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0g.Ghost.7373

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Everything posted by 0g.Ghost.7373

  1. 0g.Ghost.7373

    Basements

    If false, then when a surface foundation is destroyed, the corresponding basement cell will NOT be destroyed. The only way that basement cells get destroyed is if all entrances connected to that cell are destroyed. When set to false, this makes basements a lot more powerful, as you can do things like have a small base on the surface and a massive one underground or connect two distance bases via a basement tunnel. Thats on the instructions and setup page. But then at the bottom the FAQ says a basement can only be below a foundation. Would be nice is we could still have a small base buy huge basement but I understand why it isn't like that. Just wanted to give a heads up that it says 2 different things on that page.
  2. Can this work wit the pots?
  3. 0g.Ghost.7373

    EnvControl

    So the time still moves but this does like admintime does for Admins?
  4. Does this still work?
  5. I wish the BagOfHolding would keep food like its in a refrigerator.
  6. I reloaded both plugins and then next time the convoy was taken down it had the same error with ZombieHorde. I am wondering if it is the NPC's that spawn and parachute down. I will test this today and let you know.
  7. 0g.Ghost.7373

    Trawling

    I have a fishing plugin that players can sell items they fished up if they buy a license. Would be cool if we could include them in your config under like fishingplugin.license which people are placed in after buying the license. So basically have like Trawling.default gives normal fish and chances and fishplugin.license gives default and chances at these fish... We could also do Trawling .vip to give bonuses to VIP...
  8. Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: AirConvoy - True (Boolean), NpcSpawn (False (Boolean)) Which file should I change? Going t guess NPCSpawn?
  9. Anyone else seeing the new spike trap harming players?
  10. I went all Wipe without any of the ones that use DriverController. Last night I finally gave them a try. The Driver one would not work. No disconnects but I would load Traffic and it would compile. Then I would try Boats and it would say Driver was missing. I deleted all configs that I had left on the server since I added to the loot tables and tried having them make new ones. It worked fine. I put the old JSON through a validator and all checks out. So I am not sure what was wrong with the Driver one.
  11. Yeah. It would work for a few times. Then the numbers wouldn't show up. Then it would just do nothing when the button was pushed.
  12. 0g.Ghost.7373

    The Angler

    Can you explain how we get the new things to sell? I tried fishing and unless I am super unlucky, 100 casts got me nothing but regular items and fish. I gutted the fish and still nothing.
  13. "t3 weapons": { "enabled": true, "items": [ { "shortname": "rifle.ak", "skin": 0, "displayName": null, "Require item action to count towards collection log [unwrap, consume]?": false, "Prevent default action of the item [unwrap, consume]?": false }, { "shortname": "rifle.bolt", "skin": 0, "displayName": null, "Require item action to count towards collection log [unwrap, consume]?": false, "Prevent default action of the item [unwrap, consume]?": false }, { "shortname": "rifle.lr300", "skin": 0, "displayName": null, "Require item action to count towards collection log [unwrap, consume]?": false, "Prevent default action of the item [unwrap, consume]?": false }, { "shortname": "military flamethrower", "skin": 0, "displayName": null, "Require item action to count towards collection log [unwrap, consume]?": false, "Prevent default action of the item [unwrap, consume]?": false }, { "shortname": "smg.mp5", "skin": 0, "displayName": null, "Require item action to count towards collection log [unwrap, consume]?": false, "Prevent default action of the item [unwrap, consume]?": false }, { "shortname": "multiplegrenadelauncher", "skin": 0, "displayName": null, "Require item action to count towards collection log [unwrap, consume]?": false, "Prevent default action of the item [unwrap, consume]?": false } ], "rewards": { "Command rewards [Left: command. Right: description] [{id}: steam id. {name}: player name]": { "givexp {id} 10000": "10,000 XP", "deposit {id} 600": "$600 Economics!" }, "Item rewards": [ { "shortname": "lmg.m249", "skin": 0, "displayName": null, "amount": 1 } ] }, "repeatable": false, "Collection sources": [ "Crafting", "Crates", "Barrel" ] }, I have all but the MFT. I even added it to normal crates and it didn't count. I asked a few of my players and they all have not got credit yet. I have noticed, it is the only one that doesn't pop up when you click it to see the name.
  14. I had to stop using it. Players would press the button and nothing would happen. Also had it to where the numbers never showed up on the sign.
  15. Am I the only one that cant get credit for finding a military flamethrower?
  16. Will this ever be available again?
  17. Will this ever be for sale again?
  18. Isn't the boombox a paid item?
  19. How doesn't this violate the new ToS?
  20. Can we change the box skin? I use a box recycler plugin but it doesnt have the auto part. I really want that part. If I can use the skin from the old one, this would be an easy switch...
  21. That lasted a few hours. I have since removed every plugin added since it started acting up. And still just shoots all ammo until it runs out.
  22. 0g.Ghost.7373

    Trawling

    Can you think about adding custom names too?

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