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  1. Version 1.7.5

    11,260 downloads

    New Year Update The New Year is coming and I have prepared for you a new preset customization for the train!After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config. You can also disable the customization of certain wagons or change the customization of the NPCs in the file oxide/data/ArmoredTrain/NewYear New Year's map from the video: Halloween Update Have you already prepared your server for Halloween? On the eve of the Halloween Rust update, I have prepared for customization of all armored train cars. After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config. This plugin will add an armored train to your server, which can travel both in the subway and by rail. It can consist of any number of wagons. A helicopter can accompany it. Bradley, npc, turrets, simsites can be installed on the train. The plugin allows you to create any number of train presets, for which the order of wagons, the helicopter preset, the probability of spawn and the duration of patrolling can be specified. Each wagon or locomotive can be configured separately. Any speed can be set by the locomotive.If there is no spawn of trains on the surface on your custom map, read the section “Custom spawn points” Custom spawn points If you are using a custom map in which there are no spawn trains on the surface, but there is a railway, then for the train to work on the surface, you need to add custom spawn points of the train. Instruction: Stand at the point where you want the train to spawn Enter the command /atrainpoint If you receive a message that a point has been created, enable “Use custom spawn coordinates [true/false]” in config For correct operation, it is recommended to create several spawn points of the train Chat commands (only for administrators) /atrainstart– launches the event in a random configuration /atrainstartunderground - forcibly launches an event underground /atrainstartaboveground - forcibly launches an event aboveground /atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration /atrainstartunderground <trainPresetName> /atrainstartaboveground <trainPresetName> /atrainstop– stops the event /atrainpoint– creates a custom spawn point of the train in your position Console commands (RCON only) atrainstart– launches the event in a random configuration atrainstartunderground - forcibly launches an event underground atrainstartaboveground - forcibly launches an event aboveground atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration atrainstartunderground <trainPresetName> atrainstartaboveground <trainPresetName> atrainstop – stops the event Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Api bool IsArmoredTrainActive() bool StopArmoredTrain() bool StartArmoredTrainEvent() bool EndArmoredTrainEvent() bool IsTrainBradley(uint netID) bool IsTrainHeli(uint netID) bool IsTrainCrate(uint netID) bool IsTrainSamSite(uint netID) bool IsTrainWagon(uint netID) bool IsTrainTurret(uint netID) Vector3 ArmoredTrainLocomotivePosition() Hooks OnArmoredTrainEventStart OnArmoredTrainEventStop Contact me in Discord: Adem#955
    $29.99
  2. Version 2.0.0

    49 downloads

    HallOfShame is an entertaining and interactive plugin that records the most “embarrassing” statistics of the players and presents them in the chat. Features: Diverse statistics: Currently records the following player statistics, including: - Deaths by animals - Suicides - Helicopter crashes - Deaths from turrets - Starvation - Disconnections - Bans and kicks - Scientists - Cactus deaths - Radiation Deaths From version 2.0.0 there is the option to send the stats in Discord via a webhook! Automatic announcements: Sends funny “Shame” messages to the server chat at regular intervals. Multilingual support: Fully localized for multiple languages, including English, German, French, Spanish, Italian, Turkish, Russian and Ukrainian. Configurable: Easy to customize settings, including the frequency of announcements and the ability to exclude certain users or groups. Persistent data: Stores player statistics so that player “fame” is preserved beyond server restarts. Admin test command: Administrators can trigger test messages with the /shametest command. The player with the highest number is always presented in the chat! Commands: /shametest Permission: hallofshame.use - Players with this authorization are included in the statistics. hallofshame.admin - Enables the use of the test command. Config: { "AnnouncementInterval": 3600.0, "DiscordAnnouncementInterval": 86400.0, "DiscordWebhook": "https://discord.com/api/webhooks/YOURWEBHOOKLINK", "ExcludedGroups": [], "ExcludedUsers": [], "RaidableSleepersEnabled": true, "ShowAnimalDeaths": true, "ShowBans": false, "ShowCactusDeaths": true, "ShowDisconnections": false, "ShowHelicopterCrashes": true, "ShowKicks": false, "ShowRadiationDeaths": true, "ShowRaidableSleeperThefts": true, "ShowScientistDeaths": true, "ShowStarvation": true, "ShowSuicides": true, "ShowTurretDeaths": true } Multilingual Support: The plugin supports multiple languages. Language files are located in the lang folder and can be edited or expanded as needed. Currently supported languages: default: EN DE | FR | ES | IT | TR | RU | UK Please note that the language files were translated using the DeepL Language Tool --- load, run, enjoy load, run, enjoy Support Discord
    $4.99
  3. Version 2.1.5

    4,568 downloads

    This plugin adds to the game a variety of NPC bosses with different abilities and a very adaptable configuration Description Using this plugin you can add NPC bosses to any point on the map. You can set up any ability with the plugin configuration. If it is necessary, you can add multiple abilities to one boss. Abilities are divided into two categories, ones take place in a certain radius from the NPC, and others are triggered by damaging from an NPC. The map also displays the location of the actual bosses (their name and amount of health). You can give any clothes and weapons for NPCs using the configuration. Custom Map Maps that have a configuration for the appearance of boss on their custom monuments You can also download all these files for all maps here Dark Ages Blue Tears All files for custom maps are stored in the folder oxide/data/BossMonster/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work If you want to create a custom place for the boss to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996 Then you need to indicate a list of bosses that will appear on your map. You need to copy the configuration data block for each boss. In the database parameters you will specify the name of the boss and a list of positions where it can appear Dependencies (optional, not required) GUI Announcements Notify Discord Messages AlphaLoot CustomLoot Economics Server Rewards IQEconomic PveMode Chat commands (only for administrators) /WorldPos - displays the actual player’s position on the map /SavePos <name> - saves a new position to the configuration file for the boss with the name - name, relative to the nearest monument /SpawnBoss <name> - spawn of the boss with the name - name in the coordinates of the administrator Console commands (RCON only) SpawnBoss <name> – spawn of the boss with the name – name KillBoss <name> – kill all bosses with the name – name Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Boss Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Custom Map Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnBossSpawn(ScientistNPC boss) - сalled when a boss appears on the map void OnBossKilled(ScientistNPC boss, BasePlayer attacker) - сalled when a player kills a boss API ScientistNPC SpawnBoss(string name, Vector3 pos) - spawns a boss named name in position pos void DestroyBoss(ScientistNPC boss) - destroys the boss My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $35.00
  4. Version 1.4.0

