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Everything posted by Kleementin
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- 45 comments
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- #broken cars
- #cargoplane
- (and 26 more)
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- 45 comments
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- #broken cars
- #cargoplane
- (and 26 more)
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https://file.io/UpE466L0rsiJ
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I've set: "If there is no railway on the map, then the event will be held underground [true/false]": true, "The probability of holding an event underground [0 - 100]": 100.0, but no event is starting. When typing "atrainstart" in the console I get: (08:30:49) | [ArmoredTrain] Train configuration not found! (08:30:49) | [ArmoredTrain] [ArmoredTrain] Event activated and still no event starts.
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I have a unique idea. Instead of a cooldown for logged out players it would be more meaningful to prevent the offline protection together with the No Escape plugin and a raid block. This way there would not have to be a cooldown after logging out where every player has to fear being offlined during that cooldown time. But players who already are in a fight or raid and received a combat or raid block via the No Escape plugin would be forced to end the raid instead of fleeing from the raid.
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Started decaying now and is like 3/4 destroyed. But it's still weird that it did not decay a but over night and that it took so long to.
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Splash Fire destroys prefabs that should be protected
Kleementin posted A Support Request in Support
Tested on that turret. The base itself is protected cause the owner has logged out. The turret cannot be damaged except for splash fire. -
@realedwinI did pay attention to that. It's just that some names don't work.
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This base has been raided yesterday, the tc got destroyed and it's abandoned. It did not decay a bit. This did not happen before I started using the plugin this wipe.
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I get "no player found" with normal names typed sometimes. Really nothing special here regarding strange keys or anything. But some players cannot be found. Could this have something to do with Clans or Better Chat?
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Second wood slot won't be filled automatically since the update
Kleementin replied to Kleementin's Support Request in Support
Helloooooo???? -
Why does this stop and not have the chance to burn more wood cause of 1 slot filled with charcoal? There's so many others.
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HQM does not take right amount of wood to burn
Kleementin replied to Kleementin's Support Request in Support
@shady14u I have no such plugin running. Btw. if you don't link the authors name one never gets a message that you answered him/her. -
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I have set "Allow damage to the train driver [true/false]": true and this worked when using the normal train. Today I set the christmas trains and the small train's driver (Gingerbread Man) was just not killable. I put a complete mag into his head but nothing. I then pushed the stop button and voilà I could finally kill the driver.
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- 109 comments
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- #auto turret interference
- #auto turret
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(and 22 more)
Tagged with:
- #auto turret interference
- #auto turret
- #turret interference
- #interference
- #auto turret no interference
- #no interference
- #turret
- #turrets
- #radius
- #turret radius
- #auto turret radius
- #autoturret
- #autoturret radius
- #autoturret interference
- #auto turret target scan
- #auto turret health
- #auto turret range
- #auto turret bullet speed
- #auto turret aim cone
- #auto turret damage scale
- #auto turrets rotation angle
- #auto turrets viewing angle
- #auto turrets target scanning
- #auto turret attack range
