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Kobani

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Everything posted by Kobani

  1. Kobani

    NullReferenceException

    Ok, thank you very much, then I know.
  2. Kobani

    Twigs Decay

    I agree with that. @IIIaKa First of all, hello 1. it would be fantastic if you could give players the option to disable or enable this message themselves, for example with a command like /twig warning It's quite annoying because players get annoyed when the message appears all the time. Because when it's on, it's annoying all the time, and when it's off, new players don't know about it and complain that their building is falling apart. Some players are bothered by it whether it's on or off, so it would be good if players could decide for themselves. At the moment the plugin only makes annoyed players. That's why a command is essential. 2. there is also a small plugin conflict. When players build with BuildTools from Mevent directly in a better material than Twig, the message still appears. Would it be possible for you to prevent this?
  3. Kobani

    /bar does not work

    Perfect, that was my mistake. Everything works.
  4. Kobani

    /bar does not work

    Ouch shame on my head... I'll give it a try later, thanks for the tip.
  5. Kobani

    NullReferenceException

  6. Kobani

    Tutorial Display

    I would be prepared to change my rating back to positive. But there would have to be an update that fixes the bugs. I hope that RoadTech will sort it all out soon. Because it started so well, but then unfortunately ... Give yourself a jolt RoadTech and be there for us again, please.
  7. Kobani

    /bar does not work

    /bar - Enabling and disabling personal bar display. unfortunately does not work. nothing happens
  8. Kobani

    Raidable Bases

    @nivex Thank you for the great update and the great support.
  9. Kobani

    Raidable Bases

    This means that if I create e.g. 3 zones with the same name, I enter this name in the config under ‘Allowed Zone Manager Zones’, and the bases then only appear in the zones with this name? And the Spawns plugin is no longer needed for RB, right?
  10. The raids do not want to use the spawn points we have set after the update. The message could not find a random position appears
  11. Kobani

    Raidable Bases

    Same
  12. Kobani

    Furnace Stacks

    Why is this file no longer for sale? I would like to buy it. Or were there too many problems with it?
  13. Kobani

    NullReferenceException

    Hello, can you say when the update will be available to solve the problem?
  14. Kobani

    NullReferenceException

    Update I have now carried out a few more tests and have been able to narrow down the error. It is actually due to the fact that the map has no standard monuments. After I added a standard Monument, your plugin worked. So your plugin does not work with custom maps without default monuments. I hope they can release an update for this issue.
  15. Kobani

    NullReferenceException

    @ZEODE Do you have an idea or solution to the problem? I have set everything related to monuments to false. But it still doesn't work with the map. I only have your plugin on the server. So there is no plugin conflict.
  16. Kobani

    NullReferenceException

    I have now written to RobJ and he has asked me to speak to you again. Maybe it will help us to solve the problem together. I have attached the chat history. Addendum RobJ2210: Technically speaking, the only thing that Mapdoesn’t have that any other map normally does is road mesh and fp monuments maybe that’s it ?? but I really dont know what it uses. Let me know and I will do as much as I can to help.
  17. Kobani

    NullReferenceException

    Ok I have now reinstalled my test server to exclude my plugins. And only installed your plugin. And I still get the same problem. Could it be due to a custom map? Does your plugin require certain topologies? Addendum I am using the Timelines map from RobJ and the problem only seems to occur with this map. Yes, I only test it with your plugin and no other
  18. Kobani

    NullReferenceException

    Hello Do you have a solution for this, it happens after I have thrown a signal. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliSignalComponent.SignalAborted () [0x001f8] in <d4b06d769f884e548a109c333ca210c4>:0 at Oxide.Plugins.HeliSignals+HeliSignalComponent.CustomExplode () [0x00034] in <d4b06d769f884e548a109c333ca210c4>:0
  19. Kobani

    Fail in Console

    Failed to call hook 'ConsoleCommand' on plugin 'LSkins v1.7.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LSkins.ConsoleCommand (ConsoleSystem+Arg arg) [0x004f5] in <22246a7eed06433abed864ea48267fc2>:0 at Oxide.Plugins.LSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002d3] in <22246a7eed06433abed864ea48267fc2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  20. Thank you, the update has fixed the error.
  21. Kobani

    Help with the settings

    We use a helitower with landing pad on a PvE server. Is there a way to prevent players' vehicles and helicopters from being damaged by the patrol helicopter?
  22. Kobani

    IQSphereEvent

    I get the message when starting the event: The sound is still initialized by the plugin, try again later And this has been going on for an hour. Does anyone have any ideas?
  23. Kobani

    Teleport Status

    TeleportGUI 2.0.22 from k1lly0u zu finden bei Caoscode I would also be interested to know if TeleportGUI works with this
  24. @Mevent It affects all my servers. And since I haven't changed anything, I'm assuming it has something to do with the last wipe. I would be grateful if you would check this out.
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