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Kleementin

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Everything posted by Kleementin

  1. I gave the level.1 permission only to vip group. But the default group also has rights to use the plugin features without even having the permission for this. Why is that and how can I change this?
  2. I don't think so. These images are part of the plugin I bought and if they don't work anymore it IS the developer's thing to fix this. It's not the customer's work to do that. Shall we fix bought plugins ourselves in the future??? Other devs did do a workaround that Imgur issue so why won't you? You wanna go on selling a plugin that won't show the implemented images from the beginning thinking that the customer should have to care about this? Sorry but this is nutz. And this is not bothering a dev, this is asking for a fix for the product I bought. Please calm down, do your work and make sure the plugin you sell is actually working.
  3. Kleementin

    Car Tuning

    (03:00:30) | Failed to call hook 'OnServerInitialized' on plugin 'CarTuning v1.0.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CarTuning.OnServerInitialized () [0x000e6] in <bd27d681b2a642bea9d2d9832d5908f6>:0 at Oxide.Plugins.CarTuning.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00149] in <bd27d681b2a642bea9d2d9832d5908f6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  4. Yeah. But that should not be your general solution to this cause Imgur changed stuff these days and as long as they don't change it back your links are useless. So why force customers upload these images on their own on another site instead of just doing it yourself??? It makes no sense to stick to Imgur at this point. Please upload the images yourself on another platform to make sure your plugin just works fine. It's not a big thing but it's necessary to do.
  5. You see it everywhere these days...Imgur links don't work anymore. You have to put the images somewhere else to make them work again. (15:17:41) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: status.protected_0 - Image URL: https://i.imgur.com/yRpwabu.png (15:17:41) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: status.unprotected_0 - Image URL: https://i.imgur.com/CVhQIOa.png (15:17:41) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: status.info_0 - Image URL: https://i.imgur.com/WT3LEWe.png (15:17:41) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: status.toggle_0 - Image URL: https://i.imgur.com/efiNWBE.png (15:17:41) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: status.refresh_0 - Image URL: https://i.imgur.com/ZHvH2L8.png (15:17:41) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: rp.owners_0 - Image URL: https://i.imgur.com/3tKTjEU.png (15:17:41) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: rp.costs_0 - Image URL: https://i.imgur.com/Z45c9qB.png (15:17:41) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: rp.check_0 - Image URL: https://imgur.com/d4TZqSJ.png (15:17:41) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: rp.cross_0 - Image URL: https://i.imgur.com/vwdhgUb.png
  6. Kleementin

    Shipwreck

    So, in the video we see players getting on the cargo ship where there is loot and enemies to fight before it gets attacked and sinks. I've set: "Enable the effect of sinking the cargo ship [true/false]": true and can see the ship and the jet's attack and the sinking and all that but there are no enemies and no loot on it.
  7. Kleementin

    Shipwreck

    This all sounds like a lot of work. I think I will just change the loot of the containers to only have locked crate loot to make the events more worthy.
  8. I'm not sure if this is necessary but yeah why not?!
  9. Kleementin

    Shipwreck

    Well. It's not that simple. There are lots of different prefabs for boxes and lots of position coordinates. How would I know which coordinate means which exact box? For example, which coordinates do the boxes in the smaller card door rooms on the cargo have?
  10. So this is only for the card doors on the ship right? Well, actually I have set this to false but cannot open the doors without cards.
  11. Kleementin

    Shipwreck

    So I tested the plugin as a player together with a mate. The loot is really not worth the struggle. This is the loot we got from ore farm AND barge. Very disappointing cause we died a lot fighting against sharks and divers. I did not take the ore cause it is not worth it too. Here's some things that we found out: 1. Divers are too hard to see which makes it very hard to fight them 2. Divers hit even though the spear has not even arrived (seems like a bug) 3. Loot is not worth the struggle 4. Ore would only be interesting if we could multiply the gather rate here and set it like 4x e.g. 5. Same for the oil barrels 6. Diesel barrels should be takeable instead of only being decoration We really died a lot and were happy we brought a tug boat AND a submarine and a lot of gear sets. Otherwise this would not have worked. We lost too many gear sets when trying the 3rd site (cargo) and could not finish this one.
  12. When placing the pump on foundations without a tc there should be some message that mentions the lack of a tc instead of this.
  13. That might lead to big problems. The submersible pump cannot be removed with a hammer just like the normal pump does.
  14. Which does are meant here?
  15. Kleementin

    Shipwreck

    Can you make the loot better by default? Especially the one behind blue and red doors. I mean it's weird when Mad Mappers containers, which are easy to get to, have op loot and crates behind locked doors are not worth the work. Overall the loot could be more balanced to make the whole struggle of getting a submarine, underwater gear and going there fighting pretty hard enemies worthy. I know that we can adjust the whole loot in the config ourselves but it is so overwhelming and a lot of work. I would appreciate if you would do some touching-up the loot in general. Thank you.
  16. What is this for? I don't understand the meaning. Does this mean if the event is about to spawn and if there are players near the spawn point the event will not start?
  17. Kleementin

    Water Patrol

    Two more things that would make the plugin better: 1. Shooting the driver should not kill all the other npcs (that's weird anyway) 2. The patrol boats should drive out of the way of approaching cargo ships (they explode a lot due to crashing into them) 3. I love it that they are triggered by players on the cargo ship and it would be great if they would convoy the cargo and attack the players instead of suicide while driving into the cargo
  18. Kleementin

    Convoy

    I don't know what "nearby" means in this case. I think if players did not manage to activate the crate in time it's ok if the event stops. But if they do it they should be rewarded with it.
  19. Kleementin

    Water Patrol

    Can you make the npc's use those rocket launchers against the new tug boats? Would be great if they would be able to attack those boats instead of bumping into them and waiting for someone to appear to shoot at.
  20. Kleementin

    Convoy

    Can you give us a delay of time to make sure that activated locked crates can surely be looted? By now it happens that when the overall time of the event is already under the time of a locked crate, the crate will just disappear with the event before it opened. Would be great if the activation of the locked crate would make the event last longer. As long as the locked crate needs to open +1 minute at least. Thank you.
  21. Another suggestion: Let this work together with the No Escape plugin that blocks things in combat or raid. I am thinking of a block that won't let players activate Raid Protection while in Combat or Raid. This way players won't be able to suddenly decide to raid their base in the middle of being raided which would be very unfair and disappointing for the raiders.
  22. Kleementin

    Water Patrol

    I have 2 suggestions: 1. an option in the config to set the time until another patrol boat spawns (to not make them spawn instantly after one dies) 2. Make the driver more (intelligent) and instead of just driving towards the attacker and stop the boat make him steer and drive around the attacker. This would make it less easy to shoot the patrol npc's cause they won't just stand still. Thank you.
  23. It seems there is an issue where players that later, after the cupboard has been placed by the founder, join the same clan and automatically authorize via Clans Reborn and Dynamic Cupshare, are not being registered in the Raid Protection as owner. Therefore the hourly owner costs are wrong. You see this in the first 2 pics here. The last 2 pics show another cupboard placed by the second player when he already was part of the clan. Here both players are registered in the Raid Protection correctly. Update: Also, it happened that owners just randomly disappeared and later came back.
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