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0g.Ghost.7373

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Everything posted by 0g.Ghost.7373

  1. They have yet to release that. I wish they would soon.
  2. Thank you
  3. Is there an easy fix for this? Calling hook CanStackItem resulted in a conflict between the following plugins: Loottable - True (Boolean), BagOfHolding (False (Boolean))
  4. Any easy fix for this? Calling hook CanStackItem resulted in a conflict between the following plugins: Loottable - True (Boolean), BagOfHolding (False (Boolean))
  5. Calling hook OnItemUse resulted in a conflict between the following plugins: HighQualityFuel - 1 (Int32), RaidableBoats (0 (Int32))
  6. 0g.Ghost.7373

    July wipe broke it?

    I have tried the newest version and I still get this Error while compiling LaunchExtended: The non-generic method 'BaseEntity.ClientRPC(RpcTarget)' cannot be used with type arguments | Line: 1157, Pos: 24
  7. 0g.Ghost.7373

    July FW broke it.

    Error while compiling Homes: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 536, Pos: 20
  8. 0g.Ghost.7373

    CubeBuild

    It says you shouldn't go over 50,000 cube blocks on the server. I think if you have a couple hundred players building, you'll hit that quick.
  9. 0g.Ghost.7373

    Skinner

    F1 and graphics.itemskintimeout 1 can help but it resets on each opening of the game.
  10. 0g.Ghost.7373

    Armored Train

    Not sure on the first part. But the last part, if there's anything wrong with the track, it will reverse amg go back the other way from my experience.
  11. Thanks, I didn't know that.
  12. Ok this is weird. This was set "Is it worth creating skulls for NPCs(Disabled, EnabledForAll, EnabledForSkinnedOnly)?": "EnabledForSkinnedOnly", to that instead of EnabledForAll. I don't remember changing that at all. Sorry for bothering you.
  13. So the default Rust action?
  14. Since I have started using this plugin, skulls used to drop on the ground after you killed a NPC or player. They would be the human skull and be named "Skull of player123" or "Skull of Scientist" etc... This wipe they just get put in the body or bag as a normal un-named human skull. I don't remember changing anything.
  15. Thanks
  16. Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: HighQualityFuel - False (Boolean), Loottable (True (Boolean)) Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: HighQualityFuel - False (Boolean), Loottable (True (Boolean)) How can I fix this?
  17. 0g.Ghost.7373

    Can't search

    Deleted main config and tried again, Seems to be good now.
  18. Failed to call hook 'CanLootEntity' on plugin 'EpicLoot v1.2.22' (NullReferenceException: Object reference not set to an instance of an object) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch1(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at Oxide.Plugins.EpicLoot.CanLootEntity (BasePlayer player, LootContainer container) [0x000a8] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01a6a] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  19. Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab" Failed to call hook 'CanLootEntity' on plugin 'AnimalBoxes v1.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AnimalBoxes.CanLootEntity (BasePlayer player, LootContainer container) [0x00220] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.AnimalBoxes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001ed] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab" Failed to call hook 'CanLootEntity' on plugin 'AnimalBoxes v1.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AnimalBoxes.CanLootEntity (BasePlayer player, LootContainer container) [0x00220] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.AnimalBoxes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001ed] in <a1a59332e1e541daa042b2579bba9084>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  20. 0g.Ghost.7373

    Can't search

    I look at a box or something and type /si The screen loads and as soon as I click in the search field it closes the window.
  21. 0g.Ghost.7373

    June FW broke it.

    Error while compiling SharkLauncher: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 194, Pos: 33
  22. 0g.Ghost.7373

    June FW broke it

    Error while compiling SamSiteGuard: Argument 1: cannot convert from 'Facepunch.StringView' to 'string' | Line: 408, Pos: 46

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