    168 downloads

    Apocalypse Spain, Map of Spain, contains a great variety of custom prefabs and the real terrain of Spain. • Apocalypse Spain is a map with all the main rivers of Spain. • It contains the terrain, topology and real biome of Spain. • Size: 4500. • Objects: 47898. • Map protection plugin included. • The map can be edited: Yes. - Contains all Official Monuments: • Ferry Terminal • Nuclear missile silo • Large oil platform • Small oil platform • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site • Satellite dish • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield (with Bradley tank) • Giant excavation pit • Outpost • Lighthouse - Prefabs and custom monuments: • The Spanish Zeppelin (puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Event Zone, an area with flat terrain where you can use any plugin to generate events, for example: Raidable Bases, Defendable Bases, Event Manager. There is a great variety of plugins to generate events, use your imagination. • Arena, zone with loots, defenses, towers, barricades and crate with code, everything you need for your server to contain a PVP zone. You can also use this zone for other things. • Bank, a monument created for the Bank Heist plugin. If you do not have this plugin, you can use this monument for the player to search for resources. • Two aircraft carriers, these aircraft carriers have been created especially for the Biplane plugin, you can also use them as monuments, they contain helicopters, loot and NPCs. • Inferno Arena, is a battlefield with traps, death and fire. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Aerial platforms, each aerial platform contains several platforms connected to each other. • Cumbre Vieja, volcano with puzzle, NPC and loots. • Epic Tower Construction Zone for players. • Meteorite, with resources: iron, sulfur and stone, radiation, NPC and lotts. • Monorails, scattered around the map, monorails and underwater monorails. • Train tracks scattered all over the map, carefully designed. • The great bullshit, a Christmas hero, contains NPCs and boxes with codes. • City (Simulating Madrid), with collapsed skyscrapers, buildings in ruins and emblematic building of Madrid (Realia Tower - The Icon). - Monuments will be added to recreate-simulate Spain.
    $39.90
  5. Version 1.0.27

    1,947 downloads

    Adds 53 new deployable items to your server!. Custom item collection system. Players can obtain these items while cutting trees, mining rocks and collecting plants. Includes a built in market that can be accessed via a chat command or a HumanNPC. Each base item can be configured to allow for a wide variety of placement options/restrictions. A large amount of configuration options are available for each item. Adjustable placement options while holding shift. Items can be picked up by holding a hammer, looking at the deployed entity and pressing your mouse3 button (scroll wheel button). deployablenature.admin - Required to use the giveprefab command. deployablenature.market.chat - Required to use the market chat command. deployablenature.ignore.restrictions - Allows a player to deploy items without restriction (TC etc). deployablenature.gather - Required for players to obtain drops while gathering. deployablenature.use - Required to deploy nature items. deployablenature.free - allows access to the nature market for free. There is also the option to create groups via the config, which will receive discounts in the market based on the value assigned to them. Example: "Permissions that will receive a discount on the store cost when purchasing [1.0 is full price]. Prefix with deployablenature.": { "deployablenature.vip": 0.5 }, This would give players with the deployablenature.vip permission a discount of 50% off of the market price. Command: giveprefab Parameters: <skin id> <quantity> Example: /giveprefab 2609145017 100 - spawns the user 100x medium clutter rocks" Permission: deployablenature.admin Command: naturemarket Permission: deployablenature.market.chat Command: dnpickup Permission: None Command: giveprefab (console) Parameters: <player id/name> <skin id> <quantity> Example: /giveprefab "new guy" 2609145017 100 - spawns the user 100x medium clutter rocks for new guy" Permission: deployablenature.admin Console Command: dnkillentities - wipes all nature entities from the map. Parameters: <optional parameter: true> - this wipes the data after the command executes. If not used, the nature items will respawn on plugin reload. Example: dnkillentities or dnkillentities true. Permission: deployablenature.admin if running from player console. Console Command: dnkillentitiesforplayer - wipes all nature entities from the map for the specified player Parameters: <player name/id> Example: dnkillentitiesforplayer "new guy" - would delete all entities for the player whose name contained "new guy". Permission: deployablenature.admin if running from player console. Console Command: dnpurge - enables purge mode, wiping all entities from the map (does not delete data), and preventing them from spawning on server start/being deployed by players while active. Automatically resets to false on server wipe. Parameters: <true/false> Example: dnpurge true - would enable purge mode. Permission: deployablenature.admin if running from player console. You most likely won't need the below information, but it is here for more advanced users. Prefab Types 0: Rock 1: Tree 2: Bush 3: Animal Tree Types 0: None 1: Palm 2: Oak 3: Swamp 4: Birch 5: Beech 6: Pine 7: Cacti 8: Snow Bush Types 0: None 1: Willow 2: Willow_snow 3: Spice 4: Spice_snow 5: Creosote 6: Berries 7: Mushrooms Example config https://pastebin.com/E5duDqtf API public bool IsDeployableNature(BaseEntity entity) Returns if an entity is a DeployableNature entity that has the prevent_gather attribute.
    $15.00
  6. Version 2.1.5

    414 downloads

    Clans for discord Recently, some of the top servers have been making clan bots for their Discord which can drive a thriving Discord community which is one of the most important things for a Rust server. Having a thriving Discord community means you are able to hold onto those players for your servers. Users can make a clan, invite their friends, promote and demote their friends within the clan, and even if they wanted to disband the clan they can. You can set the bot to make a clan text chat, displaying clans separately from online members, give the leader a special role, ETC* The non admin commands are: - clan create - clan invite - clan promote - clan demote - clan info - clan kick - clan leave - clan disband The admin commands are: - clan edit - clan force disband - clan force kick member - clan force invite member All clans and everything are stored in a database that you provide, so the clan data cannot messed up VIA roles and what not. All the commands are slash commands for ease of use as seen in the attached photos. All commands are protected by user checks. So people cannot do actions for clans that they are not in unless they are given an admin role that is defined in the bot config. The bot is very simple to install The file also includes a readme.md file which includes the info that you need to know. Need support or want updates about what is coming to the bot? Join the support discord here https://discord.gg/RVePam7pd7
    $19.99
  7. Version 1.1.3

