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Custom Items Recycler 1.2.1

$9.99
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About Custom Items Recycler

CustomItemsRecycler for Oxide – transform your Rust server’s recycling system! Ability to recycle any items, with support for skinned items. Full customization of recycling on your server.

 

# Key Features

  • Fully Configurable Yields Define per-item output amounts, skins, and names via a simple JSON config. Support for both resources and blueprints—mix and match however you like.
  • Custom Shortnames & Display Names Use standard Rust item names or override them with your own text to fit server lore and branding.
  • Blueprint Support Turn recycled items into usable blueprints automatically, or keep them as tradable resources—perfect for modded crafting loops.
  • Skin Integration Assign any SkinID to recycled items, letting you reward players with rare or event-specific cosmetic drops.

 

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# Configuration:

{
  "Item settings": [
    {
      "Item ShortName": "diesel_barrel",
      "Item SkinID": 0,
      "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 2,
      "Custom item name in UI": "Custom Item Name",
      "Output item settings (per processed item)": [
        {
          "ShortName": "lowgradefuel",
          "Amount": 150,
          "SkinID": 0,
          "Custom name on creation (leave empty to use the default item name)": "",
          "IsBlueprint": false
        },
        {
          "ShortName": "metal.fragments",
          "Amount": 100,
          "SkinID": 0,
          "Custom name on creation (leave empty to use the default item name)": "",
          "IsBlueprint": false
        }
      ]
    },
    {
      "Item ShortName": "computerstation",
      "Item SkinID": 0,
      "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1,
      "Custom item name in UI": "",
      "Output item settings (per processed item)": [
        {
          "ShortName": "wood",
          "Amount": 500,
          "SkinID": 0,
          "Custom name on creation (leave empty to use the default item name)": "",
          "IsBlueprint": false
        },
        {
          "ShortName": "metal.fragments",
          "Amount": 100,
          "SkinID": 0,
          "Custom name on creation (leave empty to use the default item name)": "",
          "IsBlueprint": false
        }
      ]
    },
    {
      "Item ShortName": "glue",
      "Item SkinID": 0,
      "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1,
      "Custom item name in UI": "",
      "Output item settings (per processed item)": [
        {
          "ShortName": "lowgradefuel",
          "Amount": 10,
          "SkinID": 0,
          "Custom name on creation (leave empty to use the default item name)": "",
          "IsBlueprint": false
        }
      ]
    },
    {
      "Item ShortName": "crude.oil",
      "Item SkinID": 0,
      "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1,
      "Custom item name in UI": "",
      "Output item settings (per processed item)": [
        {
          "ShortName": "lowgradefuel",
          "Amount": 20,
          "SkinID": 0,
          "Custom name on creation (leave empty to use the default item name)": "",
          "IsBlueprint": false
        }
      ]
    },
    {
      "Item ShortName": "horsedung",
      "Item SkinID": 0,
      "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1,
      "Custom item name in UI": "",
      "Output item settings (per processed item)": [
        {
          "ShortName": "scrap",
          "Amount": 1,
          "SkinID": 0,
          "Custom name on creation (leave empty to use the default item name)": "",
          "IsBlueprint": false
        }
      ]
    }
  ],
  "Configuration version": {
    "Major": 1,
    "Minor": 2,
    "Patch": 1
  }
}

# Lang RU/EN:

{
  "UI.TITLE": "Custom item recycling information"
}

 

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