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About Spawn Everything - Spawn all entity, Bases, Item, Deploy Nature, loot, Pickup Entity, Pickup Vehicles

Spawn Everything - Spawn Vehicle, Karuza Vehicle, Deployables, Bases, Item, Recycler, Crates, Custom entity, Execute Commands, Loots, Pickup Entity, Pickup Vehicles, Deploy Nature, Instant Airdrop, and much more...

Spawn Everything - Spawn all entity, Bases, Item, loot, Pickup Entity, Pickup Vehicles, Deploy Nature, Instant Airdrop, allows you to spawn any entity or execute commands, all by using an item, pickup entity or vehicles, and much more.

It is already configured to generate vehicles by default, including custom vehicles from Karuza, Crates, Locked Crate, Deployables, Casino items and much more.
Through the configuration you can add other entities that can be generated,
just enter a prefab name, or a command if you do not have a prefab name, and set the skin of the item that will be used.

It also allows you to limit the spawn, for example if you do not have building permits, avoid spawning in water or allow it only in water,
also being able to choose the minimum depth of the water, allow or not spawn inside buildings, monuments and more.

It is also possible to pick up the generated entity/vehicles, using the hammer.

You can add items to the in-game shop, loot, or wherever you want.

Spawn Bases using copy paste or other plugin.

You can also Deploy Nature and enable instant airdrop.

 

Compatible with Oxide/Umod and Carbon.

 

ALL AVAILABLE ENTITIES
Here you can find a file with all the entities currently available and the various information on the item to create to spawn the entity

ALL AVAILABLE ENTITIES

 

PLAYLIST - VIDEO EXAMPLE

Below you can see an example video on how to use the plugin.

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SOME EXAMPLES OF USE:

Some examples of how the plugin works and the entities that can be spawned by default.

  • Vehicle Spawn
  • Spawn Custom Vehicles by Karuza
  • Pickup Entity
  • Pickup Vehicle
  • Pickup Karuza Vehicle
  • Spawn Recycler
  • Deploy Nature
  • Ability to enable instant airdrop.
  • Spawn NPC vehicles, such as Bradley, Patrol helicopter, CH47 (Chinook 47)
  • Spawn loot boxes, such as the: Locked Crate, Oil Rig Locked Crate, Bradley APC Crate, Patrol Helicopter Crate, Elite Tier Crate, Elite Tier Crate - Underwater Labs.
  • Crater for mines, to place mines where you want. Survey Crater - For Mining Quarry, Survey Crater Oil - For Pump Jack.
  • Spawn Bases using copy paste or other plugin
  • Spawn Casino entities
  • Spawn custom entities
  • And much more

 

PERMISSIONS:

  • spawneverything.admin – Allows the use of commands reserved for admins, such as giving items for entity spawning to players.
  • spawneverything.fuel.unlimited – If the entity to be spawned is a vehicle, the vehicle will not need fuel to run. The same can be achieved via the configuration file, for each individual entity.
  • spawneverything.nodamage.enabled – Spawned entities will not take damage if the player has this permission.
  • spawneverything.spawn.not_enabled – Allows you to spawn entities that have not been enabled in the configuration file.
  • spawneverything.spawn.bypass_building_privilege – Allows you to spawn entities even if you don't have building permissions, for entities that require building permissions to spawn.
  • spawneverything.spawn.bypass_tc – Allows entities to be spawned, for entities that cannot be spawned near any Tool Cupboard (TC).
  • spawneverything.spawn.bypass_monument – Allows entities to be spawned in monuments, for entities that cannot be spawned in monuments.
  • spawneverything.spawn.bypass_road_rails – Allows entities to be spawned to the road/rails, for entities that cannot be spawned to the road/rails.
  • spawneverything.spawn.bypass_only_outside – Allows entities to spawn inside buildings, for entities that cannot be spawned inside buildings.
  • spawneverything.spawn.bypass_water – Allows entities to spawn in water, for entities that cannot be spawned in water.

 

COMMANDS FOR ADMIN

Commands can be typed in chat (by putting the / character in front of the command), from console or Rcon.

To use these commands you must have the role: spawneverything.admin

  1. /se <skinID> <quantity> — Allows you to give the item to spawn the entity, to yourself. You need to pass these parameters:
    1. skinID of the configured entity
    2. The quantity of items.
  2. /se <skinID> <quantity> <steamID> — Allows you to give the item to spawn the entity, to a player. You need to pass these parameters:
    1. skinID of the configured entity
    2. The quantity of items.
    3. The SteamID of the player to give the items to

Commands can be added or modified in the configuration file: /oxide/config/SpawnEverything.json

 

ENTITY PICK UP (BETA VERSION)

You can collect the generated entity using the hammer.
By collecting the entity, you will be given back the item for the entity's spawn.

