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0g.Ghost.7373

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Everything posted by 0g.Ghost.7373

  1. I can fly around and kill all of mine and they respawn quickly. I never messed with the settings except for what they wear.
  2. Another plugin has crate_rhib and "Patrol Boat Crate" but I can't find either one on a Prefab List.
  3. 0g.Ghost.7373

    Error

    Error while compiling PookEvent: 'TerrainMeta' does not contain a definition for 'Terrain' | Line: 913, Pos: 29
  4. How does this work with other plugins like Beast Master that spawns Animals?
  5. I just go around and ent remove them as I find empty ones. Then next server reboot they come back.
  6. This looks very interesting. From looking at the example config, does this replace the default smelting and cooking? What about other plugins like Custom Ores by Wrecks? Will it interfere with with how they handle smelting their ores?
  7. "Box setup (bot will put items in the box)": { "Put lock on box?": false, "Enable?": true, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 600.0, "Maximum amount to use (0 - without limit)": 2, "Another container prefab (you can leave it empty)": "" } If we set Use small box? to false, what does it use? Can we get an example of the "Another container prefab"? Like do we set use small box to false and add any container prefab there for it to use or what?
  8. Failed to call hook 'CanMoveItem' on plugin 'BagOfHolding v1.10.1' (ArgumentException: An item with the same key has already been added. Key: Item.bigcatmeatx440.5201958) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at ListHashSet`1[T].Add (T val) [0x0000c] in <393afa875f814375b634fab998bd7e75>:0 at ItemContainer.Insert (Item item) [0x0006f] in <a02df9ca467442d483e493b1d5423b87>:0 at Item.SetParent (ItemContainer target) [0x00039] in <a02df9ca467442d483e493b1d5423b87>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch1(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container, GiveItemOptions options) [0x0004a] in <a02df9ca467442d483e493b1d5423b87>:0 at PlayerInventory.GiveItem (Item item, ItemContainer container, GiveItemOptions options) [0x00000] in <a02df9ca467442d483e493b1d5423b87>:0 at Oxide.Plugins.BagOfHolding.CanMoveItem (Item item, PlayerInventory playerInventory, ItemContainerId targetContainerId, System.Int32 targetSlot, System.Int32 amount) [0x0002b] in <e3c4ec0c0ef748b79068dc5872dde8ce>:0 at Oxide.Plugins.BagOfHolding.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x010ff] in <e3c4ec0c0ef748b79068dc5872dde8ce>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Trying to hover loot in a BOH to my Inventory to pu tit in a box. Get this now and then.
  9. Will the PT Boats be added?
  10. I noticed it one time. Not sure exactly what caused it. I was moving stuff from a box to a bag and kicked.
  11. NullReferenceException: Object reference not set to an instance of an object at ItemContainer.Remove (Item item) [0x00069] in <a02df9ca467442d483e493b1d5423b87>:0 at Item.SetParent (ItemContainer target) [0x00012] in <a02df9ca467442d483e493b1d5423b87>:0 at Item.RemoveFromContainer () [0x00009] in <a02df9ca467442d483e493b1d5423b87>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch1(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at Oxide.Plugins.BagOfHolding+ContainerSupervisor.TryMoveItemToBag (Oxide.Plugins.BagOfHolding+BagInfo bagInfo, Item item, Oxide.Plugins.BagOfHolding+ItemQuery& itemQuery, System.Boolean requireMatchingItem) [0x0003b] in <e7a2922864984f9f94b5c5e9d381d7bf>:0 at Oxide.Plugins.BagOfHolding+ContainerSupervisor.TryGatherItem (Item item, Oxide.Plugins.BagOfHolding+ItemQuery& itemQuery, System.Boolean allowCrossContainerGather) [0x0011f] in <e7a2922864984f9f94b5c5e9d381d7bf>:0 at Oxide.Plugins.BagOfHolding+ContainerSupervisor.<StartGathering>b__46_0 (Item item, System.Boolean wasAdded) [0x0015b] in <e7a2922864984f9f94b5c5e9d381d7bf>:0 at (wrapper delegate-invoke) System.Action`2[Item,System.Boolean].invoke_void_T1_T2(Item,bool) at ItemContainer.Insert (Item item) [0x00047] in <a02df9ca467442d483e493b1d5423b87>:0 at Item.SetParent (ItemContainer target) [0x00039] in <a02df9ca467442d483e493b1d5423b87>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch1(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container, GiveItemOptions options) [0x0004a] in <a02df9ca467442d483e493b1d5423b87>:0 at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0029c] in <a02df9ca467442d483e493b1d5423b87>:0 at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e4] in <a02df9ca467442d483e493b1d5423b87>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) PlayerInventory:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update() ********/*******/0g.Ghost kicked: RPC Error in MoveItem
  12. What I have tried has worked great. Windmill and batteries have the right amounts when I look at them with /power
  13. Seems to work with everything but the Test Generator No mayor what tier I use with TieredElectricity it still shows a total of 300 per TG.
  14. These are the ones I use that have anything to do with power or water. HydroelectricGenerator by razor on here. TieredElectricity by zeode on here. Water Works by nivex on umod.
  15. Will it work if we have plugins that change the amount of power test gens and stuff give by permission? What about water plugins that make the containers hold more water than vanilla?
  16. Just copied what was already on the plugin made config.
    I have to apologize to CrazyRust, I read the note/warning to delete the old config. For some reason, it did not delete. I remember deleting it but for some reason it was restored. After I deleted and edited a new config, it worked perfectly. Sorry but this was a cool plugin when it worked. I took the time to add stuff to randomly be inserted into the refrigerator. It worked perfectly. Then the author decided it actually didn't work and changed it. He changed it so instead of random stuff from the list, the WHOLE list should go into the refrigerator. The author refused to fix that, so I redid all the work to put the stuff into the refrigerator but it doesn't fill the refrigerator. When you unlock the door, the refrigerator is empty.
  17. "Enabled loot int the fridge?": true, "List of lootable fridge": [ { "ShortName": "corn", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "mushroom", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pumpkin", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "potato", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "jar.pickle", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.apple", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.apple", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.bear", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.bigcat", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.chicken", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.crocodile", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.fish", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.hunters", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.pork", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.pumpkin", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.survivors", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "apple", "Minimum": 3, "Maximum": 6, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationresisttea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "advancedcoolingtea", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "advancedcraftingtea_quality", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "advanceharvestingtea", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "healingtea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "maxhealthtea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "oretea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationremovetea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "scraptea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "advancedwarmingtea", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "woodtea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationresisttea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "coolingtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "craftingtea_quality", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "harvestingtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "healingtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "maxhealthtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "oretea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "scraptea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "warmingtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "woodtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationremovetea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationresisttea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "purecoolingtea", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "purecraftingtea_quality", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pureharvestingtea", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "healingtea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "maxhealthtea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "oretea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationremovetea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "scraptea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "purewarmingtea", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "woodtea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "supertea", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "black.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "black.raspberries", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "blueberries", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "blue.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "green.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "red.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "white.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "yellow.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ], And it's empty...... Can we please go back to the one that actually worked?
  18. 0g.Ghost.7373

    Base Upgrade

    Will this be updated soon? The new skin was added to the game over a month ago....
  19. Any way to make this not show the UI when opening Bag Of Holding By BlackLightning?
  20. Everything has this BUT the fridge...... "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, Without that, if the player is super lucky and everything hits its Chance then the items won't all fit in the fridge,
  21. Will the broken part ever be fixed? There's no way to have a min/max for the fridge.

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