    36 downloads

    This map features a large city monument inspired from the prototype game, where the city is divided into distinct zones representing the different stages of infection in New York City due to the viral outbreak. The Green Zone is the least affected area, where the military and uninfected civilians maintain relative normalcy. It serves as a zone with minimal viral presence, heavily fortified by the military. The Yellow Zone is a transitional area, marked by chaos, quarantines, and growing infection, where military forces struggle to maintain control, and civilians are at risk. The Red Zone is the most dangerous, fully overrun by the virus, where infected creatures roam freely, and the city is in complete ruin. The dark, gritty atmosphere of the city enhances the thrill of exploration, making it feel both vast and claustrophobic as you uncover secrets and evade relentless enemies. > Each zone offers distinct challenges and environments, contributing to the city's atmosphere of escalating tension and danger. You can view this map yourself on the test server 185.207.214.245:35800 FEATURES - Map size: 4500; - Prefab count: ~95k; - Compatible with BetterNPC plugins (Config for bots in the file), and Train Homes; - Underground railway;- Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains; - Ring road (compatible with event plugins); - Evenly spaced monuments to spread the FPS load of client; - Custom building sites (X on the minimap); - Custom places for building in the subway (XU on the minimap); - Bridges are designed for easy tugboat access; - Custom waterfalls, lakes, canyons CUSTOM MONUMENTS - Prototype City; - Deserted town; - Plane Crash; - RW Station; - Stranded Cargoship; - Chemical Silo; - Custom build spots: marked with X or XU; - Unmarked mini monuments; - Dive site; - Bunker. FACEPUNCH MONUMENTS - Combined Outpost; - Harbour (2/2); - Ferry Terminal; - Radtown; - Abandoned Supermarket; - Oxum's Gas Station; - Launch Site; - Airfield; - Water treatment plant; - Trainyard; - Power Plant; - Arctic Research Base; - Desert Military Base; - Giant Excavator Pit - Stone, Sulfur & HQM quarries; - Satellite Dish; - Small & Large Oil Rig; - Underwater Lab. NOTES - The password for the map is included, just in case you want to edit it. - Need help? You can contact Shemov or Answer
    $49.90
  8. Version 2.2.7

    2,059 downloads

    It’s an event in the Satellite Dish location Description The event begins with a chat warning: a bioweapons deal will be in the Satellite Dish. When the time is up, extra crates, NPCs guarding this location will appear in the Satellite Dish. Then a locked zombie’s cage will appear. A CH47 will fly to this location to make a transaction. When the CH47 arrives, it will drop the locked crate as a payment for the biological weapon. Then it will land and zombies will begin boarding on the CH47. As soon as the CH47 has picked up all the remaining zombies, it will fly off the map. If you kill at least one zombie, an alarm will start. The alarm can be ended by answering the phone on the Satellite Dish within 10 seconds. If you don’t stop the alarm, reinforcements will arrive as Bradley to this location. It will parachute down from the aircraft. All crates looting, NPCs, zombies, Bradley can be changed by configuration. It is possible to change the configuration of all NPCs or use the BotSpawn plugin for NPCs. There is a camera in the location for viewing the event and lighting for night events. When an event appears, a marker will display on the map (configurable in the configuration file). It is possible to set up in the configuration the PVP zone for those who use the TruePVE plugin. All players in the event zone have a timer with countdown to the end of the event It is possible to set up an automatic event appear on the map. All timers can be set up in the configuration. Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /satdishstart - start the event /satdishstop - end the event /satdishpos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Satellite Dish is read) Console commands (RCON only) satdishstart - start the event satdishstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnSatDishEventStart() – called when the event starts void OnSatDishEventEnd() – called when the event ends void OnSatDishEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $30.00
  9. J4V1

    Swamp Of Sorrows

    Version 1.0.7

    68 downloads

    Halloween Isle Map for Rust Prepare yourself for a unique survival experience in Rust with our SwampOfSorrows Map! This new and mysterious map is designed for thrill-seekers, immersing you in a haunting swamp-filled island packed with dark secrets and Halloween decorations. This isn’t just survival; it’s a true test of courage! --- Exclusive Halloween Monuments! Shadowrift: A small village with a train cutting through it. Solve a puzzle to reveal hidden secrets. Ghost Town: An abandoned town where ghost zombies roam the streets. Can you escape? Haunted Mansion: A haunted mansion filled with terrifying surprises. Enter if you dare! Cemetery: Face zombies rising from the graves and explore mysterious underground caves. Psychiatric Hospital: An abandoned asylum with eerie whispers and shadows that follow you. HollowTown: A mist-covered swamp town. It may look quiet, but don’t trust what you see… Swamp Station: A spooky train station in the swamp. Something is always watching you. The Haunted Rails: An abandoned train in a mine. Face the unknown in this chilling refuge. --- Classic Monuments, Now Haunted Halloween Isle also includes all the classic Rust monuments, but not as you know them! We’ve transformed every corner to match the eerie Halloween atmosphere: Launch Site, Airfield, Military Tunnel, and more—each one decorated to test your nerves. With creepy graveyards, flickering lights, and shadows that move on their own, you’ll never see these monuments the same way again! --- Island Details Map Size: 3500 Prefabs: 19,955 This meticulously decorated island creates an immersive and terrifying atmosphere with spine-chilling details and visual effects. Are you ready to step onto Halloween Isle and challenge the horrors that await? Remember: not everyone who enters makes it out… Monuments: Airfield RadTown Arctic Research Base Missile Silo Water Tractament Power Plant Launch Site Train Yard Military Tunel Missile Silo Harbor 1 Harbor 2 Junkyard Lighthouse Large and Small Oil Rig Satellite Dish Gas Station Supermarket Warehouse Quarrys Underwater Labs Compound Bandit Town Fishing Village If you need to contact me send me a private message or write me on Discord. j4v1rust
    $29.98
  10. Horse

    Spooky Sky

    Version 1.0.3

    107 downloads

    Halloween is here early! Spooky Sky turns your server into an eerie blood-red paradise - featuring intensity & cloud coverage options, you can tweak the sky to your liking and give your players a hauntingly unique experience! Perfect for zombie, roleplay & survival servers or just your yearly Halloween event! It even affects water reflections in case you're brave enough to swim in it Config: { "AtmosphereBrightness": 0.3, // higher = brighter "AtmosphereContrast": 1.5, // higher = more contrast - can be used to darken sky more "CloudBrightness": 0.1, // higher = brighter clouds "CloudCoverage": 0.2, // higher = more clouds "FogLevel": 0.2, // higher = more fog "MieIntensity": 1.0, // slightly affects colour, won't do much "RayleighMultiplier": 10.0, // higher = more intensity on sky effect/colour "SkyDarkening": 0.1, // lower = darker sky "StormClouds": true, "Thunder": true }
    $1.49
  11. Version 1.1.7