To collect the entity you need to hold down the SHIFT key and hit the entity with the hammer.
You can only collect entities that have been enabled for collection in the configuration file.

NB: This is an early version of this feature and is still in beta.
At the moment if you pick up the entity, you will lose any loot contained in it, so make sure to remove any loot before picking up the entity.
With the next update, you will be able to leave the loot inside the entity and automatically find it with the next spawn of the entity.

 

INSTANT AIRDROP

In the plugin configuration, you can enable instant airdrop.

 

USE VIA SHOP, LOOT. VENDING MACHINE

The plugin can use any item for entity spawning.
You need to generate an item with a certain skin id, to get the item that allows the entity to spawn.

The name of the item to use and the skin id are present in the configuration file:

  • Item name (That will be used to spawn the entity. Default grenade.flashbang)
  • SkinID

You can add these items to the in-game Shop, to the loot, in the Vending Machine or wherever you want, very easily.

For example, this item spawns a minicopter:

Item: grenade.flashbang | SkinID: 3366887420

or

ItemID: -936921910 | SkinID: 3366887420

 

CONFIGURATION

The settings and options can be configured in the SpawnEverything.json under the config directory.
The use of an editor and validator is recommended to avoid formatting issues and syntax errors.
 
{
  "TimeZone": "Europe/London",
  "Chat Command": [
    "se",
    "spawneverything",
    "spawner"
  ],
  "ChatPrefix": "SpawnEverything",
  "Add spawnable Resource/Nature to your configuration. (Default: FALSE)": false,
  "Add Karuza Custom Vehicles to your configuration. (Default: FALSE)": false,
  "Instant Supply Signal Settings": {
    "Enable instant Supply Signal drop. Default: FALSE": false,
    "Spawn Only Outside bases. Default: TRUE": true,
    "Spawn Cooldown (seconds). [Minimum 1 seconds]. Default: 1": 1,
    "Bypass Fancy Drop to avoid conflicts with the launch of the Supply Signal. Default: TRUE": true
  },
  "Entity Drop Item": [
    {
      "Enabled": false,
      "DisplayName": "Spawn Minicopter",
      "Description": "Spawn Minicopter",
      "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang",
      "Spawn PrefabName": "assets/content/vehicles/minicopter/minicopter.entity.prefab",
      "SkinID": 3366887420,
      "Spawn Position Offset": {
        "Right": 0.0,
        "Forward": 0.0,
        "Up": 0.0
      },
      "Spawn Rotation Offset": {
        "X": 0.0,
        "Y": 0.0,
        "Z": 0.0
      },
      "Entity Type. Default Rust": "Rust",
      "Can Pick Up Entity. Default false": true,
      "Custom Radius Check": 0.0,
      "Execute Commands": [],
      "Execute Commands As Admin": false,
      "Spawn Cooldown (seconds)": 0,
      "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true,
      "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0,
      "Allow Spawn in Monuments. (Default: FALSE)": false,
      "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false,
      "Disable Spawn On Road/Rails. (Default: FALSE)": false,
      "Minimum spawn distance from Road/Rails. (Default: 0)": 0,
      "Spawn Only Outside": true,
      "Dont Spawn In Water": true,
      "Requires Water": false,
      "Minimum Water Depth": 0.0,
      "Armored": false,
      "Unlimited Fuel": false,
      "Fuel Amount": 0
    },
    {
      "Enabled": false,
      "DisplayName": "Spawn Attack Helicopter",
      "Description": "Spawn Attack Helicopter",
      "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang",
      "Spawn PrefabName": "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab",
      "SkinID": 3366893095,
      "Spawn Position Offset": {
        "Right": 0.0,
        "Forward": 0.0,
        "Up": 0.0
      },
      "Spawn Rotation Offset": {
        "X": 0.0,
        "Y": 0.0,
        "Z": 0.0
      },
      "Entity Type. Default Rust": "Rust",
      "Can Pick Up Entity. Default false": true,
      "Custom Radius Check": 0.0,
      "Execute Commands": [],
      "Execute Commands As Admin": false,
      "Spawn Cooldown (seconds)": 0,
      "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true,
      "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0,
      "Allow Spawn in Monuments. (Default: FALSE)": false,
      "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false,
      "Disable Spawn On Road/Rails. (Default: FALSE)": false,
      "Minimum spawn distance from Road/Rails. (Default: 0)": 0,
      "Spawn Only Outside": true,
      "Dont Spawn In Water": true,
      "Requires Water": false,
      "Minimum Water Depth": 0.0,
      "Armored": false,
      "Unlimited Fuel": false,
      "Fuel Amount": 0
    },
    {
      "Enabled": false,
      "DisplayName": "Spawn Scrap Transport Helicopter",
      "Description": "Spawn Scrap Transport Helicopter",
      "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang",
      "Spawn PrefabName": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab",
      "SkinID": 3366892516,
      "Spawn Position Offset": {
