Jump to content

Kleementin

Member
  • Posts

    713
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Kleementin

  1. Can we get "Fuel Burned Per Tick": 4 for each item separately? I like the consumption of wood in furnaces but the consumption in campfires is way too much.
  2. I get this in the console. (19:14:36) | Failed to call hook 'OnEntityTakeDamage' on plugin 'RTM v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RTM.OnEntityTakeDamage (DecayEntity entity, HitInfo info) [0x00075] in <08e9d56d55274f4caece5ec4a2fec6f6>:0 at Oxide.Plugins.RTM.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00571] in <08e9d56d55274f4caece5ec4a2fec6f6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <ccbecb1690ac40048b5b01f4ad263c1c>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  3. So how do I do it? I see override sections in the config for smelting and charcoal output but not for the used amount of wood. I would like to set the amount of wood used in campfires lower. Btw. if you answer without quoting we are not gonna get notified. I waited for an reaction until I just opened this page to see you had already written.
  4. Could you add an option in the config to let turrets ignore the npc's? This would be a chance to allow players with big bases with lots of turrets to also run the event.
  5. Is this related to all wood burning items? "Fuel Burned Per Tick": 4, Cause campfires consume the same amount of wood in the same time as large furnaces or other items do. This is way too much.
  6. Instead of just despawning it would be nice if npcs would have to be all killed until a wave is over. This would make it more realistic and fun. Defenders are wondering a bit if suddenly the enemies they all wanted to conquer just disappear in the end. Of course this would make it necessary for server admins to maybe set less waves cause a wave would maybe last longer this way. But this is already possible to do in the config so why not?!
  7. Couly you add an option where the event also stops and is lost if the cupboard was destroyed?
  8. Could you add an option for the global chat to make every player know that there is this event starting somewhere and put a marker on the map where it actually is happening? I would like to customize this so that other players take notice of this and could come and try to counter.
  9. What exactly does "The maximum number of Auto Turrets in the house to start the event": 10 mean?
  10. Any news to this? Cause I would like to buy this for the next wipe but need to know if it will work with Raid Time Manager.
  11. Well, why would I ask him if I wanna find out if your plugin will work properly on my server?! I think it's logical to ask you. Yes, I own the Raid Time Manager plugin and use it.
  12. Kleementin

    Harbor Event

    I can't say exactly when that started to happen but i guess it was maybe like 3-4 months ago. I once wrote you on your Discord because of that. Maybe it helps if you can find out when that was. I have no test server or anything so I cannot test it alone.
  13. Would be great to find out cause Raid Time Manager is the no.1 tool for setting raid times and more and more servers use it. I cannot tell wether npc's can do harm to bases due to the plugin. Would be great if you would contact the developer and discuss that.
  14. Also, does this work with Raid Time Manager? Meaning are the bots able to do base damage when base damage is turned off by the Raid Time Manager plugin?
  15. How is it prevented that players do not throw those flares on other players bases to make the npcs attack them?
  16. Kleementin

    Convoy

    I'm not looking for doing more work as I already have with that server. That's why I always keep an eye on automatic events where I don't have to do anything for each wipe. But thx.
  17. Kleementin

    Convoy

    I guess the problem is that the convoy won't use a road til its end on maps with no ring road. It always just drives from one monument to another instead of using the whole road till the end. In this case for example the convoy only goes from Water Treatment to Satelliite or from Satellite to Power Plant but never just turns right/left to go the whole way. This should be changed.
  18. Kleementin

    Harbor Event

    I unloaded MovableCCTV and AutoCCTVStations, the only plugins I have regarding cameras but still the Harbor event cam won't show a picture. This used to work normally even with those 2 plugins installed. but one day it wasn't working anymore. Other cameras in monuments and other events like Cargo Train do work as intended. So, I think it's something on your end that needs to be fixed. So, I hear the sounds but have this picture:
  19. Kleementin

    Convoy

    The convoy could be improved the way it chooses roads. It uses the same 2 roads over and over again.
  20. Kleementin

    Water Event

    Can you add options to disable global chat messages when players do any actions like using cards, opening crates or so during the event? I would only like to have the event start and end message in the global chat.
  21. Can you add options to disable global chat messages when players do any actions during the event? I would only like to have the event start and end message in the global chat.
  22. Kleementin

    Harbor Event

    Something broke the cameras. One can hear sounds when using the computer but no picture. Could this because of AutoCCTVStations plugin? Can you fix this?

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.4m
Total downloads
Customers
10.9k
Customers served
Files Sold
156.5k
Marketplace sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.