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Found 4 results

  1. imthenewguy

    Raffles

    Version 1.0.0

    7 downloads

    Raffles is a plugin that allows servers to create and host raffles. These raffles are a fun way to give players an outlet to dispose of excess resources, and a great way for server owners to hand out rare and valuable items! Raffles features full language support and can be translated into other languages with oxides lang system. This plugin allows for the following reward types: Item rewards: Whether it be vanilla or custom items, Raffles will support it. Economics: Reward your players with an injection of economic dollars, straight into their account. Server Rewards: The same as Economics, but for the Server Rewards plugin! Commands: You can run as many commands as you like, and have them listed in the raffle with a custom name. For example, you could have a command that gives the player a random S tier Epic Loot item for winning. It allows for the userid and name to be substituted with {id} and {name}, so will support most command types. The raffles are broken down into 2 types. Daily raffles are the primary raffle structure in the plugin. They allow you to set item currencies (yes, it supports custom items), which the player will use to purchase raffle tickets. Some features it includes: Custom ticket items. Variable duration, allowing you to have the raffle run for as long as you want. Scheduled start date/time, allowing for you to create the raffle in the config, and have it automatically start when its date/time values are met. Ticket limits, allowing you to set a maximum number of tickets, which will conclude the raffle once met. Item, economics, server rewards and command prizes. Raffles that are in the config and set for a future date, will appear under the "Future Raffles" category. This allows users to see what raffles are coming up and when. This can be disabled by setting the visible flag to false. Future raffles can be force started by admins via this menu or command. Wipe Raffles contain the same prize structure as regular raffles, allowing for economics, server rewards, items and commands to be awarded to the winners, but their participation works a little differently. Rather than having players purchase a ticket for the raffle directly, it will count any raffle tickets that the player purchases from a daily raffle as an entry. This means that if a player purchases 60 raffle tickets between 3 different daily raffles over the course of the wipe, they will have 60 entries into the wipe raffle. The wipe raffle will roll when the server wipes and will allow you to award players with prizes that are redeemable AFTER the server wipes. This can be as simple as a pickaxe and hatchet that can be redeemed when they login, or as advanced as S tier Epic Loot items, the choice is yours. The plugin allows for multiple wipe raffles, so you can have multiple winners! The plugin has 2 permissions: raffles.allow - required to use the raffles plugin. raffles.admin - required to use admin commands and see admin elements. Commands: Command: forcestartraffle Parameters: <partial raffle name> Description: forces the specified raffle to start, even if the raffle has already run its course. The start date of the raffle will be modified to time the command is run.
    $19.99
  2. imthenewguy

