Jump to content

0g.Ghost.7373

Member
  • Posts

    718
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by 0g.Ghost.7373

  1. No errors in console. "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow dropping items on belt when dead?": false, They do not drop anything but the weapon they are holding and the stuff they loot/farm. I can change the weapons to non-DLC if it can not be stopped. I have also changed to use the Stash but not bury it. Even knowing where they are I take a few minutes to get them to pop up. I want players to find the loot randomly.
  2. They are dropping the default configs DLC weapons when killed. The clothes disappear but they hold onto the weapons. If you turn off Stash's, they just fill up on loot and then stand there. They never make or drop a box.
  3. disconnecting: Exception (cs:136537): ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <00000000000000000000000000000000>:0) %3af894683f05230b41bc90fa78038fd74803216e+<LoadIcon>d__10.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Saved 111,080 ents, cache(1.28), write(0.11), disk(0.05). I have a player that does the /s and drops in pants, now and then it kicks her off the server with that above error.
  4. They also do not make a box and put stuff in it. I turned off Stash and just have the box active. I am watching the NPC's loot and farm until full then they stand there.
  5. I see where it's getting them. It is dropping the AK and Shotgun DLC items that the config gives them.
  6. Is there a way to stop them dropping DLC items? Had one drop an Abyss AK and one drop a Krieg shotgun. I have no idea where they would have picked these up.
  7. 0g.Ghost.7373

    Basements

    Yeah, I had a player thinking she would fall and die. We tested and it seems to be there, just pitch black. Even adding a light adds a odd effect lol
  8. Anyway to make it so they do not drop what they are wearing? I want to use the different hazmat suits and skinned attire but dont want players to get the prohibited items.
  9. 0g.Ghost.7373

    Broken by FW

    I used that config and I still get that error. Reverting to the default works fine. It's all good. I can stick with the default, I just liked having different ones.
  10. 0g.Ghost.7373

    InsideGeometry

    Guy built a base on an Ice Lake. The basement is built fine but when he tries to place anything in it, It gives an error. InsideGeometry: Tried to build while clipped inside ice_lake_d_COL_ice
  11. 0g.Ghost.7373

    Broken by FW

    This worked all last Wipe, But gave me that error this Wipe. ScientistHorse.json
  12. 0g.Ghost.7373

    Broken by FW

    I fixed it by deleting the config. Seems it did not like one of the setups I had for the riders. I am just going to leave it at the default one.
  13. 0g.Ghost.7373

    Error while compiling

    Error while compiling ExtraBoxesPlus: 'ulong' does not contain a definition for 'userid' and no accessible extension method 'userid' accepting a first argument of type 'ulong' could be found (are you missing a using directive or an assembly reference?) | Line: 1053, Pos: 67
  14. 0g.Ghost.7373

    FW Broken?

    NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HuntsMan+DisplayName.Prefix (System.String& __result, ScientistNPC __instance) [0x00009] in <cc6d3391a3bf48a28cbfe105c8a560f5>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ScientistNPC.get_displayName_Patch6(ScientistNPC) at BasePlayer.ToString () [0x00010] in <109ecc618a114c7eb4c0226af7526831>:0 at BasePlayer.OnDied (HitInfo info) [0x005f6] in <109ecc618a114c7eb4c0226af7526831>:0 at BaseCombatEntity.Die (HitInfo info) [0x0008b] in <109ecc618a114c7eb4c0226af7526831>:0 at BasePlayer.Die (HitInfo info) [0x000ce] in <109ecc618a114c7eb4c0226af7526831>:0 at BaseCombatEntity.Hurt (HitInfo info) [0x002b8] in <109ecc618a114c7eb4c0226af7526831>:0 at BasePlayer.Hurt (HitInfo info) [0x0047f] in <109ecc618a114c7eb4c0226af7526831>:0 at ScarecrowNPC.Hurt (HitInfo info) [0x00149] in <109ecc618a114c7eb4c0226af7526831>:0 at BaseCombatEntity.OnAttacked (HitInfo info) [0x00023] in <109ecc618a114c7eb4c0226af7526831>:0 at BasePlayer.OnAttacked (HitInfo info) [0x000e5] in <109ecc618a114c7eb4c0226af7526831>:0 at BaseProjectile.<ServerUse>g__ProcessHit|91_0 (HitInfo info, ItemModProjectile ammoInfo) [0x0001c] in <109ecc618a114c7eb4c0226af7526831>:0 at BaseProjectile.ServerUse (System.Single damageModifier, System.Single speedModifier, System.Nullable`1[T] originOverride, System.Boolean useBulletThickness) [0x00556] in <109ecc618a114c7eb4c0226af7526831>:0 at NPCPlayer.TriggerDown () [0x00015] in <109ecc618a114c7eb4c0226af7526831>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <1cb0c1a470524bb4a513252921982d15>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <1cb0c1a470524bb4a513252921982d15>:0 Get that when someone tried to join the server. They get kicked for "Entities Out Of Order: expected 537, received 538"
  15. 0g.Ghost.7373

    Broken by FW

    I get this when the plugin loads. Command 'note.inv' not found Command 'note.inv' not found Command 'note.inv' not found Command 'note.inv' not found Command 'note.inv' not found Command 'note.inv' not found Command 'note.inv' not found
  16. This only seems to work when noclip is on? Shouldnt it show Godmode when you are in it even if noclip is not active?
  17. It was Vanilla 20, but I even tried raising it. Orchids and everything that uses Orchid stacks right, except the Miners Root. It will stack in 5 when the planter does its thing, but if you try to move the stack, it will only move 1.
  18. Any idea why everything except Miners Root stacks?
  19. After more testing... If "Disable PVE Rules In Zones" is true then it makes a new zone named after the cord of the player and allows PVP. No matter what base is attacked, it makes a new zone.
  20. Welp, got a discord message someone was raiding other players. After stopping them and doing some tests, since last update of the plugin, you shoot a building once, get warned it is PVE, but it then turns you PVP and you can just drill your way in.
  21. I run Item Perks and thought it was that because thats what they originally used. They were playing around hitting each other until one used the Item Perks pitchfork. So I spawned a plain one in and they tried it and it hit for 20HP. Just equipping and hitting the attack button. We also found out that Deployable Sentry Turrets by Razor on here do damage too if you use a computer to control it. But I dont think you can do anything about that.
  22. My players seem to be able to harm each other with the Pitchfork and the new Small Spike Trap...
  23. Just bought and this is what I get when trying to load. Error while compiling Salvage: Invalid expression term '[' | Line: 43, Pos: 41
  24. So... What do we put for the fridge part?

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.7m
Total downloads
Customers
11.6k
Customers served
Files Sold
165.4k
Total sales
Payments
3.6m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.