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Kleementin

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Everything posted by Kleementin

  1. Kleementin

    Armored Train

    It's kinda bad that the train just destroys every cart that comes in it's way. I was waiting on another train to attack the armored train. But my train was completely destroyed by it even though the armored train wasn't even very fast. Also it destroys other trains from other event plugins like Cargo Train Event. That's even a bigger problem.
  2. I use a custom generated map from Rustmaps.com. Nothing special on it. I restarted the server, flew over to Junkyard without event. All good. Started the event and flew over again. All good too this time. So, I can only guess that it's just happening from time to time maybe when the server was already running a while. I think there must be some fps drops due to the event and they are more or less significant. Maybe, if there is a way to make the event run smoother, it would be a good thing to find out for the future. Thank you so far.
  3. Sure. You can ask me. I have like 5 NPC's at the event. Later when the caravan drops there are 3 more.
  4. Can you do something about the huge FPS drop when entering the event? I just flew over there after not having played this in a while. I instantly noticed my game acting slower.
  5. Kleementin

    Events Manager

    I*m looking for a plugin to set the times where the chinook with the locked crate comes. Is this possible here?
  6. Kleementin

    SimplePVE

    Best option would be if players that fire from the PVE zone into a PVP zone don't do damage to those in the PVP zone. But I guess that's already the case right? Thank you for looking into this. I really think players that wanna pvp and go into PVP zones to do so are disappointed if they cannot loot their victims. This kills pvp fun.
  7. Kleementin

    SimplePVE

    Can we get an option that makes looting other players possible within pvp zones? Cause that's part of PVP and makes it fun. Especially counter raiding with Raidable Bases is not possible if one cannot loot the other.
  8. Kleementin

    SimplePVE

    Does this work with custom maps genereated via Rustmaps.com too? Are all monuments included and inside a zone automatically? Or can we choose which monuments have zones and which not? Is there a timer included that we can set to stop PVE and make raids possible after some time?
  9. Kleementin

    SimplePVE

    When reading through the threads I get the feeling this plugin is not really working by now. I hope it will be updated soon cause I would definitely buy it if is stable and doing what it should.
  10. Kleementin

    Water Patrol

    Being able to use "Prevent players from dealing damage to NPCs if they are out of the patrol boat's Sense Range? [true/false]": false and the patrol npc's would shoot back, also using the rocket launcher, no matter how far they are would be great. This would be so much better and more realistic.
  11. Maybe this has been asked before: Twig entitiesare also protected, right? Could you do an option to exclude those?
  12. Does this plugin really ignore the new Rust bag and bed limitation of 15? Asking cause the limitation message still appears.
  13. What's the standard Rust cooldowns of beds and bags? Does anybody know?
  14. Used /bskin build 2 times and the game was stuttering and not playable after. Maybe there is a way to prevent this. Thank you.
  15. I wasn't able to place it on the foundation on an iceberg. But I think disabling ground check did it. Thank you.
  16. How do I set the height of foundation placement? I wanna make sure the pump can be placed higher.
  17. Will "The maximum number of foundations in the house to start the event": 0, ignore any restriction?
  18. Kleementin

    Car Tuning

    (03:00:30) | Failed to call hook 'OnServerInitialized' on plugin 'CarTuning v1.0.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CarTuning.OnServerInitialized () [0x000e6] in <bd27d681b2a642bea9d2d9832d5908f6>:0 at Oxide.Plugins.CarTuning.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00149] in <bd27d681b2a642bea9d2d9832d5908f6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  19. Kleementin

    Shipwreck

    So, in the video we see players getting on the cargo ship where there is loot and enemies to fight before it gets attacked and sinks. I've set: "Enable the effect of sinking the cargo ship [true/false]": true and can see the ship and the jet's attack and the sinking and all that but there are no enemies and no loot on it.
  20. Kleementin

    Shipwreck

    This all sounds like a lot of work. I think I will just change the loot of the containers to only have locked crate loot to make the events more worthy.
  21. Kleementin

    Shipwreck

    Well. It's not that simple. There are lots of different prefabs for boxes and lots of position coordinates. How would I know which coordinate means which exact box? For example, which coordinates do the boxes in the smaller card door rooms on the cargo have?
  22. Kleementin

    Shipwreck

    So I tested the plugin as a player together with a mate. The loot is really not worth the struggle. This is the loot we got from ore farm AND barge. Very disappointing cause we died a lot fighting against sharks and divers. I did not take the ore cause it is not worth it too. Here's some things that we found out: 1. Divers are too hard to see which makes it very hard to fight them 2. Divers hit even though the spear has not even arrived (seems like a bug) 3. Loot is not worth the struggle 4. Ore would only be interesting if we could multiply the gather rate here and set it like 4x e.g. 5. Same for the oil barrels 6. Diesel barrels should be takeable instead of only being decoration We really died a lot and were happy we brought a tug boat AND a submarine and a lot of gear sets. Otherwise this would not have worked. We lost too many gear sets when trying the 3rd site (cargo) and could not finish this one.
  23. Kleementin

    Shipwreck

    Can you make the loot better by default? Especially the one behind blue and red doors. I mean it's weird when Mad Mappers containers, which are easy to get to, have op loot and crates behind locked doors are not worth the work. Overall the loot could be more balanced to make the whole struggle of getting a submarine, underwater gear and going there fighting pretty hard enemies worthy. I know that we can adjust the whole loot in the config ourselves but it is so overwhelming and a lot of work. I would appreciate if you would do some touching-up the loot in general. Thank you.
  24. Kleementin

    Water Patrol

    Two more things that would make the plugin better: 1. Shooting the driver should not kill all the other npcs (that's weird anyway) 2. The patrol boats should drive out of the way of approaching cargo ships (they explode a lot due to crashing into them) 3. I love it that they are triggered by players on the cargo ship and it would be great if they would convoy the cargo and attack the players instead of suicide while driving into the cargo
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