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Kobani

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Everything posted by Kobani

  1. Unfortunately, there is currently a problem again - it spams the console all the time. Failed to call hook 'OnExitMonument' on plugin 'ZoneStatus v0.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZoneStatus.OnExitMonument (System.String monumentID, BasePlayer player, System.String type) [0x0000a] in <9284ca51b1fb41499418d1e57f8dd170>:0 at Oxide.Plugins.ZoneStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00692] in <9284ca51b1fb41499418d1e57f8dd170>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
  2. Kobani

    With a request for help.

    Hey, I was able to solve the problem. I added another prefab to the custom map, which is invisible. It is called Wipe Timer. Info for custom map creators. Thank you IIIaKa, for everything.
  3. Kobani

    With a request for help.

    [Wipe Status] The custom date list is empty, and the vanilla wipe date could not be obtained! You need to add the date manually. I can't get it to work on one of my servers. Do you have any suggestions on how I can re-enable vanilla time? I am using a custom map on this server and there are no default monuments. I would appreciate any help and ideas.
  4. Kobani

    Error message after reload

    But now another error message appears NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.MonumentsWatcher.OnEntityExit (BaseEntity entity, Oxide.Plugins.MonumentsWatcher+MonumentWatcher watcher, System.String reason) [0x00000] in <d54c6c1bbf3f4947924e22d6a8d4b917>:0 at Oxide.Plugins.MonumentsWatcher+MonumentWatcher.ClearEntities () [0x0005d] in <d54c6c1bbf3f4947924e22d6a8d4b917>:0 at Oxide.Plugins.MonumentsWatcher+MonumentWatcher.OnDestroy () [0x00000] in <d54c6c1bbf3f4947924e22d6a8d4b917>:0 UnityEngine.Object:DestroyImmediate(Object, Boolean) UnityEngine.Object:DestroyImmediate(Object) Oxide.Plugins.MonumentsWatcher:ClearWatchers() Oxide.Plugins.MonumentsWatcher:Unload() Oxide.Plugins.MonumentsWatcher:DirectCallHook(String, Object&, Object[]) Oxide.Plugins.CSharpPlugin:InvokeMethod(HookMethod, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Plugins.CSharpPlugin:HandleRemovedFromManager(PluginManager) Oxide.Core.Plugins.PluginManager:RemovePlugin(Plugin) Oxide.Core.OxideMod:UnloadPlugin(String) Oxide.Plugins.CSharpPluginLoader:<CompileAssembly>b__24_0(Compilation) Oxide.Plugins.Compilation:<Completed>b__17_0() Oxide.Core.OxideMod:OnFrame(Single) Oxide.Core.Unity.UnityScript:Update()
  5. Kobani

    Deactivation function

    Could you add the possibility to disable the bars individually? In my case, I only need the Godmode bar as I don't use Noclip because I use the Vanish bar. I would be grateful for that.
  6. Thank you very much for the quick help and the update. this has solved the problem.
  7. @IIIaKa can you say approximately when you will repair it?
  8. Kobani

    Error message after reload

    Only the following 5 plugins were used. (Possibly this is also related to the problem that Zone Status 0.1.3 has problems). 01 "ZoneStatus" (0.1.3) by IIIaKa (0.01s / 136 KB) - ZoneStatus.cs 02 "Image Library" (2.0.62) by Absolut & K1lly0u (0.02s / 5 MB) - ImageLibrary.cs 03 "Monuments Watcher" (0.1.3) by IIIaKa (0.01s / 248 KB) - MonumentsWatcher.cs 04 "Advanced Status" (0.1.14) by IIIaKa (0.00s / 8 KB) - AdvancedStatus.cs 05 "Zone Manager" (3.1.4) by k1lly0u (0.00s / 0 B) - ZoneManager.cs
  9. I was able to narrow down the problem. The error message only appears when ImageLibrary is loaded. Here are the plugins I am currently testing with. 01 "ZoneStatus" (0.1.3) by IIIaKa (0.02s / 968 KB) - ZoneStatus.cs 02 "Vanish" (1.8.0) by Whispers88 (0.02s / 352 KB) - Vanish.cs 03 "Image Library" (2.0.62) by Absolut & K1lly0u (0.04s / 5 MB) - ImageLibrary.cs 04 "Flying God Status" (0.1.1) by IIIaKa (0.01s / 120 KB) - FlyingGodStatus.cs 05 "Fuel Status" (0.1.0) by IIIaKa (0.01s / 32 KB) - FuelStatus.cs 06 "Godmode" (4.2.14) by Wulf/lukespragg/Arainrr/dFxPhoeniX (0.01s / 20 KB) - Godmode.cs 07 "Monuments Watcher" (0.1.3) by IIIaKa (0.01s / 512 KB) - MonumentsWatcher.cs 08 "Advanced Status" (0.1.14) by IIIaKa (0.01s / 392 KB) - AdvancedStatus.cs 09 "Vanish Status" (0.1.3) by IIIaKa (0.01s / 348 KB) - VanishStatus.cs 10 "Zone Manager" (3.1.4) by k1lly0u (0.01s / 12 KB) - ZoneManager.cs 11 "Wipe Status" (0.1.4) by IIIaKa (0.00s / 336 KB) - WipeStatus.cs
  10. Kobani

