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0g.Ghost.7373

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Everything posted by 0g.Ghost.7373

  1. 0g.Ghost.7373

    Error

    Error while compiling PookEvent: 'TerrainMeta' does not contain a definition for 'Terrain' | Line: 913, Pos: 29
  2. How does this work with other plugins like Beast Master that spawns Animals?
  3. I just go around and ent remove them as I find empty ones. Then next server reboot they come back.
  4. This looks very interesting. From looking at the example config, does this replace the default smelting and cooking? What about other plugins like Custom Ores by Wrecks? Will it interfere with with how they handle smelting their ores?
  5. "Box setup (bot will put items in the box)": { "Put lock on box?": false, "Enable?": true, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 600.0, "Maximum amount to use (0 - without limit)": 2, "Another container prefab (you can leave it empty)": "" } If we set Use small box? to false, what does it use? Can we get an example of the "Another container prefab"? Like do we set use small box to false and add any container prefab there for it to use or what?
  6. Will the PT Boats be added?
  7. What I have tried has worked great. Windmill and batteries have the right amounts when I look at them with /power
  8. Seems to work with everything but the Test Generator No mayor what tier I use with TieredElectricity it still shows a total of 300 per TG.
  9. These are the ones I use that have anything to do with power or water. HydroelectricGenerator by razor on here. TieredElectricity by zeode on here. Water Works by nivex on umod.
  10. Will it work if we have plugins that change the amount of power test gens and stuff give by permission? What about water plugins that make the containers hold more water than vanilla?
  11. Just copied what was already on the plugin made config.
    I have to apologize to CrazyRust, I read the note/warning to delete the old config. For some reason, it did not delete. I remember deleting it but for some reason it was restored. After I deleted and edited a new config, it worked perfectly. Sorry but this was a cool plugin when it worked. I took the time to add stuff to randomly be inserted into the refrigerator. It worked perfectly. Then the author decided it actually didn't work and changed it. He changed it so instead of random stuff from the list, the WHOLE list should go into the refrigerator. The author refused to fix that, so I redid all the work to put the stuff into the refrigerator but it doesn't fill the refrigerator. When you unlock the door, the refrigerator is empty.
  12. "Enabled loot int the fridge?": true, "List of lootable fridge": [ { "ShortName": "corn", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "mushroom", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pumpkin", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "potato", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "jar.pickle", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.apple", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.apple", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.bear", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.bigcat", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.chicken", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.crocodile", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.fish", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.hunters", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.pork", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.pumpkin", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.survivors", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "apple", "Minimum": 3, "Maximum": 6, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationresisttea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "advancedcoolingtea", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "advancedcraftingtea_quality", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "advanceharvestingtea", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "healingtea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "maxhealthtea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "oretea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationremovetea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "scraptea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "advancedwarmingtea", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "woodtea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationresisttea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "coolingtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "craftingtea_quality", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "harvestingtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "healingtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "maxhealthtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "oretea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "scraptea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "warmingtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "woodtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationremovetea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationresisttea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "purecoolingtea", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "purecraftingtea_quality", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pureharvestingtea", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "healingtea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "maxhealthtea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "oretea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationremovetea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "scraptea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "purewarmingtea", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "woodtea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "supertea", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "black.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "black.raspberries", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "blueberries", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "blue.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "green.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "red.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "white.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "yellow.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ], And it's empty...... Can we please go back to the one that actually worked?
  13. 0g.Ghost.7373

    Base Upgrade

    Will this be updated soon? The new skin was added to the game over a month ago....
  14. Any way to make this not show the UI when opening Bag Of Holding By BlackLightning?
  15. Everything has this BUT the fridge...... "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, Without that, if the player is super lucky and everything hits its Chance then the items won't all fit in the fridge,
  16. Will the broken part ever be fixed? There's no way to have a min/max for the fridge.
  17. "Fights with NPCs and players": { "After how many seconds forget the target if bot couldn't reach it?": 20.0, "Ignore bots in vehicles? (TrafficDrivers, BikeDrivers, HeliPilots and etc.)": true, "Ignore sleeping players?": false, "Maximum distance for attack from weapon (not less than 5)": 30.0, "Maximum distance for attack from melee (not less than 2)": 2.0 }, "Animal hunting": { "After how many seconds forget the target if bot couldn't reach it?": 20.0, "Ignore bots in vehicles? (TrafficDrivers, BikeDrivers, HeliPilots and etc.)": true, "Ignore sleeping players?": false, "Allow to hunt? (true - will attack animals even if they are not attacking)": true, "Make melee weapons preferred for hunting?": true, "Maximum distance for attack from weapon (not less than 5)": 30.0, "Maximum distance for attack from melee (not less than 2)": 2.0, "List of prefabs of animals to block hunting them": [] }, Should them be almost the same?
  18. It already had it and the author said it didnt work before as it was. I know it does because I tested it a few times and my players loved that I included random Teas.
  19. Thats going to add every item in the list. Before it was random from the list. It worked for me, guessing it didnt work of others because they were trying to put stuff into a refrigerator that didnt go in one. I have removed the plugin and in the future will have to think twice before buying anything else from this author.
  20. What you mean it didnt work? I had random Food items spawning in the fridge. My players loved it.

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