    Cooking

    Version 2.0.9

    2,247 downloads

    This plugin extends the vanilla cooking system in rust by adding a number of ingredients and advanced recipes to the game. The ingredients are obtained from any of the 30+ different sources, from ore nodes, to trees, to collectibles such as hemp and pumpkins. These ingredients are used to create delicious meals that will provide the player with 1 of the 46 different buffs the plugin has to offer, or your own custom buffs should you wish to create your own using permissions from other plugins. The plugin comes standard with 47 custom recipes and 11 custom ingredients included. It also utilizes a number of rusts existing items, such as pumpkins, corn and potatoes. There are over 47 recipes that come with the default configuration. Each recipe allows for any number of ingredients to be added (default is up to 4), and any number of the 46 buffs to be added to each meal. Recipes can be easily added via the config. This allows server owners to get creative by creating their own custom meals and buffs. The above video showcases how new recipes and ingredients can be easily added to your configuration. The plugin comes with 11 unique custom ingredients, and also utilizes 16 of the default items in rust. Ingredients can be easily added to the configuration (see the above video). All non-default ingredients can be found from 37 different sources including cutting trees, mining nodes, collecting hemp etc. Each sources drop rate can be customized to suit your server, and the sources for ingredients can be changed incredible easily by simply adjusting a number in the config file. There are 37 unique sources that ingredients can be obtained from from cutting trees to collecting pumpkins. The chances for each ingredient drop are based on the interaction with that source. For example, picking a pumpkin offers 1 chance, as it is 1 interaction to pick a pumpking, while cutting a tree may be 10-20 chances (depending on the tool), as it takes a number of hits to fall a tree (this can be adjusted to be based on 1 chance per tree/node etc via the config). When a roll is successful, it then rolls through each item type and selects the item based on that items "dropWeight", allowing you to make ingredients more or less common than others on the same drop table. The Farmers Market is an in-built market that allows players to buy and sell ingredients for scrap, server rewards or economics. By default, the markets stocks will start at 0, and will only increase as players sell their unwanted ingredients to it. It can be configured to allow all items, or only custom items to be bought and sold through it, and also allows for a maximum stock to be set (default 100), meaing that it cannot have more than 100 of an item type. The buy/sell values for each ingredient can be adjusted in the config file (default $10 buy, $5 sell). Starting quantities can also be set if you do not want the market to start at 0. The market can be accessed by typing in /market (if config is enabled) or by speaking to an NPC that can be spawned with the plugin (addmarketnpc). Ingredient: A useful ingredient used to make more complex meals. Woodcutting_Yield: Increases the amount of wood received by a percentage when cutting trees and logs. Mining_Yield: Increases the amount of ore received by a percentage when mining any ore type. Skinning_Yield: Increases the amount of animal products received by a percentage when skinning animals. Heal_Share: Heals those around you for a percentage of the healing you receive. Heal: Instantly heals you for a percentage of your maximum health. Food_Share: Shares your food with nearby players, providing them with a percentage of the calories that you consume. Metabolism_Overload: Increases your maximum calories and hydration capacity by a percentage. Comfort: Provides an aura of comfort around you. Each nearby player will receive a percentage comfort. Water_Breathing: Will allow you to breath underwater for the duration. Fire_Resist: Reduces the damage taken from all sources of fire/heat by a percentage. Cold_Resist: Reduces the damage taken from the cold by a percentage. Explosion_Resist: Reduces the damage taken from explosives by a percentage. Animal_Resist: Reduces the damage taken from animals by a percentage. Melee_Resist: Reduces the damage taken from attacks made with a melee weapon by a percentage. Wounded_Resist: If you would enter the wounded state while this buff is active, you will instead be brought to your feet. Any negative modifiers will be removed. Spectre: You will become invisible to auto-turrets, flame turrets and shotgun traps for the duration. Madness: This food will make you sound strange to others. Wealth: Provides you with a percentage find scrap/economics/points when breaking barrels. Barrel_Smasher: Provides you with a percentage chance to instantly break a barrel with any amount of damage. Crafting_Refund: Provides you with a percentage chance to refund components when crafting an item. Passive_Regen: Will passively regenerate a percentage health each second. Horse_Stats: Will increase the speed any horse you ride by a percentage. Fall_Damage_resist: Reduces damage taken from falling by a percentage. Condition_Loss_Reduction: Reduces the condition loss of all worn and held items by a percentage. Ingredient_Chance: Increases the chance to obtain cooking ingredients by a percentage. Upgrade_Refund: Provides you with a percentage chance to receive a free upgrade when upgrading your building blocks. Research_Refund: Provides you with a percentage chance to receive a scrap refund when using a research bench. Role_Play: This item provides no buffs as it a Roleplay item. Anti_Bradley_Radar: Makes you invisible to the Bradley APC. Fishing_Luck: Provides you with a percentage chance to obtain a random item while fishing. Farming_Yield: Increases the amount of resources collected by a percentage when