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Everything posted by 0g.Ghost.7373
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- 8 comments
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- #scrapleviathan
- #leviathan
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- 1,170 comments
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- #loot
- #customloot
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I tell you what, it's like Meowhuh can read minds. I was just thinking there should be a light on the jackhammer. And the next day when I visit CodeFling, there's the plugin to do just that. You can set the light to never run out of power, need a command with cooldown, use the workbenches, or use an item. You can even tell it how much energy to add for each way. Thanks so much Meowhuh for a great little QoL plugin!
- 9 comments
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- 1
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- #jackhammer
- #light
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- 9 comments
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- #jackhammer
- #light
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(and 5 more)
Tagged with:
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- 9 comments
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- #jackhammer
- #light
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- 9 comments
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- 1
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- #jackhammer
- #light
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- 9 comments
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- #jackhammer
- #light
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- 1,668 comments
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- #leveling
- #progression
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Ok this is weird. I know for a fact I downloaded the add-on and Roaming plugins a few times to make sure I had the right files before I posted. I just tried and downloaded both again and it now works. Sorry for bothering you. Not sure what the heck happened.
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Get this in console. Error while compiling RNPCsManagerAddon: 'RoamingNPCs.RespawnByName(string)' is inaccessible due to its protection level | Line: 667, Pos: 24 I was wondering why the NPC's were not shown on the map so I reloaded the Roaming plugin and that shows. The bots seem to spawn cause I randomly seen one. But they are not displayed on the map.
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Update text says to "Now runs on our new NPCsController, old DriverController can be deleted. Improved AI, navigation, behaviour and other stuff." Will the configs ever be changed? Still cant find where the loot is now... "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [
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Here's the two logs Oxide and Physgun's Only one shows me disconnecting with an error. 2026-10-17.txt 2026-10-23.txt physgun Oct-17.txt physgun Oct-23.txt
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- 131 comments
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- #spawn everything
- #spawn
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- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- #door vault
- #halloween
- #livestock
- #animal
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14:41 [Error] Failed to call hook 'SetStatus' on plugin 'SimpleStatus v1.3.4' (ArgumentNullException: Value cannot be null. Parameter name: self) at UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException (System.Object obj, System.String parameterName) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.MonoBehaviour.IsInvoking (UnityEngine.MonoBehaviour self, System.String methodName) [0x00015] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.MonoBehaviour.IsInvoking (System.String methodName) [0x00001] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Oxide.Plugins.SimpleStatus+StatusBehaviour.UpdateAdvancedTrackingState () [0x00013] in <5474c3d5d869459fa9f3daefee20d74c>:0 at Oxide.Plugins.SimpleStatus.SetStatus (System.String userId, System.String statusId, System.Int32 duration, System.Boolean pauseOffline) [0x00171] in <5474c3d5d869459fa9f3daefee20d74c>:0 at Oxide.Plugins.SimpleStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x011cd] in <5474c3d5d869459fa9f3daefee20d74c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 14:41 [Error] Failed to call hook 'SetStatus' on plugin 'SimpleStatus v1.3.4' (ArgumentNullException: Value cannot be null. Parameter name: self) at UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException (System.Object obj, System.String parameterName) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.MonoBehaviour.IsInvoking (UnityEngine.MonoBehaviour self, System.String methodName) [0x00015] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.MonoBehaviour.IsInvoking (System.String methodName) [0x00001] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Oxide.Plugins.SimpleStatus+StatusBehaviour.UpdateAdvancedTrackingState () [0x00013] in <5474c3d5d869459fa9f3daefee20d74c>:0 at Oxide.Plugins.SimpleStatus.SetStatus (System.String userId, System.String statusId, System.Int32 duration, System.Boolean pauseOffline) [0x000de] in <5474c3d5d869459fa9f3daefee20d74c>:0 at Oxide.Plugins.SimpleStatus.SetStatus (System.UInt64 userId, System.String statusId, System.Int32 duration, System.Boolean pauseOffline) [0x00008] in <5474c3d5d869459fa9f3daefee20d74c>:0 at Oxide.Plugins.SimpleStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01187] in <5474c3d5d869459fa9f3daefee20d74c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 I got this one night when a raidable boat despawned. Just got this last night when I was in one of the Halloween dungeons. It kicks you off the server, you come back and you are dead. No body. And a restore after death plugin doesn't even see that you have died so all is lost. I originally thought it was Raidable Boats causing it but then it did it in the dungeons in game.