    275 downloads

    Great custom map with a large size but also a high density of water. The history of the map creation is timed to coincide with the Halloween update of the game Rust 2022. On the map you can find iconic locations from various movies and games How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator" and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Discord Server: https://discord.gg/UpUXuxs4Vx For which plugins do I provide configuration files? Defendable Bases BetterNpc BossMonsters Description Size: 4000к Prefab Count: ~54к Custom monuments: Railway Depo Gornizon Snake Pumpkin Sphere Outpost / Bandit Camp (Combined together and decorated in the Halloween style) Amusement Park Camp Crystal Lake Haddonfield Frankenstein's Castle Several places for the building of base Standard monuments: Radtown (NEW) Launch Site Train Yard Excavator Harbor [2/2] Military Base Military Tunnel Arctic Base Junkyard Water Treatment Plant Airfield Lighthouse Satellite Dish Stables [2/2] Oil Rigs [2/2] Underwater Labs Check out more of my work here!
    $34.99
  12. Version 1.4.0

    359 downloads

    When running in the forest on the quest of finding some ore nodes and finally hitting the rock to get some valuable resources , there can be a zombie sleeping under the rock Features : Set configurable chance of a [Rock Zombie] spawning after a ore node is depleted (last hit) Set configurable chance of a [Ore/Wood Zombie] spawning after a ore or wood spawn is picked up Set configurable chance of a [Tree Zombie] spawning after a tree is cut down Configurable NPC (HP, Damage scaling, spawn amount and more) Support for Kits. The NPC can drop a backpack (internal lootprofile through configuration) The npc can only spawn on the surface (no support for tunnel/cave nodes) npc has 2 starter outfits and changes weapon each time it spawns out of the box (or when assigned kit(s) is not found) Ore/Wood zombies use their Stone and Tree zombie kits Permissions : zombierocks.pickup : Assign to players/groups to trigger the resource pickup mini event zombierocks.nodestone : Assign to players/groups to trigger stone mining mini event zombierocks.nodeiron : Assign to players/groups to trigger the iron mining mini event zombierocks.nodesulfur : Assign to players/groups to trigger the sulfur mining mini event zombierocks.tree: Assign to players/groups to trigger the tree cutting mini event Pickup items : On resource pickups only 1 npc can spawn Wood stones iron sulfur Commands : /zrinfo : Replies plugin info and version to chat Configuration : To make a item spawn as a blueprint add .bp behind the shortname (for example ammo.pistol.bp) Probability from value 0 to 1 is the spawn chance of any item Usage of custom naming is now possible (> v1.2.4) Example of custom items like the ExtendedRecycler plugins recycler item. { "probability": 0.6, "shortname": "box.repair.bench", "name": "Recycler", "skin": 1594245394, "amountMin": 1, "amount": 1 }, { "Use Debug": true, "Only Trigger at Night Time": true, "Night start": 20, "Night end": 8, "Tree spawns": { "Can spawn from trees": true, "Spawn chance (1-100%)": 40.0 }, "Pickup spawns": { "Can spawn from resource pickups": true, "Spawn chance (1-100%)": 10.0 }, "Node spawns": { "Stone Nodes": { "Can spawn from stone nodes": true, "Spawn chance (1-100%)": 50.0 }, "Sulfur Nodes": { "Can spawn from sulfur nodes": true, "Spawn chance (1-100%)": 40.0 }, "Metal Nodes": { "Can spawn from metal nodes": true, "Spawn chance (1-100%)": 40.0 } }, "NPC Settings": { "Spawn Amount": 1, "Health": 250, "Max Roam Distance": 20, "Damage multiplier": 0.6, "Lifetime (minutes)": 10.0, "Use kit (clothing)": true, "Kit ID Rock Zombie": [ "RockZombie-01", "RockZombie-02", "RockZombie-03" ], "Kit ID Tree Zombie": [ "TreeZombie-01", "TreeZombie-02", "TreeZombie-03" ], "Show messages": true, "NPC drop a Backpack with loot": true, "Use Random Skins": true, "Spawn Min Amount Items": 2, "Spawn Max Amount Items": 6, "Loot Table": [ { "probability": 1.0, "shortname": "ammo.pistol", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "box.repair.bench", "name": "Recycler", "skin": 1594245394, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "ammo.pistol.fire", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.pistol.hv", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle.explosive", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle.hv", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle.incendiary", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.shotgun", "name": "", "skin": 0, "amountMin": 8, "amount": 12 }, { "probability": 1.0, "shortname": "explosive.timed", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "explosives", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "pistol.m92", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "shotgun.spas12", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "pickaxe", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "hatchet", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "can.beans", "name": "", "skin": 0, "amountMin": 1, "amount": 3 }, { "probability": 1.0, "shortname": "can.tuna", "name": "", "skin": 0, "amountMin": 1, "amount": 3 }, { "probability": 1.0, "shortname": "black.raspberries", "name": "", "skin": 0, "amountMin": 3, "amount": 5 } ] } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Zombie_Spawn": "Braaains", "Zombie_Dropped_Backpack": "{npc} dropped his old Backpack !", "Prefix": "[<color=green>Rock Zombie</color>] : ", "infoRock": "The diffrent stone/sulfur/metal rocks can hide a Zombie that can ressurect from their rocky grave.", "infoTree": "When cutting down Trees a Zombie can ressurect from under their roots.", "infoPickup": "When picking up resources a Zombie can sneak up behind you.", "Nodes": "<<color=orange>Nodes</color>> ", "Trees": "<<color=green>Trees</color>> ", "Pickups": "<<color=orange>Pickups</color>> " } API : bool IsZombieRocksNpc(global::HumanNPC npc) example call : object OnEntityDeath(global::HumanNPC npc, HitInfo info) { if (npc == null) return null; if (ZombieRocks.Call<bool>("IsZombieRocksNpc", npc)) { Puts($"Target : {npc} net.ID : [{npc.net.ID}] Event : ZombieRocks NPC"); } return null; }
    $8.50
  13. Version 1.0.0

    2 downloads

    Farmhouse is one of the main game maps in Demonologist. A small puzzle with 2 switches and one fuse has been added to the replica, it is designed to loot and get a blue card, you can mine 3 normal crates, 1 military crate and 1 elite crate. Farmhouse can be suitable for both Halloween and as an everyday monument for mining. The house has been moved to the swamp. The object consists of 3587 objects. The house is completely ready, you will only need to add a construction trigger if you need it. I have added a test map with a set of checkpoints to the archive. https://steamcommunity.com/profiles/76561198254845948/ - contact here.
    $10.00
  14. Version 1.3.0

