About Roaming NPCs
Bring your Rust server to life with Roaming NPCs — AI bots that act just like real players. They gather, loot, and fight, making your server feel active and alive.
Features:
Realistic AI Behavior
• NPCs roam the map and simulate player-like behavior.
• Customizable behaviour: friendly, aggressive, defensive
• Spawn bots on beaches or random points around the map.
• Random or custom names and appearances.
Resource Farming
• Bots harvest wood, stone, metal, and sulfur using tools like rocks, hatchets, or pickaxes.
• Automatically pick up nearby dropped resources, food, and more.
• Loot crates and barrels found across the map.
• Automatically equip better gear found during looting.
Dynamic Combat
• Bots attack wild animals like wolves, bears, and boars.
• Uses ranged and melee weapons – from bows to rifle ak.
Spawn Loadouts
• Configure bot spawn kits – tools, weapons, clothes, and other.
• Choose whether bots spawn with kit or start with rock and torch.
Customization
• Setup health, damage rates, respawn timers and other.
• Record your own voice phrases that bot will replay on some actions using voice chat.
• Define bot's behavior:
- Friendly (doesn't attack, runs away)
- Defensive (defends if attacked)
- Aggressive (attacks first)
See It in Action! Watch the Video
Don't forget to download data files that include default voice phrases for bots. You can find them here (put this folder in oxide/data)
Commands:
- /rnpc vis - shows all RoamingNPC's bots
- /rnpc stashvis - shows all RoamingNPC's stashes
- /rnpc killall - kills all RoamingNPC's bots
- /rnpc tp - teleports all RoamingNPC's bots to you
-
/rnpc totp - teleports you to closest RoamingNPC bot
- /rnpc recvoice start - start recording
- /rnpc recvoice stop - stop recording
- /rnpc recvoice replay - listen to current recording (recording will be stopped)
- /rnpc recvoice save <file name> - save current recording
- /rnpc recvoice replay <file name> - listen to the recording from file
- /rnpc recvoice clear - clear current recording
Configuration:
{
"Specify the ID of the bot generator (8 - 15)": 9,
"Bots settings": {
"bob_resources_farmer": {
"Enable bot?": true,
"Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 100000000,
"Bot name (leave empty for random)": "Bob",
"Respawn timer (3 - 60 seconds)": 300.0,
"Use for respawn a random place on the map? (false - will respawn on the beach)": false,
"Maximum health": 100.0,
"What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse",
"How many items will be destroyed when Backpack is selected (0 - 100%)": 50.0,
"Bot behaviour - Aggressive, Friendly, Defensive": "Friendly",
"Controller setup": {
"Brain timer tick (0.01 - 1)": 0.1,
"Controls timer tick (0.01 - 1)": 0.5,
"Accuracy of fire (lower is better)": 10.0,
"Find entities radius": 30.0,
"Movement speed (1 - 4)": 4,
"Movement speed in water (1 - 4)": 2,
"Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0,
"Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0,
"Damage rate from water": 1.0,
"Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0,
"Damage rate to NPC targets": 2.0,
"Damage rate to animals": 2.0,
"Damage rate to players": 0.8,
"Damage rate from NPCs": 0.2,
"Damage rate from animals": 0.2,
"Damage rate from players": 0.8
},
"Wear items (on respawn)": {
"Lock container? (true - after death loot won't drop)": true,
"Allow bot to wear found clothes?": false,
"List of items": [
{
"Item shortname or ID": "hazmatsuit.lumberjack",
"Item skin": 0
}
]
},
"Resource collection": {
"Allow to gather wood?": true,
"Allow to use fuel for chainsaw?": false,
"Allow to mine ore?": true,
"Allow to loot barrels?": false,
"Allow to loot road signs?": false,
"Allow to pickup resources?": true,
"Allow to pickup dropped items?": false,
"Allow to loot containers?": false,
"Allow to loot corpses?": false,
"Allow to harvest corpses?": false,
"List of prefabs of corpses to harvest": [
"assets/rust.ai/agents/boar/boar.corpse.prefab",
"polarbear.corpse",
"bear.corpse",
"stag.corpse",
"wolf.corpse",
"crocodile.corpse",
"panther.corpse",
"tiger.corpse",
"chicken.corpse"
],
"List of prefabs blocked for mining": [
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab"
]
},
"Fights with NPCs and players": {
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 1.0
},
"Animal hunting": {
"Allow to hunt? (true - will attack animals even if they are not attacking)": false,
"Make melee weapons preferred for hunting?": true,
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 2.0,
"List of prefabs of animals to block hunting them": []
},
"Inventory overflow": {
"Stash setup (bot will put items in the stash)": {
"Enable?": true,
"Hide stash?": true,
"Life time (0 - will exist until restart)": 3600.0,
"Maximum amount to use (0 - without limit)": 10
},
"Box setup (bot will put items in the box)": {
"Enable?": true,
"Use small box?": true,
"Box skin": 0,
"Life time (0 - will exist until restart or until it dies)": 3600.0,
"Maximum amount to use (0 - without limit)": 5,
"Another container prefab (you can leave it empty)": ""
}
},
"Monuments visit setup": {
"Amount of random positions to visit on monument": 5,
"List of monument prefabs blocked for visiting": []
},
"Items for ore mining": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "jackhammer",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "diverpickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stone.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for tree gathering": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "chainsaw",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "frontier_hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stonehatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for fights": {
