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0g.Ghost.7373

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Everything posted by 0g.Ghost.7373

  1. I dont think you can pick the modules and they already said they forgot to remove the old name. Whatever is in that part is actually down below that now.
  2. What do I have to do to fix this warning? [Oxide.Plugins.RNPCsManagerAddon Warning]: Preset Aggressive: 0 error(s), 1 warning(s): Weapons: the belt needs 12 slots of 6: the rest is not given
  3. Thanks! If you ever get around to it, can you add the industrial.storage.horizontal and industrial.storage.vertical?
  4. Going to guess if we use Boat Drivers and/or Tugboat Pirates that this would attack them all the time? Boat Drivers - Spawns rowboats and RHIB's with NPC's. Tugboat Pirates - Spawns a tug with NPC's and loot.
  5. That was removed last months wipe.... Mine has been working great.
  6. Error while compiling ElectricMiner: No overload for method 'Store' takes 3 arguments | Line: 961, Pos: 48
    I tell you what, it's like Meowhuh can read minds. I was just thinking there should be a light on the jackhammer. And the next day when I visit CodeFling, there's the plugin to do just that. You can set the light to never run out of power, need a command with cooldown, use the workbenches, or use an item. You can even tell it how much energy to add for each way. Thanks so much Meowhuh for a great little QoL plugin!
  7. I was on the site when it said it was updated. So far everything is working great. One thing I have noticed, when it first loads it sets them as unlimited. Only new ones get the limit if you set one.
  8. Any way to make it add the light without removing the Perks from Item Perks? https://codefling.com/plugins/item-perks
  9. Thanks for the reply! I was thinking this would be a great use the the old battery.small until FB decides to remove it. lol
  10. Can the battery be recharged?
  11. Ok this is weird. I know for a fact I downloaded the add-on and Roaming plugins a few times to make sure I had the right files before I posted. I just tried and downloaded both again and it now works. Sorry for bothering you. Not sure what the heck happened.
  12. oxide
  13. 0g.Ghost.7373

    Error after update

    Get this in console. Error while compiling RNPCsManagerAddon: 'RoamingNPCs.RespawnByName(string)' is inaccessible due to its protection level | Line: 667, Pos: 24 I was wondering why the NPC's were not shown on the map so I reloaded the Roaming plugin and that shows. The bots seem to spawn cause I randomly seen one. But they are not displayed on the map.
  14. I dont think its an option in PNPC yet. I think he was suggesting that could be made into an add-on for it. I know it can be done because there's a plugin that does it but I already own a plugin that adds levels to the wheel, I just need a bot itself to walk in it.
  15. Update text says to "Now runs on our new NPCsController, old DriverController can be deleted. Improved AI, navigation, behaviour and other stuff." Will the configs ever be changed? Still cant find where the loot is now... "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [
  16. Just updated. Where's the bots and vehicle loot info now stored?
  17. I am confused. I used Vanish to follow a few of the bots. Some get to the finish and make a box like I want, then disappear. Some get to the end and just stand there. Don't make the box nor disappear. It doesn't matter if these are set to true or false. "Use stash mode?": "Use suicide mode?":
  18. Here's the two logs Oxide and Physgun's Only one shows me disconnecting with an error. 2026-10-17.txt 2026-10-23.txt physgun Oct-17.txt physgun Oct-23.txt
  19. 0g.Ghost.7373

    ArgumentNullException

    14:41 [Error] Failed to call hook 'SetStatus' on plugin 'SimpleStatus v1.3.4' (ArgumentNullException: Value cannot be null. Parameter name: self) at UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException (System.Object obj, System.String parameterName) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.MonoBehaviour.IsInvoking (UnityEngine.MonoBehaviour self, System.String methodName) [0x00015] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.MonoBehaviour.IsInvoking (System.String methodName) [0x00001] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Oxide.Plugins.SimpleStatus+StatusBehaviour.UpdateAdvancedTrackingState () [0x00013] in <5474c3d5d869459fa9f3daefee20d74c>:0 at Oxide.Plugins.SimpleStatus.SetStatus (System.String userId, System.String statusId, System.Int32 duration, System.Boolean pauseOffline) [0x00171] in <5474c3d5d869459fa9f3daefee20d74c>:0 at Oxide.Plugins.SimpleStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x011cd] in <5474c3d5d869459fa9f3daefee20d74c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 14:41 [Error] Failed to call hook 'SetStatus' on plugin 'SimpleStatus v1.3.4' (ArgumentNullException: Value cannot be null. Parameter name: self) at UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException (System.Object obj, System.String parameterName) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.MonoBehaviour.IsInvoking (UnityEngine.MonoBehaviour self, System.String methodName) [0x00015] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.MonoBehaviour.IsInvoking (System.String methodName) [0x00001] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Oxide.Plugins.SimpleStatus+StatusBehaviour.UpdateAdvancedTrackingState () [0x00013] in <5474c3d5d869459fa9f3daefee20d74c>:0 at Oxide.Plugins.SimpleStatus.SetStatus (System.String userId, System.String statusId, System.Int32 duration, System.Boolean pauseOffline) [0x000de] in <5474c3d5d869459fa9f3daefee20d74c>:0 at Oxide.Plugins.SimpleStatus.SetStatus (System.UInt64 userId, System.String statusId, System.Int32 duration, System.Boolean pauseOffline) [0x00008] in <5474c3d5d869459fa9f3daefee20d74c>:0 at Oxide.Plugins.SimpleStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01187] in <5474c3d5d869459fa9f3daefee20d74c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 I got this one night when a raidable boat despawned. Just got this last night when I was in one of the Halloween dungeons. It kicks you off the server, you come back and you are dead. No body. And a restore after death plugin doesn't even see that you have died so all is lost. I originally thought it was Raidable Boats causing it but then it did it in the dungeons in game.
  20. Over 100 downloads..... what you all using these for? I am trying to think of something other than just another way to get default loot...

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