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Everything posted by Kobani
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I've just noticed something, I don't think that's supposed to be the case, is it? When the train is stopped, the following is displayed from above.
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Yes, Upgrade all works. I haven't used Remove all yet. I checked it again, Downgrade all works. I seem to have some kind of conflict. Your plugin is fine. As soon as I know in which context it is not working, I will contact you again. Thank you very much!
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- 297 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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"Press Shift + Attack to Downgrade All": true, does not work for me. Authorizations are given. Could you check this?
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The following error occurs every time a mine is stepped on and the event owner does not die Failed to call hook 'CanEntityTakeDamage' on plugin 'Sputnik v1.2.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Sputnik.CanEntityTakeDamage (BasePlayer victim, HitInfo hitinfo) [0x00137] in <b08cc2bd4b414df99fbf8d046441db26>:0 at Oxide.Plugins.Sputnik.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ccf] in <b08cc2bd4b414df99fbf8d046441db26>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
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New Tiket my mistake was another one. Sorry
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- 54 comments
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- #wipe
- #countdown
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- 91 comments
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- 91 comments
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- 24 comments
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- #sorting
- #filtering
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(and 6 more)
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I don't know if it's right here, but it affects several plugins that use this plugin. For the plugins HarborEvent, ArmoredTrain and Sputnik. Players who are not owners of the event are attacked by turrets, although the PvEMode is active. this has only been happening for a few days. I would be grateful if you could help me with this.
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@Adem @aimacak We just spent several hours playing through all possible scenarios and were able to narrow down the problem. Non-owners only get shot at by the turrets if they get close enough, which also applies to Sputnik and explains why the convoy doesn't attack anyone because there are no turrets there. So the turrets seem to be the problem when non-team players get close enough. 🤷â€â™‚ï¸ please test it yourself. The non-owners should get close enough. Here is the configuration. All standard, only the config for PvEMode is set. We have set it so that the train stops when it is attacked ArmoredTrain.json
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- 297 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins