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0g.Ghost.7373

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Everything posted by 0g.Ghost.7373

  1. Ahhh was just wondering. Right now it shows the correct skin but says 1xcloth or 1xcoal.
  2. Is there a way to make it show a custom name in the UI that shows at a recycler?
  3. Does this only allow one entry for each rust item or can we have coal with skin1 gives this... and coal with skin2 gives something else?
  4. Barrels explode in the sky and sometimes the loot makes it to the ground, sometimes it doest. Even tried a default config.
  5. Anyone still not getting anything for shooting the big ones with rockets?
  6. Weird, post that comment and there they are. Sorry.
  7. Since the explosion fix, the meteors no longer show on map. I used to open the map and see Markers, nothing since the update. I can still manually send them and buy them, just no random one son the map or if they are, they are not marked.
  8. Does this still not play well with SkillTree if you use the collectables and gathering part?
  9. We know they, they don't know that.. But it's all working since I removed them. I am on.a Mac so no notepad++ last time I looked to see if it had a Mac version.
  10. I told the guy that made the fullwipedeasy* bases that over 120 of his bases in his 210 pack are bad. He called me a liar and said to use his configs and they will work.
  11. I looked up that Transports can carry 6. players so I did 5 companions. Unless they all have to be different, it doesn't work. I turned off all but that one. And each one still only has a driver and 1 companion. I may have to Wipe. Started getting this when a scrap one is destroyed. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "ScrapHeliGibs_Part001" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "UCX_ScrapHeliGibs_Part002" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "UCX_ScrapHeliGibs_Part003" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "UCX_ScrapHeliGibs_Part003" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "UCX_ScrapHeliGibs_Part011" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "UCX_ScrapHeliGibs_Part011" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "UCX_ScrapHeliGibs_Part046"
  12. I did a "rb.config remove" on each one I found with the old ID 1 stuff. Then I deleted the files off the server. I still get the error. The only things I changed before this started was buying the bases pack and I raised the amount of bases spawning for each level. Would lowering the spawn amount down stop the error? Like is it showing that error because its wanting to spawn 5 bases of that level instead of 1 I had before?
  13. I started getting that error this Wipe. I just searched all the copy/paste files and have like 20 with "oldID": 1, One was bought in a pack the day before Wipe, the rest have been used for a while. Only thing I changed was adding more bases and increasing the base spawn count. If I need to change these.... I see they are in order like there's a "oldID": 0, "oldID": 1, "oldID": 2, and so on, do I need to keep them in order?
  14. Did you just buy the packs from fullwiped? I started getting this error right after I bought the Raidable Bases Mega Pack (210 Bases) the other days.
  15. 0g.Ghost.7373

    Drug Deals

    Is there a way to get this to work with this? It farms every thing as cloth wit the weed seeds skin.
  16. [Random NPC Names] NPC Renamed:scientistnpc_roamtethered[2178904] -> [Scientist] Mildred B. [Random NPC Names] NPC Renamed:scientistnpc_oilrig[2148077] -> [Scientist] Alfred C. [Random NPC Names] NPC Renamed:npc_tunneldweller[2175502] -> [Dweller] Ivette B. [Random NPC Names] NPC Renamed:scientistnpc_oilrig[2147870] -> [Scientist] Shirley D. [Random NPC Names] NPC Renamed:scientistnpc_excavator[2172326] -> [Scientist] Dagmar D. [Random NPC Names] NPC Renamed:scientistnpc_oilrig[2163666] -> [Scientist] Jerome K. [Random NPC Names] NPC Renamed:scientistnpc_roam_nvg_variant[2171828] -> [Scientist] Randee B. [Random NPC Names] NPC Renamed:npc_tunneldweller[2175220] -> [Dweller] Queen D. [Random NPC Names] NPC Renamed:npc_tunneldweller[2175536] -> [Dweller] Daniela M. [Random NPC Names] NPC Renamed:npc_tunneldweller[2173715] -> [Dweller] Harold K. [Random NPC Names] NPC Renamed:npc_tunneldweller[2171201] -> [Dweller] Arden M. [Random NPC Names] NPC Renamed:scientistnpc_excavator[2172286] -> [Scientist] Dimple D. [Random NPC Names] NPC Renamed:scientistnpc_oilrig[2147947] -> [Scientist] Denise P. [Random NPC Names] NPC Renamed:scientistnpc_full_lr300[2191515] -> [Scientist] Xiomara I. [Random NPC Names] NPC Renamed:npc_tunneldweller[2174987] -> [Dweller] Darius J. [Random NPC Names] NPC Renamed:npc_tunneldweller[2173423] -> [Dweller] Collene G. Turning on debug shows a lot of that in the console. Flying around with radar on, none of the scientists are renamed, same with at the tunnels and underwater labs. Going to guess another plugin is blocking it or something.
  17. Anyone know how many Companions the Transports can have?
  18. 0g.Ghost.7373

    Drug Deals

    I think I figured it out. The plugin MonumentAddons was keeping the dealer NPC, even through a map Wipe. The Dealer NPC info is not in any of the /data/MonumentAddons/ files
  19. Seems like only the scarecrow get renamed...

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