        "Right": 0.0,
        "Forward": 0.0,
        "Up": 0.0
      },
      "Spawn Rotation Offset": {
        "X": 0.0,
        "Y": 0.0,
        "Z": 0.0
      },
      "Entity Type. Default Rust": "Rust",
      "Can Pick Up Entity. Default false": true,
      "Custom Radius Check": 0.0,
      "Execute Commands": [],
      "Execute Commands As Admin": false,
      "Spawn Cooldown (seconds)": 0,
      "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true,
      "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0,
      "Allow Spawn in Monuments. (Default: FALSE)": false,
      "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false,
      "Disable Spawn On Road/Rails. (Default: FALSE)": false,
      "Minimum spawn distance from Road/Rails. (Default: 0)": 0,
      "Spawn Only Outside": true,
      "Dont Spawn In Water": true,
      "Requires Water": false,
      "Minimum Water Depth": 0.0,
      "Armored": false,
      "Unlimited Fuel": false,
      "Fuel Amount": 0
    },
    {
      "Enabled": false,
      "DisplayName": "Spawn Hot Air Balloon",
      "Description": "Spawn Hot Air Balloon",
      "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang",
      "Spawn PrefabName": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab",
      "SkinID": 3366893631,
      "Spawn Position Offset": {
        "Right": 0.0,
        "Forward": 0.0,
        "Up": 0.0
      },
      "Spawn Rotation Offset": {
        "X": 0.0,
        "Y": 0.0,
        "Z": 0.0
      },
      "Entity Type. Default Rust": "Rust",
      "Can Pick Up Entity. Default false": true,
      "Custom Radius Check": 0.0,
      "Execute Commands": [],
      "Execute Commands As Admin": false,
      "Spawn Cooldown (seconds)": 0,
      "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true,
      "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0,
      "Allow Spawn in Monuments. (Default: FALSE)": false,
      "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false,
      "Disable Spawn On Road/Rails. (Default: FALSE)": false,
      "Minimum spawn distance from Road/Rails. (Default: 0)": 0,
      "Spawn Only Outside": true,
      "Dont Spawn In Water": true,
      "Requires Water": false,
      "Minimum Water Depth": 0.0,
      "Armored": false,
      "Unlimited Fuel": false,
      "Fuel Amount": 0
    },
    {
      "Enabled": false,
      "DisplayName": "Spawn Armored Hot Air Balloon",
      "Description": "Spawn Armored Hot Air Balloon",
      "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang",
      "Spawn PrefabName": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab",
      "SkinID": 3366893925,
      "Spawn Position Offset": {
        "Right": 0.0,
        "Forward": 0.0,
        "Up": 0.0
      },
      "Spawn Rotation Offset": {
        "X": 0.0,
        "Y": 0.0,
        "Z": 0.0
      },
      "Entity Type. Default Rust": "Rust",
      "Can Pick Up Entity. Default false": true,
      "Custom Radius Check": 0.0,
      "Execute Commands": [],
      "Execute Commands As Admin": false,
      "Spawn Cooldown (seconds)": 0,
      "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true,
      "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0,
      "Allow Spawn in Monuments. (Default: FALSE)": false,
      "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false,
      "Disable Spawn On Road/Rails. (Default: FALSE)": false,
      "Minimum spawn distance from Road/Rails. (Default: 0)": 0,
      "Spawn Only Outside": true,
      "Dont Spawn In Water": true,
      "Requires Water": false,
      "Minimum Water Depth": 0.0,
      "Armored": true,
      "Unlimited Fuel": false,
      "Fuel Amount": 0
    },
    {
      "Enabled": false,
      "DisplayName": "Spawn Kayak",
      "Description": "Spawn Kayak",
      "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang",
      "Spawn PrefabName": "assets/content/vehicles/boats/kayak/kayak.prefab",
      "SkinID": 3366894316,
      "Spawn Position Offset": {
        "Right": 0.0,
        "Forward": 0.0,
        "Up": 0.0
      },
      "Spawn Rotation Offset": {
        "X": 0.0,
        "Y": 0.0,
        "Z": 0.0
      },
      "Entity Type. Default Rust": "Rust",
      "Can Pick Up Entity. Default false": true,
      "Custom Radius Check": 0.0,
      "Execute Commands": [],
      "Execute Commands As Admin": false,
      "Spawn Cooldown (seconds)": 0,
      "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true,
      "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0,
      "Allow Spawn in Monuments. (Default: FALSE)": false,
      "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false,
      "Disable Spawn On Road/Rails. (Default: FALSE)": false,
      "Minimum spawn distance from Road/Rails. (Default: 0)": 0,
      "Spawn Only Outside": true,
      "Dont Spawn In Water": false,
      "Requires Water": true,
      "Minimum Water Depth": 0.5,
      "Armored": false,
      "Unlimited Fuel": false,
      "Fuel Amount": 0
    },
    ........................................
  ],
  "VersionNumber": {
    "Major": 1,
    "Minor": 2,
    "Patch": 0
  }
}