"Use ammo?": false,
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "bow.hunting",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "1965232394",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "salvaged.cleaver",
"Item skin": 0
}
}
],
"Amount of ammo to give for weapon if respawning is allowed": 128
},
"Items for harvesting animals": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "knife.skinning",
"Item skin": 0
}
}
]
},
"Items for healing": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "syringe.medical",
"Item skin": 0
},
"Amount of items to give when respawning": 5
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "bandage",
"Item skin": 0
},
"Amount of items to give when respawning": 1
}
]
},
"Voice phrases for different actions": {
"Use voice phrases?": true,
"Phrases for the Miner state": {
"Phrases when picking up resources": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when picking up items": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when gathering trees": {
"Phrases": [
"uinston/miner/mining_tree/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when mining ore": {
"Phrases": [
"uinston/miner/mining_ore/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting containers": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when breaking containers (barrels, signs and etc.)": {
"Phrases": [
"uinston/miner/breaking/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting corpses": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when harvesting corpses": {
"Phrases": [
"uinston/miner/butcher_corpse/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Hunter state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/hunter/start_attack/1",
"uinston/hunter/start_attack/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Fight state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/attacker/start_attack/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot does not see the target": {
"Phrases": [
"uinston/attacker/not_visible/1",
"uinston/attacker/not_visible/2",
"uinston/attacker/not_visible/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot runs away from the attacker": {
"Phrases": [
"uinston/attacker/run_away/1",
"uinston/attacker/run_away/2",
"uinston/attacker/run_away/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Researcher state": {
"Phrases before starting to move to the monument point": {
"Phrases": [
"uinston/researcher/before_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when reaching the destination": {
"Phrases": [
"uinston/researcher/after_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases when creating a container with resources": {
"Phrases": [
"uinston/full_state/1",
"uinston/full_state/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when healing": {
"Phrases": [
"uinston/medical_state/1",
"uinston/medical_state/2",
"uinston/medical_state/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
}
},
"john_looter": {
"Enable bot?": true,
"Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0,
"Bot name (leave empty for random)": "John",
"Respawn timer (3 - 60 seconds)": 300.0,
"Use for respawn a random place on the map? (false - will respawn on the beach)": false,
"Maximum health": 120.0,
"What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse",
"How many items will be destroyed when Backpack is selected (0 - 100%)": 50.0,
"Bot behaviour - Aggressive, Friendly, Defensive": "Defensive",
"Controller setup": {
"Brain timer tick (0.01 - 1)": 0.1,
"Controls timer tick (0.01 - 1)": 0.5,
"Accuracy of fire (lower is better)": 10.0,
"Find entities radius": 30.0,
"Movement speed (1 - 4)": 4,
"Movement speed in water (1 - 4)": 2,
"Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0,
"Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0,
"Damage rate from water": 1.0,
"Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0,
"Damage rate to NPC targets": 2.0,
"Damage rate to animals": 2.0,
"Damage rate to players": 0.8,
"Damage rate from NPCs": 0.2,
"Damage rate from animals": 0.2,
"Damage rate from players": 0.8
},
"Wear items (on respawn)": {
"Lock container? (true - after death loot won't drop)": true,
"Allow bot to wear found clothes?": false,
"List of items": [
{
"Item shortname or ID": "hazmatsuit.nomadsuit",
"Item skin": 0
}
]
},
"Resource collection": {
"Allow to gather wood?": false,
"Allow to use fuel for chainsaw?": false,
"Allow to mine ore?": false,
"Allow to loot barrels?": true,
"Allow to loot road signs?": true,
"Allow to pickup resources?": true,
"Allow to pickup dropped items?": true,
"Allow to loot containers?": true,
"Allow to loot corpses?": true,
"Allow to harvest corpses?": false,
"List of prefabs of corpses to harvest": [
"assets/rust.ai/agents/boar/boar.corpse.prefab",
"polarbear.corpse",
"bear.corpse",
"stag.corpse",
"wolf.corpse",
"crocodile.corpse",
"panther.corpse",
"tiger.corpse",
"chicken.corpse"
],
"List of prefabs blocked for mining": [
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab"
]
},
"Fights with NPCs and players": {
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 1.0
},
"Animal hunting": {
"Allow to hunt? (true - will attack animals even if they are not attacking)": false,
"Make melee weapons preferred for hunting?": true,
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 2.0,
"List of prefabs of animals to block hunting them": []
},
"Inventory overflow": {
"Stash setup (bot will put items in the stash)": {
"Enable?": true,
"Hide stash?": true,
"Life time (0 - will exist until restart)": 3600.0,
"Maximum amount to use (0 - without limit)": 10
},