    Error message after reload

    NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.MonumentsWatcher.OnEntityExit (BaseEntity entity, Oxide.Plugins.MonumentsWatcher+MonumentWatcher watcher, System.String reason) [0x00000] in <e4b7ca948f7642199142d4950a4672ae>:0 at Oxide.Plugins.MonumentsWatcher+MonumentWatcher.ClearEntities () [0x0005d] in <e4b7ca948f7642199142d4950a4672ae>:0 at Oxide.Plugins.MonumentsWatcher+MonumentWatcher.OnDestroy () [0x00000] in <e4b7ca948f7642199142d4950a4672ae>:0 UnityEngine.Object:DestroyImmediate(Object, Boolean) UnityEngine.Object:DestroyImmediate(Object) Oxide.Plugins.MonumentsWatcher:ClearWatchers() Oxide.Plugins.MonumentsWatcher:Unload() Oxide.Plugins.MonumentsWatcher:DirectCallHook(String, Object&, Object[]) Oxide.Plugins.CSharpPlugin:InvokeMethod(HookMethod, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Plugins.CSharpPlugin:HandleRemovedFromManager(PluginManager) Oxide.Core.Plugins.PluginManager:RemovePlugin(Plugin) Oxide.Core.OxideMod:UnloadPlugin(String) Oxide.Plugins.<>c__DisplayClass20_0:<Load>b__0(Boolean) Oxide.Plugins.CompilableFile:Compile(Action`1) Oxide.Plugins.CSharpPluginLoader:Load(CompilablePlugin) Oxide.Plugins.CSharpPluginLoader:Reload(String, String) Oxide.Core.OxideMod:ReloadPlugin(String) Oxide.Game.Rust.RustCore:ReloadCommand(IPlayer, String, String[]) System.Reflection.RuntimeMethodInfo:InternalInvoke(RuntimeMethodInfo, Object, Object[], Exception&) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Oxide.Core.Plugins.CSPlugin:InvokeMethod(HookMethod, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Core.Plugins.<>c__DisplayClass109_0:<AddCovalenceCommand>b__0(IPlayer, String, String[]) Oxide.Core.Plugins.Plugin:CovalenceCommandCallback(IPlayer, String, String[]) Oxide.Game.Rust.Libraries.Covalence.<>c__DisplayClass7_0:<RegisterCommand>b__0(Arg) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) Facepunch.RCon:OnCommand(Command) Facepunch.RCon:Update() ServerMgr:DoTick()
  11. Here are the configurations. as i said. i just added the zone and changed the name. after reloading, the above error occurs and the image is not displayed. i would appreciate any feedback and help. zone_data.json zones.json
  12. It would be interesting for me if there would be the possibility that players could download their copypaste bases to the Discord server by clicking a button in game. I once saw this on another server.
  13. @IIIaKa I just created a zone with the zone manager using the chat command /zone_add. then reloaded zonestatus because the image is not displayed. And then I get the following error message in the console Failed to call hook 'OnServerInitialized' on plugin 'ZoneStatus v0.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZoneStatus.SendBar (BasePlayer player, System.String zoneID, Oxide.Plugins.ZoneStatus+ZonesList list) [0x001a2] in <472baa22555d4d4ca5265a2549f9bd41>:0 at Oxide.Plugins.ZoneStatus.InitZones () [0x000bf] in <472baa22555d4d4ca5265a2549f9bd41>:0 at Oxide.Plugins.ZoneStatus.OnServerInitialized () [0x000ca] in <472baa22555d4d4ca5265a2549f9bd41>:0 at Oxide.Plugins.ZoneStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00751] in <472baa22555d4d4ca5265a2549f9bd41>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
  14. Kobani

    Godmode display does not work.

    @IIIaKa Godmode display does not work.
  15. Kobani

    Sortify

    No difficulties with the display images. Maybe my translation into English is not ok. So again. Of course it is ok as it is. But: I would rather use words than pictures. Because new players, especially those who play Rust for the first time, can't do much with the pictures. Buttons with the name of the category would be easier. If this would be possible I would be grateful.
  16. Kobani

    Sortify

    Hello, I've had this plugin for quite a while now and I think it's really good. However, I have noticed that especially new players have difficulties with the pictures. I would be very grateful if you could add the possibility to use buttons with names.
  17. Kobani

    Permissions

    If I assign the authorisation sprayskins.workshop. you can see these skins, but the ones from the config are no longer displayed. { "Command": "spray", "all - workshop + your config | config - only from config | workshop - only from workshop": "all", "Perm for use": "sprayskins.use", "Skins by permission": { "sprayskins.default": { "wall.frame.garagedoor": [ 2627561250, 2728258948, 2150264513, 2619369389, 2937607324 ] }, "sprayskins.vip": { "furnace": [ 2729798683 ] } } }
  18. Kobani

    Spray Skins

    @tofurahie Quick and neat update. Many thanks for that Such quick support and the realisation of wishes must be rewarded. I have sent you a private message.
  19. Kobani

    Spray Skins

    That is correct
  20. Kobani

    Spray Skins

    No skin at all right? I mean Purchasable skins (workshop) that are for sale. only for ViP. Because if I use "all" in the config, everyone can see the skins that are for sale. I try to prevent that. Because only ViP's should be able to see them. and the ones I added in the configuration for everyone should be visible to everyone.
  21. Kobani

    Spray Skins

    I am aware of that. I mean, if I select "All" in the configuration, players can see all the skins that can be purchased. I want these skins to be visible only to selected players. If that is possible.
  22. Kobani

    Spray Skins

    that was quick with the update, thank you very much, but it's missing that you have authorisation for all skins. i don't want everyone to be able to use the published skins. Example "all" - workshop + your config for vip only config for group default would that be possible?
  23. Will the problem be fixed?
  24. Kobani

    Could you add something?

    Hello Could you add the new TC, as well as custom sprayskins? That would be really great.
  25. Kobani

    Spray Skins

    The following skins no longer work, skin Id's are not recognised. barricade.concrete barricade.sandbags One request Please add an authorisation for skins that are only available for Vip and Admin, for example. That would even be worth a donation to me.
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