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Kleementin

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Everything posted by Kleementin

  1. Maybe this has been asked before: Twig entitiesare also protected, right? Could you do an option to exclude those?
  2. Sorry. The origin of my server crashes have to be something else. I deinstalled Raid Protection and the server went fine for a while (also it was the last plugin I installed) but then it crashed again. My bad. My host gave me another IP. Hopefully this will prevent those crashes. Thank you.
  3. Sorry. The origin of my server crashes have to be something else. I deinstalled Raid Protection and the server went fine for a while (also it was the last plugin I installed) but then it crashed again. My bad. My host gave me another IP. Hopefully this will prevent those crashes. Thank you.
  4. I use the Raid Time Manager plugin and raid times on my server. I wanted to combine this with the opportunity of a raid protection for scrap and added the Raid Protection plugin. But it seems these plugins interfere with each other. Since I installed it my server crashed a lot and savegames got corrupted. Maybe you could find a way to make this work together. I will write the developer of the other plugin too to let him know.
  5. I use the Raid Time Manager plugin and raid times on my server. I wanted to combine this with the opportunity of a raid protection for scrap. But it seems your plugin interferes with the other one. Since I installed it my server crashed a lot and savegames got corrupted. Maybe you could find a way to make this work together. I will write the developer of the other plugin too to let him know.
  6. 00:37 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MLRSDamage+<OnEntitySpawned>c__AnonStorey0.<>m__0 () [0x00013] in <25b9cdf55be14b1a944376082c0ecc20>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  7. Does this plugin really ignore the new Rust bag and bed limitation of 15? Asking cause the limitation message still appears.
  8. What's the standard Rust cooldowns of beds and bags? Does anybody know?
  9. Used /bskin build 2 times and the game was stuttering and not playable after. Maybe there is a way to prevent this. Thank you.
  10. I wasn't able to place it on the foundation on an iceberg. But I think disabling ground check did it. Thank you.
  11. So that really should be fixed immediately. Player are never able to remove those water pumps.
  12. Similar problem with the Remove plugin.
  13. How do I set the height of foundation placement? I wanna make sure the pump can be placed higher.
  14. Will "The maximum number of foundations in the house to start the event": 0, ignore any restriction?
  15. Ok. I see what the problem is. Players that are not in the vip group don't have permission to use the plugin but if you take away the vip rights and turn a player back into default the cupboards he has already build will still give him protection rights. Maybe this should be changed in the future.
  16. I gave the level.1 permission only to vip group. But the default group also has rights to use the plugin features without even having the permission for this. Why is that and how can I change this?
  17. I don't think so. These images are part of the plugin I bought and if they don't work anymore it IS the developer's thing to fix this. It's not the customer's work to do that. Shall we fix bought plugins ourselves in the future??? Other devs did do a workaround that Imgur issue so why won't you? You wanna go on selling a plugin that won't show the implemented images from the beginning thinking that the customer should have to care about this? Sorry but this is nutz. And this is not bothering a dev, this is asking for a fix for the product I bought. Please calm down, do your work and make sure the plugin you sell is actually working.
  18. Kleementin

    Car Tuning

    (03:00:30) | Failed to call hook 'OnServerInitialized' on plugin 'CarTuning v1.0.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CarTuning.OnServerInitialized () [0x000e6] in <bd27d681b2a642bea9d2d9832d5908f6>:0 at Oxide.Plugins.CarTuning.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00149] in <bd27d681b2a642bea9d2d9832d5908f6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  19. Yeah. But that should not be your general solution to this cause Imgur changed stuff these days and as long as they don't change it back your links are useless. So why force customers upload these images on their own on another site instead of just doing it yourself??? It makes no sense to stick to Imgur at this point. Please upload the images yourself on another platform to make sure your plugin just works fine. It's not a big thing but it's necessary to do.
  20. You see it everywhere these days...Imgur links don't work anymore. You have to put the images somewhere else to make them work again. (15:17:41) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: status.protected_0 - Image URL: https://i.imgur.com/yRpwabu.png (15:17:41) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: status.unprotected_0 - Image URL: https://i.imgur.com/CVhQIOa.png (15:17:41) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: status.info_0 - Image URL: https://i.imgur.com/WT3LEWe.png (15:17:41) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: status.toggle_0 - Image URL: https://i.imgur.com/efiNWBE.png (15:17:41) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: status.refresh_0 - Image URL: https://i.imgur.com/ZHvH2L8.png (15:17:41) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: rp.owners_0 - Image URL: https://i.imgur.com/3tKTjEU.png (15:17:41) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: rp.costs_0 - Image URL: https://i.imgur.com/Z45c9qB.png (15:17:41) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: rp.check_0 - Image URL: https://imgur.com/d4TZqSJ.png (15:17:41) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: rp.cross_0 - Image URL: https://i.imgur.com/vwdhgUb.png
  21. Kleementin

    Shipwreck

    So, in the video we see players getting on the cargo ship where there is loot and enemies to fight before it gets attacked and sinks. I've set: "Enable the effect of sinking the cargo ship [true/false]": true and can see the ship and the jet's attack and the sinking and all that but there are no enemies and no loot on it.
  22. Kleementin

    Shipwreck

    This all sounds like a lot of work. I think I will just change the loot of the containers to only have locked crate loot to make the events more worthy.
  23. I'm not sure if this is necessary but yeah why not?!
  24. Kleementin

    Shipwreck

    Well. It's not that simple. There are lots of different prefabs for boxes and lots of position coordinates. How would I know which coordinate means which exact box? For example, which coordinates do the boxes in the smaller card door rooms on the cargo have?
  25. So this is only for the card doors on the ship right? Well, actually I have set this to false but cannot open the doors without cards.
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