"Box setup (bot will put items in the box)": {
"Enable?": true,
"Use small box?": true,
"Box skin": 0,
"Life time (0 - will exist until restart or until it dies)": 3600.0,
"Maximum amount to use (0 - without limit)": 5,
"Another container prefab (you can leave it empty)": ""
}
},
"Monuments visit setup": {
"Amount of random positions to visit on monument": 5,
"List of monument prefabs blocked for visiting": []
},
"Items for ore mining": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "jackhammer",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "diverpickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stone.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for tree gathering": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "chainsaw",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "frontier_hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stonehatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for fights": {
"Use ammo?": true,
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "rifle.ak.diver",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "bow.hunting",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "1965232394",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "salvaged.cleaver",
"Item skin": 0
}
}
],
"Amount of ammo to give for weapon if respawning is allowed": 300
},
"Items for harvesting animals": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "knife.skinning",
"Item skin": 0
}
}
]
},
"Items for healing": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "syringe.medical",
"Item skin": 0
},
"Amount of items to give when respawning": 5
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "bandage",
"Item skin": 0
},
"Amount of items to give when respawning": 1
}
]
},
"Voice phrases for different actions": {
"Use voice phrases?": true,
"Phrases for the Miner state": {
"Phrases when picking up resources": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when picking up items": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when gathering trees": {
"Phrases": [
"uinston/miner/mining_tree/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when mining ore": {
"Phrases": [
"uinston/miner/mining_ore/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting containers": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when breaking containers (barrels, signs and etc.)": {
"Phrases": [
"uinston/miner/breaking/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting corpses": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when harvesting corpses": {
"Phrases": [
"uinston/miner/butcher_corpse/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Hunter state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/hunter/start_attack/1",
"uinston/hunter/start_attack/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Fight state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/attacker/start_attack/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot does not see the target": {
"Phrases": [
"uinston/attacker/not_visible/1",
"uinston/attacker/not_visible/2",
"uinston/attacker/not_visible/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot runs away from the attacker": {
"Phrases": [
"uinston/attacker/run_away/1",
"uinston/attacker/run_away/2",
"uinston/attacker/run_away/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Researcher state": {
"Phrases before starting to move to the monument point": {
"Phrases": [
"uinston/researcher/before_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when reaching the destination": {
"Phrases": [
"uinston/researcher/after_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases when creating a container with resources": {
"Phrases": [
"uinston/full_state/1",
"uinston/full_state/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when healing": {
"Phrases": [
"uinston/medical_state/1",
"uinston/medical_state/2",
"uinston/medical_state/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
}
},
"alfred_hunter": {
"Enable bot?": true,
"Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0,
"Bot name (leave empty for random)": "Alfred",
"Respawn timer (3 - 60 seconds)": 300.0,
"Use for respawn a random place on the map? (false - will respawn on the beach)": false,
"Maximum health": 100.0,
"What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse",
"How many items will be destroyed when Backpack is selected (0 - 100%)": 50.0,
"Bot behaviour - Aggressive, Friendly, Defensive": "Defensive",
"Controller setup": {
"Brain timer tick (0.01 - 1)": 0.1,
"Controls timer tick (0.01 - 1)": 0.5,
"Accuracy of fire (lower is better)": 10.0,
"Find entities radius": 30.0,
"Movement speed (1 - 4)": 4,
"Movement speed in water (1 - 4)": 2,
"Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0,
"Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0,
"Damage rate from water": 1.0,
"Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0,
"Damage rate to NPC targets": 2.0,
"Damage rate to animals": 2.0,
"Damage rate to players": 0.8,
"Damage rate from NPCs": 0.2,
"Damage rate from animals": 0.2,
"Damage rate from players": 0.8
},
"Wear items (on respawn)": {
"Lock container? (true - after death loot won't drop)": true,
"Allow bot to wear found clothes?": false,
"List of items": [
{
"Item shortname or ID": "hazmatsuit.frontier",
"Item skin": 0
}
]
},
"Resource collection": {
"Allow to gather wood?": false,
"Allow to use fuel for chainsaw?": false,
"Allow to mine ore?": false,
"Allow to loot barrels?": false,
"Allow to loot road signs?": false,
"Allow to pickup resources?": false,
"Allow to pickup dropped items?": true,
"Allow to loot containers?": false,
"Allow to loot corpses?": false,
