account during debugging. Sputnik is also affected. Sorry.
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Hi, I've discovered a conflict that occurs when your plugin HeliSignals is loaded. As soon as it's active, the locked crates in the Convoy and Armored Train plugins stop working properly: In the Convoy event, the locked crate doesn't appear at all. In Armored Train, the crate is bugged – it's either misplaced or not functioning correctly. As soon as HeliSignals is unloaded, both events work as expected again. Would be great if you could take a look. Thanks! I use all current versions as of July 29 at 6:00 p.m. Sputnik is also affected. Sorry.
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I am already using the latest version. 1.2.29
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@David Hi David, I would also greatly appreciate it if you could consider adding an option that allows players to only see or purchase items in the shop if they actually own them — either through DLCs or individual purchases. Another player already brought this up, and I fully agree with their suggestion. Especially with the recent Terms of Service update from Facepunch, such a feature would help ensure the shop remains fully usable while staying compliant with the new rules. Even if you decide not to implement it, I’d really appreciate a short response so we know whether there’s a chance this might be added — or if we should start looking into alternative solutions. Thanks again for your work on the plugin! Best regards, Michael / Kobani
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Hello, yes, I can confirm that when I unload the Heli Signals plugin, everything works fine again — the issue no longer occurs. So it does seem to be the cause of the problem.
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@MeventSupport I'm just a beginner, so maybe this isn't helpful — but maybe something like this could work: private bool PlayerOwnsSkin(BasePlayer player, ulong skinId) { return player?.blueprints?.steamInventory?.HasItem((int)skinId) ?? false; } It checks if the player owns a specific skin, so you could filter the visible ones. But I guess you probably already know that. I hope you find a good solution!
- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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@adam Same here
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Would it be possible to also display only the approved skins that the player actually owns? For example, could something like the following method be used to check skin ownership? private bool PlayerOwnsSkin(BasePlayer player, ulong skinId) { return player?.blueprints?.steamInventory?.HasItem((int)skinId) ?? false; } So it's not quite so empty?
- 248 comments
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- 248 comments
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- 1
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