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Everything posted by 0g.Ghost.7373
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Raidable Bases Mega Pack (Easy to Nightmare 210 Bases)
0g.Ghost.7373 commented on fullwiped's file in Bases
So no one else is getting this error when adding these? Exception while calling NextTick callback (ArgumentException: An item with the same key has already been added. Key: 1) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x01a09] in <50befea46fb848fdb00765070b4bc208>:0 at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <50befea46fb848fdb00765070b4bc208>:0 at Oxide.Plugins.CopyPaste+<>c__DisplayClass48_0.<PasteLoop>b__0 () [0x00000] in <50befea46fb848fdb00765070b4bc208>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0- 5 comments
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- #raid bases
- #base
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(and 33 more)
Tagged with:
- #raid bases
- #base
- #bases
- #base pack
- #base package
- #raidable bases
- #mega pack
- #raid base pack
- #base design
- #rust bases
- #base packages
- #raid base
- #raid bases pack
- #raidable
- #raidable base
- #raidable base pack
- #raidable base package
- #rust base pack
- #raidable bases pack
- #raidable base packages
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base expert
- #raidable base nightmare
- #raidable bases full
- #raidable bases package
- #raid base package
- #raid base easy
- #raid base medium
- #raid base hard
- #raid base expert
- #raid base nightmare
- #easy to nightmare
- #base build
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It's no different than me buying.a skin and skinning an item and handing it to a friend.
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Seems it is another plugin messing with it. Which, I have no clue. I tried unloading a few I thought might be messing with he mesh but that made no difference. Sorry I bothered you.
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I just dont get this. I removed the plugin and config. I still see portals. Most under the map but a few are part way showing. There dont go anywhere but why are they still there? It gives a "no portal" error in the console.
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No sir. I unloaded the plugin because some were just barely peeking out of the ground. I didn't want people to get sent under the map and the portals were still showing. I made sure it was unloaded, deleted the config and reloaded it. They still spawn under the map.
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They are all spawning under the map. Any way to raise them up?
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- 1,052 comments
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- #loot
- #customloot
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- 32 comments
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I get this when one of the C4's is used. Calling 'OnEntityKill' on 'StaticLootables v2.10.4' took 104ms
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- 39 comments
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- #farm
- #automatic
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- 39 comments
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- #farm
- #automatic
- (and 6 more)