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Everything posted by Kobani
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I agree with the previous speakers and can only confirm their ratings. Like all of Adem's plugins, this one is also outstanding. You immediately feel transported to another time and with the right map... you won't want to go back to that time. Great work guys. The support is also available promptly and always ready to solve problems immediately. Many thanks
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Hello, you write that it runs with the Frontier Wild West map. It does, but only until you start the plugin for the map. This prevents the vehicles etc from spawning on the map and also prevents their cars from spawning or appearing. Is there a way to prevent this? I don't want to disable the map plugin to keep the wild west atmosphere.
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Then I have all the cars spawning on the road again and would ruin the Wild West effect. Is there no other solution? Couldn't you ask Adem? I checked the description to see if they fit together and bought both.
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Only the Npcs of the caravan appear but not the cars.
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It works after the update. BUT it now destroys the caravan plug-in.
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Ah My mistake. It was set to 1, with 0 and 2 it works. thanks.
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I have created a custom route. On Frontier - American Old West 1.1.2 I deleted it and tried a different route to see if it was the first route, but I got the same result. All other settings are default.
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Failed to call hook 'ChatStartEventCommand' on plugin 'Caravan v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Caravan+PathManager+ComplexPathGenerator+<>c.<GetRandomPath>b__4_0 (Oxide.Plugins.Caravan+CaravanPath x) [0x00000] in <5c0c02a74494488b8cec90abbe14d720>:0 at Oxide.Plugins.CaravanExtensionMethods.ExtensionMethods.Max[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00008] in <5c0c02a74494488b8cec90abbe14d720>:0 at Oxide.Plugins.Caravan+PathManager+ComplexPathGenerator.GetRandomPath () [0x00026] in <5c0c02a74494488b8cec90abbe14d720>:0 at Oxide.Plugins.Caravan+PathManager.GenerateNewPath () [0x00017] in <5c0c02a74494488b8cec90abbe14d720>:0 at Oxide.Plugins.Caravan+EventLauncher.DelayStartEvent (System.Boolean isAutoActivated, BasePlayer activator, System.String presetName) [0x00056] in <5c0c02a74494488b8cec90abbe14d720>:0 at Oxide.Plugins.Caravan.ChatStartEventCommand (BasePlayer player, System.String command, System.String[] arg) [0x00010] in <5c0c02a74494488b8cec90abbe14d720>:0 at Oxide.Plugins.Caravan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x014bc] in <5c0c02a74494488b8cec90abbe14d720>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
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Error while compiling WildWestCore: The type or namespace name 'MiniCopter' could not be found (are you missing a using directive or an assembly reference?) | Line: 385, Pos: 30
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What can I say. The impressions in the preview of the card left me no peace, I had to buy it. As already mentioned, simply mega great work. I've never seen anything so great in Rust. I don't have the right words. Thank you, Gruber, for this detailed realization and the teleport into a Wild West Rust time. 10 stars
- 3 comments
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I tried it, but it still changes again
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Problem solved. It was a configuration error on my side.
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- 68 comments
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When I install Welcome Panel 3.2.21 and open the panel, all players are kicked from the server. I am using Carbon 0.24.4234 I hope there is a solution for this problem. To rule out errors from my side, I have removed all other plugins. deleted the Welcome Panel Configs and regenerated them. unfortunately the problem persists. I would appreciate an answer.
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- 248 comments
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A change that keeps the sea state permanently calm, even if the weather changes, would be good. so that weather.ocean_scale 0 or 1 remains the same even during storms. Would this be possible? Or is there already a solution for the heavy swell.
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- 53 comments
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- #performance
- #admintool
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(and 3 more)
Tagged with:
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- 344 comments
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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- 44 comments
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- #supermarket
- #crates
- (and 20 more)
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- 44 comments
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- #supermarket
- #crates
- (and 20 more)
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- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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There is no conflict with another plugin. I now know what the problem is. If 2 players build on the same building, then downgrade all no longer works because the components were set by 2 different people.
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Hello, is it possible to sell an item only once per vipe? If so, what would the configuration look like? Hi I know I've asked this before and I'm sure many others would be happy about this function. If they would add the possibility to hide more buttons. custombuttonstoggle custombuttonstoggle1 custombuttonstoggle2 ... and possibly the possibility - to hide the buttons when you close the inventory. - and that the inventory and the button closes when a button is pressed. This would actually be worth a donation of at least 20 euros to me. Or make a suggestion. I would be very grateful.
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Hello, is it possible to sell an item only once per vipe? If so, what would the configuration look like?