harvesting player-grown plants. Component_Luck: Provides a percentage chance to receive a random component when breaking barrels. Electronics_Luck: Provides a percentage chance to receive a random electrical item when breaking barrels. Permission: Used for firing off custom commands such as assigning and removing permissions. Bleed_Resist: Reduces the damage taken from bleeding by a percentage. Radiation_Resist: Reduces the damage taken from radiation by a percentage. Max_Repair: Any item that is repaired while this buff is active, will have its maximum condition reset. Smelt_On_Mine: Provides you with a percentage chance to receive refined resources instead of ores, when mining sulfur and metal nodes. Loot_Pickup: Provides you with a percentage chance for all items to be moved directly into your inventory when breaking barrels. Reviver: Sets a players health to a percentage when bringing them up from the wounded state. Duplicator: Provides you with a percentage chance to duplicate an item when crafting. Harvest: Increases the amount of resources collected by a percentage> when harvesting wild entities. Ingredient_Storage: Stores ingredients. Extra_Calories: Instantly provides you with a percentage of your maximum calories when consumed. Extra_Hydration: Instantly provides you with a percentage of your maximum hydration when consumed. Max_Health: Increases your maximum health by a percentage. Fishing_Yield: Increases the amount of fish received by a percentage. Damage_Over_Time: This perk will damage the consumer every second for the set value. Mining_Hotspot: The player will always hit the hot spot while mining. Woodcutting_Hotspot: The player will always hit the marker while chopping wood. Dehydration: Removes hydration when applied. Hunger: Removes calories when applied. Default: Default Rust item AnyTree: Chopping any tree ArcticTree: Chopping arctic trees DesertTree: Chopping palm trees TemperateTree: Chopping temperate trees TundraTree: Chopping tundra trees Cactus: Chopping cacti AnyNode: Mining any node AnyArcticNode: Mining any arctic nodes AnyDesertNode: Mining any desert nodes AnyTemperateNode: Mining any temperate nodes AnyTundraNode: Mining any tundra nodes StoneNode: Mining stone nodes MetalNode: Mining metal nodes SulfurNode: Mining sulfur nodes AnyAnimal: Skinning any animal Deer: Skinning deer Bear: Skinning bears Wolf: Skinning wolves Chicken: Skinning chickens PolarBear: Skinning polar bears Shark: Skinning sharks Boar: Skinning boar horse: Skinning horses Fishing: Catching fish Gut: Gutting fish Pumpkin: Harvesting pumpkins Potato: Harvesting potatos Corn: Harvesting corn Mushroom: Picking mushrooms BerryBush: Picking berries Hemp: Harvesting hemp CollectableSulfur: Collectable sulfur nodes CollectableStone: Collectable stone nodes CollectableMetal: Collectable metal nodes Crafted: Crafted Foodbox: Food boxes Command: cook or recipemenu Action: Opens the recipe menu from anywhere. Permission: cooking.recipemenu.chat Command: market Action: Opens the farmers market from anywhere. Permission: cooking.market.cmd Command: ibag Action: Opens the ingredient bag from anywhere. Permission: cooking.bag.cmd Command: addmarketnpc Action: Creates a farmers market NPC Permission: cooking.admin Command: removemarketnpc Action: Removes the targeted farmers market NPC Permission: cooking.admin Command: clearingredientbags Action: Clears the contents of ingredient bags for all players Permission: cooking.admin Command: giverecipe <recipe> Action: Gives the command user the specified recipe card Permission: cooking.admin Command: givemeal <target> <meal> <amount> Action: Gives the specified meal to the target player. Permission: cooking.admin Command: giveingredient <target> <ingredient> <amount> Action: Gives the specified ingredient to the target player. Permission: cooking.admin Command: setmarketquantity <ingredient> <amount> Action: Sets the available market quantity of the specified item. Permission: cooking.admin // Recipe menu chat command cooking.recipemenu.chat // Using the cooking menu cooking.use // Admin related cooking comands cooking.admin // Bypass cooking time cooking.instant // Bypass ingredient requirements cooking.free // Removes ability to gather ingredients cooking.nogather // Allows the ingredient bag to be opened via CMD cooking.bag.cmd // Disables drop notifications cooking.disable.notify.drop // Disables Notify notifications cooking.disable.notify.proc // Disables menu sounds cooking.disable.sound // Allows access to the farmers market via CMD cooking.market.cmd // Allows the user to speak to the market NPC cooking.market.npc // Allows the user to gather ingredients cooking.gather // Required to find recipe cards cooking.recipecards Economics - Used for the farmers market and the Wealth buff type. ServerRewards - Used for the market and the Wealth buff type. SkillTree - Will provide xp when creating meals with the Cooking plugin. bool CanGatherIngredient(BasePlayer player, uint source) Returning a non-null value will prevent players from receiving ingredients from certain drop sources. the source is the networked ID of the entity. void OnMealCrafted(BasePlayer player, string meal, Dictionary<string, int> ingredients, bool isIngredient) Called after a meal has been created and given to the player. bool IsCookingMeal(Item item) Useful if you want to see if an item is from the recipe menu. bool IsHorseBuffed(RidableHorse horse) Used to prevent stacking modifiers if a horse is buffed by the Cooking plugin. object OnAddRecipeCardToLootContainer(BasePlayer player, LootContainer container) Returning a non-null value will prevent recipe cards from being added to the container. object OnIngredientBagDrop(BasePlayer player) Returning a non-null value will prevent the bag from dropping. void OnMealConsumed(BasePlayer player, Item item, int duration) Triggered when a player successfully consumes a meal. No return types.
    $25.00
  3. Mals

