About Raid Time Manager
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MINUTE ONE
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It works before you open the config
Raid time is set to 18:00–22:00 Monday to Friday, 10:00–22:00 Saturday, 08:00–22:00 Sunday. Every hour outside that is safe time, and the restrictions are already on.
Your timezone, by offset or by name, daylight saving included
Several raid windows in one day, or none at all for a full safe day
Nothing to fill in first — edit the week later, or never
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EVERY DAY
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Nobody has to ask when raid time is
A HUD shows today's windows as a bar, a marker for where the clock sits inside them, and a green or red dot for whether raiding is open right now.
Six positions, switched live. Players can hide it, and it hides itself on cameras and drones
Every player reads it in their own language, on a 12- or 24-hour clock
An alert on screen the moment raid time opens, and again when it closes
An optional Discord webhook warns your players a set time before it opens
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WHEN THEY TRY
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Blocking damage alone does not stop a raid
Someone who cannot blow a wall will stack ladders, drop a ceiling inside your compound, or park a turret on your door instead. Thirteen switches, so you block what matters on your server and leave the rest alone.
Damage. Other people's buildings, your own, twig, boats, tugboats, fire
Raids with no player behind them. Patrol helicopter, MLRS, SAM sites and auto turrets, each its own toggle
Building tricks. Ladders and ceilings inside someone else's privilege, cupboards and turrets placed next to one
They are told why. A blocked shot or placement puts the reason on the player's screen
Your own exceptions. A prefab list that stays damageable whatever the clock says, and a separate switch for other people's sleeping bags
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WIPE DAY
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The exceptions are where a schedule earns its keep
A fixed week is fine until wipe day, a holiday, or the first complaint about being raided ten minutes after joining. All four of those are settings.
Set hours for one specific date from the calendar — it beats the weekly rule
Safe days after a wipe, written into the schedule for you
New players protected for a few hours, if you want them to be
Or block offline raids only, with a shorter grace period for your donators
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| ✓ TruePVE — its ruleset is switched with the schedule, so the two never disagree | ✓ ZoneManager — confine the whole thing to listed zones, or apply it everywhere except them | |
| ✓ Raidable Bases — event bases stay raidable around the clock, safe time never locks players out | ✓ Your own commands — run any server command the moment raid time opens, and again when it closes |
| Chat | /rtm | Open the raid calendar. Admins also get a settings button on it. |
| Chat | /rtm hud | Hide the HUD, or bring it back |
| Perm | rtm.vip | Shorter offline grace period. Rename it or add more groups. |
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Do I need TruePVE?
No, it blocks the damage itself. TruePVE is optional and only makes the two systems agree if you already run it.
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Can I still raid people who are online?
Turn on offline-only mode and safe time protects a base only while the owner and their whole team are away.
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Do I have to edit config files?
Not for the schedule. The calendar and settings screens change the hours, the toggles and the HUD position from in game.
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Is it English only?
No. Days, months, AM/PM and every message are language file entries, so you translate once and each player sees their own.
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What about NPCs and scripted raids?
One switch lets non-player raiders through at any hour, and the prefab list covers anything that must always stay damageable.
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Will the HUD annoy my players?
Six positions including a compact one, they can dismiss it themselves, and you can switch it off server-wide.
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13
actions you can block
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6
HUD layouts
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3
integrations — TruePVE, ZoneManager, Raidable Bases
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1
dependency — ImageLibrary
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