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Kobani

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Everything posted by Kobani

  1. Kobani

    Tutorial Display

    Hello I wanted to ask if you really finished the update by the next wipe. I'm currently preparing everything for the wipe on Thursday. I would be very happy. Have a nice week. And thanks again for everything.
  2. Kobani

    TPMarker

    Could you add the teleport sound effects like others have done?
  3. Kobani

    Tutorial Display

    Hello I wanted to ask how far you are with the update for us. Greetings Michael, have a nice Sunday.
  4. When players jump off the mini. they fall to their death 99% of the time. it seems to be the spacebar on exit that probably opens the paracute at the same time. can you do something about that?
  5. Kobani

    Simple Symmetry

    hello is there any news about your building plugin?
  6. @imthenewguy Would it be possible to add a personal test generator to this plugin? So that players with authorisation can only get one test generator. Or a standalone modification that works the same way, just with the test generator. Would definitely buy that too.
  7. Kobani

    Tutorial Display

    Actually, only the group needs to have the authorization, then the newly added member will also receive it. If I am not mistaken. I haven't tried it yet, but it's a good idea. The question remains whether it will be displayed every time the server restarts.
  8. Kobani

    PogoStick

    The handles are no longer where they used to be. Is that how it should be?
  9. Kobani

    Tutorial Display

    Don't get me wrong. This is not meant in a negative way. You're talking about additional plugins that make it possible. And yes, I understand how, but I had to think about it for a long time and it's not easy for everyone to use everything the way they can. After all, they know their plugins and how they work together. I don't because it's difficult for me to understand how one works with the other from the descriptions. For example, what they are talking about now, the job plugin and the quest plugin. So don't be mad at me if I have ideas that might make it easier. I'm sorry if I'm stupid and don't know or understand everything. But nobody can do everything. I accept it as it is because I don't want any trouble. As I said, the idea and implementation with the zones is fantastic and exactly what I was looking for. Now I'm waiting for your tutorial video. Maybe then I'll be able to cope better with the rest. Many thanks for everything. The donation will follow.
  10. Kobani

    Tutorial Display

    @RoadTech Thank you for the explanation. Okay, that's how it works. But it's cumbersome because you need multiple mods and have to set the timer for each player individually. I think if the tutorials were only displayed once, it would be easier to set them for everyone. That's my opinion. and I understood the ZoneTutorials section and it's really great to set the number of displays and the display duration. just perfect. Only the top part of the tutorials is quite cumbersome. Couldn't MaxDisplays and the timer be added there as well? Something like this: I give the authorisation everylight.lantern, this enables the Everlight plugin and the player gets the tutorial hint what he can do from now on. After he closes this message, it should never appear again, but the authorisation should remain. I hope I'm not asking too much, but it would be much easier that way. If that were possible.
  11. Kobani

    Tutorial Display

    @RoadTech Ok, I still don't seem to understand the exact function of the top part of the configuration. I wanted to explain to a player with the configuration that he has been given permission for everlight.lantern. And that's how it works. Revoking the permission would mean that the player can no longer use the plugin assigned for the permission. Could you explain the usage or send me an example configuration? Above you mentioned use maxamount. I don't understand this and can't find it in the configuration.
  12. Kobani

    Tutorial Display

    There still seem to be 2 problems. 1. tutorials with authorisations are displayed after every restart. Example: "Tutorials": [ { "CharacterImageLevel": 1, "Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Permission": "everlight.lantern", "TextPages": [ "This is a test" ], "Title": "TEST" }, Perhaps you could also add a maximum number of adverts here? 2. And the effect is still not played. Otherwise a great update.
  13. Frontier-Dekorpaket. storage_Barrel_b.prefab and storage_Barrel_c.prefab
  14. Could they add barrels?
  15. "Only stack barrels in Building Privileged zones": true, does not work. Or I'm getting it wrong. You can stack barrels anywhere. Regardless of whether there is a building or not.
  16. Kobani

    Tutorial Display

    I think I've found the problem. I'll send you a personal message straight away.
  17. Kobani

    Tutorial Display

    Effects are not played. Can you say approximately when your update will be available?
  18. Kobani

    Building Skins

    Right, now that you mention it. The same thing happens in the Ubertool The triangular roof of Gingerbread is faulty. Good to know.
  19. Kobani

    Building Skins

    Done
  20. Kobani

    Building Skins

    One problem could be that Gingerbread currently has the same ID as Brutalist. I am glad that it is not yet available. OK for Christmas, but better not at the moment..
  21. Kobani

    Chest Stacks

    Or create a standalone mod, for barrels, I will buy. Horizontal barrels please offset 2 at the bottom and 1 at the top.
  22. Kobani

    Adjust the light?

    Hey, can you adjust the lights on the locomotive? Because it runs with lights during the day and without at night. I hope you can do something about that.
  23. Kobani

    The close button disappears

    When I add a background image to the text tabs, for example on the home page, the close button behind it disappears. How can I change this? I would be very grateful for any help. Otherwise I have to redesign everything
  24. Kobani

    LSkins

    I am confused. Sorry lskins.approve ? "Automatically add a skin to the cfg?(true = yes)": false, If I set this to true, all players will see it. I know I want only a certain group to see it. And the ones we added ourselves should remain visible to all.
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