"Allow to harvest corpses?": true,
"List of prefabs of corpses to harvest": [
"assets/rust.ai/agents/boar/boar.corpse.prefab",
"polarbear.corpse",
"bear.corpse",
"stag.corpse",
"wolf.corpse",
"crocodile.corpse",
"panther.corpse",
"tiger.corpse",
"chicken.corpse"
],
"List of prefabs blocked for mining": [
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab"
]
},
"Fights with NPCs and players": {
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 1.0
},
"Animal hunting": {
"Allow to hunt? (true - will attack animals even if they are not attacking)": true,
"Make melee weapons preferred for hunting?": false,
"Maximum distance for attack from weapon": 25.0,
"Maximum distance for attack from melee": 2.0,
"List of prefabs of animals to block hunting them": []
},
"Inventory overflow": {
"Stash setup (bot will put items in the stash)": {
"Enable?": true,
"Hide stash?": true,
"Life time (0 - will exist until restart)": 3600.0,
"Maximum amount to use (0 - without limit)": 10
},
"Box setup (bot will put items in the box)": {
"Enable?": true,
"Use small box?": true,
"Box skin": 0,
"Life time (0 - will exist until restart or until it dies)": 3600.0,
"Maximum amount to use (0 - without limit)": 5,
"Another container prefab (you can leave it empty)": ""
}
},
"Monuments visit setup": {
"Amount of random positions to visit on monument": 5,
"List of monument prefabs blocked for visiting": []
},
"Items for ore mining": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "jackhammer",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "diverpickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stone.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for tree gathering": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "chainsaw",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "frontier_hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stonehatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for fights": {
"Use ammo?": false,
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "shotgun.spas12",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "bow.hunting",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "1965232394",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "salvaged.cleaver",
"Item skin": 0
}
}
],
"Amount of ammo to give for weapon if respawning is allowed": 300
},
"Items for harvesting animals": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "knife.skinning",
"Item skin": 0
}
}
]
},
"Items for healing": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "syringe.medical",
"Item skin": 0
},
"Amount of items to give when respawning": 5
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "bandage",
"Item skin": 0
},
"Amount of items to give when respawning": 1
}
]
},
"Voice phrases for different actions": {
"Use voice phrases?": true,
"Phrases for the Miner state": {
"Phrases when picking up resources": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when picking up items": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when gathering trees": {
"Phrases": [
"uinston/miner/mining_tree/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when mining ore": {
"Phrases": [
"uinston/miner/mining_ore/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting containers": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when breaking containers (barrels, signs and etc.)": {
"Phrases": [
"uinston/miner/breaking/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting corpses": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when harvesting corpses": {
"Phrases": [
"uinston/miner/butcher_corpse/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Hunter state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/hunter/start_attack/1",
"uinston/hunter/start_attack/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Fight state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/attacker/start_attack/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot does not see the target": {
"Phrases": [
"uinston/attacker/not_visible/1",
"uinston/attacker/not_visible/2",
"uinston/attacker/not_visible/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot runs away from the attacker": {
"Phrases": [
"uinston/attacker/run_away/1",
"uinston/attacker/run_away/2",
"uinston/attacker/run_away/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Researcher state": {
"Phrases before starting to move to the monument point": {
"Phrases": [
"uinston/researcher/before_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when reaching the destination": {
"Phrases": [
"uinston/researcher/after_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases when creating a container with resources": {
"Phrases": [
"uinston/full_state/1",
"uinston/full_state/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when healing": {
"Phrases": [
"uinston/medical_state/1",
"uinston/medical_state/2",
"uinston/medical_state/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
}
},
"austin_fighter": {
"Enable bot?": true,
"Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0,
"Bot name (leave empty for random)": "Austin",
"Respawn timer (3 - 60 seconds)": 300.0,
"Use for respawn a random place on the map? (false - will respawn on the beach)": false,
"Maximum health": 120.0,
"What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse",
"How many items will be destroyed when Backpack is selected (0 - 100%)": 0.0,
"Bot behaviour - Aggressive, Friendly, Defensive": "Aggressive",
"Controller setup": {
"Brain timer tick (0.01 - 1)": 0.1,
"Controls timer tick (0.01 - 1)": 0.5,
"Accuracy of fire (lower is better)": 3.0,
"Find entities radius": 30.0,
"Movement speed (1 - 4)": 4,
