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Everything posted by 0g.Ghost.7373
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If false, then when a surface foundation is destroyed, the corresponding basement cell will NOT be destroyed. The only way that basement cells get destroyed is if all entrances connected to that cell are destroyed. When set to false, this makes basements a lot more powerful, as you can do things like have a small base on the surface and a massive one underground or connect two distance bases via a basement tunnel. Thats on the instructions and setup page. But then at the bottom the FAQ says a basement can only be below a foundation. Would be nice is we could still have a small base buy huge basement but I understand why it isn't like that. Just wanted to give a heads up that it says 2 different things on that page.
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- 52 comments
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- #farm
- #automatic
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- 2 comments
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- #environment
- #day
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- 56 comments
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- #convoy
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I have a fishing plugin that players can sell items they fished up if they buy a license. Would be cool if we could include them in your config under like fishingplugin.license which people are placed in after buying the license. So basically have like Trawling.default gives normal fish and chances and fishplugin.license gives default and chances at these fish... We could also do Trawling .vip to give bonuses to VIP...
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- 56 comments
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- #convoy
- #helicopter
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- 120 comments
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- #sorting
- #auto-sort
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(and 67 more)
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- #sorting
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- #automation
- #item sorting
- #container management
- #storage management
- #inventory
- #filtering
- #organization
- #quality of life
- #qol
- #base management
- #efficiency
- #time saver
- #convenience
- #sorting chains
- #drop box
- #overflow routing
- #defense automation
- #turret filling
- #ammo management
- #ui
- #visual ui
- #oxide
- #carbon
- #no dependencies
- #base building
- #pve
- #resource management
- #item management
- #logistics
- #customizable
- #styled
- #easy to use
- #sorted
- #20k
- #base automation
- #optimization
- #umod
- #smartsorter
- #smart sorter
- #auto sort
- #inventory sorter
- #inventory management
- #storage sorter
- #container routing
- #ui editor
- #help ui
- #shotgun trap
- #flame turret
- #autoturret
- #sam site
- #weapon sorting
- #ammo sorting
- #resource sorting
- #tool cupboard
- ##vending machine
- ##vending routing
- #recycler
- ##refinery
- #furnace
- #large furnace
- #workbench
- #defenses
- ##fill defenses
- #construction sorting
- #radius sorting
- #performance
- #chillguy
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- 120 comments
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- #sorting
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- #item sorting
- #container management
- #storage management
- #inventory
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- #organization
- #quality of life
- #qol
- #base management
- #efficiency
- #time saver
- #convenience
- #sorting chains
- #drop box
- #overflow routing
- #defense automation
- #turret filling
- #ammo management
- #ui
- #visual ui
- #oxide
- #carbon
- #no dependencies
- #base building
- #pve
- #resource management
- #item management
- #logistics
- #customizable
- #styled
- #easy to use
- #sorted
- #20k
- #base automation
- #optimization
- #umod
- #smartsorter
- #smart sorter
- #auto sort
- #inventory sorter
- #inventory management
- #storage sorter
- #container routing
- #ui editor
- #help ui
- #shotgun trap
- #flame turret
- #autoturret
- #sam site
- #weapon sorting
- #ammo sorting
- #resource sorting
- #tool cupboard
- ##vending machine
- ##vending routing
- #recycler
- ##refinery
- #furnace
- #large furnace
- #workbench
- #defenses
- ##fill defenses
- #construction sorting
- #radius sorting
- #performance
- #chillguy
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- 120 comments
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- #sorting
- #auto-sort
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(and 67 more)
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- #automation
- #item sorting
- #container management
- #storage management
- #inventory
- #filtering
- #organization
- #quality of life
- #qol
- #base management
- #efficiency
- #time saver
- #convenience
- #sorting chains
- #drop box
- #overflow routing
- #defense automation
- #turret filling
- #ammo management
- #ui
- #visual ui
- #oxide
- #carbon
- #no dependencies
- #base building
- #pve
- #resource management
- #item management
- #logistics
- #customizable
- #styled
- #easy to use
- #sorted
- #20k
- #base automation
- #optimization
- #umod
- #smartsorter
- #smart sorter
- #auto sort
- #inventory sorter
- #inventory management
- #storage sorter
- #container routing
- #ui editor
- #help ui
- #shotgun trap
- #flame turret
- #autoturret
- #sam site
- #weapon sorting
- #ammo sorting
- #resource sorting
- #tool cupboard
- ##vending machine
- ##vending routing
- #recycler
- ##refinery
- #furnace
- #large furnace
- #workbench
- #defenses
- ##fill defenses
- #construction sorting
- #radius sorting
- #performance
- #chillguy
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I went all Wipe without any of the ones that use DriverController. Last night I finally gave them a try. The Driver one would not work. No disconnects but I would load Traffic and it would compile. Then I would try Boats and it would say Driver was missing. I deleted all configs that I had left on the server since I added to the loot tables and tried having them make new ones. It worked fine. I put the old JSON through a validator and all checks out. So I am not sure what was wrong with the Driver one.
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- 18 comments
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- #launchsite
- #event
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"t3 weapons": { "enabled": true, "items": [ { "shortname": "rifle.ak", "skin": 0, "displayName": null, "Require item action to count towards collection log [unwrap, consume]?": false, "Prevent default action of the item [unwrap, consume]?": false }, { "shortname": "rifle.bolt", "skin": 0, "displayName": null, "Require item action to count towards collection log [unwrap, consume]?": false, "Prevent default action of the item [unwrap, consume]?": false }, { "shortname": "rifle.lr300", "skin": 0, "displayName": null, "Require item action to count towards collection log [unwrap, consume]?": false, "Prevent default action of the item [unwrap, consume]?": false }, { "shortname": "military flamethrower", "skin": 0, "displayName": null, "Require item action to count towards collection log [unwrap, consume]?": false, "Prevent default action of the item [unwrap, consume]?": false }, { "shortname": "smg.mp5", "skin": 0, "displayName": null, "Require item action to count towards collection log [unwrap, consume]?": false, "Prevent default action of the item [unwrap, consume]?": false }, { "shortname": "multiplegrenadelauncher", "skin": 0, "displayName": null, "Require item action to count towards collection log [unwrap, consume]?": false, "Prevent default action of the item [unwrap, consume]?": false } ], "rewards": { "Command rewards [Left: command. Right: description] [{id}: steam id. {name}: player name]": { "givexp {id} 10000": "10,000 XP", "deposit {id} 600": "$600 Economics!" }, "Item rewards": [ { "shortname": "lmg.m249", "skin": 0, "displayName": null, "amount": 1 } ] }, "repeatable": false, "Collection sources": [ "Crafting", "Crates", "Barrel" ] }, I have all but the MFT. I even added it to normal crates and it didn't count. I asked a few of my players and they all have not got credit yet. I have noticed, it is the only one that doesn't pop up when you click it to see the name.
- 12 comments
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- #collecting
- #item
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(and 7 more)
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- 18 comments
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- #launchsite
- #event
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(and 1 more)
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- 12 comments
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- #collecting
- #item
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