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Kleementin

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Everything posted by Kleementin

  1. Kleementin

    Shipwreck

    This all sounds like a lot of work. I think I will just change the loot of the containers to only have locked crate loot to make the events more worthy.
  2. Kleementin

    Shipwreck

    Well. It's not that simple. There are lots of different prefabs for boxes and lots of position coordinates. How would I know which coordinate means which exact box? For example, which coordinates do the boxes in the smaller card door rooms on the cargo have?
  3. Kleementin

    Shipwreck

    So I tested the plugin as a player together with a mate. The loot is really not worth the struggle. This is the loot we got from ore farm AND barge. Very disappointing cause we died a lot fighting against sharks and divers. I did not take the ore cause it is not worth it too. Here's some things that we found out: 1. Divers are too hard to see which makes it very hard to fight them 2. Divers hit even though the spear has not even arrived (seems like a bug) 3. Loot is not worth the struggle 4. Ore would only be interesting if we could multiply the gather rate here and set it like 4x e.g. 5. Same for the oil barrels 6. Diesel barrels should be takeable instead of only being decoration We really died a lot and were happy we brought a tug boat AND a submarine and a lot of gear sets. Otherwise this would not have worked. We lost too many gear sets when trying the 3rd site (cargo) and could not finish this one.
  4. Kleementin

    Shipwreck

    Can you make the loot better by default? Especially the one behind blue and red doors. I mean it's weird when Mad Mappers containers, which are easy to get to, have op loot and crates behind locked doors are not worth the work. Overall the loot could be more balanced to make the whole struggle of getting a submarine, underwater gear and going there fighting pretty hard enemies worthy. I know that we can adjust the whole loot in the config ourselves but it is so overwhelming and a lot of work. I would appreciate if you would do some touching-up the loot in general. Thank you.
  5. Kleementin

    Water Patrol

    Two more things that would make the plugin better: 1. Shooting the driver should not kill all the other npcs (that's weird anyway) 2. The patrol boats should drive out of the way of approaching cargo ships (they explode a lot due to crashing into them) 3. I love it that they are triggered by players on the cargo ship and it would be great if they would convoy the cargo and attack the players instead of suicide while driving into the cargo
  6. Kleementin

    Convoy

    I don't know what "nearby" means in this case. I think if players did not manage to activate the crate in time it's ok if the event stops. But if they do it they should be rewarded with it.
  7. Kleementin

    Water Patrol

    Can you make the npc's use those rocket launchers against the new tug boats? Would be great if they would be able to attack those boats instead of bumping into them and waiting for someone to appear to shoot at.
  8. Kleementin

    Convoy

    Can you give us a delay of time to make sure that activated locked crates can surely be looted? By now it happens that when the overall time of the event is already under the time of a locked crate, the crate will just disappear with the event before it opened. Would be great if the activation of the locked crate would make the event last longer. As long as the locked crate needs to open +1 minute at least. Thank you.
  9. Another suggestion: Let this work together with the No Escape plugin that blocks things in combat or raid. I am thinking of a block that won't let players activate Raid Protection while in Combat or Raid. This way players won't be able to suddenly decide to raid their base in the middle of being raided which would be very unfair and disappointing for the raiders.
  10. Kleementin

    Water Patrol

    I have 2 suggestions: 1. an option in the config to set the time until another patrol boat spawns (to not make them spawn instantly after one dies) 2. Make the driver more (intelligent) and instead of just driving towards the attacker and stop the boat make him steer and drive around the attacker. This would make it less easy to shoot the patrol npc's cause they won't just stand still. Thank you.
  11. What can I do to make the fireplace burn wood very slowly?
  12. So you stopped working on the plugin???
  13. Kleementin

    Eggs

    I get this when upgrading eggs.
  14. So, will it come that the 2nd fuel slot will be filled automatically when needed? I am waiting for this since this plugin came up. I think it's really necessary. In the shown case I filled as much resources in the furnace as I can and this would use 20k wood to burn. But I always have to add 10k to the 2nd slot manually.
  15. I noticed doors and windows are listed under Deployables. Could you add these to "Building" or do an extra category? I would like to use the protection for whole bases including all window stuff and doors but without any other deployables that are not part of the base itself. Also, can we get an option to set a time when all protection stops working for everybody. This way we could set a date shortly before the next wipe where all bases can be raided. Thank you.
  16. Kleementin

    Convoy

    Is it really necessary to have this so detailed? ^^
  17. Kleementin

    TPMarker

    Can you add a permission to always have this turned on, from the first spawn on? I really get tired of using that command all the time.
  18. I asked for this 1 year ago and you said this wouid come. When?
  19. (21:36:39) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/dvmwW5c.png_0 - Image URL: https://i.imgur.com/dvmwW5c.png (21:36:39) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/afJY7cT.png_0 - Image URL: https://i.imgur.com/afJY7cT.png (21:36:40) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/pO6eVOK.png_0 - Image URL: https://i.imgur.com/pO6eVOK.png (21:36:40) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/nPqbl6m.png_0 - Image URL: https://i.imgur.com/nPqbl6m.png (21:36:40) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/Qo14QIG.png_0 - Image URL: https://i.imgur.com/Qo14QIG.png (21:36:40) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/mwbQmBO.png_0 - Image URL: https://i.imgur.com/mwbQmBO.png
  20. Can we get "Fuel Burned Per Tick": 4 for each item separately? I like the consumption of wood in furnaces but the consumption in campfires is way too much.
  21. I get this in the console. (19:14:36) | Failed to call hook 'OnEntityTakeDamage' on plugin 'RTM v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RTM.OnEntityTakeDamage (DecayEntity entity, HitInfo info) [0x00075] in <08e9d56d55274f4caece5ec4a2fec6f6>:0 at Oxide.Plugins.RTM.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00571] in <08e9d56d55274f4caece5ec4a2fec6f6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <ccbecb1690ac40048b5b01f4ad263c1c>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  22. So how do I do it? I see override sections in the config for smelting and charcoal output but not for the used amount of wood. I would like to set the amount of wood used in campfires lower. Btw. if you answer without quoting we are not gonna get notified. I waited for an reaction until I just opened this page to see you had already written.
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