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Kleementin

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Everything posted by Kleementin

  1. Here's how it looks like atm. Unbenanntes Video.mp4
  2. @MeventSo know that you managed to make night acceleration work could you make this work more smoothly? Cause now the night skips to certain time stamps instead of just running smoothly faster as normal. This looks pretty ugly especially when the full moon is up. Just unrealistic and a bit cheap. I used to have the Time of Day plugin from Umod for this. The night acceleration works perfect there. Maybe you could have a look at the code of it. It's free. Thank you.
  3. Kleementin

    Harbor Event

    Wasn't there an option in the config once to make it possible to open the container using the button without having to kill bradley first? I just can't find it in the config no more.
  4. Just realized the 4 wood are not being generated, they come from the another stack in the inventory. But why does it do that?
  5. I made a video for you to make it clear. If I put a 2k stack of wood in the furnace 4 wood will be left in the inventory though the whole stack had been transfered. RUST 2025.10.08 - 17.01.56.01.mp4
  6. Changed the time to make it look less weird if the night suddenly just skips. But it still does instead of running 2 minutes long. SkipNight.json
  7. Just bought this and was disappointed cause I wanted a plugin that makes the night go fast and where I can set start of day and night. I set: "Day Start": "07:00", "Night Start": "20:00", "Voting time": 60, "Voting start time (time to check)": "20:00", "Time until which hour the voting will take place (time to check)": "21:00", "Time after voting (to which the night passes)": "08:00", "Fast skip the night": false, "Length of the night (minutes)": 2.0, "Length of the FAST night (minutes)": 2.0, "Length of the day (minutes)": 120.0, Enable Voting System" is set to false. But the night does not go faster, it just skips within a second and does not take the 2 min I set.
  8. Kleementin

    Mistake, please deleete

    Please delete. It was a mistake.
  9. Kleementin

    Events Manager

    Does this plugin take care of cargo heli and patrol heli killing themselves after some time when stuck? This is an old still existing issue that Facepunch won't fix.
  10. Kleementin

    Console Spam

    (22:28:24) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1564ms (22:28:34) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1475ms (22:28:45) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1490ms (22:28:55) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1408ms (22:29:05) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1256ms (22:29:15) | Calling 'OnEntityTakeDamage' on 'Convoy v2.8.0' took average 1162ms (22:29:18) | Saved 96,181 ents, cache(0.28), write(0.04), disk(0.03). (22:29:18) | Saving complete (22:29:25) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1279ms (22:29:35) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1184ms (22:29:45) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1316ms (22:29:55) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1303ms (22:30:05) | Calling 'OnEntityTakeDamage' on 'Convoy v2.8.0' took average 1239ms (22:30:08) | Tunnel Dweller[9742847] was killed by Train Tunnel Dweller[4424930] at (-756.13, -49.39, 1403.25) (22:30:15) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1114ms (22:30:19) | Saved 96,215 ents, cache(0.23), write(0.06), disk(0.03). (22:30:19) | Saving complete (22:30:25) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1244ms (22:30:34) | Invalid Position: scientist_corpse[3280763] (-757.70, -500.61, 1404.42) (destroying) (22:30:34) | Invalid Position: item_drop_backpack[3281421] (-757.70, -500.71, 1404.42) (destroying) (22:30:35) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1239ms (22:30:45) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1315ms (22:30:55) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1341ms (22:31:05) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1375ms (22:31:15) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1119ms (22:31:20) | Saved 96,199 ents, cache(0.19), write(0.06), disk(0.03). (22:31:20) | Saving complete (22:31:25) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1193ms (22:31:35) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1148ms (22:31:45) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1152ms (22:31:55) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1265ms (22:31:57) | Tunnel Dweller[1484382] was killed by Train Tunnel Dweller[283537] at (-601.64, -49.49, 529.79) (22:32:05) | Calling 'OnEntityTakeDamage' on 'Convoy v2.8.0' took average 1345ms (22:32:15) | Calling 'OnEntityTakeDamage' on 'Convoy v2.8.0' took average 1342ms (22:32:21) | Saved 96,219 ents, cache(0.20), write(0.06), disk(0.04). (22:32:21) | Saving complete (22:32:25) | Calling 'OnEntityKill' on 'Convoy v2.8.0' took average 1299ms (22:32:35) | Calling 'OnEntityTakeDamage' on 'Convoy v2.8.0' took average 1499ms (22:32:45) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1627ms (22:32:55) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1480ms (22:33:05) | Calling 'OnEntityEnter' on 'Convoy v2.8.0' took average 1417ms (22:33:15) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1488ms (22:33:22) | Saved 96,185 ents, cache(0.19), write(0.03), disk(0.03). (22:33:22) | Saving complete (22:33:25) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1284ms (22:33:35) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1463ms (22:33:46) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1652ms (22:33:56) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1478ms (22:34:06) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1610ms (22:34:16) | Calling 'OnCustomNpcTarget' on 'Convoy v2.8.0' took average 1693ms
  11. Kleementin

    Real PvE

    One could also question the idea of PVP on monuments on a PVE server. So, maybe we should not dump one's ideas talking about definitions and terms and what they could mean or not. I mean many modded servers call themselves Vanilla. That's just another example. I just wanted to come with the idea I had and that's why I described what exactly I mean by that for you to know. Up to you what you do with it.
  12. Kleementin

    Real PvE

    Yes kinda. I thought of an option to make it possible for players to raid others even though the server is PVE. This would mean a PVP zone would have to be created automatically as soon as someone tries to damage another one's base. Surely one could think of different options here like the base owner having to accept the raid first. Also it would be good if this worked together with the Raid Time plugin I think to make sure raiding isn't possible all day long. Would be an interesting plugin if you somehow would find the time for. By now I don't use Real PVE cause I was searching for a plugin that prevents PVP in all areas on the map but only on monuments but still let's players raid each other.
  13. What's the line for this? Can't find anything under "zombie" in the config.
  14. The Zombie Horde plugin zombies attack the convoy which isn't bad. But it's bad that the Convoy npc's don't attack back and let the zombies hit them. Maybe it could be changed the way that npc's will be attacked by the Convoy people when they are being attacked by them.
  15. Kleementin

    Real PvE

    Can you add an option to make it possible for players to raid? Like automatic pvp zones as soon as someone damages a building? Or maybe the player could claim a Raid and then the damage can be done to the building and PVP is on in that zone. That would be nice to have as an option.
  16. How do I make my non vanilla events PVP zones? I have stuff like Harbor Event, Convoy Reforged, Water Event, Shipwreck...
  17. I just want PVP zones for all my monuments and events on a pve server. No need to buy or claim anything. IDs? How to I get those monument IDs?
  18. Kleementin

    Real PvE

    Also, how do I disable this whole buying events or monuments thing? I don't want anyone to be able to claim events or monuments. The main reason I bought this to have pvp zones at events and monuments.
  19. Kleementin

    Real PvE

    Well. No answers but I bought it anyway. Now I just need to make this work. Does anyone have a MonumentsConfig.json where all monuments are already in? Using all these configs feels a bit like Rocket Science.
  20. Kleementin

    Convoy bugs in monument

    The convoy bugged into water treatment plant.
  21. Kleementin

    Real PvE

    Does this work via config or would I have to be on the server to set any zones or anything? I would like a plugin where I can easily set monuments as pvp zones in the config and that stays with these settings even if I wipe and use a new map. I could not find anything related to that in the config example you show us here so I am a bit curious.
  22. Kleementin

    Armored Train

    Can we use the workcart instead of the locomotive somehow? Tried putting in workcart but did not work.
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