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Kobani

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Everything posted by Kobani

  1. Kobani

    just a friendly bug

    Hey, a video unfortunately wouldn't show more than the screenshot – because I simply can't get out of the basement. As you can see in the screenshot, when holding a building plan, I'm able to place a wall outside of the basement, and that actually works even while I'm standing inside it. So far, I haven’t found any way to leave the basement. I had already suggested asking the player who apparently managed to escape the basement and build underneath the map – maybe he can explain exactly how he did it. Also, Kakakolaka himself mentioned that he uses certain commands to be able to build there. Quote: “The foundations are placed like this because I use some creative commands, free placement, etc.” So maybe his commands (or plugins) also allow removing walls... Without any plugins or special commands, it's not possible to place foundations under the map. To sum it up: Placing walls outside while being in the basement is possible – but I haven’t discovered any way to actually get out of the basement. http://kobani.de/RUST 2025.06.04 - 08.23.46.01.mp4
  2. According to player feedback, the issue occurred after a server restart. Unfortunately, I don’t have any more details at the moment. I’ll try to reproduce it on my test server. Since not all players are affected, I could imagine that it might be related to nearby items or other surrounding factors. Sorry, that’s all I know for now.
  3. It happens sporadically that the industrial recycler suddenly becomes a normal recycler after a restart. and you can no longer update it afterwards, it says: Recycler component not found. Can you check this? I waited a bit with the message. I haven't changed anything in the modifications if I compare the messages about it, the problem seems to occur sporadically since the May wipe.
  4. @IIIaKa I sent them a personal message with a possible solution.
  5. Kobani

    Basements

    "Alright, now you've got me curious – I'd love to join the testing. Stumbling through bugs is more fun together!"
  6. @IIIaKa Unfortunately, replacing the method did not prevent it. Do you need anything specific?
  7. Kobani

    just a friendly bug

    I tried to reproduce the bug because I’m also curious about this behavior. I tested several different ways to get out of the basement – but without success. The only thing I noticed: It’s possible to place building parts outside the basement while standing inside it. I also used my teleport plugin to test, but I couldn't replicate the issue. I tried various positions inside the basement, including elevated spots – everything worked fine. @Mr01sam It does seem possible to build outside the basement while being inside. However, I wasn’t able to find any way to get out of the basement. While testing, I noticed a few other things: You can place another hatch on a foundation that already has a basement hatch. If the hatches are removed while the plugin is inactive, the basement remains after reloading the plugin, even though there are no hatches left in the main building. @kakakolaka I think the player involved is probably the best person to explain how they managed to get out. Which teleport plugin are you using? Are you using any plugin besides Removetool to remove objects? Are you using a building plugin (e.g. one that simplifies construction)? Is stone your default material for basements? I see foundations in their picture — you can’t just place those under the map without a plugin. Either they’re using something like UberTool, or the player is a magician...
  8. Kobani

    Basements

    Hey, my players keep asking if it would be possible to run industrial pipes down into a basement and then back up again — is there any way this functionality could potentially be added?
  9. Is it possible to prevent the UI for placing terminals from being displayed when placing a portal with CustomPortals?
  10. Kobani

    Conflict with Pocket Dimension:

    What I wrote above is for checking in PocketDimensions, because it is also possible to build basements in PocketDimensions. I would like to send you a private message with a list of all the checks PocketDimensions performs before creating a dimension. Would that be ok?
  11. Kobani

    Conflict with Pocket Dimension:

    My knowledge is not sufficient to find the right one. I have written to the creator of PocketDimensinons and am waiting for feedback. Perhaps they could prevent basements from being built in these dimensions. They are at a greater height I think something like this might help? if (surfaceFoundation.transform.position.y > 300f) { player?.ChatMessage("No basement can be created in this dimension."); return null; } that would solve one of the problems. I'll get back to you about the first one as soon as I hear back.
  12. Kobani

    Conflict with Pocket Dimension:

