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Kobani

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Everything posted by Kobani

  1. @HADEX Were you able to fix the problem?
  2. Same problem trade decline not closing ui
  3. @Raul-Sorin Sorban GUI is not closed when rejecting. How can I fix this?
  4. Kobani

    Train Homes

    If you want to work on the Wagong in the TrainHomes station, the Wagong sometimes does not position itself correctly and if you have installed doors, you can no longer open them and are then stuck in the train.
  5. Kobani

    Train Homes

    I had feared this before I bought it, but I thought it wouldn't happen. But I was proved wrong. Unfortunately, it doesn't work smoothly and things keep getting stuck while the train is moving. 😕 Is there a solution for this? 🤷‍♂️ http://www.kobani.de/rust/Train001.mp4 http://www.kobani.de/rust/Train002.mp4
  6. Kobani

    Caravan hangs again and again

    The following problem occurs see video. I have no idea what the problem is. I have left everything on standard. Only set route to 2. I also use the Frontier Map. http://www.kobani.de/rust/caravan001.mp4 Addendum: I tried it again with 1.0.1 and 1.0.0 and it was ok. It only happens with 1.0.2
  7. Kobani

    Tutorial Display

    Nothing really seems to be happening here, could I get my purchase price and the extra donation back? 🤔 Too bad about the plugin, there is real potential in it, but if it is not repaired and the announced updates a few months ago are not enforced.... I hope someone takes care of it. 🤷‍♂️
  8. Kobani

    Welcome Panel

    Yes, in the config. next_button and back_button
  9. I just noticed something. If items from the new backpacks are clicked with the right mouse button, they are stored in the favorites skin list and disappear after closing lskins.
  10. Kobani

    New Backpacks

    Would it be possible to add the skinning of items that are in the new backpacks? just an idea 🙂
  11. Thanks for the great support and the quick help, I'll take a look at it right away. The map is really great and very detailed, what I really like is the FPS friendliness, even players with older Pc's have little to no drops. I'm already looking forward to the next map of this kind. Many thanks and best regards to your colleague Adem. 👍
  12. Kobani

    Rocket Man 🚀

    Warning! 'OxidationTrollRocketMan' uses UnityEngine.GameObject.FindObjectsOfType. That may cause significant performance drops, and/or server stalls. Report to the developer or use at your own discretion!
  13. Kobani

    Tutorial Display

    I would like to know that too. 🥺
  14. Kobani

    Caravan

    I agree with the previous speakers and can only confirm their ratings. Like all of Adem's plugins, this one is also outstanding. You immediately feel transported to another time and with the right map... 😉 you won't want to go back to that time. Great work guys. The support is also available promptly and always ready to solve problems immediately. Many thanks 🫶
  15. Hello, you write that it runs with the Frontier Wild West map. It does, but only until you start the plugin for the map. This prevents the vehicles etc from spawning on the map and also prevents their cars from spawning or appearing. Is there a way to prevent this? I don't want to disable the map plugin to keep the wild west atmosphere.
  16. Then I have all the cars spawning on the road again and would ruin the Wild West effect. Is there no other solution? Couldn't you ask Adem? I checked the description to see if they fit together and bought both.
  17. Only the Npcs of the caravan appear but not the cars.
  18. It works after the update. BUT it now destroys the caravan plug-in.
  19. Ah My mistake. It was set to 1, with 0 and 2 it works. thanks.
  20. I have created a custom route. On Frontier - American Old West 1.1.2 I deleted it and tried a different route to see if it was the first route, but I got the same result. All other settings are default.
  21. Failed to call hook 'ChatStartEventCommand' on plugin 'Caravan v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Caravan+PathManager+ComplexPathGenerator+<>c.<GetRandomPath>b__4_0 (Oxide.Plugins.Caravan+CaravanPath x) [0x00000] in <5c0c02a74494488b8cec90abbe14d720>:0 at Oxide.Plugins.CaravanExtensionMethods.ExtensionMethods.Max[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00008] in <5c0c02a74494488b8cec90abbe14d720>:0 at Oxide.Plugins.Caravan+PathManager+ComplexPathGenerator.GetRandomPath () [0x00026] in <5c0c02a74494488b8cec90abbe14d720>:0 at Oxide.Plugins.Caravan+PathManager.GenerateNewPath () [0x00017] in <5c0c02a74494488b8cec90abbe14d720>:0 at Oxide.Plugins.Caravan+EventLauncher.DelayStartEvent (System.Boolean isAutoActivated, BasePlayer activator, System.String presetName) [0x00056] in <5c0c02a74494488b8cec90abbe14d720>:0 at Oxide.Plugins.Caravan.ChatStartEventCommand (BasePlayer player, System.String command, System.String[] arg) [0x00010] in <5c0c02a74494488b8cec90abbe14d720>:0 at Oxide.Plugins.Caravan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x014bc] in <5c0c02a74494488b8cec90abbe14d720>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  22. Error while compiling WildWestCore: The type or namespace name 'MiniCopter' could not be found (are you missing a using directive or an assembly reference?) | Line: 385, Pos: 30
    What can I say. The impressions in the preview of the card left me no peace, I had to buy it. As already mentioned, simply mega great work. I've never seen anything so great in Rust. I don't have the right words. Thank you, Gruber, for this detailed realization and the teleport into a Wild West Rust time. 10 stars
  23. I tried it, but it still changes again
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