About Custom Items Recycler
CustomItemsRecycler for Oxide – transform your Rust server’s recycling system! Ability to recycle any items, with support for skinned items. Full customization of recycling on your server.
# Key Features
- Fully Configurable Yields Define per-item output amounts, skins, and names via a simple JSON config. Support for both resources and blueprints—mix and match however you like.
- Custom Shortnames & Display Names Use standard Rust item names or override them with your own text to fit server lore and branding.
- Blueprint Support Turn recycled items into usable blueprints automatically, or keep them as tradable resources—perfect for modded crafting loops.
- Skin Integration Assign any SkinID to recycled items, letting you reward players with rare or event-specific cosmetic drops.
# Configuration:
{ "Item settings": { "diesel_barrel": { "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1, "Output item settings (per processed item)": [ { "ShortName": "lowgradefuel", "Amount": 150, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false }, { "ShortName": "metal.fragments", "Amount": 100, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] }, "computerstation": { "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1, "Output item settings (per processed item)": [ { "ShortName": "wood", "Amount": 500, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false }, { "ShortName": "metal.fragments", "Amount": 100, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] }, "glue": { "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1, "Output item settings (per processed item)": [ { "ShortName": "lowgradefuel", "Amount": 10, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] }, "crude.oil": { "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1, "Output item settings (per processed item)": [ { "ShortName": "lowgradefuel", "Amount": 20, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] }, "horsedung": { "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1, "Output item settings (per processed item)": [ { "ShortName": "scrap", "Amount": 1, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] } }, "Configuration version": { "Major": 1, "Minor": 0, "Patch": 0 } }
# Lang:
{ "UI.TITLE": "Custom item recycling information" }