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0g.Ghost.7373

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Everything posted by 0g.Ghost.7373

  1. 0g.Ghost.7373

    AnimalLoot

    When I kill a Zombie or Huntsman I get this error. Failed to call hook 'OnEntityDeath' on plugin 'AnimalLoot v1.1.1' (ArgumentOutOfRangeException: StartIndex cannot be less than zero. Parameter name: startIndex) at System.String.Remove (System.Int32 startIndex) [0x00004] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.AnimalLoot.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x0007d] in <03d75f242d5c43008f89e94704d89514>:0 at Oxide.Plugins.AnimalLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b7] in <03d75f242d5c43008f89e94704d89514>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  2. How do I change the SpawnUI to say the flag is permanent?
  3. Cool! Another question.... I bought this last month, and had to wait for my monthly wipe to use it. Am I just being unlucky or something else?. The maps look fine on RustMaps but as soon as I Wipe and load them and start following the tracks, there's "landslides" over the tracks, tracks floating above the map, and them green boxes smack dab in the middle of a road and track intersection, blocking the track...
  4. Why does it add a switch to the work carts? I don't think I have any other plugins that would add that unless armored train is doing it.... I have never seen it before.
  5. So how are you all keeping players from picking PVE, building up for the week, then raiding everyone the last few days? They can also PVP then switch to PVE and log off and not worry about being offline raided....
  6. How come I have to jump through hoops to unzip this on a MAC? Every other zip file works fine,
  7. Can we just change these to 0.00 so just the storm happens on the timer? "RaiseLevel": 20.0, "RaiseAmountPerTick": 0.01, "RaiseAmountTickSeconds": 0.01, "LowerAmountPerTick": 0.01, "LowerAmountTickSeconds": 0.01, "AlarmSoundTime": 15.0,
  8. Had the issue with Raidable Bases been fixed? I bought this a long time ago and when my PVP players attacked a RB, every shotgun trap, flame trap, and turret in or on the base would go nuts.
  9. Any plans to add the following deaths? Radiation Falls Not sure how much shame there is in it but maybe these too? Bradley Patrol Helicopter
  10. This pops up randomly. I think its when a TC gets destroyed. Failed to call hook 'OnEntityDeath' on plugin 'ExtraBoxesPlus v1.0.4' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.ExtraBoxesPlus.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00076] in <f7a1662054fc49bba58c9ae0a87f8de4>:0 at Oxide.Plugins.ExtraBoxesPlus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00159] in <f7a1662054fc49bba58c9ae0a87f8de4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  11. 0g.Ghost.7373

    RFCar

    Does this still work?
  12. 0g.Ghost.7373

    Skinner

    When we set it to not rename, it also removes the skin name on the UI to pick a skin. That makes it harder to know the name to search for more in that collection. Anyway to keep the UI the Skins name but not rename when actually skinning?
  13. Will this be updated for the new items added for the October update?
  14. 0g.Ghost.7373

    AutoFarm

    If we have a plugin that already adds a storageadaptor, I can't use this one right?
  15. Can admins get the rewards? I know it was handing them out but a few players complained they were not equal tier wise. I made changes, validated the json's, uploaded and reloaded RB. I beat base after base and get nothing. Is it because I am Admin? If so, guess I got to wait until a player gets on and tries one.
  16. How does this handle the Bradleys spawned in Armored Train?
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