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0g.Ghost.7373

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Everything posted by 0g.Ghost.7373

  1. 0g.Ghost.7373

    CubeBuild

    It says you shouldn't go over 50,000 cube blocks on the server. I think if you have a couple hundred players building, you'll hit that quick.
  2. 0g.Ghost.7373

    Skinner

    F1 and graphics.itemskintimeout 1 can help but it resets on each opening of the game.
  3. 0g.Ghost.7373

    Armored Train

    Not sure on the first part. But the last part, if there's anything wrong with the track, it will reverse amg go back the other way from my experience.
  4. Thanks, I didn't know that.
  5. Ok this is weird. This was set "Is it worth creating skulls for NPCs(Disabled, EnabledForAll, EnabledForSkinnedOnly)?": "EnabledForSkinnedOnly", to that instead of EnabledForAll. I don't remember changing that at all. Sorry for bothering you.
  6. So the default Rust action?
  7. Since I have started using this plugin, skulls used to drop on the ground after you killed a NPC or player. They would be the human skull and be named "Skull of player123" or "Skull of Scientist" etc... This wipe they just get put in the body or bag as a normal un-named human skull. I don't remember changing anything.
  8. Thanks
  9. Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: HighQualityFuel - False (Boolean), Loottable (True (Boolean)) Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: HighQualityFuel - False (Boolean), Loottable (True (Boolean)) How can I fix this?
  10. 0g.Ghost.7373

    Can't search

    Deleted main config and tried again, Seems to be good now.
  11. Failed to call hook 'CanLootEntity' on plugin 'EpicLoot v1.2.22' (NullReferenceException: Object reference not set to an instance of an object) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch1(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at Oxide.Plugins.EpicLoot.CanLootEntity (BasePlayer player, LootContainer container) [0x000a8] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01a6a] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  12. Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab" Failed to call hook 'CanLootEntity' on plugin 'AnimalBoxes v1.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AnimalBoxes.CanLootEntity (BasePlayer player, LootContainer container) [0x00220] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.AnimalBoxes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001ed] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab" Failed to call hook 'CanLootEntity' on plugin 'AnimalBoxes v1.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AnimalBoxes.CanLootEntity (BasePlayer player, LootContainer container) [0x00220] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.AnimalBoxes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001ed] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  13. 0g.Ghost.7373

    Can't search

    I look at a box or something and type /si The screen loads and as soon as I click in the search field it closes the window.
  14. 0g.Ghost.7373

    June FW broke it.

    Error while compiling SharkLauncher: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 194, Pos: 33
  15. 0g.Ghost.7373

    June FW broke it

    Error while compiling SamSiteGuard: Argument 1: cannot convert from 'Facepunch.StringView' to 'string' | Line: 408, Pos: 46
  16. 0g.Ghost.7373

    FW broke it.

    Error while compiling HighQualityFuel: Argument 1: cannot convert from 'Facepunch.StringView' to 'string' | Line: 147, Pos: 42
  17. 0g.Ghost.7373

    Admin Menu

    Just wondering if this requires a dll file? I bought a plugin by the same name on another site, The DLL file will not update at all so I am looking for a replacement. Does this one work with the June update? I just dont wish to spend $30 to find out it requires the same file as the other one.
  18. 0g.Ghost.7373

    Mesh error?

    Concave Mesh Colliders are not supported when used with dynamic Rigidbody GameObjects. Either make the Mesh Collider convex, or make the Rigidbody kinematic. Scene hierarchy path "assets/content/vehicles/boats/rowboat/rowboat.prefab/assets/content/props/sentry_scientists/sentry.bandit.static.prefab/sentry (1)", Mesh name "sentry.base_COL" I keep getting that error. The only plugin I have that does anything with the rowboat is this one. Is it this plugin or do I have to start checking each one?
  19. Failed to call hook 'OnEntityDeath' on plugin 'MonumentsWatcher v0.1.11' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.MonumentsWatcher.OnEntityDeath (BasePlayer player) [0x00053] in <46d7c6e16474457586ecbd409ca9b5b5>:0 at Oxide.Plugins.MonumentsWatcher.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0646b] in <46d7c6e16474457586ecbd409ca9b5b5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  20. Failed to call hook 'OnEntityTakeDamage' on plugin 'TrafficDrivers v2.0.9' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.TrafficDrivers.OnEntityTakeDamage (ScientistNPC bot, HitInfo info) [0x00044] in <46d7c6e16474457586ecbd409ca9b5b5>:0 at Oxide.Plugins.TrafficDrivers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0042d] in <46d7c6e16474457586ecbd409ca9b5b5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  21. Failed to call hook 'OnEntityTakeDamage' on plugin 'BikeDrivers v1.1.4' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BikeDrivers.OnEntityTakeDamage (ScientistNPC bot, HitInfo info) [0x00044] in <46d7c6e16474457586ecbd409ca9b5b5>:0 at Oxide.Plugins.BikeDrivers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003f8] in <46d7c6e16474457586ecbd409ca9b5b5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  22. Failed to call hook 'OnEntityTakeDamage' on plugin 'ScientistHorse v1.1.8' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.ScientistHorse+<>c__DisplayClass19_0.<OnEntityTakeDamage>b__0 (Oxide.Plugins.ScientistHorse+RiderInWorld x) [0x0000e] in <7c3bbe604c384d29a85dc1badb866ef6>:0 at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0003f] in <30cb9806a8774f11bb35ea6b11076cb4>:0 at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <30cb9806a8774f11bb35ea6b11076cb4>:0 at Oxide.Plugins.ScientistHorse.OnEntityTakeDamage (RidableHorse horse, HitInfo info) [0x0001e] in <7c3bbe604c384d29a85dc1badb866ef6>:0 at Oxide.Plugins.ScientistHorse.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0029f] in <7c3bbe604c384d29a85dc1badb866ef6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Scientist[695] died (Fall) Been noticing the Scientists standing by the horses or floating way up in the sky. I finally caught this error.
  23. I can fly around and kill all of mine and they respawn quickly. I never messed with the settings except for what they wear.

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