    I'll have a look at that.
  13. Conflict with Pocket Dimension: If a base is prepared for a Pocket Dimension and a basement was added beforehand, the basement remains after the base is converted into a Pocket Dimension. Players who then enter the basement inside their Pocket Dimension fall through the floor into the void or deep below.
  14. Kobani

    Custom Portals

    @_senyaa Hey, are you still active? I’ve found a working solution for the issue with CustomPortals where players get stuck in the ground after teleporting – and it works without having to move the portals.
  15. Kobani

    Basements

    I am absolutely thrilled with this plugin! It allows you to easily and intuitively build basements underneath your bases – a great addition for extra storage and security. The controls are very simple: through the Tool Cupboard, you can add basements with just a few clicks, which can then be expanded using the jackhammer. What I especially like is that basements are built under valid foundations, the outer walls are indestructible, and you can create multiple entrances. The plugin also works very well with other plugins, and the flexible configuration menu can be easily adapted to your individual needs. There were a few minor issues at first when interacting with another plugin, but Mr01sam immediately took care of it – fast, friendly, and highly competent. Questions are always answered patiently, and problems are addressed promptly and with a solution-oriented approach. This is exactly how support should be! Big thanks to Mr01sam – please keep up the great work!
  16. I noticed that the code uses a nested namespace (Oxide.Plugins.Oxide.Plugins.BasementMethods). Since Oxide.Plugins.BasementMethods was already defined within the code itself, I tried removing the outer namespace to resolve the duplicate definition. After making this change, all plugins—including your base plugin—loaded correctly for me after a restart. I’m not sure if the nesting was intentional, and I hope this is not taken as criticism. I just wanted to help and share this as a friendly hint. Thank you very much for your great plugin!
  17. Hello, After installing your plugin on my server, several other plugins fail to load properly upon server restart. All affected plugins return the same error (with line numbers varying by plugin): Failed to compile: The type or namespace name 'Core' does not exist in the namespace 'Oxide.Plugins.Oxide' (are you missing an assembly reference?) As soon as I remove your plugin and restart the server, all other plugins load without any issues. This problem only occurs when your plugin is present. Could you please look into this? I’ve attached a screenshot showing the affected plugins. Thank you in advance!
  18. Hello, I've noticed the following issues while using the plugin: With BuildTools, it's possible to downgrade structures all the way to twig. This creates gaps that allow players to see through and look under the map. Hatches can be picked up using BuildTools and are then added to the player’s inventory. Player corpses do not spawn above the map but instead appear underneath it. Additionally, there's no error message when a player tries to place a hatch without having the required resources in their inventory, which is causing confusion. I would greatly appreciate it if these issues could be addressed in a timely manner. Aside from that, it's a great plugin – thank you for your work!
  19. Kobani

    Basements

    @Mr01samThank you for your effort – it sounds great. I'll purchase it as soon as the issue with TruePVE is resolved.
  20. Kobani

    Basements

    Hi, I’m thinking about purchasing your Basements plugin. Before I buy, I wanted to ask if it’s compatible with mevent’s Build Tools. Can basements and underground building parts be built and edited smoothly using those tools? Thanks for your quick response!
  21. Kobani

    LSkins

    Oh, so it was probably unintentional that the system can already be used? The permission can already be assigned, and the feature appears to be functional. Are you able to say when the official and complete release is planned? Also, a follow-up to my previous question: the Scrap costs don’t seem to be working correctly at the moment. Is this a known issue, or will that still be adjusted?
  22. Kobani

    LSkins

    @LAGZYA Could you consider adding the option to completely delete an entire item set row? For example, by having a delete button on the right side of the row. It’s quite inconvenient to individually remove each item when redesigning a row, and this feature would make the process much more efficient. I would greatly appreciate it.
  23. How can I delete skin sets again? “Set up for payment” does not work. It is completely ignored - the skin box opens anyway, and skins can be applied without costing scrap.
  24. Players have reported that weapons are always broken, which wasn't the case before the wipe. Is this a known issue or intentional? I would appreciate any help.
  25. Kobani

    Jungle Barrels

    Hello could you add the new Jungle Barrels?
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