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Kobani

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Everything posted by Kobani

  1. Kobani

    Skinner

    /skinrequest does not work, although permission has been granted. It is pointed out that I do not have permission.
  2. Could you set permissions for approved skins (skinner.approved_skins) add? And it would be good if we could create permissions for certain groups of players ourselves. Example: skinner.vip1 skinner.vip2 skinner.mod I would be very grateful for that.
  3. Kobani

    Skinner

    I am thinking about buying it, is there a server where I can have a look at it?
  4. Kobani

    Skinner

    So it would be like other skin plugins that it happens on the client side and displaying the skins in the box , take their time until they are displayed? There is also no way to permanently save them on the client side to prevent them from loading every time, right?
  5. Kobani

    Skinner

    A question about the skins loaded on the client side. The skins are deleted from the cache on the client side when you restart the game or the PC, right?
  6. @Mevent Hello, a little time has passed and I wanted to ask when the big update is coming? And if you could also add the possibility that the menu with the blueprint and the hammer only opens automatically with authorization. because some players want to use it automatically, but others do not. I would be very grateful for that.
  7. Ok, then I know. Thanks
  8. Kobani

    Computer Station Bug

    Could they please hide the bars when using a computer station or controlling a drone or camera with it. See photo.
  9. I built the cube with SimpleSymmetry, then I switched off Symetry and removed a wall to put a door frame there, but I forgot to switch off the stack function in SimpleBuild, it was set to 3. And that's how the upper door frames were created.
  10. If stacking is activated, components are installed in components. The picture shows an example: door frame in a wall. Can you please prevent this?
  11. Kobani

    Rocket Man 🚀

    @kasvoton Could you check the plugin, I hadn't used it for a while. the flight is now very short and low. I have reinstalled everything and still it does not reach the actual altitude.
  12. It's very simple. Hit with the Hammer or Aim at the adapters with a hammer and pick up..
  13. Hello Could you please remove the toolcupboard requirement for NPC stores. Because otherwise I can't use the NPC shop option as I want to keep the Tc requirement active for players. I would be very grateful for that.
  14. Kobani

    LSkins

    I don't know what was changed, but currently the skins have to be reloaded every time you join and take forever to appear when you join again. Players are annoyed now. It was much better the last few months. I'm currently debating whether to continue using it. Does anyone else here have problems with it?
  15. The plugin closes the door that leads underground. Can this be prevented? Because players get locked in there when they are inside.
  16. Kobani

    VehicleAirdrops Problem

    VehicleAirdrops works and a vehicle appears, BUT it is followed by a normal airdrop. Can you fix this?
  17. Kobani

    LSkins

    Thanks, but unfortunately it's much worse now. I don't know if it's the same for others, but the version with the bug ran better. Loading the skins takes much longer with the new version, right, but when you click through the pages you also have to wait a long time and that every time. When the server is restarted, it starts all over again. That's terrible. I'm going to use the old version for now. Or do you have a solution to the problem?
  18. Kobani

    Spam my Console

    Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: Convoy - True (Boolean), PveMode (False (Boolean))
  19. Kobani

    LSkins

    Error in the console when restarting the server. Failed to run a 0.50 timer in 'LSkins v1.7.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LSkins.LoadSteamApproved () [0x00164] in <cfa61877f0794b0fb7cc2568e6ce87b4>:0 at Oxide.Plugins.LSkins.<OnServerInitialized>b__39_0 () [0x00006] in <cfa61877f0794b0fb7cc2568e6ce87b4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0 In addition, players have recently been complaining about long loading times until the skins are displayed. I have also tried it on a test server. The same problem occurs there. I would be very grateful if you could check this, thank you very much.
  20. Hello, I now know exactly what causes these messages. It happens when in the directory data/BetterNpc/Events/ the files AirDrop.json and CH47.json are missing. You should not delete the files if you don't need them but set them to false.
  21. Kobani

    Fail Cableway

    [Cableway] StateChanged 22/12 01:25:57 | [Cableway] 82 22/12 01:26:04 | Failed to call hook 'CanSwapToSeat' on plugin 'VehicleDeployedLocks v1.13.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VehicleDeployedLocks.CanSwapToSeat (BasePlayer player, ModularCarSeat carSeat) [0x00000] in <f96e552f0a1f4639a1cb42893c363805>:0 at Oxide.Plugins.VehicleDeployedLocks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00be0] in <f96e552f0a1f4639a1cb42893c363805>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 22/12 01:26:04 | NullReferenceException: Object reference not set to an instance of an object 22/12 01:26:04 | Failed to call hook 'CanSwapToSeat' on plugin 'VehicleDeployedLocks v1.13.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VehicleDeployedLocks.CanSwapToSeat (BasePlayer player, ModularCarSeat carSeat) [0x00000] in <f96e552f0a1f4639a1cb42893c363805>:0 at Oxide.Plugins.VehicleDeployedLocks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00be0] in <f96e552f0a1f4639a1cb42893c363805>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 22/12 01:26:04 | NullReferenceException: Object reference not set to an instance of an object 22/12 01:27:00 | [Cableway] Pre Finish 22/12 01:27:17 | [Cableway] Pre Finish
  22. Kobani

    Simple Build

    I would be grateful if you could adapt this as soon as possible. Thank you
  23. Kobani

    Simple Build

    If I minimize Simple Symetry, SimpleBuild is maximized again when I change the items in the belt, and does not stay minimized. can you check this?
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