    Lights On

    Version 2.1.06

    2,448 downloads

    Automate devices and light sources to turn on and off depending on the time of day and toggle them from anywhere using the provided chat and console commands. You can also configure lights to consume no fuel when on, and each type is easily configurable in the config file. Permissions lightson.allowed Granting that to a group or player allows them to toggle the lights for the entire server (Admin level). Example: o.grant group admin lightson.allowed Console Commands lights on - Turn on specified lights (either all for all entities or a specific name) lights off - Turn off specified lights (either all for all entities or a specific name) lights check - Check the lights after reloading the config to allow changes without reload There is a second parameter where you can specify a portion of the light source short name to force all of them to the on or off state, ignoring the config. Example: lights on fireplace -- Turn on all fireplaces regardless of the config settings Chat Commands /lights on - Turn on specified lights (either all for all entities or a specific name) /lights off - Turn off specified lights (either all for all entities or a specific name) /lights check - check the lights after reloading the config to allow changes without reload There is a second parameter where you can specify a portion of the light source short name to force all of them to the on or off state, ignoring the config. Example: /lights check candle -- Turn on all candles if the the flag is appropriate for the time of day Configuration The settings and options for this plugin can be configured in the LightsOn.json file under the oxide/config directory. The use of a JSON editor or validation site such as jsonlint.com is recommended to avoid formatting issues and syntax errors. Console Output set to false will stop messages (other than errors and night toggles) from logging in to the console. These can be set in the JSON, which lets you determine what is turned off and on automatically: BBQs BoomBoxes (deployed and portable) Campfires Candles Cauldrons Ceiling Lights CCTVs Deluxe Christmas Lights Electric Furnace (not for processing, just lights, can instantly cook [to be consistent with other furnaces]) Fire Pits Fireplaces Flasher Lights Fluid Splitters Fog Machines Furnaces Hobo Barrels Heaters Igniters Industrial Combiners (processing, not just lights on) Industrial Conveyors (processing, not just lights on) Industrial Crafters (processing, not just lights on) Industrial Splitters (processing, not just lights on) Industrial Lights (Lamps) Lanterns (which include Chinese Lanterns, Tuna Can Lamps, Lanterns, and Jack'O Lanterns, and Torch Holders) Laser Detectors Laser Lights Mining Quarries Mixing Tables Neon Signs Pump Jacks Reactive Targets Refineries RF Broadcasters RF Receivers Searchlights Simple Lights Siren Lights Smart Alarm Smart Switch Snow Machine Spooky Speakers Storage Alarms Strobe Lights Telephones Vehicle Lifts Water Pumps Water Purifiers Weapon Racks Electric Water Purifiers Valid values are a - always on, d - on during the day only, n - on during the night only, i - do not process this entity. To avoid automatically turning off active processing, there is protection you can set to true for the following: BBQs Campfires Cauldrons Fire Pits Fireplaces Furnaces (including electric ones) Hobo Barrels Mixing Tables Refineries If there is anything inside these (including fuel), they will not have their state changed. You can still force them off by the name. For example: /lights off furnace Additional control parameters: Console Output Check Frequency (10-600) Dusk Time (0-24) Dawn Time (0-24) Use Zone Manager Plugin Boom boxes On (to toggle them to play) Notes Exciting New Feature: Now, with optional instant cooking, fuel can be optional. New configuration for instant cooking, optional fuel. Simple toggle on, and it will instantly cook the contents. The most over-powered cooking in Rust. If you use this feature, you do not need to set Protection to true, as it will not be needed. Note: Instant cooking does not work with Industrial equipment. Please cook (instantly) and put the materials in a box as the source of ingredients. New Feature: Players can toggle on/off any light that is not electric based if it is empty. Useful for cave bases and emergency lighting. Note: if the item is set to ignore, you can't do this. Note: the timed process will turn it back on/off the next time it runs. Quick Hack for players to note: placing any items in an "oven" with protections set to true will prevent the light source from being toggled by the plugin. So you could turn on/off an oven and then place a single stone (for example), and it will stay in that state. Note Ovens include all furnaces, cauldrons, BBQ, campfire, fireplace, fire pits, oil refineries, and hobo barrels. Operators, please note the protection flag now has two uses. Hopefully, this is acceptable. A big thank you to Wulf and k1lly0u for their awesome lights plugins. If you need fine-grained control of lights, they are both superior options. If you want fuel use for lighting, then AutoFuel is an awesome choice. My