"Movement speed in water (1 - 4)": 2,
"Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0,
"Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0,
"Damage rate from water": 0.0,
"Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0,
"Damage rate to NPC targets": 2.0,
"Damage rate to animals": 2.0,
"Damage rate to players": 0.8,
"Damage rate from NPCs": 0.2,
"Damage rate from animals": 0.2,
"Damage rate from players": 0.8
},
"Wear items (on respawn)": {
"Lock container? (true - after death loot won't drop)": true,
"Allow bot to wear found clothes?": false,
"List of items": [
{
"Item shortname or ID": "hazmat.krieg",
"Item skin": 0
}
]
},
"Resource collection": {
"Allow to gather wood?": false,
"Allow to use fuel for chainsaw?": false,
"Allow to mine ore?": false,
"Allow to loot barrels?": true,
"Allow to loot road signs?": false,
"Allow to pickup resources?": false,
"Allow to pickup dropped items?": true,
"Allow to loot containers?": true,
"Allow to loot corpses?": true,
"Allow to harvest corpses?": false,
"List of prefabs of corpses to harvest": [
"assets/rust.ai/agents/boar/boar.corpse.prefab",
"polarbear.corpse",
"bear.corpse",
"stag.corpse",
"wolf.corpse",
"crocodile.corpse",
"panther.corpse",
"tiger.corpse",
"chicken.corpse"
],
"List of prefabs blocked for mining": [
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab"
]
},
"Fights with NPCs and players": {
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 1.0
},
"Animal hunting": {
"Allow to hunt? (true - will attack animals even if they are not attacking)": false,
"Make melee weapons preferred for hunting?": false,
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 2.0,
"List of prefabs of animals to block hunting them": []
},
"Inventory overflow": {
"Stash setup (bot will put items in the stash)": {
"Enable?": true,
"Hide stash?": true,
"Life time (0 - will exist until restart)": 3600.0,
"Maximum amount to use (0 - without limit)": 10
},
"Box setup (bot will put items in the box)": {
"Enable?": true,
"Use small box?": true,
"Box skin": 0,
"Life time (0 - will exist until restart or until it dies)": 3600.0,
"Maximum amount to use (0 - without limit)": 5,
"Another container prefab (you can leave it empty)": ""
}
},
"Monuments visit setup": {
"Amount of random positions to visit on monument": 5,
"List of monument prefabs blocked for visiting": []
},
"Items for ore mining": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "jackhammer",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "diverpickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stone.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for tree gathering": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "chainsaw",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "frontier_hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stonehatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for fights": {
"Use ammo?": false,
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "krieg.shotgun",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "krieg.chainsword",
"Item skin": 0
}
}
],
"Amount of ammo to give for weapon if respawning is allowed": 300
},
"Items for harvesting animals": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "knife.skinning",
"Item skin": 0
}
}
]
},
"Items for healing": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "syringe.medical",
"Item skin": 0
},
"Amount of items to give when respawning": 5
}
]
},
"Voice phrases for different actions": {
"Use voice phrases?": true,
"Phrases for the Miner state": {
"Phrases when picking up resources": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when picking up items": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when gathering trees": {
"Phrases": [
"uinston/miner/mining_tree/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when mining ore": {
"Phrases": [
"uinston/miner/mining_ore/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting containers": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when breaking containers (barrels, signs and etc.)": {
"Phrases": [
"uinston/miner/breaking/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting corpses": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when harvesting corpses": {
"Phrases": [
"uinston/miner/butcher_corpse/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Hunter state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/hunter/start_attack/1",
"uinston/hunter/start_attack/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Fight state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/attacker/start_attack/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot does not see the target": {
"Phrases": [
"uinston/attacker/not_visible/1",
"uinston/attacker/not_visible/2",
"uinston/attacker/not_visible/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot runs away from the attacker": {
"Phrases": [
"uinston/attacker/run_away/1",
"uinston/attacker/run_away/2",
"uinston/attacker/run_away/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Researcher state": {
"Phrases before starting to move to the monument point": {
"Phrases": [
"uinston/researcher/before_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when reaching the destination": {
"Phrases": [
"uinston/researcher/after_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases when creating a container with resources": {
"Phrases": [
"uinston/full_state/1",
"uinston/full_state/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when healing": {
"Phrases": [
"uinston/medical_state/1",
"uinston/medical_state/2",
"uinston/medical_state/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
}
}
}
}