 

  1. TimeZone: -- Default: Europe/London

  2. Chat Command: -- Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console.

  3. ChatPrefix: -- Chat message prefix.

  4. Show Pick Up Entity Confirm Dialog: — If enabled, show a confirmation dialog when you want to collect the entity for added security and to avoid unintentional errors. Default: TRUE

  5. Add spawnable Resource/Nature to your configuration -- If set to TRUE, adds all Resources/Nature to the configuration. Default: FALSE

  6. Add Karuza Custom Vehicles to your configuration: -- If set to TRUE, adds all Karuza custom vehicles to the configuration. Default: FALSE

 
INSTANT AIRDROP

Configuration for instant airdrop:

  1. Enable instant Supply Signal drop: -- If enabled, Supply Drops arrive instantly. Default: FALSE

  2. Spawn Only Outside bases: -- Enable Supply Signals to spawn only outside bases. Default: TRUE

  3. Spawn Cooldown (seconds). [Minimum 1 seconds]: -- Sets a wait time before the Supply Drop arrive, once the Supply Signal is thrown. Minimum 1 seconds. Default: 1

  4. Bypass Fancy Drop to avoid conflicts with the launch of the Supply Signal: -- If enabled, bypasses the FancyDrop plugin to avoid conflicts. Default: TRUE

 
SPAWNABLE ENTITY: ITEM CONFIGURATION

Here you will insert all the items with their configurations for the spawn of any entity.

  1. Enabled: -- If set to FALSE, the entity cannot be spawned. You can bypass this check with the permission: spawneverything.spawn.not_enabled
  2. DisplayName: -- The name of the Item that the player will see when he clicks on it with the mouse.

  3. Description: -- A description of the entity that will be spawned. It has no effect on the player's Item, it is just for internal use to remind you what this Item does.

  4. Item name (That will be used to spawn the entity. Default grenade.flashbang):  -- Here you need to specify the name of the item that will be used to spawn this entity.

  5. Spawn PrefabName: -- Here you enter the name of the Prefab that will be generated. It is not mandatory, you can not enter the Prefab Name and instead execute commands that you can define later in the configuration.

  6. SkinID: -- Here you enter the SkinID that will be applied to the item. Based on the SkinID, a different Item will be generated for the spawn of different entities.
    You can use existing SkinIDs on the Steam Workshop or create your own Skin.

  7. Entity Type -- This field is used by the plugin to understand if it is a Rust entity or an entity generated by another plugin. If you do not know what to enter, leave it as default: Rust

  8. Can Pick Up Entity. Default false -- Here you can decide whether the entity can be picked up with the hammer or not. It is recommended to disable picking for all items that generate Loot, to avoid abuse.

  9. Spawn Position Offset: -- Here you can specify the position to add relative to the entity spawn point, to fine-tune the positions of entities.

    1. Right: Moves the entity to the right. Use a negative value to move the entity to the left

    2. Forward: Moves the entity forward. Use a negative value to move the entity backwards.

    3. Up: Moves the entity up. Use a negative value to move the entity down.

  10. Spawn Rotation Offset -- Here you can specify the coordinates to add relative to the entity's spawn point, to fine-tune the rotation of the entities.

    1. X: Rotate the entity on the X-axis

    2. Y: Rotate the entity on the Y-axis

    3. Z: Rotate the entity on the Z-axis

  11. Custom Radius Check -- Each spawn checks if there are entities that collide and the radius, within which to check, is automatically determined based on the size of the entity. But in some cases it is necessary to define a custom radius. Here you can decide the radius within which to check if there are entities that collide with the spawn.

