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Everything posted by Kobani
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- 335 comments
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- #building
- #foundation
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(and 27 more)
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- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
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- #skins
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Hello, I have a PvE server and use TruePvE. The samsites are not firing, probably because TruePvE is active. I don't want to share the samsite in TruePvE, otherwise players will use it. Could this be changed in the plugin? maybe replace the prefab with a static samsite? or does anyone have another solution? And one more thing, could you add the PvEMode function in the config? "Display the name of the event owner on a marker on the map? [true/false]": true, add?
- 96 comments
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- 6 comments
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- #railway
- #railway monument
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- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 55 comments
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- #wipe
- #countdown
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- 96 comments
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- 96 comments
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- 27 comments
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- #sorting
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I don't know if it's right here, but it affects several plugins that use this plugin. For the plugins HarborEvent, ArmoredTrain and Sputnik. Players who are not owners of the event are attacked by turrets, although the PvEMode is active. this has only been happening for a few days. I would be grateful if you could help me with this.
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@Adem @aimacak We just spent several hours playing through all possible scenarios and were able to narrow down the problem. Non-owners only get shot at by the turrets if they get close enough, which also applies to Sputnik and explains why the convoy doesn't attack anyone because there are no turrets there. So the turrets seem to be the problem when non-team players get close enough. please test it yourself. The non-owners should get close enough. Here is the configuration. All standard, only the config for PvEMode is set. We have set it so that the train stops when it is attacked ArmoredTrain.json
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- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins