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Everything posted by 0g.Ghost.7373
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Getting disconnected on connect. Looked at log and this is the only error. Server Exception: Player Update NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BetterNpcNames.GiveName (HumanNPC npc, System.String Title, System.Boolean UseName, System.Boolean UseLetter) [0x00030] in <505b9757e42b4f2abdb3086dd5604ca8>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <f98723dd4586469db5213ec59da723ca>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <f98723dd4586469db5213ec59da723ca>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.BetterNpcNames+ScientistNPC_DisplayName.Prefix (System.String& __result, ScientistNPC __instance) [0x00086] in <505b9757e42b4f2abdb3086dd5604ca8>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ScientistNPC.get_displayName_Patch12(ScientistNPC) at BasePlayer.Save (BaseNetworkable+SaveInfo info) [0x0008a] in <048b01fc85be4706bb9434f6f59d9c07>:0 at BaseNetworkable.ToStream (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x00010] in <048b01fc85be4706bb9434f6f59d9c07>:0 at BaseNetworkable.ToStreamForNetwork (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x0000e] in <048b01fc85be4706bb9434f6f59d9c07>:0 at BasePlayer.SendEntitySnapshot (BaseNetworkable ent) [0x000ba] in <048b01fc85be4706bb9434f6f59d9c07>:0 at BasePlayer.SendEntityUpdates (BasePlayer+NetworkQueueList queue) [0x0004f] in <048b01fc85be4706bb9434f6f59d9c07>:0 at BasePlayer.SendEntityUpdate () [0x0000c] in <048b01fc85be4706bb9434f6f59d9c07>:0 at BasePlayer.ConnectedPlayerUpdate (System.Single deltaTime) [0x00057] in <048b01fc85be4706bb9434f6f59d9c07>:0 at BasePlayer.ServerUpdate (System.Single deltaTime) [0x0019f] in <048b01fc85be4706bb9434f6f59d9c07>:0 at BasePlayer.ServerCycle (System.Single deltaTime) [0x0017d] in <048b01fc85be4706bb9434f6f59d9c07>:0 at ServerMgr.Update () [0x00282] in <048b01fc85be4706bb9434f6f59d9c07>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update()
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Error while compiling BoatDrivers: Missing dependencies: DriverController o.reload DriverController Saved 50,345 ents, cache(0.05), write(0.02), disk(0.01). Saving complete Shutting down compiler because idle shutdown Compiler shutdown completed o.reload DriverController o.reload BoatDrivers [CSharp] Started Oxide.Compiler v successfully Error while compiling BoatDrivers: Missing dependencies: DriverController
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- 20 comments
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- #car
- #car heist
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(and 3 more)
Tagged with:
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Default config, I end up with a few of them. It also sets vanilla flash bangs to 1 in a stack too. As admin, if I loot the drop, I can keep hitting the E key and each time I get loot. It may be because of an auto loot plugin. But I figured this out when a player looted and ran off. I thought it would despawn when fully looted so I looked. I got loot but it was still there. So I tried to loot again. I can keep looting until it respawns. I had my admin try and the drop was empty, so I am guessing its the auto loot plugin because he doesnt use it.
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I can sit there and keep hitting the E key and it keeps giving me loot. Also, why dont the grenades stack?
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Calling hook OnTurretTarget resulted in a conflict between the following plugins: TargetableDrones - True (Boolean), IQGuardianDrone (False (Boolean)) Also my own teammates can destroy the drone?
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- 91 comments
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- #drone
- #iqguardiandrone
- (and 8 more)
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- 39 comments
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- #farm
- #automatic
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- 39 comments
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- #farm
- #automatic
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Sorry, for some reason it never said toy replied. Do you still need the config?
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Failed to run a 1800.00 timer in 'HeliSignals v1.2.31' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 at Oxide.Plugins.HeliSignals+<>c__DisplayClass148_0.<RetireHeli>b__0 () [0x0001b] in <16f8866542784740923c8cde8482737b>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d59b507fd76240e5b62228d0eae39b73>:0 Failed to run a 2400.00 timer in 'HeliSignals v1.2.31' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 at Oxide.Plugins.HeliSignals+<>c__DisplayClass148_0.<RetireHeli>b__0 () [0x0001b] in <16f8866542784740923c8cde8482737b>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d59b507fd76240e5b62228d0eae39b73>:0 Failed to run a 3600.00 timer in 'HeliSignals v1.2.31' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 at Oxide.Plugins.HeliSignals+<>c__DisplayClass148_0.<RetireHeli>b__0 () [0x0001b] in <16f8866542784740923c8cde8482737b>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d59b507fd76240e5b62228d0eae39b73>:0 I get these each time someone does the signals
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- 55 comments
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- #recycler
- #industrial
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(and 2 more)
Tagged with:
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Same issue. Item Perks gave someone an enhanced knife.skinning today. I opened the config and added "knife.skinning", to the middle of the "List of items that cannot be enhanced". Upon reloading itemperks, any player that moves an enhanced item gets kicked with "RPC Error in MoveItem". Removing knife.skinning or everything in that list and reloading the plugin doesn't fix the error. I have to actually restart the server. Adding any item back gets players kicked until a restart. Any ideas?
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You have to leave the server and rejoin. It now caches the skins.
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I bought that the other night. I also use a custom recycler plugin to recycle stuff like water bottles for a custom item. But with Industrial Recycler, the conveyors do not move the items not normally recyclable into the recycler. It worked with umods extended recycler but I wanted it to also turn on.
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I bought this over on Lone and asked there months ago, never got a second reply back, figured I would ask here since this site is more active. Anyway to make this work with Any way to get this to work with with the following plugins? Custom Items Recycler by OxideBro here on CodeFling. Epic Loot by imthenewguy here on CodeFling. and Item Perks by imthenewguyhere on CodeFling.