  12. Execute Commands: -- Here you can enter 1 or more commands that will be executed when the Item is launched. You can use some placeholders that can be passed to the commands
    1. %%msg%%: This placeholder can be used to send a message to the player, here is an example command:
      1. "%%msg%% test command": This will send a message to the player with the text: "test command"
      2. "%%msg%% %%steamid%%": This will send a message to the player with the text: player steamID
    2. %%steamid%%: This placeholder is used to insert the player's steamID into the command.
    3. %%username%%: This placeholder is used to insert the player username into the command.
    4. %%displayName%%: This placeholder is used to insert the player display name (include clan tag) into the command.
    5. %%spawnCoordinateX%%: This placeholder is used to insert the spawn coordinate X into the command.
    6. %%spawnCoordinateY%%: This placeholder is used to insert the spawn coordinate Y into the command.
    7. %%spawnCoordinateZ%%: This placeholder is used to insert the spawn coordinate Z into the command.
    8. %%spawnRotationX%%: This placeholder is used to insert the spawn rotation X into the command.
    9. %%spawnRotationY%%: This placeholder is used to insert the spawn rotation Y into the command.
    10. %%spawnRotationZ%%: This placeholder is used to insert the spawn rotation Z into the command.
    11. %%mapGrid%%: This placeholder is used to insert the map grid into the command.
    12. %%mapGridLetter%%: This placeholder is used to insert the map grid letter into the command.
    13. %%mapGridNumber%%: This placeholder is used to insert the map grid number into the command.
    14. --------------------
    15. Here are some possible command examples:
      1. "deposit %%steamid%% 1000": Will deposit 1000 RP into the player's account (Economics plugin)
      2. "inventory.giveto %%steamid%% "short name" "amount" ": This will send a certain amount of items to the player.
         
  13. Execute Commands As Admin: -- If set to TRUE, runs the command as Admin. Useful for running commands that require server-side Admin permissions. Default: FALSE
     
  14. Spawn Cooldown (seconds): -- Sets a wait time before the entity is spawned, once the item is thrown.
     
  15. Spawn Only Outside: -- If set to TRUE, the entity can only spawn outside of buildings or on the roof. It cannot spawn inside the building. Useful for vehicles or large entities, to avoid them getting stuck inside the base. Default: TRUE. You can bypass this check with the permission: spawneverything.spawn.bypass_only_outside
  16. Allow spawning entity only where you have Building Privilege -- If set to TRUE, spawning is only allowed where you have building permissions. Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_building_privilege 

  17. Requires Building Privilege or zones without TC to Spawn Entity: -- If set to TRUE, building permissions will be required to spawn an entity or zones without TC. Default: TRUE. You can bypass this check with the permission: spawneverything.spawn.bypass_building_privilege

  18. Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] -- Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled]. Default: 0. You can bypass this check with the permission: spawneverything.spawn.bypass_tc

  19. Allow Spawn in Monuments: -- If set to FALSE, the entity cannot be spawned inside the monument, but can be spawned outside the monument, within the radius of the monument (Radius means the red radius visible when for example trying to build near a monument). Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_monument

  20. Disable Spawn in Monuments and Monuments radius: -- If set to true, the entity cannot be spawned inside the monument and outside the monument, within the radius of the monument (Radius means the red radius visible when for example trying to build near a monument). Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_monument

  21. Disable Spawn On Road/Rails -- Disable entity spawn on the road/rails. Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_road_rails

  22. Minimum spawn distance from Road/Rails -- Minimum distance from the road/rails for the entity to spawn. Default: 0. You can bypass this check with the permission: spawneverything.spawn.bypass_road_rails

  23. Dont Spawn In Water: -- If set to TRUE, the entity cannot be spawned in water. Useful for vehicles that cannot go in water. Warning: There is one exception. In very shallow water, entities can still be spawned, for example near the coast. The water must not be deeper than 0.5 meters. Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_water
     
  24. Requires Water: -- If set to TRUE, the entity can only be spawned in water, useful for vehicles that can only operate in water, such as boats. Default: FALSE
     
  25. Minimum Water Depth: -- If the entity can only be spawned in water, you can decide the minimum depth of the water. Useful to avoid spawning large entities in very shallow water so they do not get stuck. Default: 0 Meters = Any depth. The value cannot be negative.
     
  26. No Damage -- If set to TRUE, entities will not take damage.
  27. Disable resource production, for example for entities of type Resource/Nature -- If set to TRUE, entities do not produce resources, useful for entities of type Resources/Nature

  28. Armored: -- There are entities that have the same Prefab Name, but 1 of the 2 can be generated with armor. In this case, you can decide which entity should have armor, For example Armored Hot Air Balloon.
     
