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Kleementin

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  1. Kleementin

    Shipwreck

    I can't say wether its the player or the server. I just noticed hard lagging after clean server and pc restart and coming to the event.
  2. Kleementin

    Event won't start

    Were there new data files? Cause when updating I only installed the new plugin file and did not also copy over the data folder once again cause I thought these files would say the same. I managed to make it work reinstalling the whole plugin. Buuuut I have another problem. I still have all those enemies on the events although I deactivated them all. Submarines, sharks, divers, they are all there although I set them false. Please check my config. Shipwreck.json
  3. Kleementin

    Shipwreck

    I have to say the lagging is hard on this one. Even after a clean server restart and the event does a lot of lagging. Especially near the event site itself it was really annoying. I then did shipwreckstop and the lags were all gone.
  4. Kleementin

    Event won't start

    Using shipwreckstart won't do anything also. Not even a message in the console.
  5. Kleementin

    Event won't start

    Any idea why my events never start? Shipwreck.json
  6. Could you give us an option to not present these messages to the general chat? I wanna make sure nobody knows when the event is being done. I would like just delete that 4th line but it is important message to the player too so that he knows what to do.
  7. https://file.io/UpE466L0rsiJ
  8. I've set: "If there is no railway on the map, then the event will be held underground [true/false]": true, "The probability of holding an event underground [0 - 100]": 100.0, but no event is starting. When typing "atrainstart" in the console I get: (08:30:49) | [ArmoredTrain] Train configuration not found! (08:30:49) | [ArmoredTrain] [ArmoredTrain] Event activated and still no event starts.
  9. I have a unique idea. Instead of a cooldown for logged out players it would be more meaningful to prevent the offline protection together with the No Escape plugin and a raid block. This way there would not have to be a cooldown after logging out where every player has to fear being offlined during that cooldown time. But players who already are in a fight or raid and received a combat or raid block via the No Escape plugin would be forced to end the raid instead of fleeing from the raid.
  10. Started decaying now and is like 3/4 destroyed. But it's still weird that it did not decay a but over night and that it took so long to.
  11. Tested on that turret. The base itself is protected cause the owner has logged out. The turret cannot be damaged except for splash fire.
  12. @realedwinI did pay attention to that. It's just that some names don't work.
  13. This base has been raided yesterday, the tc got destroyed and it's abandoned. It did not decay a bit. This did not happen before I started using the plugin this wipe.
  14. Can we also get an option to ignore twig or is already in the plugin? Could not find an option in the config.
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