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Everything posted by 0g.Ghost.7373
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It's no different than me buying.a skin and skinning an item and handing it to a friend.
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Seems it is another plugin messing with it. Which, I have no clue. I tried unloading a few I thought might be messing with he mesh but that made no difference. Sorry I bothered you.
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I just dont get this. I removed the plugin and config. I still see portals. Most under the map but a few are part way showing. There dont go anywhere but why are they still there? It gives a "no portal" error in the console.
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No sir. I unloaded the plugin because some were just barely peeking out of the ground. I didn't want people to get sent under the map and the portals were still showing. I made sure it was unloaded, deleted the config and reloaded it. They still spawn under the map.
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They are all spawning under the map. Any way to raise them up?
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- 1,162 comments
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- #loot
- #customloot
- (and 13 more)
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- 32 comments
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I get this when one of the C4's is used. Calling 'OnEntityKill' on 'StaticLootables v2.10.4' took 104ms
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- 56 comments
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- #farm
- #automatic
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- 56 comments
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- #farm
- #automatic
- (and 6 more)
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No problem man. Yeah it would be nice if there was a way to make it so if you add something to the branch it adjusted but I am not sure that can be found out. Like say you have 10 conveyors and its set for that amount then you add one, be nice if it could update so you didnt have to follow power lines if you forget where you branched off.