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Everything posted by Kleementin
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Plugin reload won't kill older patrol boats
Kleementin replied to Kleementin's Support Request in Support
@KpucTaJl You were right. I did not realize that there is a marker configuration for every boat that is being spawned. I thought the first line regarding this was for all boats on the map. Thx for your help. My bad! -
No more car wrecks left to call airdrop
Kleementin replied to Kleementin's Support Request in Support
@KpucTaJlThe problem wasn't that there did not appear another car instead. I have no idea if that happened cause the problem was there was no new marker on another car so I had no markers left and did not know what to do. Of course if I might just have wrecked all other cars I might have found the one that appeared for the one that fell over the fence but I did not know cause their was no marker. I really have to critizise your approach of always wanting video material for all bugs found. You are the only one who does that so vehemently. I never report bugs I don't have just to annoy developers. Just not my thing. But I also don't have time to test your plugins on and on until a bug occurs again and makes tons of videos until I found the one I can use. I have a life and I don't see this as my task to test things around your plugins. This is yours. I only have to use it cause I bought it. That's it. Imagine bringing a car into a garage and the mechanic tells you to check it on your own... Another thing that makes me not do any videos for you guys anymore is that in the past those did not make any difference cause we were still arguing about the same stuff on and on. Believe me or not what I am reporting but I won't always show videos as proof. That's all I have to say about that. Good day. -
No more car wrecks left to call airdrop
Kleementin replied to Kleementin's Support Request in Support
@KpucTaJlThe problem wasn't that there did not appear another car instead. I have no idea if that happened cause the problem was there was no new marker on another car so I had no markers left and did not know what to do. Of course if I might just have wrecked all other cars I might have found the one that appeared for the one that fell over the fence but I did not know cause their was no marker. I really have to critizise your approach of always wanting video material for all bugs found. You are the only one who does that so vehemently. I never report bugs I don't have just to annoy developers. Just not my thing. But I also don't have time to test your plugins on and on until a bug occurs again and makes tons of videos until I found the one I can use. I have a life and I don't see this as my task to test things around your plugins. This is yours. I only have to use it cause I bought it. That's it. Imagine bringing a car into a garage and the mechanic tells you to check it on your own... -
Plugin reload won't kill older patrol boats
Kleementin replied to Kleementin's Support Request in Support
I'd advice you to use something like Admin Radar to check 1. after running the plugin for a while 2. with reloadings if there are more patrol boats around in the sea then there should. That's how I found out. I just hovered over the sea and Admin Radar showed me. I don't think I will check back all of my plugins for that. Water Patrol is just not important enough for that and the other plugins are. One more idea I just had. Could this be related to these commands I use in the server.cfg? spawn.min_rate 1 spawn.max_rate 2 spawn.min_density 2 spawn.max_density 3 -
No more car wrecks left to call airdrop
Kleementin replied to Kleementin's Support Request in Support
Sorry. Got no time for that. -
Plugin reload won't kill older patrol boats
Kleementin replied to Kleementin's Support Request in Support
Nope. No error in the log. But the problem is bigger than I thought. While the plugin is running it spawns more patrol boats then set in the config. Check the screenshot! I took a pic of the boat and after that the position. Only the last of the 3 patrol boats is correct and at the position where it should be. The others should not be there. It's either a problem of spawning too many or not despawning them if new patrol boats spawn somewhere. I will have to turn the plugin off until this is fixed. -
When reloading the plugin for testing and setting reasons the older patrol boats stay on the map and won't vanish. Over time the map gets full of patrol boats this way. I don't know if this could also lead to similar problems while the plugin is running normally.
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No more car wrecks left to call airdrop
Kleementin replied to Kleementin's Support Request in Support
Why make a video of it? -
No more car wrecks left to call airdrop
Kleementin replied to Kleementin's Support Request in Support
Everytime one of the wrecks flew over the c̶u̶c̶k̶o̶o̶'̶s̶ ̶n̶e̶s̶t̶ fence another wreck got a marker. The only problem was that there was only 1 marker left soon and no other appeared. I didn't try to just take any wrecks to recycle them. But I remember doing that with one car wreck at the same event cause it first had a marker which disappeared then when it fell down but I just recycled it anyway. Dunno if this did something to the event. I cannot say if this happens often. I just started my server again. I will have a look at it. -
I have no more car wrecks marked that I could recycle to get the airdrop. I accidentally threw 2 over a fence and they lost their marker completely.
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So, will it come that the 2nd fuel slot will be filled automatically when needed? I am waiting for this since this plugin came up. I think it's really necessary. In the shown case I filled as much resources in the furnace as I can and this would use 20k wood to burn. But I always have to add 10k to the 2nd slot manually.
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I noticed doors and windows are listed under Deployables. Could you add these to "Building" or do an extra category? I would like to use the protection for whole bases including all window stuff and doors but without any other deployables that are not part of the base itself. Also, can we get an option to set a time when all protection stops working for everybody. This way we could set a date shortly before the next wipe where all bases can be raided. Thank you.
- 276 comments
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- #protection
- #base
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- 8 comments
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- #admintool
- #teleport
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What exactly does Oven Smelting Overrides do?
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Second wood slot won't be filled automatically since the update
Kleementin replied to Kleementin's Support Request in Support
Will this come anytime soon? It's been some time. -
- 212 comments
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(21:36:39) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/dvmwW5c.png_0 - Image URL: https://i.imgur.com/dvmwW5c.png (21:36:39) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/afJY7cT.png_0 - Image URL: https://i.imgur.com/afJY7cT.png (21:36:40) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/pO6eVOK.png_0 - Image URL: https://i.imgur.com/pO6eVOK.png (21:36:40) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/nPqbl6m.png_0 - Image URL: https://i.imgur.com/nPqbl6m.png (21:36:40) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/Qo14QIG.png_0 - Image URL: https://i.imgur.com/Qo14QIG.png (21:36:40) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/mwbQmBO.png_0 - Image URL: https://i.imgur.com/mwbQmBO.png
- 212 comments
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Thx for that hint with ignoring stack sizes.
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I get this in the console. (19:14:36) | Failed to call hook 'OnEntityTakeDamage' on plugin 'RTM v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RTM.OnEntityTakeDamage (DecayEntity entity, HitInfo info) [0x00075] in <08e9d56d55274f4caece5ec4a2fec6f6>:0 at Oxide.Plugins.RTM.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00571] in <08e9d56d55274f4caece5ec4a2fec6f6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <ccbecb1690ac40048b5b01f4ad263c1c>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
- 212 comments