    750 downloads

    Get your server ready for Halloween! This plugin adds several options to make your server more spooky, including jumpscares when looting a crate, customizable NPC clothing and graveyards with zombies that spawn at night. Features: Graveyards with loot guarded by zombies Play spooky sound effects at night Jumpscares when looting a crate Custom NPC clothing Junk pile decorations New with version 1.3.0: Random jumpscares An NPC will randomly appear behind a player and make noises to get the players attention. When the player turns around, a configurable sound is played. The NPC will follow the player until it gets killed or destroyed by a timer. Video: https://imgur.com/a/1IsYXKV Command to manually scare players: jumpscare <playerNameOrSteamId?> Permission: halloween.scare - Required to use the jumpscare command Graveyards: The plugin comes with one graveyard built-in, you can also create custom grave yards. Graveyards spawn at night and are guarded by zombies. Inside you can find coffins with loot. They will burn down as soon as the sun rises. To create a custom graveyard you first have to build one. Any deployable in the game can be added to a graveyard with some serving a special purpose: Snowman: Placing a snowman in the graveyard will create a zombie spawn point at that position Coffin: Every coffin will be filled with loot when the graveyard spawns. The loot can be changed in the config To save a graveyard, go to the center of your graveyard and type /gy new . Now hit every object you want to include in your graveyard with a hammer. When you are done use /gy save <name> to save the graveyard. To spawn the graveyard at night you have to add the name to the config field "Grave yard configurations to spawn". Junkpiles: Every junk pile can be customized with decorations. Out of the box the plugin comes with a default configuration for each junk pile. To edit the decorations of a junk pile, use the command /jp <type> where type is a letter from a to j each representing a different junk pile. A junk pile will spawn at your current position. To add objects to the junk pile just hit them with a hammer and use /jp save when you are done. Custom jumpscare sounds: There are 2 default sounds for jumpscares: _scream and _laugh, you can also record custom sounds. To record a custom sound using the in-game voice chat, type /rec to start the recording and /rec again to stop the recording. You can check you current recording by using the command /rec test. A ghost will spawn next to you and play the sound you just recorded. To save your recording use /rec save <name>. Now you can add the name of the recording to the config field "Jumpscare sounds". Permissions: halloween.edit - Required to edit junk piles and graveyards halloween.record - Reqired for recording new sounds Configuration: { "Enable lightnings at night": true, "Enable fog at night": true, "Enable junk pile decorations": true, "Max decorations per junk pile": 2, "Max total junk pile decorations (set lower to reduce performance impact)": 2000, "Enable grave yards": true, "Enable fire when grave yards despawn (impacts performance)": false, "Show graveyards on the map (requires https://codefling.com/plugins/marker-api)": true, "Map marker settings": { "Name": "A Graveyard", "Radius": 0.2, "Color (hex format)": "#FFFF00" }, "Spawn graveyards during this time": { "start": 19, "end": 7 }, "Grave yard zombie health": 120.0, "Grave yard population at night": 20, "Allow grave yards on roads": true, "Grave yard despawn time (seconds)": 40.0, "Minimum distance between grave yards": 50.0, "Grave yard configurations to spawn": [ "_default" ], "Grave yard loot table": // Removed for readability "Grave yard zombie configuration": { "Npc name": "Zombie", "Health": 150.0, "Attack range multiplier": 1.0, "Sense range (m)": 50.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 60.0, "Roam range (m)": 30.0, "Chase range (m)": 50.0, "Remove corpse on death and drop bag": false, "Kit (requires Kits plugin)": "", "Clothing items": // Removed for readability }, "Enable sound effects at night": true, "Minimum time between sound effects (per player, in minutes)": 5.0, "List of sound effects": [ "assets/bundled/prefabs/fx/player/beartrap_scream.prefab", "assets/bundled/prefabs/fx/player/howl.prefab" ], "Custom NPC Clothing": { "stables_shopkeeper": [ { "Item shortname": "pumpkin", "Skin id": 0 }, { "Item shortname": "gloweyes", "Skin id": 0 } ] // Removed for readability }, "Custom NPC clothing ignored NPC skins": [ 11162132011012 ], "Loot jumpscare configuration": { "Enabled": true, "Jumpscare NPC name": "Ghost", "Jumpscare chance (%)": 5.0, "Minimum time between jumpscares (per player, in minutes)": 30, "Jumpscare sounds - played when the player is looking at the npc": [ "_scream" ] }, "Random jumpscare configuration": { "Enabled": true, "Jumpscare NPC name": "Ghost", "Jumpscare chance (%)": 5.0, "Minimum time between jumpscares (per player, in minutes)": 30, "Jumpscare sounds - played when the player is looking at the npc": [ "_laugh", "_scream" ], "Attention sound effects - played when the player is not looking at the npc": [ "assets/prefabs/deployable/reactive target/effects/snd_knockdown.prefab", "assets/prefabs/clothes/halloween.scarecrow/effects/soul_release_effect.prefab", "assets/bundled/prefabs/fx/item_break.prefab", "assets/prefabs/building/door.hinged/effects/door-wood-knock.prefab", "assets/prefabs/weapons/cleaver big/effects/hit.prefab", "assets/prefabs/weapons/sword big/effects/hit.prefab", "assets/bundled/prefabs/fx/player/gutshot_scream.prefab" ] }, "Recording command name": "rec", "Grave yard command name": "gy", "Junk pile decoration command name": "jp", "Jumpscare command name": "jumpscare" }
    $22.99
  15. Version 1.0.0

    11 downloads

    Halloween 2024 Raidable Base Pack! Include Bike Raidable Parkour Prepare for the ultimate Halloween Raid Challenge with our brand new Raidable Base Pack 2024—a spine-chilling, action-packed adventure designed to test your raiding skills. With 12 terrifying bases ranging from easy to nightmare, there’s something for every type of raider. Here’s what you get: Base Pack Breakdown: 1 Easy Base: Perfect for warm-up raids, no tricks here—just treats! 2 Medium Bases: Test your teamwork and coordination as the difficulty ramps up. 4 Hard Bases: Intense action awaits, full of hidden traps and creative builds to outsmart. 2 Expert Bases: Only for the most skilled raiders—prepare for high-risk and high-reward! 2 Nightmare Bases: These aren't for the faint of heart. Expect the unexpected in these terrifying raids. Nightmare Bases - Enter if You Dare! New Parkour Madness: A haunted Halloween parkour that you can drive through on a bike while simultaneously raiding! Twisting paths, impossible jumps, and horrifying surprises around every corner. Think you can raid while keeping your balance? Beware! Every fall brings you closer to the abyss. The Demon: This terrifying underworld-themed base features demonic tentacles rising from the ground, sprawling across land and sea! The Demon base can be defended underwater or above, giving raiders nowhere to hide. With eerie decorations and mind-bending architecture, it's a raid to remember! Halloween Theming & Custom Decor Every base is meticulously decorated with Halloween flair—spooky props, eerie lighting, and terrifying surprises await you in every room. No two rooms are the same, and each base will haunt you with its dark, twisted design. Prepare to raid through creepy crypts, haunted halls, and cursed chambers, each more spine-tingling than the last! Limited Sale Time Offer! Get the Raidable Base Pack 2024 and experience the scariest raid challenges ever created. Whether they raiding solo or with a squad, these uniquely themed bases will push your Raiders to the limit. Are they ready to face there worst nightmares this Halloween? Grab the Halloween 2024 Raidable Base Pack today... if you dare!
    $14.98
  16. Version 1.0.0

