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Everything posted by Kobani
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"Amount of remove entities per tick": 5, "Press Shift + Attack to Remove All": false, "Vision Removal": { "Enabled": true, "Permission": "buildtools.vision", "Distance": 5.0, "Crosshair": { "Enabled": true, "Size": 5.0, "Thickness": 0.5, "Color": { "HEX": "#FF0000", "Opacity (0 - 100)": 100.0 }, Here's what happens with the settings above. If the buildtools.vision permission is given. just placed parts disappear immediately. if then the permission buildtools.vision is not given, it works again, BUT it comes every time the message You do not have permission to use this mode! And it consumes resources when the costs to be reimbursed are set lower. http://kobani.de/rust/RUST 2023.10.11 - 10.17.10.01.mp4
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Amazing tool, so easy to use and makes it so much easier to build. Build upgrade, downgrade, remove, record, all a breeze. The features are perfectly integrated into the game in my opinion. Yes, even the building skins can be changed quite easily. Ingenious. But what is even better is the support from Mevent, I had made some suggestions after my purchase on what should be added and Mevent actually implemented it. There was a conflict with another plugin which he solved pretty quickly. Really great. After the last update I had an idea in my head what would make it even more perfect, I assumed it would probably take a while but not 5 minutes later I had the news, DONE. Hammer 10 From now on one of my favorite modders. Great work.
- 307 comments
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- 1
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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close this, I'll write to you in Discord
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Yes. But I still have an idea. Is it possible to add the function by switching between each key with the middle mouse button? That would be great.
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I'm currently trying to block the box first. Is that so correct? Am I doing something wrong? Because the box can still be picked up.
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A really great update. but unfortunately there is a conflict with chest stacks Plugin from supreme. I only noticed this now, it also happens with the previous version. Boxes can be picked up infinitely. http://kobani.de/rust/RUST 2023.10.10 - 13.26.10.01.mp4
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leider gibt es einen Konflikt mit dem Build-Tools-Plugin von Mevent. Die Boxen können unbegrenzt abgeholt werden. Können Sie das beheben? http://kobani.de/rust/RUST 10.10.2023 - 26.10.01.mp4
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- 307 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 307 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 101 comments
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- #halloween
- #zombie
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(and 8 more)
Tagged with:
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- 15 comments
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- #parachute
- #vehicle
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- 101 comments
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- #halloween
- #zombie
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(and 8 more)
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Once again really wonderful work from you Adam. I need some instructions on how to set the speed. Because I don't seem to understand something correctly. How exactly do I set the speed? When I increase the power it no longer flies horizontally and slowly flies upwards. Could someone send some examples. Many thanks in advance.
- 15 comments
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- #parachute
- #vehicle
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Thanks, it worked now, I only had to reload the plugin once after customizing everything. I deleted the monument configurations. Now only mine for the custom map opens. Really great plugin. Would there be a problem running Defendable Homes at the same time?
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- 98 comments
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- #barricade
- #ch47
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I placed an Electrical Random Switch Deployed under the card. X: 60,000 Y: 0.303 Z: 96,000 = "ID": "156,303" I put the following configuration in the Custommap folder: { "ID": "156.303", "List of bases": [ { "Name of the base": "A", "List of locations": [ { "Position": "(1894.717, 35.036, -15.885)", "Rotation": "(0, 0, 0)", "Radius around the base for Blazer (not edited)": 23.0, "List of positions for NPCs": [ "(1862, 35.036, -61)", "(1882, 35.036, -75)", "(1903, 35.036, -80)", "(1929, 35.036, -67)", "(1848, 35.036, -20)", "(1937, 35.036, -36)", "(1874, 35.036, 29)", "(1907, 35.036, 31)", "(1932, 35.036, 15)" ] } ] }, { "Name of the base": "B", "List of locations": [ { "Position": "(1894.717, 35.036, -15.885)", "Rotation": "(0, 0, 0)", "Radius around the base for Blazer (not edited)": 23.0, "List of positions for NPCs": [ "(1862, 35.036, -61)", "(1882, 35.036, -75)", "(1903, 35.036, -80)", "(1929, 35.036, -67)", "(1848, 35.036, -20)", "(1937, 35.036, -36)", "(1874, 35.036, 29)", "(1907, 35.036, 31)", "(1932, 35.036, 15)" ] } ] } ] } Here's what happens in the console: 10/04 11:36:58 | [DefendableBases] All places for the appearance of bases on monuments: - Q25 - AA19 - H31 - T17 - P30 10/04 11:36:58 | [DefendableBases] All places for the appearance of bases on custom map: * A - AH20 * B - AH20 * A - AH20 * B - AH20 If the chat says the event starts at AH20, this is nowhere to be seen and it is not my individual position. I just can't find what I'm doing wrong. I just want my position to be used and no other. For help, I would be grateful.
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- 98 comments
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- #barricade
- #ch47
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- 210 comments
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- 1
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- #eventmanager
- #manager
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(and 5 more)
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Occurs with version 2.9.0. Monitors Chinook arriving late at the oil platforms. Bradley Guards also has problems with the Chinook, it spawns outside the map and when it finally arrives it just flies against the building when the event manager is installed. With version 2..6.0 the Chinook works without problems.
- 210 comments
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- 1
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- #eventmanager
- #manager
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(and 5 more)
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Adam have one idea, he will try to fix the kik in the coming days.