understanding of lights came directly from reading these plugins, and they inspired me to make this low load and slightly more inclusive of entities plugin. If it generates lights or effects, I tried to include it. I include a lot of non-light devices (Water Pumps, Fog Machine, Snow Machine, Spooky Speakers, Strobe Lights) to allow operators to have fun with players. I am open to suggestions to improve this plugin as long as it does not hurt performance. I use it on my PVE server, and it has a lot of lights. By using "always on" the load of the lights is light on the server. It can still be brutal on the client due to the graphics load. Night Toggle (turning the lights on and off is reasonably efficient, but can spike server load). It is nice for role-playing, but use "always on" if you want the best server-side performance. This plugin is not designed to support user-level permissions. The only permission is for admin access. This is to minimize the overhead for efficient processing. There are alternative plugins with permissions if you want it as a VIP perk. Please do not ask for player permissions. It will not be added. If the server lights are on (either via "always on" or the night toggle is on) and you place a light source you have selected to be on, it is turned on when placed. This avoids having to periodically turn the lights on to catch newly placed lights. This alters fuel requirements to zero through the methods it is using to toggle the lights, since you are removing player agency around fuel usage. Note: Furnaces etc., turned on will not process their contents. Just look active and produce light. You are giving free light, but not free processing (unless you activate InstaCook). Simply turn them off and back on for normal processing. It is important to let players know this, as they may initially be confused or frustrated. Since this plugin is toggling animation flag states (where ever possible), it allows things like hobo barrels to light up with no fuel in them. It does some "hacky" flag settings to avoid needing fuel in other light sources. It is not elegant, but efficient. If you want free fuel, NoFuelRequirements or AutoFuel are good solutions, this plugin tries to avoid altering the fuel level in entities other than hats and jack o lanterns. I only add fuel where the toggle of animation state trick is not working in that use case. It is best to set any item being processed by another plugin to ignore to avoid conflicts. Hats and Jack O Lanterns usually require at least one fuel in them to allow players to toggle them. Toggling Lanterns (which includes Jack O Lanterns) with the commands do not need fuel. If you are using the commands to turn a light source on, and it is already on, it is not altered. If you are turning a light source off with the commands, and it is already off, it is not altered. Toggling lights on should not mess up processing content, as their state is not changed. It will mess up processing if you toggle off and then back on for an entity that processes things (grills, furnaces, refineries, campfires, fire pits, and fireplaces). Since I added the Night Toggle feature, I also added Protection for light sources that also process contents. I would recommend you leave these to true. Doing so will not turn these off when dawn happens. That is, to avoid annoying players by interrupting their processing. The side effect is they will always appear if they are set to automatically turn on in the configuration. Choose carefully what you will configure to be controlled if you plan to use the off command or Night Toggle. If you are going to use the off command, I recommend you do not include Furnaces, Grills, or Refineries, as it will stop processing if they are in legitimate use. If folks tend to cook in campfires, fire pits, and fireplaces, you may want to skip them as well if you plan to use the off command. Honest, I normally just turn items not normally used to do processing on and leave them on, as it has the smallest server load and will not annoy players. It is important to consider the consequences of turning things off or toggling them on and off. Check Frequency controls how often the plugin checks for the night or to toggle the lights in seconds. It has a relatively small load unless there are lights to process. If you want the lights on at a very precise time, then a lower number (more frequent check) will help increase the accuracy. I like to light up all the hobo barrels on the map to give a nice effect. That is why I originally wrote this. It should cover all light sources, please let me know if any are missing. I will do my best to ensure this keeps functioning as entities keep changing. The light source name tries to match, so "a" would match all light sources with "a" in their name. Use "all" to force all lights server-wide regardless of the configuration setting. Support for Zone manager via adding zones to \oxide\data\LightsOn-Zones.json Example: ["supermarket_1","supermarket_2","gas_station_1","miningoutpost_1","miningoutpost_2","supermarket_3","gas_station_2","gas_station_3","miningoutpost_3","sphere_tank","launch_site"] LightsOn.json
    Free
  4. Whispers88

