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Kleementin

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Everything posted by Kleementin

  1. Kleementin

    Rockets don't do damage

    @KpucTaJlJBird wrote with me about it. @JbirdI will test this next week and disable the Raid Time Manager plugin to see if that makes rockets do damage. Will report back then.
  2. So how do I do it? I see override sections in the config for smelting and charcoal output but not for the used amount of wood. I would like to set the amount of wood used in campfires lower. Btw. if you answer without quoting we are not gonna get notified. I waited for an reaction until I just opened this page to see you had already written.
  3. Could you add an option in the config to let turrets ignore the npc's? This would be a chance to allow players with big bases with lots of turrets to also run the event.
  4. Kleementin

    Rockets don't do damage

    Really hope this is not because of using Raid Time Manager. Cause I asked you to find out wether this works together or not and you said it would.
  5. Kleementin

    Rockets don't do damage

    This is also set to 1. So why is there no damage? All the melee attacks do damage. "NPC damage multipliers depending on the attacker's weapon": { "grenade.beancan.deployed": 1, "grenade.f1.deployed": 1, "explosive.satchel.deployed": 1, "explosive.timed.deployed": 1, "rocket_hv": 1, "rocket_basic": 1, "40mm_grenade_he": 1
  6. Kleementin

    Rockets don't do damage

    Rocketman don't do damage with their rockets. I even set "Damage Scale": 1 which means vanilla damage, right? Nothing. Here you can see the lifepoints of a foundation before and after a rocket came in. It's the same.
  7. Is this related to all wood burning items? "Fuel Burned Per Tick": 4, Cause campfires consume the same amount of wood in the same time as large furnaces or other items do. This is way too much.
  8. Instead of just despawning it would be nice if npcs would have to be all killed until a wave is over. This would make it more realistic and fun. Defenders are wondering a bit if suddenly the enemies they all wanted to conquer just disappear in the end. Of course this would make it necessary for server admins to maybe set less waves cause a wave would maybe last longer this way. But this is already possible to do in the config so why not?!
  9. Kleementin

    Grenades not working

    That was a mistake. They do throw grenades. Sorry for that. Please delete this.
  10. Couly you add an option where the event also stops and is lost if the cupboard was destroyed?
  11. Could you add an option for the global chat to make every player know that there is this event starting somewhere and put a marker on the map where it actually is happening? I would like to customize this so that other players take notice of this and could come and try to counter.
  12. Kleementin

    Grenades not working

    Never saw a Sledge use a beancan. I even set "The probability of Beancan Grenade appearance": 7.5 to 100. Same with F1 grenades. Also, how do I let the npcs use C4 or any other explosives? I see it's in that list but I only see a line for beancans and one for grenades in the config:: "NPC damage multipliers depending on the attacker's weapon": { "grenade.beancan.deployed": 1, "grenade.f1.deployed": 1, "explosive.satchel.deployed": 1, "explosive.timed.deployed": 1, "rocket_hv": 1, "rocket_basic": 1, "40mm_grenade_he": 1
  13. What exactly does "The maximum number of Auto Turrets in the house to start the event": 10 mean?
  14. Kleementin

    Unusable Topology?

    Interesting thing. Builr another base in the desert. Here the event started and works. Why not in the snow?
  15. Kleementin

    Unusable Topology?

    What's that? I just tried the plugin for the first time to configure it but it's not working. I use a custom generated map from RustMaps.com as many do. It's the only way to get a smaller map with most monuments and trains and all. So, my server depends on it. Please don't tell me that makes this plugin not work.
  16. Any news to this? Cause I would like to buy this for the next wipe but need to know if it will work with Raid Time Manager.
  17. Well, why would I ask him if I wanna find out if your plugin will work properly on my server?! I think it's logical to ask you. Yes, I own the Raid Time Manager plugin and use it.
  18. Kleementin

    Harbor Event

    I can't say exactly when that started to happen but i guess it was maybe like 3-4 months ago. I once wrote you on your Discord because of that. Maybe it helps if you can find out when that was. I have no test server or anything so I cannot test it alone.
  19. Would be great to find out cause Raid Time Manager is the no.1 tool for setting raid times and more and more servers use it. I cannot tell wether npc's can do harm to bases due to the plugin. Would be great if you would contact the developer and discuss that.
  20. Also, does this work with Raid Time Manager? Meaning are the bots able to do base damage when base damage is turned off by the Raid Time Manager plugin?
  21. How is it prevented that players do not throw those flares on other players bases to make the npcs attack them?
  22. Kleementin

    Convoy Reforged

    I'm not looking for doing more work as I already have with that server. That's why I always keep an eye on automatic events where I don't have to do anything for each wipe. But thx.
  23. Kleementin

    Convoy Reforged

    I guess the problem is that the convoy won't use a road til its end on maps with no ring road. It always just drives from one monument to another instead of using the whole road till the end. In this case for example the convoy only goes from Water Treatment to Satelliite or from Satellite to Power Plant but never just turns right/left to go the whole way. This should be changed.
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