About Sleepies
Add more activity to your server with Sleepies — random sleeping bots spawned around the map, filled with loot and unexpected surprises. Will you get easy rewards, or will the sleeper suddenly wake up and attack?
Features:
Sleepers Spawn
• Bots spawn at random locations: beaches, roads, SpawnsDatabase points or random
• Setup loot for each sleeper — from junk to something valuable.
Unpredictable Scenarios
•
Inventory opens, loot and go.
•
The bot wakes up and fights back.
•
Sleeper explodes on interaction.
•
Sleeper despawns, without leaving loot.
•
NPCs or animals spawn around the bot.
•
Sleeper wakes up with C4, and chases the player until detonation.
•
Or other unwanted consequences - player gets knocked down, starts bleeding, gets radiation and etc.
Bot Setup
• Configure bot health, name, amount to spawn, loot, clothing, and appearance.
• Set individual probability for each scenario.
• Customize C4 fuse timer and damage rate.
See It in Action! Watch The Video
Configuration:
{
"Bots setup": [
{
"Amount of bots": 1,
"Spawn point (Random, Road, Beach, SpawnsDatabase)": "Random",
"Spawn points filename (if SpawnsDatabase selected)": "",
"Bot display name (empty for random)": "Bob",
"Bot appearance (0 for random, also random if bots amount > 1)": 0,
"Can be targeted by other NPCs?": false,
"Despawn timer after scenario triggered": 60,
"On death settings": {
"Allow wounded state?": true,
"Drop active item on death?": false,
"Spawn a backpack with bot's items on death? (otherwise corpse will spawn)": false,
"List of items that won't drop on death": [
{
"Item name": "",
"Item shortname": "rifle.ak",
"Item skin": 0,
"Item amount": 1,
"Destination container (belt, main, wear)": "belt"
}
]
},
"Fight settings": {
"Distance between bot and enemy": 3.0,
"Maximum distance bot will remember target": 30.0,
"Despawn when player is dead?": true
},
"Scenario when bot is attacked or inventory opened": {
"Bot will wake up and start fighting": {
"Enabled?": true,
"Chance of activation": 100
},
"Bot will explode": {
"Enabled?": false,
"Chance of activation": 100,
"Type of explosive (C4, Satchel, F1Grenade, BeancanGrenade, Flashbang, MolotovCocktail, SmokeGrenade)": "C4",
"Damage rate": 2.0
},
"Bot will suicide": {
"Enabled?": false,
"Chance of activation": 100
},
"Bot will wake up and follow player with C4 attached (kamikadze)": {
"Enabled?": false,
"Chance of activation": 100,
"Detonation timer": 10
},
"Spawn NPCs around the sleeping bot": {
"Enabled?": false,
"Chance of activation": 100,
"How many NPCs to spawn?": 3,
"Distance to spawn": 5.0,
"NPC items": [
{
"Item name": "",
"Item shortname": "shoes.boots",
"Item skin": 0,
"Item amount": 1,
"Destination container (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "pants",
"Item skin": 0,
"Item amount": 1,
"Destination container (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "hoodie",
"Item skin": 0,
"Item amount": 1,
"Destination container (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "mask.bandana",
"Item skin": 0,
"Item amount": 1,
"Destination container (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "hat.boonie",
"Item skin": 0,
"Item amount": 1,
"Destination container (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "sunglasses",
"Item skin": 0,
"Item amount": 1,
"Destination container (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "rifle.ak",
"Item skin": 0,
"Item amount": 1,
"Destination container (belt, main, wear)": "belt"
}
],
"List of items that won't drop on death of NPC": [
{
"Item name": "",
"Item shortname": "rifle.ak",
"Item skin": 0,
"Item amount": 1,
"Destination container (belt, main, wear)": "belt"
}
]
},
"Spawn animals around the sleeping bot": {
"Enabled?": false,
"Chance of activation": 100,
"How many animals to spawn?": 3,
"Distance to spawn": 5.0,
"Animal prefab": "assets/rust.ai/agents/wolf/wolf.prefab"
},
"Player will lose health": {
"Enabled?": false,
"Chance of activation": 100,
"Damage amount": 50
},
"Player will get bleeding": {
"Enabled?": false,
"Chance of activation": 100,
"Bleeding amount": 50
},
"Player will get radiation": {
"Enabled?": false,
"Chance of activation": 100,
"Radiation amount": 50
},
"Player will become wounded": {
"Enabled?": false,
"Chance of activation": 100
}
},
"Items": [
{
"Item name": "",
"Item shortname": "shoes.boots",
"Item skin": 0,
"Item amount": 1,
"Destination container (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "pants",
"Item skin": 0,
"Item amount": 1,
"Destination container (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "hoodie",
"Item skin": 0,
"Item amount": 1,
"Destination container (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "mask.bandana",
"Item skin": 0,
"Item amount": 1,
"Destination container (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "hat.boonie",
"Item skin": 0,
"Item amount": 1,
"Destination container (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "sunglasses",
"Item skin": 0,
"Item amount": 1,
"Destination container (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "rifle.ak",
"Item skin": 0,
"Item amount": 1,
"Destination container (belt, main, wear)": "belt"
}
]
}
]
}