    OGFurnace

    Version 1.0.9

    251 downloads

    OGFurnace brings back the original rust furnace interface. This gives a player primary control over how they want to utilize their furnace slots! Features: Includes smelting and cooking speed/output config options Compatible with OGSplitter, FurnaceLevels, QuickSmelt & PowerSmelt Store and cooking multiple stacks of wood for your coal farm Custom capacities (permissions based) Customize your loot room with furnace storage Customize and upgrade the amount of slots for your ovens! Accessible splitter API! Permissions and Commands: Custom permissions can be set using the custom capacities options in the config. This will allow players to place furnaces with slot amounts according to their permissions. Config: { "Configure oven capacity": { "bbq.static": 12, "bbq.static_hidden": 12, "campfire_static": 5, "furnace_static": 18, "hobobarrel_static": 5, "small_refinery_static": 6, "bbq.campermodule": 12, "bbq.deployed": 12, "campfire": 5, "fireplace.deployed": 5, "furnace": 6, "furnace.large": 18, "jackolantern.angry": 1, "jackolantern.happy": 1, "lantern.deployed": 1, "refinery_small_deployed": 6, "tunalight.deployed": 1, "chineselantern.deployed": 1, "carvable.pumpkin": 1, "cursedcauldron.deployed": 5, "skull_fire_pit": 5, "hobobarrel.deployed": 5 }, "Show oven toggle UI": true, "UI Button Toggle Min Position": "0.65 0.07", "UI Button Toggle Max Position": "0.73 0.12", "UI Button Toggle Font Size": 17, "Configure cookable items": { "hq.metal.ore": { "cooktime": 10.0, "amountToBecome": 1 }, "metal.ore": { "cooktime": 5.0, "amountToBecome": 1 }, "sulfur.ore": { "cooktime": 2.5, "amountToBecome": 1 }, "fish.cooked": { "cooktime": 30.0, "amountToBecome": 1 }...... "Configure burnable items": { "lowgradefuel": { "byproductAmount": 1, "byproductChance": 0.0, "fuelAmount": 150.0 }, "wood": { "byproductAmount": 2, "byproductChance": 0.0, "fuelAmount": 20.0 } }, "Custom Capacity (Set custom capacities per furnace via permission-name : capacities)": { "customPerm1": { "bbq.static": 12, "bbq.static_hidden": 12, "campfire_static": 5, "furnace_static": 18, "hobobarrel_static": 5, "small_refinery_static": 6, "bbq.campermodule": 12, "bbq.deployed": 12, "campfire": 5, "fireplace.deployed": 5, "furnace": 6, "furnace.large": 18, "jackolantern.angry": 1, "jackolantern.happy": 1, "lantern.deployed": 1, "refinery_small_deployed": 6, "tunalight.deployed": 1, "chineselantern.deployed": 1, "carvable.pumpkin": 1, "cursedcauldron.deployed": 5, "skull_fire_pit": 5, "hobobarrel.deployed": 5 } } }
    $7.00
1.1m

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80.7k

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