  29. Unlimited Fuel: -- If the entity is a vehicle, you can choose to spawn the entity with unlimited fuel. This configuration does not apply to Karuza's custom vehicles. You can bypass this check with the permission: spawneverything.fuel.unlimited
     
  30. Fuel Amount: -- If the entity is a vehicle, you can decide how much fuel the entity will spawn with. Default: 0 fuel. You can bypass this check with the permission: spawneverything.fuel.unlimited


  NB: At least 1 of the 2 fields between Spawn PrefabName and Execute Commands is mandatory

 

LOCALIZATION

The plugin is translated into the following languages:

  • English
  • Italian
  • Spanish
  • French
  • German
  • Dutch
  • Turkish
  • Russian
  • Ukrainian
  • Chinese (Simplified - zh-CN)

Translation files are located in the /oxide/lang folder,here is an example of a /oxide/lang/en/SpawnEverything.json translation file.

You can add translations for other languages by adding them to the folder: /oxide/lang

ALL AVAILABLE ENTITIES
Here you can find a file with all the entities currently available and the various information on the item to create to spawn the entity

ALL AVAILABLE ENTITIES

----------------------------------------

AVAILABLE ENTITIES

By default the plugin is configured with these entities that can be generated:

VEHICLES:

Minicopter, Attack Helicopter, Scrap Transport Helicopter, Hot Air Balloon, Armored Hot Air Balloon, Kayak, Row Boat, RHIB, Tugboat, Submarine Solo, Submarine Duo, Horse, Snowmobile, Tomaha Snowmobile, Sedan, 2 Module Car, 3 Module Car, 4 Module Car, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike.

KARUZA CUSTOM VEHICLES:

All Karuza special vehicles are included, you need to enable the property in the config file to use them.

Requires Karuza Vehicles plugin.

SPECIAL VEHICLES:

Bradley APC, Patrol Helicopter, Chinook 47.

SPECIAL ENTITIES:

Train Casino - Lucky Caboose, Blackjack Machine (Caboose), Card Table (Caboose), Slot Machine (Caboose), Card Table - A, Card Table - B, Card Table - C, Card Table - D, Slot Machine, Recycler, Recycler Safe Zone

CRATE:

Locked Crate, Oil Rig Locked Crate, Bradley APC Crate, Patrol Helicopter Crate, Elite Tier Crate, Elite Tier Crate - Underwater Labs.

CRATER:

Survey Crater - For Mining Quarry, Survey Crater Oil - For Pump Jack.

RESOURCES/NATURE:

Deployment of entities of type Resources/Nature, such as trees

 

NEW ENTITIES

You can add as many entities as you want via the configuration file.

If you have any difficulties or need to add a particular entity, feel free to open a support request and it will be added to the plugin.

New entities will be added with future releases of the plugin.


ENTITY IMAGE PREVIEW:

