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SlayersRust

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Everything posted by SlayersRust

  1. Server update was released around 2:30PM EST you can see here always https://steamdb.info/app/258550/depots/ Also oxide update early as well here: https://umod.org/games/rust
  2. SkillTree - Failed to compile: 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 18757, Pos: 44 Does not work after forced wipe
  3. Newest Update 1.033 does not work after forced DeployableNature - Failed to compile: 'BaseVehicle' does not contain a definition for 'IsAuthedForBuilding' and no accessible extension method 'IsAuthedForBuilding' accepting a first argument of type 'BaseVehicle' could be found (are you missing a using directive or an assembly reference?) | Line: 2061, Pos: 37
  4. SlayersRust

    Convoy

    I tried latest update and it worked fine and initialized
  5. SlayersRust

    BetterTC

    I've disabled allowing of using Wallpapers within BetterTC and haven't had the issue of bases dissapearing since disabling.
  6. I hadn't looked at my BankCell config in like a year until someone mentioned they could not place scrap or aks in their /bank. I ended up finding 400 lines of AK and Scrap words repeating for some reason. Like the plugin itself made some massive config file of the same item names repeated. See attached for config { "Clean items with a wipe?": false, "Configuring Privileges and Slots": { "BankCell.vip": 3, "BankCell.elite": 48 }, "Blacklist of items": [ "scrap", "rifle.ak", "scrap", "rifle.ak", "scrap", "rifle.ak", "scrap", "rifle.ak", "scrap", "rifle.ak", BankCell.json
  7. Here is what it generates on a fresh install of your plugin UpdateChecker.json
  8. Cannot get plugin to update list to send to the console on plugin reload Using a freshly generated config by the plugin and latest version
  9. Sorry I can't wipe my server mid wipe so I'm using 1.0.4. This actually does seem to be most recent
  10. This is the report from a player about this location i had i a question about the new map regarding the bunker next to safezone....when i unlocked the safe with a red keycard i was not able to use my gun du to being in the safezone still....i died beause there were 3 scientists shooting me i was only able to pull out my gun at the end of the hallway but by than i was dead in 1 second....
  11. NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object Skipping saving entity splitter[3718] - because savecache is 0 Skipping saving entity generator.small[12633] - because savecache is 0 Maybe its just from a plugin or bad rust update but wanted to check
  12. The devs added box sorting for this wipe just a heads up. Might not be an issue but thought I'd check https://www.rustafied.com/ Automatic Box Sorting Automatic box sorting has landed on staging, bringing some much-needed QoL for inventory management. To enable it, you’ll need a powered Storage Adapter hooked up to the container. Once set up, sorting is supported on large boxes and small boxes. There are several sorting modes to choose from: Alphabetical (with language toggle support) Count (sort by quantity) Condition (sort by item durability) Category (group similar items) Custom (captures and reuses the current box layout as a snapshot) You’ll also find a couple handy toggles: one for reversing the sort order, and another for auto-combining partial stacks. It’s shaping up to be a game-changer for base organization once it hits live.
  13. Will this map work for Forced Wipe? I want to run it across several of my servers. I know there were some map updates after June.
  14. SlayersRust

    Dupe exploit

    I tested using the version in your discord multiple times today and I could still do the dupe. I just removed the supply signal cooldown plugin because it isn’t super important to us and that fixed it
  15. Sea Skull by BadGyver and I attached my config. MapTeleport.json
  16. SlayersRust

    Dupe exploit

    Players found a dupe exploit on our servers to get multiple supply signals if you spam throw them on cooldown. Here is the video showing it. Recording_2025-10-31_154251.mp4
  17. Did you find anymore interesting entities? Maybe @imthenewguycould add some soon. Players get super creative with these and then create awesome Youtube videos which could get alot more exposure to this plugin for imthenewguys sales.
  18. Players love the Pumpkins but hate the smoke! Could you add a config option to remove the purple smoke from rockets? The pumpkins are awesome but the purple smoke just blocks the players entire view when firing rockets making it more annoying than fun. Would love to be able to just have the Pumpkin part of this feature Thank you very much
  19. Map looks awesome! I'll use it for my Halloween Wipe for several of my PVP Servers! But one idea is in the future could you include more Raid Islands? Like MASSIVE flat islands where players can build and raidable bases can spawn? On heavy modded servers players often need tons of flat space for certain base builds. Also players absolutely love super creative and HUGE X places to build bases, like giant cave systems or inside/under buildings or underwater tunnels leading to base build areas etc Just an idea but this map looks great just would love to see more custom build spots
  20. So around the entire map there are no roadside trash piles at all with barrels, boxes,cars etc. I think maybe the road topology of the map isn't there as no roadside loot is spawning at all anywhere. Thanks for looking into this.
  21. Sorry I'm unavailable at my pc this week but will try on the weekend I hope

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