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Everything posted by Kleementin
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And now it disappeared again after some time leaving the area. Could you please take your time and adjust the plugin properly?
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Are you sure you meant flipping to be like that? It just won't stop and the jet ski jumps up and down and sometimes as high as my tug boat. When am I supposed to mount if this never stops flipping??? RUST 2024.06.30 - 10.26.41.04.mp4
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Jet skis cannot be picked up. No matter if I hold a hammer or not there is no way to do that. Sure thing I have "(2.1.1) Allow picking up the jet ski": true
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No. Happened twice to me with different doors. Please stop asking for a video for everything. I mean it's clear what I described. If you don't believe me without a video go for it. I'm tired of these video proofs.
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See that bag on the ground? This was an npc that came through that closed door. I went in through the open one and shot him once, went out to wait if he would come after me. But I was very surprised when he just glitched through the closed door.
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@_senyaaOr how is it possible to pick up the jet ski? This could help when one of these are upside down.
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I noticed that the splitter automatically takes more wood than needed from the inventory. The stack is already full of fuel e.g. but still there is being wood burned cause there's still some left. RUST 2024.06.17 - 21.15.21.02.mp4
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Ok. I would think it must be possible to have the same behaviour regarding the Harbor Event ship compared to the vanilla Cargo Ship event in terms of coming in from out of the map, using the same path and docking at harbor. But I'm not a developer. I did not know that the Rust.dll is needed. Maybe this should be added to the required dependencies. Now I did install the RustEdit extension but the problem stays. The crane won't move hitting that button. Does one have to kill the tank first? @Jbird
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Alright. Got it. It just turned around in the water doing nothing. I turned the automatic flipping off cause it leads to weird driving behaviour. The jet ski jumps up and down a lot hitting waves which leads into a lot of flipping. So I turned this off. Is there any way to flip those things manually or are they just useless once they, out of nothing, flipped over?
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I parked my jetski /snowmobile at the harbor, ran over the harbor for a minute or 2 and when I came back my jet ski was just gone incl. the fuel I left in. There was no other player on the server.
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That's not an option for me. I have lang files which I manually changed so that certain lines fit to the server. I would have thought like 5 languages or something would been enough for everybody. But if you think every language Rust offers has to be represented it's your decision.
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Is it really necessary to create a lang folder for every language on the planet? ^^ This is the only plugin that creates so many lang folders. Whenever I wanna delete a plugin I have to go through all those folders to check them. By now 7 of 12 lang folders are only filled with this plugin.
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Helloooooo?
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I noticed the answer on !pop will be shown in global so that everyone can see. No matter if the command was written in team chat. Could this be changed so that only the command writer gets an answer? I did "EnableGlobalCommand": false but this did not change that.
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Were there new data files? Cause when updating I only installed the new plugin file and did not also copy over the data folder once again cause I thought these files would say the same. I managed to make it work reinstalling the whole plugin. Buuuut I have another problem. I still have all those enemies on the events although I deactivated them all. Submarines, sharks, divers, they are all there although I set them false. Please check my config. Shipwreck.json
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Using shipwreckstart won't do anything also. Not even a message in the console.