-
Posts
668 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Kleementin
-
This is also set to 1. So why is there no damage? All the melee attacks do damage. "NPC damage multipliers depending on the attacker's weapon": { "grenade.beancan.deployed": 1, "grenade.f1.deployed": 1, "explosive.satchel.deployed": 1, "explosive.timed.deployed": 1, "rocket_hv": 1, "rocket_basic": 1, "40mm_grenade_he": 1
-
Rocketman don't do damage with their rockets. I even set "Damage Scale": 1 which means vanilla damage, right? Nothing. Here you can see the lifepoints of a foundation before and after a rocket came in. It's the same.
-
Instead of just despawning it would be nice if npcs would have to be all killed until a wave is over. This would make it more realistic and fun. Defenders are wondering a bit if suddenly the enemies they all wanted to conquer just disappear in the end. Of course this would make it necessary for server admins to maybe set less waves cause a wave would maybe last longer this way. But this is already possible to do in the config so why not?!
-
That was a mistake. They do throw grenades. Sorry for that. Please delete this.
-
Never saw a Sledge use a beancan. I even set "The probability of Beancan Grenade appearance": 7.5 to 100. Same with F1 grenades. Also, how do I let the npcs use C4 or any other explosives? I see it's in that list but I only see a line for beancans and one for grenades in the config:: "NPC damage multipliers depending on the attacker's weapon": { "grenade.beancan.deployed": 1, "grenade.f1.deployed": 1, "explosive.satchel.deployed": 1, "explosive.timed.deployed": 1, "rocket_hv": 1, "rocket_basic": 1, "40mm_grenade_he": 1
-
Interesting thing. Builr another base in the desert. Here the event started and works. Why not in the snow?
-
What's that? I just tried the plugin for the first time to configure it but it's not working. I use a custom generated map from RustMaps.com as many do. It's the only way to get a smaller map with most monuments and trains and all. So, my server depends on it. Please don't tell me that makes this plugin not work.
-
I guess the problem is that the convoy won't use a road til its end on maps with no ring road. It always just drives from one monument to another instead of using the whole road till the end. In this case for example the convoy only goes from Water Treatment to Satelliite or from Satellite to Power Plant but never just turns right/left to go the whole way. This should be changed.
-
I unloaded MovableCCTV and AutoCCTVStations, the only plugins I have regarding cameras but still the Harbor event cam won't show a picture. This used to work normally even with those 2 plugins installed. but one day it wasn't working anymore. Other cameras in monuments and other events like Cargo Train do work as intended. So, I think it's something on your end that needs to be fixed. So, I hear the sounds but have this picture: