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Everything posted by Kleementin
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Ok. I would think it must be possible to have the same behaviour regarding the Harbor Event ship compared to the vanilla Cargo Ship event in terms of coming in from out of the map, using the same path and docking at harbor. But I'm not a developer. I did not know that the Rust.dll is needed. Maybe this should be added to the required dependencies. Now I did install the RustEdit extension but the problem stays. The crane won't move hitting that button. Does one have to kill the tank first? @Jbird
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Alright. Got it. It just turned around in the water doing nothing. I turned the automatic flipping off cause it leads to weird driving behaviour. The jet ski jumps up and down a lot hitting waves which leads into a lot of flipping. So I turned this off. Is there any way to flip those things manually or are they just useless once they, out of nothing, flipped over?
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I parked my jetski /snowmobile at the harbor, ran over the harbor for a minute or 2 and when I came back my jet ski was just gone incl. the fuel I left in. There was no other player on the server.
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That's not an option for me. I have lang files which I manually changed so that certain lines fit to the server. I would have thought like 5 languages or something would been enough for everybody. But if you think every language Rust offers has to be represented it's your decision.
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Is it really necessary to create a lang folder for every language on the planet? ^^ This is the only plugin that creates so many lang folders. Whenever I wanna delete a plugin I have to go through all those folders to check them. By now 7 of 12 lang folders are only filled with this plugin.
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Helloooooo?
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I noticed the answer on !pop will be shown in global so that everyone can see. No matter if the command was written in team chat. Could this be changed so that only the command writer gets an answer? I did "EnableGlobalCommand": false but this did not change that.
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Were there new data files? Cause when updating I only installed the new plugin file and did not also copy over the data folder once again cause I thought these files would say the same. I managed to make it work reinstalling the whole plugin. Buuuut I have another problem. I still have all those enemies on the events although I deactivated them all. Submarines, sharks, divers, they are all there although I set them false. Please check my config. Shipwreck.json
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Using shipwreckstart won't do anything also. Not even a message in the console.
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Any idea why my events never start? Shipwreck.json
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- 45 comments
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- #broken cars
- #cargoplane
- (and 26 more)
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- 45 comments
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- #broken cars
- #cargoplane
- (and 26 more)
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https://file.io/UpE466L0rsiJ
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I've set: "If there is no railway on the map, then the event will be held underground [true/false]": true, "The probability of holding an event underground [0 - 100]": 100.0, but no event is starting. When typing "atrainstart" in the console I get: (08:30:49) | [ArmoredTrain] Train configuration not found! (08:30:49) | [ArmoredTrain] [ArmoredTrain] Event activated and still no event starts.
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I have a unique idea. Instead of a cooldown for logged out players it would be more meaningful to prevent the offline protection together with the No Escape plugin and a raid block. This way there would not have to be a cooldown after logging out where every player has to fear being offlined during that cooldown time. But players who already are in a fight or raid and received a combat or raid block via the No Escape plugin would be forced to end the raid instead of fleeing from the raid.
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Started decaying now and is like 3/4 destroyed. But it's still weird that it did not decay a but over night and that it took so long to.
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Splash Fire destroys prefabs that should be protected
Kleementin posted A Support Request in Support
Tested on that turret. The base itself is protected cause the owner has logged out. The turret cannot be damaged except for splash fire. -
@realedwinI did pay attention to that. It's just that some names don't work.
