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Kleementin

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Everything posted by Kleementin

  1. I noticed the npc's throw their grenades behind the driving train so that they could hit you when driving on another train behind them. Problem is that they don't throw these when on the player is on another train behind them. They only attack by shooting. They start throwing grenades when the player is on the Armored Train but and throw them over his head behind the train where they have no use. I think they should just start throwing grenades earlier and over a longer distance so they might have a chance to hit the player.
  2. It's really bad that the train just destroys every cart that comes in it's way. I was waiting on another train to attack the armored train. But my train was completely destroyed by it even though the armored train wasn't even very fast. Also it destroys other trains from other event plugins like Cargo Train Event. That's even a bigger problem. Please give us an option that makes the train drive backwards if there is something blocking its way instead of just destroying everything. This will make my players angry and it's also unrealistic. I will have to give back the plugin otherwise.
  3. Please delete this. I set 00:00 in the UI, but should have set 24:00.
  4. Kleementin

    Armored Train

    It's kinda bad that the train just destroys every cart that comes in it's way. I was waiting on another train to attack the armored train. But my train was completely destroyed by it even though the armored train wasn't even very fast. Also it destroys other trains from other event plugins like Cargo Train Event. That's even a bigger problem.
  5. I noticed when smelting a large amount of hqm that the wood taken is not the amount that is needed to smelt everything. The furnace stopped working 2 times now because it got out of wood even though not even 1 slot was competely filled with wood. The automatic taken amount has always been too small. Did not happen with other resources. No problem there. Just happened with HQM now. Any ideas?
  6. I use a custom generated map from Rustmaps.com. Nothing special on it. I restarted the server, flew over to Junkyard without event. All good. Started the event and flew over again. All good too this time. So, I can only guess that it's just happening from time to time maybe when the server was already running a while. I think there must be some fps drops due to the event and they are more or less significant. Maybe, if there is a way to make the event run smoother, it would be a good thing to find out for the future. Thank you so far.
  7. Sure. You can ask me. I have like 5 NPC's at the event. Later when the caravan drops there are 3 more.
  8. Can you do something about the huge FPS drop when entering the event? I just flew over there after not having played this in a while. I instantly noticed my game acting slower.
  9. The title says it all.
  10. Kleementin

    Events Manager

    I*m looking for a plugin to set the times where the chinook with the locked crate comes. Is this possible here?
  11. Kleementin

    NPC's stand still

    Ok. But which ones are these 2 scientists in the config? Which locations?
  12. Kleementin

    Parachute missing

    Naaah no parachute then.
  13. Kleementin

    Parachute missing

    @Jbird The only thing I did was installing Simple PVE. I just don't see why this should make parachutes vanish. I was at the event several times and never a parachute.
  14. It is. Thank you.
  15. There's still the problem that a pump with water in it cannot be removed with a hammer. Can you do anything about it?
  16. Kleementin

    NPC's stand still

    In this gangway firing from there the npc's don't fire back. They just stand still until they got killed. I'm not too sure about it but could it be the npc's have become less smart anyway?!
  17. Kleementin

    Parachute missing

    See?
  18. Looting/seeing boxes works fine. But admins cannot see the inventory of sleeping players.
  19. Kleementin

    SimplePVE

    Best option would be if players that fire from the PVE zone into a PVP zone don't do damage to those in the PVP zone. But I guess that's already the case right? Thank you for looking into this. I really think players that wanna pvp and go into PVP zones to do so are disappointed if they cannot loot their victims. This kills pvp fun.
  20. Kleementin

    SimplePVE

    Can we get an option that makes looting other players possible within pvp zones? Cause that's part of PVP and makes it fun. Especially counter raiding with Raidable Bases is not possible if one cannot loot the other.
  21. Please let us know in the update comments next time if the config wipes due to new updates & please don't let us have to do that work over and over! It's really stressfull with such a long config rewriting it manually.
  22. Kleementin

    SimplePVE

    Does this work with custom maps genereated via Rustmaps.com too? Are all monuments included and inside a zone automatically? Or can we choose which monuments have zones and which not? Is there a timer included that we can set to stop PVE and make raids possible after some time?
  23. Kleementin

    SimplePVE

    When reading through the threads I get the feeling this plugin is not really working by now. I hope it will be updated soon cause I would definitely buy it if is stable and doing what it should.
  24. Kleementin

    Water Patrol

    Being able to use "Prevent players from dealing damage to NPCs if they are out of the patrol boat's Sense Range? [true/false]": false and the patrol npc's would shoot back, also using the rocket launcher, no matter how far they are would be great. This would be so much better and more realistic.
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