    16 downloads

    - Inferno Arena Inferno Arena is a battlefield with traps, death and fire. Enter the real hell in this scenario full of traps and fire, survive your opponent, watch your back. There can only be one left. - Includes: Gods of War (Giant statues). Traps, Watchtowers, Barricades, Poisonous liquid and fire.
    $10.91
  17. Version 1.0.1

    19 downloads

    Ready for more Halloween themed junkpiles? MaLai's Halloween Pack 2 contains two more Halloween themed junkpiles that will make your map more spooky! Each prefab comes with unique loot containers! Need more Halloween themed junpiles? Check out our first Pack:
    $5.99
  18. Version 1.0.0

    11 downloads

    Introducing my highly detailed Halloween-themed custom junk pile replacement set, perfect for giving your Rust maps a spooky seasonal makeover. Features: 10 Unique Junk Pile Designs 3 Variants for Each Design: Available in temperate, arid, and arctic versions 45 Custom Junk Piles in Total, with some featuring color variations Junkpiles Staked Vampire Poisoned Drunk Murdered Sailor Trapped Naked Hangman Prison Bus Nest Murdered Pumpkin Farmer's Pickup Murderer’s Killing Van Chained Vampire Exposed to Sunrise Kidnap Victim Never Found Custom Junk Pile Behavior: Unlike default Rust junk piles, these custom piles do not despawn. However, all loot crates will continue to despawn and respawn normally. Quick Start Guide: 1. Extract the ZIP file into your RustEdit installation folder. 2. In RustEdit, go to "Prefabs" and open the "Prefab List." 3. Navigate to the "Custom" category to find "RobJs Premium Prefabs." 4. Double-click the prefab file to spawn it in the map. 5. Position the prefab in your desired location. 6. Apply the Splat Mask and Topology Mask. 7. You're all set! Contact and Support: For direct contact, reach out on Discord: RobJ2210#2553 For help and support, join the: RobJMaps Discord Community
    $14.99
  19. Version 1.1.2

    340 downloads

    Transylvania is a corner of nature untouched by new technologies, which has remained alive in its Middle Ages. Crazy nature and valleys, conquer with their atmosphere and mysticism. On this map you have to be careful, because in the forests and valleys of this world, many strange creatures roam, in the form of zombies and unusual scientists. Also in this corner you will find many old villages and hollows, on the mountain itself there is a majestic Frankenstein Castle. A long railway and a ring road for the Convoy plugin are located throughout the map. Never forget about Facepunch monuments, most of them have been added to the map. This map is perfect for celebrating Halloween, but you can also use it for a regular wipe. Attention: the plugin shown in the video is a paid Armored Train plugin from the creator Adem and is not provided with the map. Features: Prefab Count: ~51к prefabs Size: 3500 With the release of the map, the Halloween update of the Armored Train plugin will also be released A lot of interesting locations to explore Marketplaces and recycler have been added to fishing villages Railway Great Halloween party atmosphere Several interesting places to build a base Custom plugin for NPC control on the server, as well as random clothing for scientists (by Adem) This map is constantly supported and updated for the current version of the game with all updates! How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Custom Monuments: Sleepy Hollow Ghost Town Churchyard Sawmill Farmers Village Settlement of Believers Christian Church Sanctuary Three Level Cemetery Railway Post Coaling Tower Creepy Lake Abandoned Village Dark Forest Huts Caretakers House Border Post Water Base Frankenstein Castle interesting places to build a base marked X Monument Facepunch: Launch Site Missile Silo Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Military Tunnel The Dome Sewer Branch Ranch Fishing Village 1,2,3 (Modified version) Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument Radtown Water Well
    $34.90
  20. Version 1.3.1

    705 downloads

    Walking Dead will resurrect a player with a "Walker" using the player's name and outfit with the option to spawn it with a Flaming entrance and several other options. Optional dependencies : Rust Kits Not compatible with : RestoreUponDeath (if assigned to restore clothing in this case fully) !!!! Features : Walkers spawning using a players Name and clothing Spawns a Walker (scientist) after a player died/suicided Hostile like a real walker even goes for sleepers and scientists and animals It can resurrect "From Hell" with flaming spawn true/false. Configurable Spawn amount Configurable Spawn delay time Configurable cooldowns on walker spawning to avoid suicide spam harvesting Select to show gametip or chat messaging (or neither) Configurable Health/Lifetime/Roam Range Can use kits (only clothing) and can use a random kit if set multiple up Compatible with NPCKits (NPCKits won't override the `Walkers` outfit) Despawns the Walkers on plugin unload Walkers will not spawn inside bases (on foundations) Walkers will not spawn when suicided (cfg option) (Added in v1.1.4) Backup your configs before plugin updates! Zip file contains a scarecrow and scientist version (cfg can remain outside the kits that can be switched for melee or ranged weapons) Test option to block spawning in 1 zone (will be extended in near future) (Added in V1.1.4) Permissions : No permissions Commands : /wdinfo : tells version/author/and a little backend story Logfiles : No logging yet. Configuration : (new spawn system since v1.0.6!!!) Spawns the zombie as the player's clone If the player had no clothes on, it would use one of the kits assigned in configuration (random) if no kits assigned or the kits are having a mismatch (typo), it will spawn the zombie using the predefined zombieoutfit (mumysuit) Example config below : { "Settings Plugin": { "Debug": false }, "Settings Player": { "Suicide block": false, "Zone block": false, "Zone ID": 0 }, "Zombie Settings": { "Zombie spawn delay (seconds)": 5, "Zombie spawn cooldown (seconds)": 300, "Zombie Show cooldown chat messages": true, "Zombie Show cooldown gametip messages": true, "Zombie Prefix Title": "Walker", "Zombie spawn amount": 1, "Zombie Health": 250, "Zombie spawn radius": 5, "Zombie Max Roam Distance": 20, "Zombie Damage multiplier": 0.6, "Zombie Lifetime (minutes)": 10.0, "Zombie Spawns on fire": false, "Zombie Kit ID": [ "walkerkit1", "walkerkit2", "walkerkit3" ], "Zombie Show chat messages": true, "Zombie Show gametip messages": true }, "Zombie Targeting": { "Zombie Can target other npc": false, "Zombie Can target animals": false } } Localization : English language file included using a different language make a new file in the language folder. { "Zombie_Spawn": "You died and resurrected a Walker!", "Prefix": "<color=green>Walking Dead : </color>", "info": "\nThe [Walking Dead] will resurrect players as Walkers\nThese are aggressive and attack anything on sight !!\nUsing their melee weapons they can and will go after you !!", "Cooldown": "You have a cooldown and didnt ressurect a walker!!" } Credits : Chat icon design: @Horus for making me this Coding assistance: @Steenamaroo thx bud
    $8.50
  21. Version 1.0.2