Spawn Minicopter entity image Spawn Attack Helicopter entity image Spawn Scrap Transport Helicopter entity image Spawn Hot Air Balloon entity image Spawn Armored Hot Air Balloon entity image Spawn Kayak entity image Spawn Row Boat entity image Spawn RHIB entity image
Spawn Tugboat entity image Spawn Submarine Solo entity image Spawn Submarine Duo entity image Spawn Horse entity image Spawn Snowmobile entity image Spawn Tomaha Snowmobile entity image Spawn Sedan entity image Spawn 2 Module Car entity image
Spawn 3 Module Car entity image Spawn 4 Module Car entity image Spawn Motorbike entity image Spawn Motorbike With Sidecar entity image Spawn Pedal Bike entity image Spawn Pedal Trike entity image Spawn Recycler entity image Spawn Recycler Safe Zone entity image
Spawn Bradley APC entity image Spawn Patrol Helicopter entity image Spawn Chinook 47 entity image Spawn MLRS Launcher entity image Spawn Survey Crater - For Mining Quarry entity image Spawn Survey Crater Oil - For Pump Jack entity image Spawn Locked Crate entity image Spawn Oil Rig Locked Crate entity image
Spawn Bradley APC Crate entity image Spawn Patrol Helicopter Crate entity image Spawn Elite Tier Crate entity image Spawn Elite Tier Crate - Underwater Labs entity image Spawn Train Casino - Lucky Caboose entity image Spawn Casino - Blackjack Machine (Caboose) entity image Spawn Casino - Card Table (Caboose) entity image Spawn Casino - Slot Machine (Caboose) entity image
Spawn Card Table - A entity image Spawn Card Table - B entity image Spawn Card Table - C entity image Spawn Card Table - D entity image Spawn Casino - Slot Machine entity image
SPAWN ALL KARUZA VEHICLES entity image SPAWN BASES entity image EXECUTE COMMANDS entity image AND MUCH MORE... entity image
Swamp Tree A entity image Swamp Tree B entity image Swamp Tree C entity image Swamp Tree D entity image Swamp Tree E entity image Swamp Tree F entity image Arctic Forest - Douglas Fir A Snow entity image Arctic Forest - Douglas Fir B Snow entity image
Arctic Forest - Douglas Fir C Snow entity image Arctic Forest - Pine A Snow entity image Arctic Forest - Pine C Snow entity image Arctic Forest - Pine Dead Snow A entity image Arctic Forest - Pine Dead Snow B entity image Arctic Forest - Pine Dead Snow C entity image Arctic Forest - Pine Dead Snow D entity image Arctic Forest - Pine Dead Snow E entity image
Arctic Forest - Pine Dead Snow F entity image Arctic Forest - Pine Sapling A Snow entity image Arctic Forest - Pine Sapling B Snow entity image Arctic Forest - Pine Sapling C Snow entity image Arctic Forest - Pine Sapling D Snow entity image Arctic Forest - Pine Sapling E Snow entity image Arctic Forestside - Pine A Snow entity image Arctic Forestside - Pine B Snow entity image
Arctic Forestside - Pine D Snow entity image Arctic Forestside - Pine Dead Snow E entity image Arctic Forestside - Pine Dead Snow F entity image Arctic Forestside - Pine Sapling D Snow entity image Arctic Forestside - Pine Sapling E Snow entity image Arid Beachside - Palm Tree Short A entity image Arid Beachside - Palm Tree Short B entity image Arid Beachside - Palm Tree Short C entity image
Arid Beachside - Palm Tree Small A entity image Arid Beachside - Palm Tree Small B entity image Arid Beachside - Palm Tree Small C entity image Arid Cactus 1 entity image Arid Cactus 2 entity image Arid Cactus 3 entity image Arid Cactus 4 entity image Arid Cactus 5 entity image
Arid Cactus 6 entity image Arid Cactus 7 entity image Arid Field - Palm Tree Short A entity image Arid Field - Palm Tree Short B entity image Arid Field - Palm Tree Short C entity image Arid Field - Palm Tree Small B entity image Arid Field - Palm Tree Small C entity image Arid Forest - Palm Tree Medium A entity image
Arid Forest - Palm Tree Short A entity image Arid Forest - Palm Tree Short B entity image Arid Forest - Palm Tree Short C entity image Arid Forest - Palm Tree Tall A entity image Arid Forest - Palm Tree Tall B entity image Arid Forestside - Palm Tree Short A entity image Arid Forestside - Palm Tree Short B entity image Arid Forestside - Palm Tree Short C entity image
Bushes Arctic - Willow Snow A entity image Bushes Arctic - Willow Snow B entity image Bushes Arctic - Willow Snow C entity image Bushes Arctic - Willow Snow D entity image Bushes Arctic - Willow Snow Small A entity image Bushes Arctic - Willow Snow Small B entity image Bushes Arctic Forest - Spicebush A Snow entity image Bushes Arctic Forest - Spicebush C Snow entity image
Bushes Arctic Forest - Willow Snow A entity image Bushes Arctic Forest - Willow Snow B entity image Bushes Arctic Forest - Willow Snow C entity image Bushes Arctic Forest - Willow Snow D entity image Bushes Arid Desert - Creosote C entity image Bushes Arid Desert - Creosote D entity image Bushes Arid Desert - Mormon Tea A entity image Bushes Arid Desert - Mormon Tea B entity image
Bushes Arid Desert - Mormon Tea C entity image Bushes Arid Desert - Mormon Tea D entity image Bushes Arid Dry - Creosote A entity image Bushes Arid Dry - Creosote B entity image Bushes Arid Grass - Creosote A entity image Bushes Arid Grass - Creosote B entity image Bushes Arid Grass - Creosote C entity image Bushes Arid Grass - Creosote D entity image
