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Everything posted by Kobani
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Ok, thank you very much, then I know.
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I agree with that. @IIIaKa First of all, hello 1. it would be fantastic if you could give players the option to disable or enable this message themselves, for example with a command like /twig warning It's quite annoying because players get annoyed when the message appears all the time. Because when it's on, it's annoying all the time, and when it's off, new players don't know about it and complain that their building is falling apart. Some players are bothered by it whether it's on or off, so it would be good if players could decide for themselves. At the moment the plugin only makes annoyed players. That's why a command is essential. 2. there is also a small plugin conflict. When players build with BuildTools from Mevent directly in a better material than Twig, the message still appears. Would it be possible for you to prevent this?
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Perfect, that was my mistake. Everything works.
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Ouch shame on my head... I'll give it a try later, thanks for the tip.
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/bar - Enabling and disabling personal bar display. unfortunately does not work. nothing happens
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The raids do not want to use the spawn points we have set after the update. The message could not find a random position appears
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Hello, can you say when the update will be available to solve the problem?
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Update I have now carried out a few more tests and have been able to narrow down the error. It is actually due to the fact that the map has no standard monuments. After I added a standard Monument, your plugin worked. So your plugin does not work with custom maps without default monuments. I hope they can release an update for this issue.
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@ZEODE Do you have an idea or solution to the problem? I have set everything related to monuments to false. But it still doesn't work with the map. I only have your plugin on the server. So there is no plugin conflict.
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I have now written to RobJ and he has asked me to speak to you again. Maybe it will help us to solve the problem together. I have attached the chat history. Addendum RobJ2210: Technically speaking, the only thing that Mapdoesn’t have that any other map normally does is road mesh and fp monuments maybe that’s it ?? but I really dont know what it uses. Let me know and I will do as much as I can to help.
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Ok I have now reinstalled my test server to exclude my plugins. And only installed your plugin. And I still get the same problem. Could it be due to a custom map? Does your plugin require certain topologies? Addendum I am using the Timelines map from RobJ and the problem only seems to occur with this map. Yes, I only test it with your plugin and no other
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Hello Do you have a solution for this, it happens after I have thrown a signal. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliSignalComponent.SignalAborted () [0x001f8] in <d4b06d769f884e548a109c333ca210c4>:0 at Oxide.Plugins.HeliSignals+HeliSignalComponent.CustomExplode () [0x00034] in <d4b06d769f884e548a109c333ca210c4>:0
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Failed to call hook 'ConsoleCommand' on plugin 'LSkins v1.7.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LSkins.ConsoleCommand (ConsoleSystem+Arg arg) [0x004f5] in <22246a7eed06433abed864ea48267fc2>:0 at Oxide.Plugins.LSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002d3] in <22246a7eed06433abed864ea48267fc2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Thank you, the update has fixed the error.
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We use a helitower with landing pad on a PvE server. Is there a way to prevent players' vehicles and helicopters from being damaged by the patrol helicopter?
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- 91 comments
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@Mevent It affects all my servers. And since I haven't changed anything, I'm assuming it has something to do with the last wipe. I would be grateful if you would check this out.