    19 downloads

    Zombie Manor is a great addition to any server, perfect for the Halloween season. Let your players explore this creepy manor and discover its secrets, I just wouldn’t hang around for too long! Designed to be fully compatible with NPCs Contains A number of Zombies/ scarecrows roam the manor Two military crates Three normal crates Three loot barrels Four basic crates One tool crate
    $14.99
  22. Version 125 161024a

    32 downloads

    Halloween Upside Down is based on the Murder House from Seven Wonders. What you get is the House above ground flipped and placed upside down under the original house with a link between the two and an area underneath filled with the undead for you to kill. Slight changes have been made to the Upside Down to allow players to explore the whole area parkour style. World 2.0 Update allowed a full re-design from scratch. New pictures will come in due course
    $14.99
  23. Kaho

    Zombie Swamp

    Version 1.0.2

    33 downloads

    Full Swamp Puzzle with normal crates and barrels 1x Green Crate is hidden under the house Greenroom 1x Green Crate Blue Room 2x Green Crate Red Room 2x Green Crate 2x Elite Crate To solve the Puzzle you need 1x Green-, Blue-, Redcard 4x Fuse Lowgrade Fuel
    $10.00
  24. Version 2.0.0

    3 downloads

    4 Roadside prefabs Each prefab comes with loot spawns. Watch out for the ghosts lurking about! Perfect for a little spice to your monuments or along the roads as a 'junkpile'. Copy the files to your 'CustomPrefab' folder within the RustEdit. Add the height, splat, and topology modifier and you're good to go!
    $4.95
  25. Version 2.10.7