Bushes Arid Ocotillo A entity image Bushes Arid Ocotillo B entity image Bushes Arid Ocotillo C entity image Bushes Arid Ocotillo D entity image Bushes Arid Ocotillo - Dry A entity image Bushes Arid Ocotillo - Dry B entity image Bushes Arid Ocotillo - Dry C entity image Bushes Arid Ocotillo - Dry D entity image
Bushes Temperate - Spicebush A entity image Bushes Temperate - Spicebush B entity image Bushes Temperate - Spicebush C entity image Bushes Temperate - Spicebush D entity image Bushes Temperate - Willow A entity image Bushes Temperate - Willow B entity image Bushes Temperate - Willow C entity image Bushes Temperate - Willow D entity image
Bushes Tundra - Spicebush A entity image Bushes Tundra - Spicebush B entity image Bushes Tundra - Spicebush C entity image Bushes Tundra - Spicebush D entity image Temperate Beachside - Birch Small entity image Temperate Beachside - Birch Tiny entity image Temperate Field - American Beech D entity image Temperate Field - American Beech E entity image
Temperate Field - Birch Small entity image Temperate Field - Birch Tiny entity image Temperate Field Large - Oak B entity image Temperate Field Large - Oak C entity image Temperate Field Large - Oak D entity image Temperate Field - Oak E entity image Temperate Field - Oak F entity image Temperate Field - Pine B entity image
Temperate Field - Pine D entity image Temperate Forest - American Beech A Dead entity image Temperate Forest - American Beech A entity image Temperate Forest - American Beech B entity image Temperate Forest - American Beech C entity image Temperate Forest - Birch Big entity image Temperate Forest - Birch Large entity image Temperate Forest - Birch Medium entity image
Temperate Forest Pine - American Beech A entity image Temperate Forest Pine - American Beech B entity image Temperate Forest Pine - American Beech C entity image Temperate Forest Pine - Birch Big entity image Temperate Forest Pine - Birch Large entity image Temperate Forest Pine - Douglas Fir A entity image Temperate Forest Pine - Douglas Fir B entity image Temperate Forest Pine - Douglas Fir C entity image
Temperate Forest Pine A entity image Temperate Forest Pine C entity image Temperate Forestside - American Beech D entity image Temperate Forestside - American Beech E entity image Temperate Forestside - American Beech E Dead entity image Temperate Forestside - Birch Medium entity image Temperate Forestside - Birch Small entity image Temperate Forestside - Birch Tiny entity image
Temperate Forestside Pine - Douglas Fir D entity image Temperate Forestside Pine B entity image Temperate Forestside Pine D entity image Tundra Field - Birch Big entity image Tundra Field - Birch Large entity image Tundra Field - Birch Medium entity image Tundra Field - Birch Small entity image Tundra Field - Birch Tiny entity image
Tundra Field - Pine Dead D entity image Tundra Field - Pine Dead E entity image Tundra Field - Pine Dead F entity image Tundra Field Pine A entity image Tundra Field Pine B entity image Tundra Field Pine D entity image Tundra Field Pine Sapling A entity image Tundra Field Pine Sapling B entity image
Tundra Field Pine Sapling C entity image Tundra Field Pine Sapling D entity image Tundra Field Pine Sapling E entity image Tundra Forest - Birch Big entity image Tundra Forest - Birch Large entity image Tundra Forest Dead - Douglas Fir C entity image Tundra Forest - Pine Dead A entity image Tundra Forest - Pine Dead B entity image
Tundra Forest - Pine Dead C entity image Tundra Forest - Pine Dead D entity image Tundra Forest - Pine Dead E entity image Tundra Forest - Pine Dead F entity image Tundra Forest - Douglas Fir A entity image Tundra Forest - Douglas Fir B entity image Tundra Forest - Douglas Fir C entity image Tundra Forest - Douglas Fir D entity image
Tundra Forest - Pine A entity image Tundra Forest - Pine C entity image Tundra Forest - Pine Dead A entity image Tundra Forest - Pine Dead B entity image Tundra Forest - Pine Dead C entity image Tundra Forest - Pine Dead D entity image Tundra Forest - Pine Dead E entity image Tundra Forest - Pine Dead F entity image
Tundra Forest - Pine Sapling A entity image Tundra Forest - Pine Sapling B entity image Tundra Forest - Pine Sapling C entity image Tundra Forest - Pine Sapling D entity image Tundra Forest - Pine Sapling E entity image Tundra Forestside - Birch Medium entity image Tundra Forestside - Birch Small entity image Tundra Forestside - Birch Tiny entity image
Tundra Forestside - Douglas Fir D Small entity image Tundra Forestside - Pine B entity image Tundra Forestside - Pine D entity image Wood Pile entity image Stone Ore entity image Metal Ore entity image Sulfur Ore entity image Driftwood 1 entity image
Driftwood 2 entity image Driftwood 3 entity image Driftwood 4 entity image Driftwood 5 entity image Driftwood Set 1 entity image Driftwood Set 2 entity image Driftwood Set 3 entity image Logs Dry - Dead Log A entity image
Logs Dry - Dead Log B entity image Logs Dry - Dead Log C entity image Logs Snow - Dead Log A entity image Logs Snow - Dead Log B entity image Logs Snow - Dead Log C entity image Logs Wet - Dead Log A entity image Logs Wet - Dead Log B entity image Logs Wet - Dead Log C entity image

 

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