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Everything posted by Kleementin
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- 100 comments
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- 1
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- #lighting
- #automation
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I wiped today and later decided to set raid times and also set "Add safe days after wipe": 7 to make clear these raid times only start after 7 days after the wipe. But as soon as I reloaded it was raid time immediately. Should take 7 days from now right?
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No permissions can be found though IMR Tools Package and plugin installed
Kleementin replied to Kleementin's Support Request in Support
Plugins seems to work now. Those server host people weren't able to install this properly. -
No permissions can be found though IMR Tools Package and plugin installed
Kleementin replied to Kleementin's Support Request in Support
{ "File Log Settings": { "Only Log If Player Has Been Hurt By Another Player Recently": false, "Max Combat Lines": 60, "Max Combat Time Lines Seconds": 600, "Show Improved Identifiers": true, "Prefab Short Name Whitelist": [ "player" ] }, "Console / RCON Settings": { "Block Combat Log Command": false, "Line Delay Seconds": 0, "Max Combat Lines": 9999999, "Max Combat Time Lines Seconds": 9999999, "Show Improved Identifiers": true, "Prefab Short Name Whitelist": [] }, "Settings (By Permission)": { "imrgadvancedcombatlogging.blocked": { "Block Combat Log Command": true, "Line Delay Seconds": 0, "Max Combat Lines": 0, "Max Combat Time Lines Seconds": 0, "Show Improved Identifiers": false, "Prefab Short Name Whitelist": [] }, "imrgadvancedcombatlogging.admin": { "Block Combat Log Command": false, "Line Delay Seconds": 0, "Max Combat Lines": 999999, "Max Combat Time Lines Seconds": 9999999, "Show Improved Identifiers": true, "Prefab Short Name Whitelist": [] }, "imrgadvancedcombatlogging.vip": { "Block Combat Log Command": false, "Line Delay Seconds": 0, "Max Combat Lines": 60, "Max Combat Time Lines Seconds": 600, "Show Improved Identifiers": true, "Prefab Short Name Whitelist": [] }, "imrgadvancedcombatlogging.normal": { "Block Combat Log Command": false, "Line Delay Seconds": 0, "Max Combat Lines": 60, "Max Combat Time Lines Seconds": 600, "Show Improved Identifiers": true, "Prefab Short Name Whitelist": [ "player" ] }, "imrgadvancedcombatlogging.animals": { "Block Combat Log Command": false, "Line Delay Seconds": 10, "Max Combat Lines": 50, "Max Combat Time Lines Seconds": 120, "Show Improved Identifiers": false, "Prefab Short Name Whitelist": [ "chicken", "stag", "boar", "wolf", "bear", "polarbear", "simpleshark" ] } } } -
No permissions can be found though IMR Tools Package and plugin installed
Kleementin posted A Support Request in Support
My server host confirms that the Tools Package files are in the right place and I have installed the plugin. But there are no permission I could set. (16:40:26) | Permission 'imrgadvancedcombatlogging.normal' doesn't exist -
Cannot find the permission for The Button in Permission Manager
Kleementin posted A Support Request in Support
I need to set the button for default players instead of vip but can't. The permission disappeared in the Permission Manager GUI. -
Can we have an option to set more than 1 truck with a crate? Also, "Detect the target only in the NPC's viewing vision cone?": true is not working. Players that are far away trigger the npc's. They seem also be triggered by players respawning somewhere after death. They cannot see them but go straight in that direction.
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- 22 comments
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- #sniper
- #challenge
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Well no bug. It's just that I didn't have the file copied over automatically with the last forced wipe cause my server host won't let me install .dll files.
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The combatlogs won't show the player's names anymore.
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- 22 comments
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- #sniper
- #challenge
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(and 8 more)
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Can you add the option to only get nofications when my bought plugin gets updated? It's either geting all posts from everyone on the plugin site or none. This way I get a lot of notifications I am really not interested in.
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- 215 comments
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Second wood slot won't be filled automatically since the update
Kleementin replied to Kleementin's Support Request in Support
Oh, yes! Please add it. Would work like the old Furnace Splitter plugin then which we all have been looking for when finding your plugin. -
- 215 comments
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Second wood slot won't be filled automatically since the update
Kleementin posted A Support Request in Support
When right-clicking the ore and the wood fills up in the oven the second wood slot won't be used automatically and is not being filled after the 1st wood slot is full. -
Using Enable QuickSmelt - Smelting of multiple slots at once": true the wood amount fits perfectly to the amount of ore. But not when using Enable QuickSmelt - Smelting of multiple slots at once": false. And I don't see why this has to be? Makes no sense? Must be a bug. Yes, I use Stacksize Controller but as I just mentioned it works if I don't wanna use QuickSmelt but not with it.
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That is not the point. I know. I did Enable QuickSmelt - Smelting of multiple slots at once": false but the problem is that your plugin then won't burn all slots at the same time anymore and also won't fit the correct amount of wood to the amount of ore anymore. Doing Enable QuickSmelt - Smelting of multiple slots at once": false makes the plugin lose 2 functions. Do you understand what I am talking about?
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When I do "Enable QuickSmelt - Smelting of multiple slots at once": false I lose essential functions of the plugin. The slots won't be burned simultaneously anymore and the amount of wood is more than needed. That's what I was trying to tell you. If this is wrong the plugin is not working correctly. When I do "Enable QuickSmelt - Smelting of multiple slots at once": true all slots are burned and the amount of wood that is taken fits perfectly. But I use Quick Smelt by now and can not do that.