    358 downloads

    aMAZEingPro is a Rust mini-game which allows you and your friends to enjoy amazeingly fun but confusing mazes. Included extension required. If the download contains extra files, named "READ ME" or "IMPORTANT", please read through since it's important notes for the version you're using. Features The plugin currently features the following: Extremely customizable. Asynchronous maze creation. Batch maze creation & destruction. Configurable maze sizes. Maze modes. Multiple floors. Multiplayer. Spectating mode. Host & helper player lives & respawning on trap death. Rewards: Economics and / or ServerRewards Events: Christmas, Halloween, Valentine's Day & Easter modes. Configurable per floor: Posters. Traps (landmines, gun traps & bear traps). Block tier configurations (twigs, wood, stone, metal, top tier). Entrance / exit (reward box) loot configurations. Skins for entrance (small) / exit (large) storage boxes and rugs. Trap spawn chance amounts. Locked doors & gifts. NPCs: Grimstons which can make your life easier or harder, depending on the configuration. API The plugin currently features the following: (string) CreateBuilding(ulong playerId, string modeJson, Vector3 rootPosition, int seed) // Generates a maze building with the mode configuration and returns the id which can be used to destroy it. (string) CreateBuilding (ulong playerId, Mode mode, Vector3 rootPosition, int seed, bool persistent) // Generates a maze building with the mode configuration and returns the id which can be used to destroy it. (void) DestroyBuilding(ulong playerId, string buildingId) // Destroys a building with the id. (bool) IsHosting(ulong playerId) // Returns true if the player with the ID is currently hosting / playing a game. (bool) IsHelping(ulong playerId) // Returns true if the player with the ID is currently playing or is participating in someone's game. (bool) IsHelpingPlayer (ulong playerId, ulong helpedPlayer) // Returns true if a player is playing in someones' maze game. (bool) IsCooledDown(ulong playerId) // Returns true if the player with the ID is currently cooled down. (int) GetCooldown(ulong playerId) // Returns the amount in seconds of someone's cooldown. Warning: On plugin reload, the buildings created with the API (along with the running games) are going to be destroyed. Configuration The config comes with a few handy links, quick to access when you wanna make changes, like change the skins of small / large storage box, or need the item short-names and block tier indicators. { "ItemsListWebsite": "https://www.corrosionhour.com/rust-item-list/", "LargeWoodenStorageBoxWorkshopWebsite": "https://steamcommunity.com/workshop/browse/?appid=252490&searchtext=&childpublishedfileid=0&browsesort=trend&section=mtxitems&requiredtags%5B%5D=Large+Wood+Box", "SmallWoodenStorageBoxWorkshopWebsite": "https://steamcommunity.com/workshop/browse/?appid=252490&searchtext=&childpublishedfileid=0&browsesort=trend&section=mtxitems&requiredtags%5B%5D=Wood+Storage+Box", "RugWorkshopWebsite": "https://steamcommunity.com/workshop/browse/?appid=252490&searchtext=&childpublishedfileid=0&browsesort=trend&section=mtxitems&requiredtags%5B%5D=Rug", "BlockTiers": "0 = Twigs, 1 = Wood, 2 = Stone, 3 = Metal, 4 = Top Tier", "GrimstonMoods": "0 = Angry, 1 = Helpful, 2 = Annoying", "WelcomeCommand": "maze", "InfoCommand": "maze.info", "PlayCommand": "maze.play", "LeaveCommand": "maze.leave", "KickCommand": "maze.kick", "InviteCommand": "maze.invite", "InviteAcceptCommand": "maze.accept", "InviteDeclineCommand": "maze.decline", "ModesCommand": "maze.modes", "LeaderboardCommand": "maze.lead", "ResetModesCommand": "maze.resetmodes", "MaximumInvites": 5, "DefaultHeight": 250.0, "BatchKillCount": 15, "BatchCreationRowCount": 5, "EnableLogging": true, "UseNPipesSignText": false, "EnablePlayerNoclip": false, "EnablePlayerNoclipLerp": true, "PlayerNoclipLerp": 4.0, "PlayerNoclipSprintMultiply": 3.0, "Themes": { "Auto": true, "Theme (0 = None, 1 = Valentine's Day, 2 = Easter, 3 = Halloween, 4 = Christmas)": 4, "Settings": { "StockingChanceAmount": 5, "StockingChanceTimes": 2, "ScarecrowChanceAmount": 5, "ScarecrowChanceTimes": 2, "RustigeChanceAmount": 5, "RustigeChanceTimes": 2 } }, "GroupCooldowns": { "admin": 0, "vip": 25, "default": 120 }, "Modes": {} } Modes To set up a mode with one or more floors, it must look something like this: { "DisplayName": "Easy Run", "DisplayDescription": "Fun but complicated. Don't give up too easily. There're memes for your enjoyment.", "Size": 15, "Disabled": false, "Group": "default", "EnableInvites": false, "RespawnOnFloorWherePlayerDied": true, "HostMaximumLives": 1, "HelperMaximumLives": 1, "Rewards": { "Currency (0 = Economics, 1 = ServerRewards - balance is divided by 100)": 0, "Completion Depositing Balance": 100, "Door Unlocking Depositing Balance": 5, "Losing Withdrawal Balance": 50, "Leaving Withdrawal Balance": 10 }, "Floors": [ { "EnableLanterns": true, "Grimstons": [ { "Mood": 0, "Speed": 3.0, "Health": 250.0, "Invincible": false, "SpawnPosition (0 = Entrance, 1 = Middle, 2 = Exit)": 0 } ], "Posters": { "Urls (Must be an accessible direct download link to an image - PNG or JP[E]G)": [ "https://i.redd.it/cbcz02c3wlv51.jpg", "https://i.redd.it/xhyxowes0gv51.jpg", "https://i.redd.it/y30leeu81lv51.jpg", "https://i.redd.it/qbo7ot73ojv51.jpg", "https://i.redd.it/78v3jj30hjv51.jpg" ], "PosterSpawnChanceAmount": 5, "PosterSpawnChanceTimes": 2 }, "Doors": { "DoorChanceAmount": 10, "DoorChanceTimes": 6, "DoorMaximumAmount": 7, "GiftStorageChanceAmount": 5, "GiftStorageChanceTimes": 2, "GiftStorageSkinId": 0, "WrapGifts": true, "GiftLoot": [] }, "Traps": { "EnableLandMines": false, "EnableGunTraps": true, "EnableBearTraps": false, "EnableFog (Works only if Halloween mode is enabled)": true, "GunTrapAmmoChanceAmount": 5, "GunTrapAmmoChanceTimes": 2, "GunTrapAmmoAmount": 64, "LandMineChanceAmount": 5, "LandMineChanceTimes": 2, "BearTrapChanceAmount": 5, "BearTrapChanceTimes": 2 }, "Blocks": { "RugSkinId": 0, "EntranceWallTier": 2, "ExitWallTier": 2, "WallTier": 1, "WallFrameTier": 1, "FoundationTier": 1, "FloorTier": 2 }, "Loot": { "EntranceSignFormat": "START", "EntranceStorageLoot": [], "EntranceStorageSkinId": 0, "ExitSignFormat": "FINISH\nGood job, {0}!", "ExitStorageLoot": [ { "ShortName": "scrap", "MinAmount": 500, "MaxAmount": 1000 } ], "ExitStorageSkinId": 0 } } ] } Grimstons (NPCs) They're NPCs which join you per each floor (if configured), will share 3 different modes: Angry Grimston: Will hunt you down and damage you with their weapon (recommended you to set one - don't forget the ammo). Annoying Grimston: Extremely innoffensive, yet annoying enough to get in your comfort zone, and push you into traps. Helpful Grimston: It doesn't bother you, just minding his own business, on his way to the end of the maze. { "Mood (0 = Angry, 1 = Helpful, 2 = Annoying)": 0, "Speed": 3.0, "Health": 1.0, "ShootRate": 0.15, "Invincible": false, "Kit": "Test", "LockClothing": false, "LockInventory": false, "LockBelt": false, "InventoryItems": [ { "MinAmount": 500, "MaxAmount": 0, "ShortName": "ammo.rifle" } ], "ClothingItems": [ { "SkinId": 1216976323, "ShortName": "metal.facemask" }, { "SkinId": 2030079828, "ShortName": "pants" }, { "SkinId": 2030078205, "ShortName": "hoodie" }, { "SkinId": 494043029, "ShortName": "shoes.boots" } ], "BeltItems": [ { "SkinId": 0, "ShortName": "rifle.ak" } ], "SpawnPosition (0 = Entrance, 1 = Middle, 2 = Exit)": 0 } Permissions Here are all the permissions you can use: aMAZEingPro.play: Allows anyone to start a new maze. Invited players do not require this permission. aMAZEingPro.admin: Allows anyone to execute [admin command]s. Commands Here are all the commands you can use: Welcome: /maze by default, will print some information about this plugin, including the commands. It'll open the HUD for aMAZEingCUI if you have it installed. Info: /maze.info by default, will print some information the current game the player's playing, including mode information. Play: /maze.play by default, [1/2/3 or mazeId (easy, hard, etc.)] will start a game with the specified maze id or index. Leave: /maze.leave by default, will make a player or a helper teleport back to where they were. If the same player started the maze, the maze will be destroyed. Invite: /maze.invite by default, will invite another player if you're already in a maze. They'll be secretly notified about it, where they can: Accept: /maze.accept by default, [none or playerName] will accept a request to help a player to the maze. Accepting without having any input, will accept any games that the player's been requested to. Decline: /maze.decline by default, [none or playerName] will decline a request to help a player to the maze. Declining without having any input, will decline any games that the player's been requested to. Kick: /maze.kick by default, [playerName] will kick a helper player from a player's game. Modes: /maze.modes by default, will print a list of all the maze modes a player can play in. Leaderboard: /maze.lead by default, will print a list of all the maze modes with top 5 players best completion times. Reset Modes: /maze.resetmodes by default [admin command], will reset the configuration. Installation To properly set up the plugin, please make sure you executed the following steps: Step 1 Place Humanlights.System.dll in the RustDedicated_Data/Managed folder. Step 2 Put aMAZEingPro.cs within the oxide/plugins folder. Step 3 If you want everyone to be able to play the mini-game, use oxide.grant group default aMAZEingPro.play or replace default with admin, vip or any group you want. Dependencies The plugin currently depends on the following plugins: ZoneManager by k1lly0u SignArtist by Whispers88 Vanish by Whispers88 HumanNPC by Ts3hosting The following are optional but highly recommended plugin dependencies: TruePVE by nivex HelpText by Calytic ServerRewards by k1lly0u Economics by Wulf Rust Kits by Whispers88 Feedback If you have any ideas or feedback you wanna give me, please comment down below.
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