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Everything posted by Kobani
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The players receive the message The vending machine is not accessible for drones! although there is enough space. When they enter the chat command.
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Players receive the message The vending machine is not accessible to drones! although there is enough space.
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Error while compiling vDelivery: 'Analytics' does not contain a definition for 'Server' | Line: 603, Pos: 50
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If I set it to random, all 4 start at the same time in quick succession. But I want the next event to start when the active event is finished, like in the old version. In the old version I had it set so that the events ran one after the other every 90 minutes. here is the old config. I don't seem to understand something properly because I have to translate it myself. Could you perhaps send me a ready-made configuration that would work?
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My events are not starting can you tell me what I might be doing wrong? the events should gradually run every hour
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- 201 comments
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- #eventmanager
- #manager
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(and 5 more)
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- 29 comments
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- #paid
- #foundation
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I was expecting an answer like that. Gportel also says that they do not delete folders. Well, I'll have to see how I get on with it.
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I am with Gportel, I will contact my hoster about this. As soon as I know more I'll let you know.
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When I restart the server abruptly, the “Custom Zones†folder is deleted from the directory. I have no idea why. do you have any ideas?
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The foundation limit should also apply to individual buildings, not just the total team size. Otherwise, teams with multiple players could build massive bases with 500 foundations or more, which is not the goal. My concern is that not only individual players but entire buildings should be limited in size. Huge structures make little sense in PvE mode and unnecessarily burden client-side system performance. Do you understand my point?
- 29 comments
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- #paid
- #foundation
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Hello @AhigaO, I really appreciate your plugin; however, there is a way for players to bypass the foundation limit when playing together—regardless of whether they are on the same team or not. For example, if a player reaches the foundation limit of 100, they can no longer build. However, another player, playing with them, can place an additional 100foundations on the same building, bringing the total to 200. It doesn't matter if there is a Tool Cupboard (TC) or not, nor if the players are on the same team. I would like to prevent this bypass. I would like the foundation limit to be applied both per player and per building. This way, another player wouldn’t be able to bypass the foundation limit that a teammate has already reached. Could you please add this functionality? I would be very grateful. 🙠Thank you in advance for your support!
- 29 comments
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- #paid
- #foundation
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- 17 comments
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I will keep an eye on it and inform you as soon as I identify a pattern.
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A big thank you for the quick and professional fix! Everything is now working perfectly. I really appreciate the great support and the fast repair – not just this time, but also for all the recent updates and bug fixes I've found. I'll do my best not to discover any more bugs now…! 😄
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- 36 comments
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- #helicopter
- #minicopter
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(and 7 more)
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- 167 comments
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- #jtedal
- #mad mappers
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(and 7 more)
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If you switch between the Tool Cupboard (TC) / Hazmat Suit and another item twice, a message appears in the console. This message then appears every time someone skins the TC or Hazmat Suit again. I hope this makes it clearer. Sorry!
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@LAGZYA 🫣 I hope I'm not being a bother, but I would like to report another issue that occurs in the console. This error happens when I try to change the skins of items, particularly when switching between the Tool Cupboard (TC) or the Hazmat set and other skins. The error appears when I try to re-skin these items one after the other. To make the process clearer, I've attached a video that illustrates the error and the sequence of events in more detail. http://kobani.de/RUST 2025.02.11 - 08.50.26.02.mp4 I hope this information helps to narrow down the issue. Failed to call hook 'ConsoleCommand' on plugin 'LSkins v2.1.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LSkins.ConsoleCommand (ConsoleSystem+Arg arg) [0x0050e] in <c084083a99734cbba1f89cc6a2c9a491>:0 at Oxide.Plugins.LSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002d2] in <c084083a99734cbba1f89cc6a2c9a491>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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- 36 comments
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- #adem
- #madmappers
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(and 6 more)
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@LAGZYA I have encountered an issue with wallpapers that allows them to be duplicated for free. This creates an unintended exploit that could impact the game balance. Please find attached a video demonstrating the issue. Could you please investigate and provide a fix for this? Thank you for your time and support. http://www.kobani.de/RUST 2025.02.09 - 17.50.54.01.mp4
- 1 reply
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I would like to suggest an enhancement for the event system: the ability to disable events when a specified number of active players on the server is exceeded and automatically re-enable them when the player count falls below this threshold. This feature would allow for better control over event occurrences based on server activity, ensuring an optimal balance between gameplay dynamics and server performance. A configurable option to set the player limit would make this functionality adaptable to different server needs. I appreciate your consideration and look forward to your feedback on the feasibility of this implementation.
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Before the wipe it worked for months, after the wipe it no longer works.